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Ninja-Bear

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Everything posted by Ninja-Bear

  1. I'd say two also. I like to keep weapon multipowers seperate.
  2. Well I'm off to build the urgosh from dnd 3e
  3. Ghost Dancer I'm curious as to the super-powered part. (I do like the plot.) Could you give examples of how super-powered?
  4. What does everyone think of rules of x edition used in y edition? Is it still consider RAW? I.e. absorption does not provide defense yet in the old Gadgets! book there is a blurb on how and what cost to buy it as. Or for example you really like the 4th edwah of buying shrinking and growth 0ed. Per. Always on rather than buying each individual element. Just wondering.
  5. This reminds me of a master power with a goon. The villian throws the goon at the hero at the last instance and the goon takes the hit instead of the villian. I'm thinking no range and invisible effects.
  6. It might be more complicated but what about creating a new characeristic called soul? It could work similur to BODY. When its 0 you're evil.
  7. Isn't this sorta like the perk system of magic I've heard (but never seen). It could be done I think.
  8. Lord liaden and cassandra I think that is why slick has vul. to strength tricks that cause hand holds etc. to surface.
  9. Dmajalund in ckc he does have the change enviroment power and I agree that its better. But he still has the entangles and thus the wondering.
  10. Hello all, I've always been curious about Slicks special effect versus his entangle power. I get that the entangle represents a frictionless field. And back in the day it probably was the best way to represent that. But since strength is was is used to break an entangle, I can't picture how using strength gets you free from a frictionless area. So any ideas? Just wondering thanks in advance
  11. I agree with the activation roll. If the zombies were being played in a game, then the characters should make a CON roll to resist the zombie plague. And the characters should have combat luck too! Im trying to think of the zombie remake (Day of the Dead?) that the zombies could run faster and had superleap to boot!
  12. Looks good. I would also add +5 to +10 points of Strength only for grabbing (-1/2). Zombies seem to have a great grip on prey.
  13. Shadow-a ninja based on the '80's ninja craze and mainly Sho Kusugi from Enter the Ninja.
  14. Don't forget to look at the power skill. How many tricks does spidey do that or really used once? Power skill (web tricks) should cover it
  15. Tasha that is why I've been thinking of using those stats.
  16. I have consider letting dwarves have repeating crossbows like the chinese. Any thoughts?
  17. Power skill roll! I like the skill concept so much that all heroes and villians have it at the 8- everyman level.
  18. Old man I was going to ask that next.
  19. For the record, L. Marcus was right to what I was thinking.
  20. Great suggestions all. Hmmm what about +1 OCV only to add to DC?
  21. Hello fantasy fiends, I started to GM some fantasy these past few months. Now in honor to teach my brother, we've been using a group of dwarves. It has me thinking though, if dwarves are master blacksmiths and by extension weaponsmiths, what game mechanical advantage should a dwarven weapon have versus the standard listed weapon? Perhaps an additional +1 OCV? Or how about a smaller STR min. say two less than listed? Im looking for something that distingushes the dwarven type as superior to human, but not so overwhelmingly so. So what advice do you guys have? And as always thanks in advance.
  22. Have you looked at one hex area effect-accurate(5th rev)? You target one specific person at 3 DCV.
  23. What about Rasputin? A mystic and or mentalist?
  24. Well Sean I should have said that the maximum would be 6 bod-the max of 1d6 which equals 15 pts (least 5th ed) . Now I would say about your concern of rolling 18 is a small chance but a possibilty no matter the actication roll. But if you want to risk a side effect that does body with an 8- ....don't cry to the GM if it happens.
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