I used part of this module to introduce my brother to Fantasy Hero. I think it is the orc encounter where they have a merchant and his lady in chains waiting for supper I think. The premise I had is that the group of adventurers (which where all dwarves) were going to the keep as diplomats of the local dwarf clan. (Seeing that the keep is of men, I thought it would be a reasonable quest. Also I envision in the background that this land was held be the Elves for generations but then was given by the Elflord to the humans for his own reasons). They stumbled upon a man-at-arms being roasted by some goblins which gave them quest to save the merchant and wife. I called the merchant Lothar and not sure without my notes what the lady was. By saving them, the dwarves have a pleasant reception at the keep and a favor of the merchant. If you look in the center of the module, the is an evil priest stated out, not sure if he is named. He can be the major bad as there is a temple in there caves and his job is to gather the forces of evil and not let any interlopers survive. Well I think the module says not let any adventurers gain experience, but we can change that. One thing I'm also doing is not having a bunch of different goblinkind. For example, I had goblins and the bigger meaner boss goblin is called hobgoblin because he is a boss not a different type of goblin.
Hope this helps.