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fbdaury

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Everything posted by fbdaury

  1. Re: Best way to Build Cap's Shield? Actually, it has been said to be both, but the Admantium/Vibranium one is the more commonly used one and the one that I run with, YMMV.
  2. Re: Best way to Build Cap's Shield? Thanks for completely disregarding my feedback, good to know you actually want the help that you ask for. Just because he doesn't to protect his secret ID does not mean he CAN'T. Oihid represents a powersuit that cannot be reomved or Billy Batson truning into Captain Marvel, not this. The disadvantage "Must be Aware of attacks"(-1/2) would then be more appropriate. The Shield is not that big and is not bulky, bulky is a m60 machinegun or a shoulder-fired rocket. As I said though, he ALWAYS gets it back, and he ALWAYS will - that's why it is not Independent. Actually, it sounds exactly like the +1 version of usable at range for Missle Deflection, but nice try. Cap gets hit with a 20d6 attack, fairly common for him- 20/20 armor will stop the body but Cap will take, on average roll, 40 points stun (20x3.5=70-20-10[from PD]= 40) Cap's stunned or unconcious after one hit! 20/20 forcewall, on the other hand, x2 hardened, will completly stop both the body AND the stun from said attack, thus better modeling how the shield actually works. Yeah, it's called reasonable extrapolation of SFX for his powers, not a seperate and rarely applied limitation.
  3. Re: Best way to Build Cap's Shield? What about the shield's ability to absorb the force of a blow so that Mr. Hyde's punches don't smash him back through a wall everythime that he gets hit?
  4. Re: Best way to Build Cap's Shield? HIs shield is Oif or Oaf, not OHID. The limited radius should not apply, as he can move the shield to block attacks. It is NOT a bulky focus, at least not for Cap. Remove the Independent limitation, as Cap will always get the shield back eventually through Writer's fiat, therefore he cannot permanently lose it so it is not Independent. Not sure why you put usable by others on Missle Deflection- it should be uable vs. adjacent attacks(+1/2). Remove Expendable- that implies that the focus is used up everytime the power is used. As far as powers, A very large, no range Forcewall is much better to use than armor, as the shield absorbs the force(read stun damage) of attacks that it blocks. Shield might want to have indirect due to his skill bouncing it to hit people from the opposite direction, etc. Also, the shield should not be restrainable due to Cap's skills with shield.
  5. Re: A Thread for Random Musings d00d, j00 r0xx0r! Or something to that effect, that was very nice.
  6. Re: Character for Review: Antaeus Lucky, with the 25 points of hardened Power Defense, I don't think that having his powers adjusted is going to be likely to happen well, ever I suppose. I do think that he needs to have some sort of short range attack/surprise for those who do try picking him up off the ground, otherwise his limitation is likely to cause him disproportionate amounts of trouble, no matter how high the lim and how many points he saves dut to it. As pointed out by Krby, sell back the GGU stuff as well as taking Greek as his native language, then remove inherent from his powers and that should free up a few points for him to develop a crushing headbutt attack or something for use against those that decide picking him up off the ground is a good idea
  7. Re: Ten Best Superhero Martial Arts Having studued Shorinji Kempo while in Japan, I ma a big proponent of it's usefulness. I just wish I had been able to study it longer. It combined soft and hard, striking and atemi into one package that was geared for practical use above sport use.
  8. Re: Longest Running Thread EVER Actually, when you gonna post a story for him? I've gotta do a new journal entry and then come up with this month's story for Jack and I am currently SOL for ideas- although I think I might do A POV story based on Jackson Sr. this time, the idea has kinda crept into my brain, I just don't know how well it will work out if I do it...
  9. Re: Ten Best Superhero Martial Arts On a slightly off-topic rail, my character in Corven's New LA game uses a fusion of Savate and Tae Kwon Do, to maximize the striking potential of his super-strong legs. His top attack? A 16d6 Offensive kick attack. I like him.
  10. Re: Longest Running Thread EVER Yeah and he carries an admantium toothpick!
  11. Re: Ten Best Superhero Martial Arts An Ch'i- because what superhero doesn't want to be able to beat people with any object they can get their hands on?
  12. Re: Pirate-Theme Villains Needed Armada- stretching or classic brick powers. Press Gang- Mind Control with no range, one command-"Join Us", thus allowing him/her to subvert the enemy to their side. Should have a few of them with actual underwater abilities as well, both to match the theme and for better escape/movement possibilities in a coastal setting.
  13. Re: What's the most ridiculous PC you've ever been subjected to? You're evil, rep
  14. Re: Robotic Constructs I don't think that intelligence or uniqueness are the only factors though- I think it also matters if the robot is built with anything approaching a human/humanoid nervous system that can take shock-style damage. A robot with the most advanced Ai is still a robot unless it also has a human-like nervous system. This is one of the reasons that I think Mechanon should not have Stun- he shuns humanity and would not design himslef with a nervous system that functions like that of "weak organics". But that's just my theory on that...
  15. fbdaury

    leftovers?

    Re: leftovers? That would explain how he could afford that centerpedemobile or whatever te hell that thing was...
  16. Re: What's the most ridiculous PC you've ever been subjected to? Sounds like that character from the old MAD magazine superhero special, the Hitman. His tag line was: "He'll make you die laughing, or whatever other method comes to mind."
  17. Re: What's the most ridiculous PC you've ever been subjected to? Dude, was that necessary?
  18. Re: What's the most ridiculous PC you've ever been subjected to? Dude, that would be such a sweet Malkavian character...
  19. Re: How would you build this The Complete Weapon pool (60 active points), restrainable(-1/2) 40 points 1)Sharp Weapons- Upto 2dk AP hka(+1/2) at 0 end cost(+1/2), Restrainable(-1/2) 8m(yes, multi, see below) 2)Blunt Weapons- Upto +6d6 pentrating(+1/2) HA(-1/2) at 0 end cost(+1/2) , restrainable(-1/2) 6m 3)Thrown Sharp- upto 1d6+1 AP(+1/2) HKA, ranged(+1/2) at 0 end cost(+1/2), restrainable(-1/2), range based on str(-1/4) 3u 4)Thrown Blunt- upto 4 1/2d6 HA(-1/2) penetrating(+1/2), Ranged(+1/2) at 0 end cost(+1/2), restrainable(-1/2), range based on str(-1/4) 3u 5)Long or flexible weapons- upto 2" stretching at 0 end cost(+1/2), no NCM(-1/4), No Velocity Damage(-1/4), restrainable(-1/2) 2m(this allows for long pike-like weapons or chain weapons) 6)Specialized design weapons- +3 skill levels with any three maneuvers, restrainable(-1/2) 1m(tonfa/sai/other specially designed weapon for specific maneuvers)
  20. fbdaury

    Sin City

    Re: Sin City I just realized that they can do a sequel- there's still one more Rourke left to be killed...
  21. Re: Global Guardians PBEM: 3 Immediate Openings Eh, I'm just messing with you- I'll probably do it anyways, i just wanted to rib you.
  22. Re: Global Guardians PBEM: 3 Immediate Openings I hate you Kirby, I figured no one else would even think of doing a Blue Beetle like character and that was what I was thinking of trying to submit. Ah well, c'set la vie I guess.
  23. fbdaury

    Swift

    Re: Swift Or, as an Alternate: +6" running 12 points No NCM on 12'' of running -6 points Total:6 points
  24. Re: The Shield Yeah, I was thinking that it might work as a PBEM- I'm in a few of them right now and thought that I might be able to work one of my own. This could be a decent campaign if the right players coud be brought to play heroes who aren't really heroes, to walk the very thin line between dirty cop and outright criminal.
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