Jump to content

Steve

HERO Member
  • Posts

    6,439
  • Joined

  • Last visited

  • Days Won

    1

Reputation Activity

  1. Like
    Steve reacted to unclevlad in Superhuman but not Superheroes/Supervillains   
    Any or all of the above, and a zillion other scenarios.  Some things are less likely than others, tho.
    --Using supers in a military action is a severe escalation in level of force.  How severe depends on the damage potential of the super.  Not TOO powerful...might be like a controlled chemical attack.  Something like Iron Man?  Closer to using a bioweapon.  A wide-scale energy projector type?  Almost like being the first to use a nuke.  
    --The scenario of a super trying to compel a government in some manner is pretty narrow.  Opposed supers would tend to intervene.  The more likely...and nastier...situation is a mind control type, IMO.  Another:  the use of supers as assassins.  Imagine desolid plus invisible, among others.
    --Controlling supers is NEVER easy.  It's all too easy to paint them into a corner where they think they have little to lose.  It's fairly common in superhero lit, that if super powers are reasonably common, then most are relatively minor.  As in, shrug off a .38, but a 12 gauge slug...not so much.  Take 2-3 punches to bash a hole in a brick wall, rather than be able to run through it with ease.  And so on.  So...in your effort to control the supers you can't easily restrain...do you make things overly onerous for those who aren't a serious threat?  That's an invitation to a downward spiral that ends very, very, very badly.
    --The underlying culture is huge.  Basic respect for human rights or the rule of law aren't automatic.  Racial suppression/eradication has too long a history to think it wouldn't start back up.  And imagine the different way the sudden onset of supers would affect things in 1990, say...versus just post-9/11, and worse, in the US of today.  On BOTH sides.  Anger's been building for decades, and violence has erupted at times.  Toss in an angry super.  Hope you've got enough body bags....
  2. Like
    Steve reacted to Lord Liaden in A gaming conundrum   
    Then that is what you should do. Contact the GM, explain your issues. Tell him this isn't personal, you're just not feeling that the kind of game he's been running is a good fit for you, and you don't enjoy playing in it. If he's not offended by that and agrees you'd be better off leaving, or even better, agrees to modify his campaign so you're more comfortable, your husband can't really object. If said GM throws a hissy fit, you can at least tell hubby that you tried to be reasonable, but this guy clearly isn't and you don't want to be around that.
     
    If you're worried about upsetting your husband, he'll be even more upset when you eventually inevitably quit because you can't stomach this game any more. So you might as well deal with that now.
  3. Like
    Steve got a reaction from Cygnia in A gaming conundrum   
    Well, that lets your husband focus more on you then, so your calm explanations as to why the situation is toxic should carry more weight. Perhaps if you keep at it during the lull, he’ll get worn down and submit.
     
    If these people are friends, does that mean you do things with them other than gaming? If not, that really weakens the friendship argument a lot. If gaming is your only social contact with them, ditch the game.
  4. Sad
    Steve reacted to Cygnia in A gaming conundrum   
    5e D&D (this is non-negotiable) game.  GM is a ~*Writer*~ with all the baggage that word implies.  GM also likes swerves & Misery Porn.  Hubby begs me to join "because they're OUR FRIENDS~!"  The premise given is it's a high level game, where our toons are tasked with saving the world from Evil ASAP, with OOC reasoning we're cleaning up the mess from a previous campaign (that neither me nor hubby were involved in).
     
    Things are ok, for the most part, but there's hinky stuff in the background with someone hacking into our warforged barbarian remotely to give her a breath weapon to attack us with against her will, the elven ranger's higher-ups are being suspicious about motives and the wood elf necromancer being VERY protective of her undead lich dog (it's not actually a lich, but it's definitely NOT your typical mindless zombie) and SOMETHING whispering in its ear to attack us or at the very least, slow us down.  Said necro earlier released a black dragon skeleton from out of her control rather than letting us put it down.
     
    Oh, and my cleric of Bahamut gets troubled by incest dreams involving her god and his sister Tiamat.  GM is also one of those "Organized Religion is to BLAME FOR EVERYTHING~!" in real life types too as an FYI.  We're on the cusp of the last session where the GM lets slip that, no, this campaign is his "Empire Strikes Back".  Where we will actually fail/job to the Big Bad (who just let loose a Tarrasque) and the NEXT campaign will be us with NEW CHARACTERS (at level one) cleaning up "our mess".
     
    And I'm pissed with this bait & switch.  I do NOT want to be a part of this, but everyone else seems fine with it.  OK, problem is on my end, ergo I don't play, right?  I don't tell my hubby that he shouldn't play.  He can play and I can go do something el--
     
    No no no...hubby insists that I MUST PLAY~!  That we must play TOGETHER~!  That we never DO anything TOGETHER~! (nevermind the fact that we're already playing another game together on Wednesdays with another group)  And that he's worried that I'm so ANTISOCIAL so that it's for my own good we play TOGETHER~!  And our new characters should be LINKED so I have more reason to STAY!
     
    This guilt trip is pissing me off and he knows it.  But he is doubling down.
  5. Thanks
    Steve reacted to Sundog in Superhuman but not Superheroes/Supervillains   
    The situation in White Wolf's Aberrant (part of their Trinity - Aberrant - Adventure series) is similar. You have Novas (superhumans activated by a traumatic or high-stress event) who are mercenaries, shootfighters (think professional wrestling with superpowers), superstars and just normal folks. The first known Nova is a fireman who gains the ability to control fire - and who simply stays on with the FDNY, using his powers to fight fires. There is a designated "Superhero Team" - Team Tomorrow - but they do a lot more disaster support and civilian architectural and ecological aid. But they aren't without their secrets, and their primary opponents, the Nova-supremacist Teragen, aren't really the bad guys, either. The system has problems, but the setting is great.
  6. Thanks
    Steve reacted to unclevlad in Superhuman but not Superheroes/Supervillains   
    I'll recommend Marion G. Harmon's Wearing the Cape series.  The premise is that, on one day in the early to mid-2000's, the EVENT happened.  The entire world literally blacked out for 3.14159+ seconds...and everything changed.  A baggage handler at O'Hare saw a plane falling out of the sky...and flew up to help it land.  Elsewhere, those of a less altruistic bent found themselves with the means to commit mayhem...and did.  In the first days, panic rose quickly, and some seriously restrictive legislation was introduced...until an incredible speech from one of those new supers, backed by that baggage handler and a few others.  
     
    Harmon has advanced degrees (his words) in Literature and History...and they're both evident.  The world building is, IMO, second to none.  The series starts about 10 years after the EVENT;  the opening scene is the lead character suddenly gaining her powers (from a car wreck...powers almost always arise from very high-stress events, and are generally connected to the event, the person's personality, and the like) and moves forward from there.  In the comics, to be sure, high-powered supers fighting leads to lots of collateral damage...and heroes generally don't die.  Harmon tosses those out.  The damage is *immense* in some cases...in one book, a villain with earth powers triggers a magnitude 9 quake in southern California...with its massive web of related faults, and very high population density.  It's incredibly ugly.  And it's not the only one.
     
    The novels go into the geopolitical issues from time to time;  there's more in the WtC RPG, particularly about how those early years from the EVENT to the start of the series played out.  One of the books involves dimension hopping, including to alternate versions of the WtC universe, which lets Harmon play out other scenarios that lead to some VERY difficult situations.
     
    Harmon does go into many of the questions you're asking here.  He does use the costume paradigm, for heroes...because the symbology is so known.  Superman is the Ultimate Good Guy, and using that costumed symbology helps the very scared norms accept that they have help.  Drew Hayes in Super Powereds did something very similar, where supers went public in, IIRC, the late 50s...and adapted strict standards to try to ensure public confidence.  
     
     
  7. Haha
    Steve reacted to Tech in Quote of the Week from my gaming group...   
    In our last game, I wanted to show that thugs can be learned too, and give players a laugh...
     
    Jimmy Dugan interviews a thug robbing a store, "Why are you robbing this store?"
    Thug replies, "Why? Well, no one's ever asked that before. I think it has to do with the precarity of financial instability in a volatile market situation."
    Jimmy Dugan replies, "Really?"
    Thug continues, "Yes. You see; the perception of appropriation inspires the person in question to dominate his thinking on said market."
     
  8. Like
    Steve reacted to Vondy in Matriarchy(s)   
    The elves in my campaign follow the pattern of Masuo people. They are matriarchal and matrilocal, and practice "walking marriage," though its really walking romance, because not all Masuo romantic relationships are specifically closed (though many are). Masuo women who come of age are often given room with exterior doors on the outer part of the clan-house. The Masuo traditionally honor their fathers on their birthdays, and it is considered unseemly for a woman not to be able to identify her children's fathers, but uncles were are primary male caregivers and figures in a child's life. Masuo men, historically, were hunters, warriors, and merchants, but women had a much more prominent role in trades, farming, land-administration, financial management, etc. For my game I made a few tweaks. My elves are somewhat egalitarianism in terms of 1) female elves more freely pursuing traditionally "male" roles and 2) stolen from an African matriarchal tribe, the local "elf-lord," which presumes a more charismatic style of "kingship," is always a son, or sometimes nephew, of most powerful local clan's matriarch. So, technically, they have a king, but his role is fairly strictly limited to being the magistrate and war-leader. The succession, however, happens when his mother (or aunt) dies! Most of the internal political tension of the elves in my campaign happens between women jockeying for clan leadership, and then clans jockeying the becomes the "first clan" of whatever settlement.
  9. Like
    Steve got a reaction from Doc Democracy in creating a HERO game   
    An example of something with more to do than smash villains would be a plot by The Tremor, activating his new earthquake machine near Campaign City. The heroes will need to rescue people from damaged buildings and stop the damage from getting worse.
     
    Imagine if this plot happens while a Senator or the President was visiting Campaign City.
     
    The villain need not be very tough, and might only employ some goons.
  10. Like
    Steve got a reaction from Doc Democracy in creating a HERO game   
    During the war years, selling counterfeit ration books could be a profitable business.
     
    A Nazi spy ring might do this to fund their operations. It could be an opportunity for Golden Age moralizing along with fighting.
  11. Like
    Steve reacted to Doc Democracy in creating a HERO game   
    My work goes slowly but I intend to deliver some GM help.  I want encounters to be more than just fighting.  Spectaculars sets up a scene with things to do, both for the heroes and the villains. It means there is more to do than just whale on the villains (and vice versa) and it puts boundaries on how long a fight will go on.
     
    So, what are secondary aims? Secure items, rescue bystanders, stabilise the environment, protect secret ID, deal with environmental issues.  What else?
     
    And what does this mean and how does it work?
     
    Well,I am thinking that I will make heavy use of change environment.  I will use distraction style secondary aims to reduce chances to hit until it is dealt with.  I am hoping that I can encourage encounters that demand wider use of skills or minor powers, a little bit mire narrative.
     
    I am also thinking about setting up everyman-style contacts and reputation. Dealing with these secondary issues should make changes to these things, hopefully driving greater engagement with the setting and NPCs and to drive heroic play.
     
    Doc
     
     
  12. Like
    Steve reacted to Hugh Neilson in creating a HERO game   
    Secure items is really two possible aims - protect an item from the enemy (don't let them get away with the Snopes Ruby or the encryption codes!) or secure an item we need (we have to get those plans to the Rebellion, whatever the cost!). What are the characters' goals and psychs?  If we are fighting it out in view of a neutral force, do we need to do so in a manner that shows we are more consistent with their ideals than the enemy is?  The Atlanteans value honour, so if we beat the Nazi villains using deception and sneak attacks, we win the battle and lose the war.
     
     
    I like these ideas.  In some cases, the objectives may play themselves out.  "I'd love to pursue the Green Death, but it's more important to ensure the safety of the Princess, and there could be more Nazis lurking!"  Having the character who needs to act against his Psychs take penalties, instead of Ego rolls, seems like an excellent mechanic to try out.
     
     
    I like the idea of a Reputation-style system in the background.  The public sees how you really behave in public battles, but not on secret missions.  The President and the Prime Minister, however, get reports from many missions the public will never be aware of, and information circulates through the military even if the public are unaware.
  13. Like
    Steve got a reaction from Ninja-Bear in creating a HERO game   
    An example of something with more to do than smash villains would be a plot by The Tremor, activating his new earthquake machine near Campaign City. The heroes will need to rescue people from damaged buildings and stop the damage from getting worse.
     
    Imagine if this plot happens while a Senator or the President was visiting Campaign City.
     
    The villain need not be very tough, and might only employ some goons.
  14. Like
    Steve got a reaction from MrAgdesh in Resurrection and Royalty   
    The latest Full Frontal Nerdity webcomic posed an interesting question and then some possible explanations.
     
    http://ffn.nodwick.com/?p=2470
     
    Given the wealth and power of royals, why do they never seem to get brought back from the dead when such magic exists?
  15. Like
    Steve reacted to DShomshak in Resurrection and Royalty   
    In a friend's adaptation of the Rise of the Runelords adventure path, he said the gods are bound by a law of balance in raising the dead. If one side raises a dead person, any opposing factions get an opening to raise someone on their side. So, one must be quite valuable for a god to grant the resurrection. I don't know all the details, but as a player I didn't need to. One of the confirmations that our PCs were involved in something very important was that gods were waiving the "You get one, we get one" treaty. Whatever it was, they all wanted us to succeed.
     
    In my own campaign, there just aren't that many people powerful enough to raise the dead. They are of course swamped with requests, but they can pick who they choose. When it comes up, I'm going to adopt my friend's rule: The gods raise the dead for their purposes, not those of mortals. Yes, some people might squyeal that this deprotagonizes clerics and druids. Tough patooties. You wanted to play a character who serves the divine, don't complain when you are expected to serve the divine.
     
    In D&D, resurrection magic also does not rejuvenate. (Resurrection and true resurrection specifically say they don't work on people who died of old age.) So even the most generous availability of such magic could let a monarch live a long life... but their reign still must end in time. If you really want to be the Eternal King or whatever, look into becoming a vampire. Hey, it works for Strahd.
     
    Dean Shomshak
  16. Like
    Steve got a reaction from wcw43921 in Resurrection and Royalty   
    The latest Full Frontal Nerdity webcomic posed an interesting question and then some possible explanations.
     
    http://ffn.nodwick.com/?p=2470
     
    Given the wealth and power of royals, why do they never seem to get brought back from the dead when such magic exists?
  17. Like
    Steve got a reaction from C-Note in What mechanic do you use for FTL travel in your game?   
    This is what I meant by how I built them. This is from Hero Designer.
     
    Jump-2 Hyperdrive:  Teleportation 7m, MegaScale (1m = 1 lightyear; can be scaled down to 100 km/m; +4 1/4) (37 Active Points); Extra Time (1 Week, for full journey; -4 1/2), OIF Immobile (-1 1/2), 4 Charges (Recovers Under Limited Circumstances; -1 1/4), Requires A Roll (Dimensional Navigation roll; -1/2), Cannot Be Safely Used Inside A Gravity Well (-1/2). Real Cost: 4 points.
     
    A human pilot could run it with a -4 to their roll. Taking extra time to calculate the jump pretty much eliminates the penalty.
  18. Like
    Steve got a reaction from C-Note in What mechanic do you use for FTL travel in your game?   
    You could build the drive cheaper on Active Points by lowering it to 6 or 7 meters and upping the Megascale multiplier. Unless that was a build choice?
     
    Traveller Hero built their Jump Drives more like that.
  19. Haha
    Steve reacted to Christopher R Taylor in Funding Your War On Crime   
    That guy with 4d6 luck just plays the numbers every week and bets the proceeds on the ponies, until they ban him
  20. Like
    Steve reacted to Dr.Device in Midjourney   
    I've been playing with it a lot, lately.
     
    Here are a few of my favorites I've generated

    A ring for my Genie warlock in D&D 5e:

     
    Character portrait for the above Warlock


    The Helm of the Fallen Paladin (same campaign)

     
    Amused Blonde with purple Streak

     
    The Goddess of Icecream

     
    And so many others.

     
  21. Like
    Steve got a reaction from tkdguy in A gaming conundrum   
    Been thinking more about this.
     
    “…they’re OUR FRIENDS”: Your husband needs to get a grip. Seriously. Who is more important to him? You, the person he’s been married to for many years? Or is it a bunch of people led by a dysfunctional-sounding DM? It all just comes across as a toxic-sounding situation, and he should be supporting you in your decsion, not trying to force you into enduring more of this.
     
    You don’t want to play? That’s fine and totally understandable based on your descriptions of things. I wouldn’t want to be in such a campaign either. I think most normal people wouldn’t.
     
    What isn’t sounding healthy is the rest of it. If you’re playing in another group without any problems, that shows you aren’t anti-social. You just don’t want to play with annoying people (substitute whatever word you like for annoying) and deal with the whims of a DM of questionable maturity and possible other issues.
     
    Your husband sounds weirdly determined to subject you to this mental and emotional BDSM going on, even after seeing how much it distresses you. That’s not good. He needs to put on his big boy pants and let you make your own decisions on who you play with or don’t play with, not cater to a gaming group like the one you describe.
  22. Like
    Steve got a reaction from Scott Ruggels in A gaming conundrum   
    Been thinking more about this.
     
    “…they’re OUR FRIENDS”: Your husband needs to get a grip. Seriously. Who is more important to him? You, the person he’s been married to for many years? Or is it a bunch of people led by a dysfunctional-sounding DM? It all just comes across as a toxic-sounding situation, and he should be supporting you in your decsion, not trying to force you into enduring more of this.
     
    You don’t want to play? That’s fine and totally understandable based on your descriptions of things. I wouldn’t want to be in such a campaign either. I think most normal people wouldn’t.
     
    What isn’t sounding healthy is the rest of it. If you’re playing in another group without any problems, that shows you aren’t anti-social. You just don’t want to play with annoying people (substitute whatever word you like for annoying) and deal with the whims of a DM of questionable maturity and possible other issues.
     
    Your husband sounds weirdly determined to subject you to this mental and emotional BDSM going on, even after seeing how much it distresses you. That’s not good. He needs to put on his big boy pants and let you make your own decisions on who you play with or don’t play with, not cater to a gaming group like the one you describe.
  23. Like
    Steve reacted to Drhoz in Quote of the Week from my gaming group...   
    Horror on the Orient Express - Venice - Gondola 2 - Cruise Control
     
    February 1923
     
    In Which The Investigators Experience Elaborate Funerals And Avoid Elaborate Murders
     
       Antonio Maseiro might well have been a celebrated airman during the Great War and afterwards, but that does not mean he’s a supporter of the increasingly militarized Italian government of 1923. Indeed, there’s a reason he spent most of the post-War period out of the country, and when he learned that his friends had been injured in a fracas in Milan his immediate assumption was that Blackshirts were responsible. Huxley and Flo quickly assured him it was some unrelated thugs, to the relief of the portineria at his hotel, but Masiero is much more a lover than a fighter. That might be why Georgio Gasperetti, one of the would-be swains of Maria Stagliani, has come to him for advice. 
     
       He wants to know the best way to prove his love, especially since, with Prof. Stagliani dead, he can’t prove his worthiness through hard work. 
     
    Florence: Well, what have you tried so far? Chocolates, flowers, promises you don’t intend to keep?
     
    Plighting his troth is certainly tricky, given that the Staglianis are an old family in Venice, and Georgio a mere factory worker, and the whole recent-death-of-her-father thing, and the formidable maid Bice running interference. 
     
    Florence: How do you solve a problem like Maria?
     
    And of course, there’s the problem of Rossini, who is prominent in the local Fascist party, and part of the Venetian government too. Georgio is also certain that the vile Rossini and his Blackshirts are somehow responsible for Prof. Stagliani’s death. Masiero is not surprised.
     
    Masiero: The number of people falling into the canals has increased drastically, lately. 
     
    Their advice to Georgio is to just tell her, and to make the best possible impression at the funeral the day after tomorrow. He thanks them profusely and hurries off, leaving the investigators to enjoy their evening meal and a good night's sleep, interrupted only by screams of “Murder! Murder!” in the alley outside their flat well after midnight. Huxley heads out to investigate, but then thinks better of it, because hanging around on narrow foggy streets late at night when there are killers about is probably unwise. If he waits until daylight he’ll at least see the Brothers of the Skin coming. 
     
    Speaking of whom, he really should send a telegram to Professor Smith, apprising him of their progress, and notify him about all the various parties that have been making their interest in the Sedefkar Simulacrum known, with attendant mayhem.
     
    IN VENICE MAKING PROGRESS STOP SECURED THE MAIN BODY OF WISHLIST STOP OVERENTHUSIASTIC INTEREST FROM LOCAL AND VISITING COLLEAGUES
     
    There’s also a telegram that’s come the other way.
     
    BROTHERS SENT TO MILAN STOP TREAT CITY AS ALIGHERI TREATED FLORANCE
     
    Florence: Florence or Florance?
    GM: Definitely Florance with an ‘A’. Dante Aligheri famously never returned to Florance, no matter how badly the city has wanted him to since then.
    Huxley: Given the Keystone Kops performance at the Opera House I’m not sure the Brotherhood are that much of a threat.
     
    Did the Brothers of the Skin silence Arturo Faccia, after his failure to acquire the Torso? Faccia may well have been skinned alive before he was found on the roof of the cathedral - the newspaper doesn’t specify.
     
    Huxley: And after all that trouble improving his singing voice. 
    Florence: It would be nice to know if his voicebox was removed and returned to its rightful owner, too.
    GM: That seems unlikely.
     
    Of course it’s also entirely possible the opera patrons skinned him alive for interrupting the performance. Another reason for the investigators to avoid Milan in future. 
     
    Florence is feeling a bit chesty, possibly the result of the winter fogs coming off the lagoon, but fortunately she has a medical professional to hand in the form of Lt. Huxley.
     
    Florence: Time to break out the asthma cigarettes. 
    GM: Or heroin in alcohol. 
     
    Vicks Vaporub in a bowl of hot water is also an option, surprisingly - it’s certainly been around long enough, and Florence's family probably keep sending her more from Australia.
     
    Florence: The guy who invented Vaporub also invented junk mail.
    GM: This is why we can’t have nice things. 
     
    Florence also writes up an article about opening night at Aida, carefully leaving out the excitement offstage, but including a photo of Huxley in costume. 
     
    Florence: Make copies and send to our friends. And back to Mother. And to that lead tenor.
     
    The fire that burned down the Church of San Maria Celeste in 1569 supposedly started in the shipyards next door, but the investigators have their own suspicions why an Ottoman saboteur would burn down a library known to contain information on the Sedefkar Simulacrum. 
     
    Although further investigation into the Simulacrum may have to be postponed - the investigators receive a formal invitation to the funeral of Prof. Stagliani, delivered by her maid Bice. Asked for advice, she sternly criticises the outfits the investigators have with them, so the entirety of the next day is spent getting suitable formalwear and accessories, arranging flowers for the service, and nearly choking on the stench coming off the canals. The smell is also one of the reasons that the dead of Venice are buried out on the smaller islands in the lagoon - Masiero might not be a native of Venice and doesn’t know how often the canals get this bad, but he is aware of Venice’s history with shipborne plague, quarantine, and supposedly haunted islands like Poveglia.
     
    While they’re out they find out what all the screaming last night was - somebody was brutally impaled on iron railings ten feet off the ground. According to one description, delivered with much gesticulation, the poor man was run through like a Turkish Kebab. Still, the police will surely catch whichever maniac or weirdo is responsible.
     
    Masiero: This is good news *turns to rest of party* This is bad news. There is no-one weirder in Venice than you lot.
     
    Masiero: Do you have any idea how hard it is to lift a man ten feet off the ground and give him the rogering with the metal spike?
     
    Masiero is now determined to go around armed - at least, as a native Italian, he doesn’t have the same issues regarding legal firearms that the rest of the party does. A few other weapons might also be in order, if there’s a superhuman killer about as well as von Wurtheim, and Rossini’s goons. Assuming those are actually three different factions.
     
    Florence: Would adding extra water to Huxley’s flask make it more or less holy?
    GM: Depends if you ask a homeopath.
     
    There’s a second murder the next night - a gondolier torn to pieces and wrung like a dishrag. The police have failed to keep the details of this one out of the public view. Indeed, there are apparently witnesses that saw the Devil himself poling a boat down the Grand Canal. Restaurant staff excitedly muttering about ‘tears of blood’ might be a coincidence - none of the investigators seem to be having any eye problems - although Huxley wonders if there’s a connection to that chameleon back in Milan.
     
    Huxley: Maybe we have a magic horned toad in Venice.
     
    Masiero has other suspicions - since they don't know exactly which part of the Sedefkar Simulacrum is in Venice, a statue that is bleeding from the eyes seems a good place to start. Apparently that’s what happened at the San Marco Basilica last night.
     
    But first, the funeral of the late Professor Stagliani. It does not go well - Georgio and Rossini glare daggers at each other over the casket (an elaborate affair resembling a three-tier dark chocolate cake), the stench from the canal is back, and much worse, and Georgio’s comforting of Maria at the funeral lunch only earns him attempted violence from Rossini’s minions later. Fortunately the investigators are on the same gondola, and between preventing any heroics from Georgio, brandishing Masiero’s handgun, and pushing the gondolier into the water and stealing his pole, the party escape without any immediate problems. Certainly, the Blackshirts are recipients of some choice insults from Masiero and Florence, only one of which I will repeat here.
     
    Florence: Your mother buys tinned tomatoes!
     
    At least there aren’t anymore murders that night, and the late professor had an impressive personal library that Huxley hopes to peruse as soon as etiquette allows. On the other hand two giant fish with human arms are spotted in the Grand Canal. It’s amazing how much stuff never gets mentioned in the guidebooks. 
  24. Like
    Steve got a reaction from Cygnia in A gaming conundrum   
    Been thinking more about this.
     
    “…they’re OUR FRIENDS”: Your husband needs to get a grip. Seriously. Who is more important to him? You, the person he’s been married to for many years? Or is it a bunch of people led by a dysfunctional-sounding DM? It all just comes across as a toxic-sounding situation, and he should be supporting you in your decsion, not trying to force you into enduring more of this.
     
    You don’t want to play? That’s fine and totally understandable based on your descriptions of things. I wouldn’t want to be in such a campaign either. I think most normal people wouldn’t.
     
    What isn’t sounding healthy is the rest of it. If you’re playing in another group without any problems, that shows you aren’t anti-social. You just don’t want to play with annoying people (substitute whatever word you like for annoying) and deal with the whims of a DM of questionable maturity and possible other issues.
     
    Your husband sounds weirdly determined to subject you to this mental and emotional BDSM going on, even after seeing how much it distresses you. That’s not good. He needs to put on his big boy pants and let you make your own decisions on who you play with or don’t play with, not cater to a gaming group like the one you describe.
  25. Like
    Steve reacted to carmachu in A Storm Comes   
    Session one is in the books. I decided I was tired of dnd and got my brother and our friends interested in a champions game.( they too were tiring of dnd and everyone had played champions 20 years ago ).
     
    Had session zero last month, let them rework the kinks out of their characters in that test session.
     
    A decade ago I had an idea- there was this old game called Torg which last couple years got rereleased as Torg Eternity and reading both made me realize that it would make an awesome Champions game- why wouldn’t earth tap into its own possibility energy and create superheroes to fight back against reality raiders?
    Cast ( forgot to write down their real names, they haven’t come up with super names )
     
    undead brick, tough as nails and can take a hit.
    Alien battle suit wearer with blaster and stealth field
    Teleporting darkness welder, blasts of darkness and strength drains
    Regenerating knife and gun assassin. Not much defense, but rapidly heals.
     
    There are two other characters joining next session. A mentality and a martial artist.
     
    Our hero’s start as regular people, on a ferry off the coast of Manhattan in NYC. Milling around, enjoying drinks and the sightseeing. It’s opening day so Mets vs Nats playing on the tv over the bar.
     
    When suddenly the sky splits open and a terrible storm splits the sky, and a bridge made of wood and vines 1/4 mile streaks down from the hole in the sky and slams into the stadium, the feed cutting off and the aftershock rocking the boat even that far away….. and then the tv shuts off and the engine on the boat dies. Cell phones and other electronics don’t work.
     
    The party and other civilians mill around and think about using the life boats to get to shore. But notice that the ferry is starting to rust and life boats are beginning to rot. At this point the party notices flyers peeling off the bridge and flying across the city. Including right towards the ferry!
     
    As they get closer times slows to a stop, each hero finds themselves surrounded by their own private storm- like a hurricane and a tornado and thunderstorm all rolled into one. Seeing all the things that could be for a brief moment. When the storms subside, our hero’s are transformed and reborn.
    Just in time to see 5 flyers, looking like prehistoric terradactyls with lizard men like riders with spears flying in looking for blood.
     
    Fight ensues, with the party using their new found powers to defend themselves and civilians from the invaders spears and creatures sonic screams. Wasn’t without cost, however, 2 civilians killed and one body take away by the lone flyer for unknown reason.
     
    After calming the civilians and some creative ideas with powers they get the ferry to the shore. After some debate and looking around, noticing the the grass is growing wildly and vines growing up and down buildings, they decided to keep the people on the ferry while they look around. One of party notices one of the buildings shimmer and change into a crystalline struck. At first the party ignores it, until the alien battle suit wielder gets a message, first in language unknown, until it rotates into one it’s knows- the structure is sending out a warning that it’s the last outpost of a fallen reality, and brings a warning to anyone who listens. Intrigued the party now decides to explore the crystal structure. A couple skill rolls pulls up some more information about the invaders and the bridge. And pulls up a crystal camera that lets them look around seeing a) lizard creatures in Central Park burying humans in graves with something placed on their chests. B.) hospital to the NE in the city looks like there is a fight and activity and c) looking east Philly still looks like it still has lights and free of invaders and d) Holland tunnel is still clear, where as other bridges and tunnels are either occupied or destroyed.
     
    After leaving the crystal structure, it fades away and reverts back to a vine covered building.
     
    At this point the party is deciding what to do next knowing they have information no one else has.
        1   Reply
×
×
  • Create New...