Jump to content

Ninja-Bear

HERO Member
  • Posts

    8,627
  • Joined

  • Last visited

  • Days Won

    5

Reputation Activity

  1. Like
    Ninja-Bear reacted to Chris Goodwin in FH 1e Package Deals for 6th edition   
    I've converted the profession package deals (warrior, rogue, priest, wizard) from Fantasy Hero 1e to 6th edition, in Hero Designer.  The templates themselves can be found here.  Any non Hero Designer related discussion of them can happen here; if there are issues with them, you can probably bring them up here as well, though it might be better to post on the Hero Designer board and "at" me in the thread.  
     
    The package deals include prefabs for the "choose one from group A" types of abilities.  The ability groups were pretty easygoing; most of them included examples that modified the ability groups for characters outside of the basic package's purview.  
     
    I intend to do at least a few more; the race packages maybe.  I'd had the thought to convert the spells and magic items included in the corebook, but that will take a while.  The monsters maybe, eventually, but we've got tons of those that would work already in the 6th edition bestiary.  
  2. Thanks
    Ninja-Bear got a reaction from Steve in Holiday-Themed CU Villains   
    I just realized that if we go comical with the giant turkey then it was created by the…Gweenies! And they are dressed up as Pilgrims instead of Mobsters.
  3. Like
    Ninja-Bear got a reaction from Duke Bushido in Is Hero still your "go-to" rpg system?   
    Hard to say how much really but it does seem a bit of both.  What I’ve seen of new to OSR is that they still find it easier than 5e and some don’t like how powerful you start out compared to OSR. It seems that some just want to experience the “Old School”.  If you see the cost entry for some of the OSR , its easy for people to tip their toes in the waters.
  4. Like
    Ninja-Bear reacted to Tech in Running Viper’s Nest   
    Since you're looking at making Viper a minor threat, I would go with 5 or 6d6 EB. Also, don't give the blasters Autofire. Of course, this depends on the average defense of the characters that will be played.
  5. Thanks
    Ninja-Bear got a reaction from Steve in Holiday-Themed CU Villains   
    In the BBB, there was a sample plot with a Giant Turkey. Well, which geneticist could create a live giant turkey?
  6. Like
    Ninja-Bear reacted to Sketchpad in Is Hero still your "go-to" rpg system?   
    The few games that I've ran, I've used Fate Dice, since Icons is partially built from the Fate System as well as the old MSH. 
  7. Thanks
    Ninja-Bear reacted to Christopher R Taylor in Powerhouse 4th ed Villain   
    That's where the interesting and fun part comes with writing: making the characters distinct.  I see Bulldozer as a mean womanizer and sexist, but Powerhouse is just a bully and though guy thug hired by people to do heavy work.
  8. Haha
    Ninja-Bear got a reaction from Brian Stanfield in Fantasy Hero 6e Hardback Book   
    Do you hear that noise? That sucking noise is the money leaving your wallet! 😁
  9. Like
    Ninja-Bear reacted to Christopher R Taylor in Powerhouse 4th ed Villain   
    I think Powerhouse is a replacement for Bulldozer, but he's a lot more powerful.  Bulldozer was a street-level bad guy that would be easy to trash and make fun of.
  10. Like
    Ninja-Bear reacted to fdw3773 in Is Hero still your "go-to" rpg system?   
    The main house rule I used was that players rolled two dice instead of one and I took the higher of the two to determine success or failure and did the same for villains. My own internal rule was the villains I created did not have Determination points.
     
  11. Like
    Ninja-Bear got a reaction from Chris Goodwin in MP-Ultra cost 4th ed   
    @Chris Goodwinthanks! I thought I was going crazy! Btw Dragonfly uses Third edition costs which of course I’ll use.
  12. Like
    Ninja-Bear reacted to Chris Goodwin in MP-Ultra cost 4th ed   
    It looks like the only place the BBB mentions skill levels with movement is p. 143 under Flight.  1e p. 38 and 2e p. 61 have the same verbiage but also don't say anything else about them!
     
    3e p. 17, 5er p. 369, 6e2 p. 32 say what all you can do with Movement Skill Levels.  I'd use the 3rd edition costs for 4th edition myself. 
  13. Haha
  14. Like
    Ninja-Bear got a reaction from Khymeria in Cool Guns for your Games   
    Maybe it was built for Cobra? 😂
  15. Like
    Ninja-Bear got a reaction from Old Man in Cool Guns for your Games   
    Maybe it was built for Cobra? 😂
  16. Like
    Ninja-Bear reacted to Hugh Neilson in Is Teleport a "Mental Power?"   
    The flexibility of Hero comes with a need to assess how some items will be built in a given game.  If the agreed  method for getting that "can't be hit" effect is Desolid, then you don't abuse that by slapping "affects desolid" on powers just to get around that "can't be hit" effect.  You use it for abilities that have an appropriate in-game concept.  Perhaps there is no appropriate in-game concept, in which case you don't build around it.
     
    As a more blatant example, you also don't tell the player who shows up with a character with 75 STR "No, you can't have more than 50 STR - that will be the "Strongest One There Is" in this game, then toss in a 60 STR opponent every two or three games.  It's part of setting the parameters of the game which the players and GM build with the Hero system toolbox.
  17. Like
    Ninja-Bear reacted to Chris Goodwin in MP-Ultra cost 4th ed   
    Per HSR/BBB p. 115, Limitations can reduce the cost of slots. 
     

  18. Like
    Ninja-Bear reacted to steriaca in Powerhouse 4th ed Villain   
    Well, that is why I went, in my mind, the Kelvarite route. In fact, he was either there or a few moments later during Tachyan and Thunderbolt's orgims (Champions Villains Volume 3 pages 261-263 and 299-301). It would explain Powerhouse's ability to fly and brick level strength (both standard operating procedure of someone who has a shard of Kelvarite in them...a movement power and high strength).
  19. Like
    Ninja-Bear reacted to Lord Liaden in Powerhouse 4th ed Villain   
    Well, as written, Powerhouse is Bulldozer (see CV Vol. 3) without his comic relief value. Powerhouse has no redeeming features. Sure, he lost out on a promising football career when he became super, but that's no tragedy -- he didn't deserve success anyway, and he seems to be just as happy earning a living by beating people up. The difficulties someone who's 13 feet tall would encounter in life are barely even alluded to. I suppose if I had to use him I'd play him like Bulldozer.
     
    Origin-wise, he's another random guy who gained powers from a VIPER experiment and then left VIPER to work solo. The pre-5E villains who follow that path are legion. His power set is bog-standard brick aside from permanent Growth and some Wrestling MA, and Flight and Water Breathing which have no explanation at all. But his Damage Resistance is really low, making him a big easy target for opponents with guns or blades. Again, an issue not even mentioned.
  20. Like
    Ninja-Bear reacted to Christopher R Taylor in Running Viper’s Nest   
    I recommend the Champions Begins module; its free, teaches how to run the game and play it, and has 6th edition stats for VIPER (a bit weaker than the regular published stuff, since the PCs are a bit lower than 400 pts).  Oh, and the scenario is Viper's Nest.
  21. Like
    Ninja-Bear got a reaction from Lord Liaden in Powerhouse 4th ed Villain   
    My gut feeling is that Powerhouse is a replacement for Brick from the older editions.
  22. Haha
    Ninja-Bear reacted to L. Marcus in Cool Guns for your Games   
    Almost enough dakka.
  23. Thanks
    Ninja-Bear got a reaction from Duke Bushido in Powerhouse 4th ed Villain   
    My gut feeling is that Powerhouse is a replacement for Brick from the older editions.
  24. Like
    Ninja-Bear reacted to steriaca in Is Teleport a "Mental Power?"   
    Well, yes. That is an advantage of a special effect based game. Any attack can be changed into a mental attack with the right advantages. And similar to movement, defense, and other powers. So should a VVP actually take a disadvantage to limit a VVP by special effects? Well, that depends on the work between the player and the game master.
  25. Like
    Ninja-Bear reacted to Christopher R Taylor in Is Armor Properly Designed in Fantasy Games?   
    Well they are kinda both, you can both block with them and attack with them.  A shield is like a mobile section of armor which the opponent either attacks through or tries to bypass by targeting other locations.  But you can also slam someone with it or hit them with the edge.  Some shields were even equipped with blades and spikes to help with that.
×
×
  • Create New...