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tiger

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Everything posted by tiger

  1. The entangle is an expensive one. If it's mental then it would need the BOEVC advantage. If it's a mental entangle it would need takes no damage. I have used both entangle and Mind Control in the past. Both work well. Once the Mind Control is in effect they are held, but Mental defense do apply, but this is offset by the limitation 1 command only.
  2. tiger

    Jedi Powers

    Re: Dark Side/Light Side To an extent it's disadvantages more than different powers. Yodi even mentioned that it's not stronger just quicker. On could easily add some more "evil" type powers though. So far only the emperor has shown a RKA/EB but you could give the othe Sith lords this ability. A lot of it is how they use their powers as opposed to what powers they have. A jedi would use the mind trick to help him achieve a goal. Such as Obi-wan using it to get away from the stormtroopers. A Sith lord would use it to force a person to do something and bend them to their will.
  3. Re: SFX Defense and Invulnerable to Fire While I can't say the concept is to bad. A 1pt for 1pt seems a bit cheap when you factor in it being used agains all fire, sound , air what have you. For game balance I would think that either a FF that only warks against fire or whatever would be better. You could increase the cost per point as an alternative. But again you have to balance it against the effect it has in the game.
  4. I've always used and loved King Cobra. He's been running VIPER for years in my campaigns. He did keep his own snake group together as well. This helped to hide the fact that he was the Supreme Serpent. Also keep the heroes busy and left him to perfect his serpent formula. After all it is hard to get any work done when heroes keep breaking into the lab.
  5. tiger

    Star Trek Ships

    I have them all so far. Looking forward to the next, although I realise it maybe a little bit. I hear your a little busy anymore.
  6. IF you like SH your love the new book. The Terran Empire is great as well. Your want to get TUV, there are some space ships in that book. It seems the work just gets better and better with each new release.
  7. I had forgot to mention in the previous question that the idea was future forms purchased. Basically instead of spend 5 EP and gaining double the forms, have them pay 2 pts for each new form. Hope this clarifies a bit.
  8. tiger

    Star Trek Ships

    Now to find/make a quick conversion and we have it made;)
  9. I was wondering. Do you see a problem to have a character pay X amount of points per form instead of 5 points to double the forms? I was thinking of 2 points per form after buying the initial X2 forms for 5 pts
  10. Depends on the campaign really. A high Com. could help with presents attacks or help with rolls based on other stats. It's really about what your GM and play group want to do. I have several villains with high Com. I have others with little to know change. I as a GM use Com to enhance and modify other factors in the game. My choice, other GM I'v played with in the past gave Com no interest at all.
  11. Con/Ego PD/Ed seems a bit high. I'd increase her spd to 4. she could use a few skill levels as wellS
  12. Wiping mouth Sounds good to me. Todays Wednessday right?
  13. As I mentioned before you could also consider the DEF listed as PD. Have the ED much less. Shells, torpedos and the like are PD attacks where lazers/blaster are ED attacks.
  14. With few exception the weapons we use now would be used on a targets PD and not ED So A GM could consider the ED DEF of a battleship much lower the PD DEF. I realize the rules don't seperate the two. However, one culd do this if one wanted. One could also increase the damage o the weapons for that matter.
  15. Just sounds to me like you found one of the problems that can arise from a universal system. Unless you sit down a lay out all the damage acroos the board for every genre this can happen. Look at like this. The gun off of a WW2 battle ship has the same chance to damage another battlehip as the laser of one warship has to hurt another. So the dam/def ratio is the same in the SH as the dam/def ration is is WW2. I personal don't want to keep increase the damage of weapons as the "time" of a genre increases. This would mean that if you have a camapign set 3000 years in the future the damage of a weapon would be sick. Also if you base it totally off the damage, do you also realize how many Villains have attacks stronger than any weapon we have now?
  16. When to we get to see it...when do we get to see it..when do we get to see it
  17. tiger

    Jedi Powers

    Well the multipower is the low end or new jedis. I worked up 3 25pt, 35pt and 50pt. It would also depend on how the GM would want to rule about it. The troppers asked Obi-wan how long they had the droids first. Meaning they were to keep their eyes out but weren't exactly sure what droids they were looking for so a ego +10 could work. I can see the need for a 20+ego for jabbas aid. Then again Luke wasn't taken into Sabre range either. He was across the room from jabba. Luke thought he could use the force on Jabba. So again a 10+ego rule could gain you entrance into jabba "throne" chamber to talk to jabba. Obi-wan would have the 50pt multi-power (10d6)or maybe even stronger. Luke would have atleast had the 35pt multi-power (7d6)by that time.
  18. tiger

    Jedi Powers

    I don't understand that concept. The mind trick force them to do as your wish thus mind control. There has been the concept that it will only work on egos of 15 or less. I fail to see this idea either. Their were only 2 people that it didn't work on. Jabba and the Junkman. I would think that mental defense would be more accurate than just a ego.
  19. tiger

    Jedi Powers

    Re: Star Wars HERO I don't know if I totally like the VPP system. Beside being quite expensive for a heroic setting there has only been a handful of force powers shown.Cost Power END 25 Force Powers: Multipower, 25-point reserve 2u 1) Power Over Weak Minds: Mind Control 5d6 (25 Active Points) 2 2u 2) Str, Of Mind: Telekinesis (16 STR) (24 Active Points) 2 2u 3) Read Surface Thoughts: Telepathy 5d6 (25 Active Points); Surface Thoughts only (-1/2) 2 3m 4) Great Jumping Ability: Flight 12", Only to move up or down (+0) (24 Active Points); Must Land At The End Of The Phase (-1/2) 2 2u 5) Quick Hands: Missile Deflection (Any Ranged Attack), Hardened (+1/4) (25 Active Points); Must Have Jedi Weapon (-1/2) 1u 6) Quick : Lightning Reflexes: +5 DEX to act first with All Actions (8 Active Points) 2u 7) Quick Of Mind: +2 SPD (20 Active Points) (added to Primary Value) Now this is merely a start. I have seen the energy dispersion idea. The only time this was shown was when Han shott at Vadar and that could be Vadar's armor as much as anything else. I'm still trying to think if they every showed something else in the movies. Danger Sense and Procog has been mentioned but they never showed either in the movies.I do think that a perk would be need to use/sense the force and perhaps a force skill as well
  20. tiger

    Jedi Powers

    Re: Re: Jedi Powers I'd say it's a plot ploy or "only able to detect evil in untrained jedis" Plot ploy only. Notice it never did them any good Would show that they don't have it at all I would think. Again never shown to use this ability Don't see this at all I was thinking of Sense Force. Jedi & Sith would also be able to hide themselfs as well. Something they have done in several movies. Obi wan detected Vadar, Luke detect Vadar, etc.
  21. tiger

    Jedi Powers

    What would be the powers that you would give to a Jedi. Here's what they have shown that I can think off Mind Control Telepathy - surface thoughts only Missle Deflection Telekinisis Jumping, actually decided to by it as flight up and down, must land at end of phase + to SPD Lightning Reflexes What else would you add. The telekinisis or mind control could be use to choke someone. The only other thing I can think of is Vadar's reflecting of Solos blaster shot, which could be his armor as much as the Force.
  22. Quite a few really Champions Villains Spys Private Eyes Post Holocaust Gamma Hero (Gamma World) 40K Hero Star Trek (Crew of sister ship to the galaxy class) Fantasy Hero/Forgotten Realms Western Hero Star Hero Quasi Star Wars Hero That about it
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