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Ninja-Bear

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Everything posted by Ninja-Bear

  1. Re: Help with Aerion Considering its from Enemies 3, is copyrighted from 1984, and that Hero compnay is not the samre as when this was written, I doubt that they can help too.
  2. Re: Help with Aerion I was thinking Im foing to name him Jon Boreas. I believe Boreas means winds. Fyi The Amazing Darkon isn't named either so I came up with the name Pierre LeBlanc.
  3. Re: Titanoboa With the drain I was thinking that each phase, i t would make damage easier to get through to represent The constricting. And about taking a punch-have you never enjoyed bruised ribs? Where it hurts just to breathe?
  4. Re: The Treasure Thread How about wooden weapons which can help you train magically? From teaching form and manuevers, it can summon a phantasm that you can fight (practice) with?
  5. Re: The Treasure Thread jaon Carter series had martian pills that could feed you for a long time and ointments that can heal you realy quick.
  6. Re: 400 pounds per square inch = ??? AP and penetrationg for normal strength or just go perhaps hka ap?
  7. Re: Damage Limits I pressumed here that you mean in the campaign, the wizard is required to have the right weaponsmith skill or Professional skill in order to correctly create said item? I.e to make rings you need PS Jeweller and for sword, weaponsmith (with sword) and for armor, p.s. armor. I thought that that was the default magic rule in Fantasy hero for 4th ed. But I can't seem to find it right now. The closest example from fiction would be Sauron when he created the rings. I take it as created he actually made the rings before imbueing them with power.
  8. Re: Thought Experment: Clasic Enimies 2 Well he did have a weak force field. And so much for helping a former employee o-O !
  9. Re: Thought Experment: Clasic Enimies 2 Orb is dead? Do you know how that happened?
  10. Re: Too Many Complications I'm sure, but I envision them wearing harnesses like in John Carter. (sorry if you already stated it)
  11. Re: Too Many Complications Another idea for the Neb. Perhaps their carapaces are used in making magical armor?
  12. Re: Too Many Complications One more thought about the chitin. Iirc, there is a reason why crabs in the arctic can get bigger than land spiders and it has to do with the weight of the exoskeleton. The big the critter, the heavier the armor, and since the arctic crabs in water they don't have to worry about the weight as much. So I would lower the natural PD of the neb, but then you sorta painted yourself in a corner with the no wearing clothes deal. Perhaps the Neb are deft with shields, and they wear a harness that provides alittle armor, but it is more designed to deflect a strike than absorb a strike. Perhaps game terms a bonus to DCV? I believe that armor like Samurai was designed that way, which reflects a different philosopohy than the West.
  13. Re: Damage Limits I have a question (hopefully not a threadjack), when looking at DC what about armor def? Should you have a x2 DC vs DEF to have a fairly bloody game? I just ran a fantasy game over Easter and it was fun but my 8 body goblins took awhile to kill, and they only had 2 PD res and average DC was 5 DC (11/2D6 hka, and the Dwarves had 15 STR). I did use the hit locations.
  14. Re: Too Many Complications What I was thinking here Hugh is that I beleive that you are allowed to take more complications than the campaign limit but just don't receive points for them, so this I thought would be a likely canidate for it.
  15. Re: Titanoboa I do see King Cobra stealing the fossilized remains for his neferious purposes.
  16. Re: Too Many Complications Wow I think the chitin is alittle high at 6pd/6ed but am I right to think that this is to compensate that he can't wear armor?
  17. Re: Too Many Complications Mayapuppies there is from the old game Star Frontiers game a race called the Vrusk who are intelligent insects. And I believe that Nolgroth converted Star Frontiers in Hero system. I think it would worth a look. A problem the vrusk had with breathing through the skin was that they couldn't swim do they couldn't hold their breath. Since Hugh mentioned the communication thing, most fictional insect races at least could do some sort of clicks as language at least to other races. Maybe consider something like Star Wars (weg ed) certain races couldn't speak basic (such as wookiees) but could be understood by other races (Han).
  18. Re: Weapon Creation: Boom'aDagger'Rang Okay-I faild my perception roll (again).
  19. Re: Too Many Complications Do you really need noraml characterististica maxmima? I thought that in heroic games, that is a 0 cost limitation? I'm assuming that this is a herioc game. Perhaps combine the compound eyes limitation with the flash vulnerability? Or at least make the flash a zero point too. How often is flash going to come up, plus since they can "see" really good with their other senses, its not going to be that great of a limitation if they got flashed. And again how imparing is mute going to be when they communicate by other means? Unless of course this is a pc character, then it could be. Anyways these are just some ideas off the cuff. Good luck!
  20. Re: Too Many Complications I would suggest maybe combing some complications together, instead of listing each separately. Instead of (for example) insect eyes, insect communicate, insect organs, etc. Just have insect form and list how together it is different than a "normal" person.
  21. Re: Communicates by pheromens For communication how about mindlink with group of ant-like minds, limitated range, maybe physical manifestation. And for mute you could lessen the value if you think that they can still make noise, just not any recognizable vocal communication.
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