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Hyper-Man

HERO Member
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Everything posted by Hyper-Man

  1. I recommend watching the movie Push starring Chris Evans. There is a certain rock-paper-scissors balance to the various psychic abilities presented. The real question is whether you want 'generalists' with the pre-Phoenix Marvel Girl power set (TK + Telepathic sfx). HM
  2. http://killershrike.com/MiscCharacters/Contributions/Hyper-Man/Supers/JLA/The%20Archer.html HM
  3. Damage Shield has been folded into the Area Affect Advantage as the Surface option. HM
  4. https://www.facebook.com/davidnelmespkfr/videos/1621972891451358/ Sure seems like Limited Flight to me. HM
  5. Creating abilities that use Differing Modifiers in Hero Designer is a bit of a kludge in that it requires the use of the existing Naked Advantage construct without really providing an actual 'container' for the entire build. The "List" feature can be used but it then precludes putting the final build within a true Framework (Multipwer or VPP) since the "List" is already considered a mini-framework as far as Hero Designer is concerned. What this all means is that Hero Designer is great for determining the costs of all 3 separate parts of an ability that uses Differing Modifiers (part 1 - what the final ability granted actually does including distinct Limitations. part 2 - the Usable By Other Advantage built via Naked Advantage. part 3 - the Limitations that only affect the 'caster' of the ability.) but it doesn't help very much with creating a 'single ability build' that easily fits in a Framework. For that, I would consider creating a Custom Power with all of the build detail in the NOTES field so the whole thing would still fit inside of a Multipower or VPP. With regard to your actual example build, it seems to be providing a permanent effect that doesn't quite match the described special effect. I think you need to define the separate limitations of the granted necro-limb (like how long does it last, how can it be 'dispelled', etc..). I haven't looked at Differing Modifiers in quite some time but this old thread might provide some useful insight on how to build this in Hero Designer: http://www.herogames.com/forums/topic/89161-fantasy-hero-enchantment-sword-fire-how-do-i-build/ HM
  6. This is very similar to how I usually use "Talents". I've never agreed with their special status of a separate category equal to but different than Skills and Powers. This is overly complicated when what they effectively are is just a default list of Powers and Skills that are available for purchase by ALL characters (Heroic and SuperHeroic). In hindsight, their presentation should have reflected this by using a similar format to that of Champions Powers (6e) or USPD (5e) with the 'how to build' bits included up front instead of being buried in an appendix. An additional line or two could have been added stating that GMs could always 'standardize' the costs of the "Talents" as currently presented. All of that was likely even considered and then dropped to the current format for the sake of dropping word count. HM
  7. Armitage nailed it. To build it in Hero Designer you would use either a List or Compound Power. Here's a Compound Power example built using the software: HM
  8. Here is great 5e character with a similar concept that you could mine for construction ideas: http://killershrike.com/HERONet/Goodspeed.aspx Since the vehicle costs are similar to that of Multiform I don't see the problem in making the vehicles actually be the character. Another option would to build an AI character sheet that stays the same while "piloting" the various forms he changes between. For more on this see ERG-9 below. *I've used this format to build a version of Red Tornado from the JLA. It would also work for Wildfire of the Legion of Superheroes. suit: http://www.killershrike.com/MillennialMen/CharacterFiles/NPCs/Hegemony/ERG-9.HTML energy form: http://www.killershrike.com/MillennialMen/CharacterFiles/NPCs/ERG-9.HTML HM
  9. There is nothing in the rules stating that the Focus Limitation is required. If I were going to model a character like the DCU's Captain Atom I could see using an End Reserve to power his nuclear energy powers. This means that knocking him out would reduce his regular END to 0 but not his 'nuclear sfx' End Reserve. Seems legit to me. HM
  10. Here you go. http://www.herogames.com/forums/files/file/344-billy-batson/ HM
  11. 232 downloads

    Here is an incomplete rookie version of Captain Marvel/SHAZAM! for 6e. Most of the remaining VPP slot options could be ported over from my version of Clark Kent. I may add a Summon Magic Lightning* that he can use as a last ditch attack vs. a nearby opponent by dodging it at the last moment. *Yes, the one that transforms him between forms. Also see this older 5e version as a point of comparison. Enjoy!
  12. Savant A name given to him as it appears that he is a natural with weapons. HM
  13. Here's what I found so far: https://web.archive.org/web/20051026185730/http://www.minarsas.demon.co.uk/harn/index.htm https://web.archive.org/web/20060118133522/http://www.usandacat.com/herohq/file_downloads.htm http://www.penultimateharn.com/hero/6echaracteristics.html HM
  14. Welcome to the forums! The first thing I would say is that you need to decide what type of game you are going to run. The tone and detail of the game world will go a long way in helping you and the players define the key differences between each of their PC's. Dark Champions characters typically are not built with "Powers". Instead, characters are built using Heroic rules (vs. SuperHeroic) and don't pay points directly for 'equipment' but instead pay for an 'equipment pool' Perk. Characters like Batman and Green Arrow are actually 'tweeners' that fit better into the "Dark Champions: The Animated Series" sub-genre which allow for some minor powers that would include "Utility Belts" and "Trick Arrows". That's my 2 cents at least. I've created rookie versions of Batman and Green Arrow before but they were intended to be used as members of a Justice League that would include more of a straight up Champions level supers like Captain Marvel, Flash and Superman (which are my favorites) so hopefully other forum members more well versed in the Dark Champions genre will chime in as well. HM
  15. You might want to try using the Wayback Machine: https://archive.org/web/ HM
  16. Something else to consider with the 'Power Armor' special effect... OIF (-1/2) is in many ways functionally equivalent to the combination of OIHID (-1/4) and Unified (-1/4) 'Power Armor' built where everything takes the OIF(-1/2) Limitation will quickly start to 'malfunction' (lose abilities) when when BODY damage gets past the defenses of the 'Power Armor' itself. Note that this does not mean the the character wearing the Armor needs to actually take any personal BODY damage. I agree that some form of Endurance Battery is the preferred method to power such a build. I would prefer it over the other alternative of 0 END on anything provided by 'the suit' since the End Battery version would still allow for PUSHING of 'suit abilities' where 0 END would not. For the most part I think the various versions of Defender presented in the Champions source books from 4e on are pretty good pastiche versions of Iron Man for the points budget that they are built on. It's the main reason I've never tried to build a 'rookie version' of Iron Man like I have for the DCU JLA members. HM
  17. Massey didn't say only 1 attack per Phase which is what you seem to be alluding to. HERO does not limit characters to only 1 attack per Phase. There are very clear rules on how to make Multiple Attacks in a single Phase (using the maneuver of the same name - the 6e replacement for the HTH Sweep and the Ranged Rapid Fire maneuvers) without resorting to using the Autofire Advantage. HM
  18. Did you miss the 3 Point Superskill/Talent I posted on the other thread? HM
  19. Please keep in mind we are all fans in this forum. It sounds like you are looking for a specific rules clarification. Steve Long answers those in the Rules Forum. He now typically only answers 6e specific stuff but he might make an exception for your TUS question. HM
  20. The Enhanced Perception costs are the same in 5er as in 6e/Champions Complete above. HM
  21. Deja Vu Human Torch vs. Pyro, who wins? HM
  22. At the ultimate end of the spectrum you probably need to consider Precognition effects.
  23. Doh! Just goes to show how long it has been since I actually looked at the Climbing Skill. HM
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