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Lord Liaden

HERO Member
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Everything posted by Lord Liaden

  1. Re: Curiousity about vampires and werewolves
  2. Re: Champions Worlds I would never expect such limited imagination of any HERO GM. OTOH DoJ is already catering to the "I don't want to do all the world-creating and number-crunching" GM, with quite a few books full of prebuilt stuff.
  3. Re: A tricky rules question (Hellsing) From your comments I'm guessing that you've seen various constructs for projectiles that are built as Vehicles and Automatons, so that they're self-propelled and self-guiding, with the guns Summoning them; and that that construct doesn't appeal to you. Do I have that right? If so, you might consider applying various Advantages that can allow for this, with the Special Effects looking like what you want. For example, you could give the gun Area Of Effect: Selective Target to allow the bullet to strike several targets in the same Phase, but with the Special Effect being that it strikes each target in sequence. Or Indirect to allow the bullet to "follow" a target around a corner or over an intervening wall. If you go to this webpage, you'll find a writeup for Clint Eastwood's "spaghetti-western" character, The Man With No Name. Advantages like those are used to account for his ability to shoot with infallible accuracy, including multiple targets almost simultaneously.
  4. Re: Champions Worlds By my understanding of the situation, that's true. Doesn't affect the point I was making, but it's true.
  5. Re: Champions Worlds Well, one of the exciting things that was left dangling at the end of the original Strike Force, was that the artificial restraints on technological development (i.e. the in-campaign rationale for all that comicbook "super-science" stuff not making its way out into general society) had been removed. Mankind was ready to start moving out into the stars, taking its place among the other galactic civilizations. Aaron's campaign has continued for almost twenty years of real-world time (which closely parallels game time in his campaign), so the progress along those lines is likely to have been quite substantial. The very fact that all that time has gone by means there's likely to have been much evolution in the lives of all the original characters. For those of us who liked Strike Force, the Shadow Warriors and the rest of their lively neighbors, I think it would be a hoot to learn what they've been up to. Then there are all the wonderful characters and groups that appeared in SF and other past Hero products which Mr. Allston has retained the rights to, which we'll only see more about when he publishes his new SF material: the Circle, the Blood, the Producer, Scoff, Yooso and the Shadow Clan, Overlord and his family and their Federation of Atlantia, distinctive hero teams like AEGIS and the Avant Guard, and so on.
  6. Re: Champions Worlds Yes, perhaps we can conclude that. I have to wonder how much of that is self-fulfilling prophecy, though. Looking back on the release schedule for past years, it seems to me that Hero Games never really intended to flesh out either the Turakian and Valdorian Ages when they were published, at least for the foreseeable future. Would these settings have generated more interest among fans if, for example, the upcoming city sourcebook for TA had come out shortly after the main setting book? The fact that it didn't appears to be part of HG's publishing plan, but if so it's one that I'm not sure I agree with.
  7. Re: Champions Worlds Well, that may or may not be true, but in the case of The Mystic World and Arcane Adversaries, they were to a large extent already written by Dean Shomshak, being mostly updates and expansions of material he and others had already written for Fourth Edition Champs. I've noticed that HG management is more willing to consider slotting a book into their schedule when there's an existing manuscript already on hand.
  8. Re: Champions Worlds Okay, you've got me there.
  9. Re: Champions Worlds You know, thinking about this issue there does seem to be a bit of inconsistency in Hero Games's world-support policy. On the one hand they've said that they don't want to devote resources to supporting more than one superhero world; whether one agrees with that policy or not, the rationale for it is reasonable. OTOH Hero Games has put out two very different campaign settings for the Star HERO and Fantasy HERO game lines, and FH is scheduled for at least one more in the future. Now, you could argue that all these settings are part of the Hero meta-universe, and so not really separate "worlds" as such; but each is so unique that it amounts to much the same thing. Another thing that seems rather inconsistent is the great number of supplements that HG has put out detailing particular elements of the Champions setting - villain books, organization books, city/region books, adventures - while not giving the same attention to the other game line settings. Are we to conclude that what sells for supers wouldn't sell for fantasy? Given the large number of books sold that detail discreet sections of fantasy worlds by other game companies, that seems counter-intuitive.
  10. Re: Alternate Initiative Rolls IIRC Dark Champions 5E made a formal optional rule out of something that lots of HEROphiles have house-ruled for some time: by DEX, if tied then by INT. This makes sense given that Intelligence as a HERO Characteristic is defined as mental processing speed. It also gives more value to each point of INT, and a reason to not always buy the "efficient" number.
  11. Re: Question about posting reworked characters Provided, of course, that that "tribute" doesn't use substantial portions of the original writeup as its basis. You can read the specifics of Hero Games's policies on posting their IP anywhere on the Internet on this webpage. There have been those who claim that these policies apply only to other websites, not here on the Hero Games company site; but company folks have made it clear that they feel the same way about their IP posted to these public discussion forums, where anyone can read it for free.
  12. Re: Project 1000: Build a Legend/Megahero Sometimes trying to keep that list up to date is a royal pain in the kiester. But then I hear the thanks from all the people who have made use of it: So yeah, it's worth it.
  13. Re: Project 1000: Build a Legend/Megahero Hey, you started this thread. A year and a half ago I thought I'd post a little list of other RPGs I knew of converted to HERO System. Look where that got me.
  14. Re: How to: Ego Roll Wall Well, one of the combat uses of CE is to cause penalties to particular Characteristic Rolls - the DEX penalty for walking on a CE-created sheet of ice is the canon example in the rulebook. The implication seems to be that if you create an environment where a penalty would apply, that would require someone entering that environment to make the appropriate roll. IMO it's not unlike the GM calling for a Characteristic Roll when he or she deems the circumstances appropriate, and ruling on the effect of a failed roll; except in this case the appropriate circumstances are being induced by a deliberate Power usage.
  15. Re: Old vs new: Obsidian vs Ironclad Between the 250-point Obsidian in the BBB, and the 350-point Ironclad in the Champions genre book, I'd have to give it to Ironclad. He's actually a pretty efficiently-designed brick, with good CV in HTH, and his Find Weakness is pretty devastating. Against the 450-plus-point Obsidian in Champions Universe First Edition, I'd say that Ironclad is overmatched. That Obsidian is much stronger and tougher overall than Ironclad, has comparable HTH skill, has Lack of Weakness IIRC, and his Martial Art "Hiadman" makes him tough to hurt and very effective in close.
  16. Re: I Just Bought 5ER (finally) 1) Freshly-printed FREds tended to have that problem, too. If you store the book where it will be pressed on from both sides, like tightly in a bookshelf or under a stack of other books, that warping will flatten out in a couple of weeks. 2) Did you miss the whole "yellow paper" flap when 5ER first came out? That paper was chosen because it's thinner and stronger than FREd's paper, which DoJ thought necessary to keep the book from being unmanageably thick. It's actually more expensive paper than in other Hero Games books; the color is due to it's not being bleached, since bleaching would weaken it, defeating the purpose of using it in the first place. 3) If you mean zornwil's summary of the differences in page numbering and comparable content between FREd and 5ER, you can view that here: http://www.herogames.com/forums/showthread.php?t=26915 . And congratulations!
  17. Re: Exploding Duplicates Your parameters seem reasonable to me, actingkeith. I was just keeping the "X Amount Of Damage" very loose so that AA could define it as he sees fit.
  18. Re: Packages Curufea has it, essentially. Packages are templates that you can quickly build a character from, greatly simplifying the chargen process. They also allow the GM to establish the parameters for what sort of character abilities are appropriate to his or her campaign. I know that some gamers who come to HERO from other systems use Packages in a manner similar to Character Classes with predefined sets of abilities, if they're used to that style of game.
  19. Re: Exploding Duplicates Ah, I think I get it now. Here's what I'm thinking: each Duplicate gets a Power: EB, Explosion, Trigger (when Duplicate recombines), Personal Immunity, No Range. Each Duplicate also takes a Physical Limitation: Recombines When Takes X Amount Of Damage.
  20. Re: Terrible Thoughts -- Simple Concept, Expensive Build Here's an inexpensive, borderline-munchkin approach: buy this as a Ranged Killing Attack, Based On Ego Combat Value. According to the rules this attack is only stopped by Resistant Mental Defense, which I have yet to see any published Champions character buy. So, any amount of RKA will pass right through the target's Mental Defense unimpeded. You can make this even cheaper by making it a Hand Killing Attack, and applying the "No STR Bonus" Limitation (-1/2). Several published writeups use that Lim, so it's perfectly legal. You could even add "Does Body" to the BOECV KA for a consequence that almost no one could ignore. EDIT: In case it wasn't clear from my description, all of the above applies to Damage Shield constructs.
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