Re: Opens Book At Random (2 page review)
Not random... *dons flame-resistant suit*
6E1 50-51 Characteristic Maxima
The rules section actually continues on to p. 52, which I will include in the review.
Acceptable, though unrelated, artwork; basically filler for layout purposes.
This rules section is an expansion of the relevant bits from 5eR, containing several key changes from 5eR.
First, the name of the rule has been changed; in 5eR it was called Normal Characteristic Maxima. This was a holdover from 4e, wherein the Maxima was explicitly stated to be the "dividing line" between a "Normal" and a "Super" in a Superheroic setting. 5eR contained no such statement, but many 4e veterans did not change their perception or use of the rule.
Second, the use of Characteristic Maxima is explicitly optional for all settings/campaigns, both Superheroic and Heroic. Previously, the corresponding rule was not in place for Superheroic settings except as a per-character Disadvantage and was automatically in place for Heroic settings with no exceptions.
Third, Characteristic Maxima is "...simply a campaign 'ground rule' that affects everyone in the setting equally." (6E1 50) Thus, in a Superheroic setting, it is explicitly not the "dividing line" that 4e veterans are familiar with.
Fourth, corresponding to the third, is the explicit absence of a Complication that would place Characteristic Maxima on specific characters in a setting where it was not in general use. Thus, it is "everyone or no one".
Fifth, "[t]he listings in the Characteristic Maxima Table are suggestions, not hard and fast rules." (ibid) Those listings have no official status beyond serving as recommended break points for Characteristic costs in specific settings at the option of the local gaming group.
New content includes official discussion of other options: higher or lower breakpoints than those given on the Characteristic Maxima Table, Skill Maxima, and Damage Maxima. The latter in particular is noted as a way to allow characters to exceed a campaign's GM-determined maximum on damage, such as for a "Nova Blast" power (among many other possible examples).
Overall, this rule has gotten what I call the Steve Long Treatment: a few sentences have been expanded tremendously, and variations and examples thereof have been provided. This rule is substantially changed from its previous incarnations, and veteran Hero gamers should read it carefully and fully digest the changes, even if they ultimately decide to grandfather in previous versions' usage of the rule.