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Sean Waters

HERO Member
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  1. Like
    Sean Waters got a reaction from Ninja-Bear in Glass cannon syndrome.   
    I like glass cannons for villains - dangerous but relatively easy to stop.  Not so much for players who get narked if they spend half of all combats unconscious.
     
  2. Thanks
    Sean Waters reacted to Ragitsu in A puzzling question about extradimensional storage space.   
    I'd like to create a somewhat unique form of extra-dimensional storage space for some PCs. Essentially, it is a jigsaw puzzle of a lengthy table that, once properly assembled, allows you to place items in the puzzle. Anything that goes into the puzzle appears on the table with the same color, texture, shading, etc as the table itself. If you can keep the puzzle intact, you can access the space depicted at your convenience. On the other hand, if the completed scene ever breaks apart, be it due to accidental jostling or deliberate mischief, you have to put the pieces together again before the magic can properly function.
     
    With that in mind, i'd like suggestions for modifiers which are relevant to this OAF. Perhaps "Requires INT check"? Higher margins of success would indicate that a character can solve the puzzle at a fast pace.
  3. Haha
    Sean Waters got a reaction from RDU Neil in Wonder Woman 2   
    Yes, apparently the movie opens with Diana Prince and Barbara Minerva playing high stakes poker and Diana somehow losing despite having four aces.
     
    The rest of the movie is a chase scene with music scored by whoever did Bennie Hill.
  4. Haha
    Sean Waters reacted to Matt the Bruins in The Flash   
    Ryan Murphy managed to on Nip/Tuck. She looked like Kate McKinnon's Kellyanne Conway-as-Pennywise in that.
  5. Like
    Sean Waters got a reaction from Vanguard in The Power Of Presence   
    This is always the problem using characters someone else has written: they may have made sense for the purpose they were intended for, but probably less so when someone is trying to play them out of intended context.
  6. Like
    Sean Waters got a reaction from Netzilla in Dullahan   
    Megascale anything would imply you are non-combat.  Good luck with that...
     
    Also, doesn't a Dullahan carry its head under its arm?  I'm not sure that the head it typically out of contact with the body, just not where you'd expect it to be, and as such it is probably just SFX for increased PRE attacks.
     
    If you want the head and body to operate independently then buy Duplication, but it seems to me that it is probably just SFX for other powers: Clairsentience, Life Support and the like, with some sort of physical manifestation or focus and damage feedback.
  7. Like
    Sean Waters got a reaction from BoloOfEarth in Record clairsentience?   
    Hero is not great at simulating the real.  There are various possible answers, most of which have been rehearsed here.  A recording of something, in some ways, does not enhance the power: the character can always tell others what they have 'seen'.  In some situations, though, it might be like allowing another character to share your power - for example if the recording captures conversation in a language you do not speak, you can show it to someone who does speak that language.
     
    Transmission is not a bad idea: it does allow you to share the information you perceive with others, but does not really simulate a 'recording' that could potentially be copied and distributed by someone other than you.
     
    Similar objections could be raised for almost any other solution so I would either handwave it (certainly if it is a modern game then recording devices are ubiquitous and not usually paid for with points) or I would assign a value to it as a new sense modifier,  maybe:
     
    Sense Modifier: Record: allows you to record what you perceive in the same detail that you perceive it and with the same senses.  You can play back the recording at a later time as many times as you want or copy the recording to media freely available in your game world.  Once copied the recording can be viewed and copied by others in possession of the recording even if you are not present, if the technology or powers exist to do so.  When you create a recording it can be protected in any way freely available in your game world. Cost: 2 points for a single sense or 5 points for a single Sense Group or 8 points for a Full Sense Group. If you choose a Full Sense Group then the recording may contain detail that you can not perceive with your own senses but may be perceived by others with the appropriate sense viewing the recording, for example if you can record with the Full Sense Group of Sight then your recording may contain infra-red or ultraviolet  information that someone with the appropriate sense could perceive even if you can not perceive it yourself.  Alternatively the GM may require to actually buy the additional senses or sense modifiers with the limitation (only when the viewer has the appropriate sense -1 if you do not have that sense, -0 otherwise).
  8. Like
    Sean Waters got a reaction from Armory in Dullahan   
    Megascale anything would imply you are non-combat.  Good luck with that...
     
    Also, doesn't a Dullahan carry its head under its arm?  I'm not sure that the head it typically out of contact with the body, just not where you'd expect it to be, and as such it is probably just SFX for increased PRE attacks.
     
    If you want the head and body to operate independently then buy Duplication, but it seems to me that it is probably just SFX for other powers: Clairsentience, Life Support and the like, with some sort of physical manifestation or focus and damage feedback.
  9. Thanks
    Sean Waters reacted to Cassandra in Improved Alchemical Sling - Does This Make Sense?   
    Tomato, Tomahack
  10. Thanks
    Sean Waters reacted to Zephrosyne in The Power Of Presence   
    Dude, you don't need to defend yourself.  Frankly, I busted out laughing when I read your first post.  While I am neither a killer gm or a masochist type player, I do realize (as both a player and gm) that sometimes you win, sometimes you lose, sometimes you totally outclass the opposition, and sometimes you are totally outclassed.  It happens.  As long as you are honest and your campaign is overall fair and you and your group are having fun, no one else matters.  Do you!
  11. Thanks
    Sean Waters reacted to BoloOfEarth in Record clairsentience?   
    Couldn't you add Usable By Others to Eidetic Memory to share recorded info with others?
  12. Thanks
    Sean Waters reacted to RDU Neil in Making the Most of Presence?   
    At some point, in some edition of Hero... wasn't this the rule? That you could defend against a PRE attack with PRE or EGO, whichever was higher? I could be misremembering, but I've allowed that for years.
  13. Thanks
    Sean Waters reacted to Greywind in The Power Of Presence   
    Nah. Just go to impress with PRE attacks and let the GM decide based off the roll.
  14. Like
    Sean Waters got a reaction from Doc Democracy in Clairsentience question..   
    Hmm. I'm famous for overthinking, but...you can't get round the rules with SFX, that has it backwards: the SFX explain how the rules apply, they don't change how the rules apply.
     
    If you are in a darkness to sight field, you can not use the sight group to perceive anything within or outside the darkness field, because darkness to sight is impervious to sight.  If you want a form of clairsentience that you can use from inside a darkness to sight field, and you want it to work like sight, you can't ignore the effects of Darkness by simply saying the clairsentience is 'mental'.  If you want it to work like sight but not be affected like sight, you don't use the Simulated Sense rule, you build it as a detect and then apply your clairsentience to that sense: it costs more but is more useful, which is what point-buy is all about. 
     
    Now you COULD decide that the fact that the perception point is outside the darkness means that you can perceive events outside that darkness to sight field with clairsentience, as discussed above, but YOU are still inside the darkness to sight field and, if the power you have bought relies on sight (i.e. you got a cost break) you still can not see.  If you want the power to project an image straight into your brain, bypassing the usual sight system, pay the cost for something that works that way i.e. pay for a sense that would work in a darkness field and use clairsentience with that sense, with appropriate modifiers to get precisely what it to do.
     
    Nor can you build Darkness to Clairsentience because Darkness works against a sense group and Clairsentience is neither a sense group itself or in a sense group that you can define Darkness as working against.
     
    Of course you can ignore all this if the GM is copacetic with doing so, as always, but I think that is how the rules actually work.
  15. Like
    Sean Waters reacted to massey in Other Universal skills   
    In 5th edition, buying every subskill for Survival ends up being 16 points (at least, that's what Hero Designer lets me click).  I can get Life Support: Heat, Cold, and Doesn't Eat/Drink for 7 points.  That's much better than Survival.  I understand the desire for more granularity, but I think the people pushing that end up losing sight of the point structure of the game.
  16. Like
    Sean Waters reacted to Cantriped in Other Universal skills   
    I don't know, skills are already pretty damn cheap. Especially under CC/FHC which imploded categorized skills like Animal Handler into flat 3/2 rolls.
     
    There are only about ~52 Skills in CC (if you exclude Combat Skills, Background and Skill Enhancers), so you can literally purchase every skill in the game for ~156 points. Add to that SS (All Sciences), PS (All Professions), CuK (All Cultures), AK (All Areas), and KS (All Topics) for 13 CP each (65 CP). And add to that all TFs and WFs (lets ball park those at 25 CP each), and all Languages (143 CP, including Linguist Enhancer).
     
    And you Know Everything and can Do Anything (62.5% of the time...) for thereabouts of ~414 CP. If you also spend 36 CP on +3 Overall (as 12-point SLs), you've got a "Super Everyman" character can Do or Know anything 90% of the time for about 450 points.
  17. Like
    Sean Waters reacted to Christopher R Taylor in Experiences teaching people Hero Game system   
    Read a Cracked article some time.  They've perfected the method of discussing actually fairly deep and thoughtful topics in the guise of being goofy and breaking it up regularly with silly images.  That's the template I have in mind for a Champions 101 sort of book.  Its a bit longer that way, but within 3-5 pages you should be able to teach the very basics of the rules and have fun at the same time.
  18. Like
    Sean Waters got a reaction from Joe Walsh in Experiences teaching people Hero Game system   
    Well, yes, but culturally acceptable in the wider context of social interaction, for all that lack of attention span.  At least we were
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    Sorry, I got a FB update of a funny cat.  What were we talking about?
  19. Like
    Sean Waters got a reaction from Christopher R Taylor in Experiences teaching people Hero Game system   
    Well, yes, but culturally acceptable in the wider context of social interaction, for all that lack of attention span.  At least we were
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    Sorry, I got a FB update of a funny cat.  What were we talking about?
  20. Like
    Sean Waters got a reaction from Mister E in Experiences teaching people Hero Game system   
    True, but look at the page count and the length of each entry.  Look at the number of points you now use to build superheroes with.
     
    Sometimes a clot of simple things look like a complicated thing.
     
    I mean, I agree with you: I can build a Hero character from scratch using a pencil and paper and not referring to any books, by and large, unless I want to do something odd, and I can't do that with many other systems, because there is a more logical way to build characters in Hero than in other games BUT there is a big threshold to get over to get to that point in terms of ploughing through the books to see what all the options are.  Gosh, what a long sentence.
  21. Like
    Sean Waters got a reaction from Christopher R Taylor in Experiences teaching people Hero Game system   
    True, but look at the page count and the length of each entry.  Look at the number of points you now use to build superheroes with.
     
    Sometimes a clot of simple things look like a complicated thing.
     
    I mean, I agree with you: I can build a Hero character from scratch using a pencil and paper and not referring to any books, by and large, unless I want to do something odd, and I can't do that with many other systems, because there is a more logical way to build characters in Hero than in other games BUT there is a big threshold to get over to get to that point in terms of ploughing through the books to see what all the options are.  Gosh, what a long sentence.
  22. Like
    Sean Waters reacted to Joe Walsh in Experiences teaching people Hero Game system   
    Yeah, teaching people Hero system should be just teaching them how skill rolls work, how combat works, etc. No way should a newbie be asked to create a character.
     
    Fortunately, Hero System is simple, outside of character creation.
  23. Like
    Sean Waters reacted to Mister E in Experiences teaching people Hero Game system   
    Pre-built characters are gold.
     
    HEROSystem is not finished. Asking a new player to make a character is like asking that person to make a whole new game.
  24. Like
    Sean Waters reacted to Lucius in Experiences teaching people Hero Game system   
    I wish I had an export template for Hero Designer that showed ONLY the Names and Notes of Powers.
     
    Lucius Alexander
     
    If wishes were palindromedaries
  25. Like
    Sean Waters got a reaction from Mister E in Experiences teaching people Hero Game system   
    My experience of introducing people to Hero has taught me that, whatever you do, you can't let them read the back cover or paraphrase it to them in any way.  The moment you tell people that 'This is a system where you can build any character you can imagine', you had best prepare for a hefty session of clarification and disappointment themed along the lines of '...if you have enough points'.
     
    First time out, just had them pre-built characters and get on with it.  Hero is a very good gaming system in its own right, the character creation part is great fun too, but not essential to enjoying the game.
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