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Wormhole

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Everything posted by Wormhole

  1. A bright green shooting star is seen falling to earth one night. With information from someone you know with the appropriate skills and inclination, you and your colleuges trace the falling extraterristrial object to a spot in the woods outside the campaign city. You find a still steaming impact crater... with a trail of foot prints leading out of it. After following the tracks to a dead end near the highway, you decide to go home and get some rest. The next day, you see a stranger in town, someone you've never seen before that day. Having a hunch, you follow him as he walks the city streets, seemingly looking for something. Sometime later, the stranger is accosted by a group of local hooligans. Before you can move in and intervene, the stranger holds up his fist and a crystaline gauntlet the same green as the prior night's shooting star forms around it. He points it at the ring leader of the gang, disintegrating him with a beam of green energy. The rest immediately flee in terror and the stranger walks on, grumbling something in a language the likes of which you'd never heard in your life, but you get the feeling he was saying something along the lines of "foolish earth creatures." What do you do?
  2. Re: Building my namesake I remember the episode, but the details are alittle too sketchy right now to come up with stats for Trent or the hand. As for the Disad, I'd say it would be Ocasionally, Greatly (10-points) since Trent only seems to lose his identity related memory and most of the details of his mission when the fingers are removed. As an aside: It's a shame the girl freaked out and ran when she found out he's an android, she would've made a great DNPC. Anyway, good luck and welcome aboard.
  3. Re: Things a wise super hero should NEVER say [laughing]"You call that a superpower?" -you will get your ass handed to you shortly thereafter.
  4. Re: What Would Your Character Do? #63 With the kind of music they listen to now of days, I wouldn't be that surprised.
  5. You arrive on the scene as the villainous Krono-Guy is zapping bystanders with his Krono-Gunâ„¢, turning them into either infants or senior citizens. During the ensuing struggle, the gun accidentally discharges and hits a small child. The kid, who turns out to have been a latent mutant, is age exellerated to the level of physical maturaty one reachs at age 18 and his latent powers become active (he's a powerful energy projecter type). He then blasts Krono-Guy into "GM option." With the villain down for the count, the group gadgeteer examines the Krono-Gun and, upon figuring out the setting controls, starts restoring the affected people to normal. But when it comes to the kid's turn he says, "Go back to being a powerless little kid? Screw that!" and dodges the beam. What would you do?
  6. Re: Superhumans pulling an Authority
  7. Re: What are the most annoying player habits! Or we can just change the subject. Another thing that gets on my nerves is players who can't seem to find the happy medium between taking things too seriously and making everything a joke. Anyone else have experience with that type?
  8. Re: What are the most annoying player habits! Considering the kind of sick mind we're dealing with here, it's a wonder he put even THAT much rhyme and reason into this "power." As for whether or not I'd say this counts as a Major Transform...er...you know what, maybe I'll just not get into that.
  9. Re: What are the most annoying player habits! As I said, this guy had a lot of issues. Fortunately for me and the rest of the group here, "Captain Spanky" is moving out of town. Which reminds me, Anyone here who lives in Kansas City be on the look out for him, he'll propably pull the same sort of stunts with his next game group if he doesn't do some serious growing up between now and then.
  10. Re: What are the most annoying player habits! This one's probably been mentioned before but... Players who are constantly trying to push the limits of decency and good taste with their characters and/or style of game play. In my time I've seen everything from variations on Howard Stern's Fartman to a recent example that was truly in poor taste. The player in question actually had the nerve to submit a 350-point character who was more or less a normal guy with some skills, a few weapons, and the following power (I leave the Special Effects of this one to your immaginations, this guy had a lot of issues): Warning: Icky Major Transform 8d6 (human female to pregnant female; heals back when pregnancy carried to term), NND (defense is wearing a hermetically sealed suit; +1), Indirect (+3/4), LOS (+1/2), (390 Active Cost); Limited Target (human female; -1/2), All Or Nothing (-1/2), Gestures (*; -1/4), Extra Time (may take longer than character's Phase to reach targets significantly far away; -0), Point Of Origin Cannot Pass Through Hermetically Sealed Barriers (-0). Cost: 173-points * Don't even ask... Needless to say, I told him there was no way in hell I'd let him actually play that one in our games.
  11. Wormhole

    Trebuchet

    Re: Trebuchet Treb, i think he's referring that incident involving Eurostar that you posted last year.
  12. The Scooby gang captures Wanderer and yanks off his mask: The gang in unison: "John Kerry?!" Kerry: "F**k!! And I would have got away with it too, if it hadn't been for those meddling kids and their f**king dog." :D:D But seriously guys, let's just let this thread die the dishonorable death it deserves.
  13. Players who arrogantly call one of my GM-created villains or NPCs a wimp, spend most of the game taunting said character, and then whine and accuse me of cheating when the supposed "weenie" hands them their ass in a straight fight. When you underestemate and disrespect your opponent, you suffer the consquences.
  14. Since someone mentioned that swampcreatures were a staple of the Bronze Age, here's the background for the Swamp-Boy character I've been working on recently: Ever since his freshman year, Troy Greenford had been what every red-blooded teenage boy dreamed of being: atheletic, handsome, and popular with the girls. By his junior year, he became the captain of the wrestling team and won his school a regional championship against their cross town rivals. Yet, through it all, a nagging voice in the back of his mind persistently pondered what all his friends, teachers, coaches, and his cheerleader girlfriend dejour would think of him if they knew the truth about him... The being known as Troy Greenford, while born of a human mother, was not a human. He was, infact, one of the creatures of local legend; a swampman. The people of that one-horse town just outside New Orleans often exchanged taudry tales of a slimy, lecherous swamp creature that had tried to abduct a trio of skinny dipping girls from a favored swimming hole near the bayou back in the 1950s. Indeed, since there were no natural born swampwomen to speak of, swampmen for generations had tried with varying degrees of success to mate with the most genetically compatable species of females available to them: human women. Troy himself was the product of an encounter between a teenaged Sylvia Greenford and a juvenile swampman while she was camping with her family one fateful weekend. His biological father, like the other members of his species who had successfully mated with a human female, had evolved the ability to alter his appearance and masquarade as human- it was basically a new wrinkle on the swampmen’s natural chamoflauge and mimicry abilities. Troy inherited his father’s shape changing talent at puberty after years of being the Greenford family’s darkest secret and, with forged documents provided by a friend of his mother’s family, enrolled in high school. In the time before, Troy’s father had even taught him the native language of his species and how to survive in the swamp. Dear ol’ Dad has since left for parts unknown and has never been heard from again. (write-up of character available on request)
  15. Well yes, that much is a given, but I think what Vex is asking what kind of stats would you give a laptop as built under the computer rules. If it was just a normal laptop with nothing special on it other that a DVD player, I'd say it's covered under the Everyman Rule and not worry about the stats too much. If it had special functions that had a significant effect on the campaign, I'd use the following as a benchmark for average computer stats: INT 8 DEX 8 SPD 2 (YMMV)
  16. On a related topic, how would the authorities in the Champions universe deal with superpowered juvenile delinquents? Would a "Stronghold Junior" be built to contain them or would they just be sent to Stronghold right along with all the adult villains?
  17. I'm building a CE power and want it to have a 10" radius. Since CE goes the x2/5 points route instead of +1" radius for so many points, do I pay the cost for an 8" radius or a 16" radius? Thanks.
  18. The Concept: A four-shot .45 caliber pistol that can be dismantled into a number of discreet components that the owner can carry on his person with out arrousing suspicion and takes about a second to reassemble. Basically, something similar to the Golden Gun from the James Bond movie. Here's what I've got on this thus far: RKA 2d6-1, +1 STUN Multiplier (+1/4), (31 Active Points), IAF (-1/2), Beam (-1/4), Extra Time (Full Phase to assemble; -1/4), 4 Charges (-1) cost: 10 points I'm planning to give the gun a Concealment roll on 15- (15 Active Points) with IAF and the Limitations: "Only To Hide The Gun" and "Only While The Gun Is Dismantled." The part I'm stuck on is deciding what value to assign to each of of the two latter limitations on the Concealment Skill. Any thoughts?
  19. You'd be surprised at the wonders a little anti-psi tech, and a 19- Interrogation roll can do with Mr. Menton. The characters in question are a cadre of bounty hunters (read: NPCs) I've tailored specifically for tracking down and capturing rogue mentalists. The members of PSI have nightmares about these guys. (Oops! I'm over at Cybernaut's place and I forgot he had his cookies for the board active, that was a real trip.)
  20. Most of my own characters would start tracking down the usual suspects (Menton, Mentalla, Psimon, etc.) and grill them until one of them fesses up or a new lead presents itself.
  21. Captain Fantasistic was once a famous and well respected superhero, one of the most popular in the city. That is, until he agreed to lend his good name to the mayoral campaign of a man by the name of Richard Wad. Wad was eventually busted for a long laundry list of shenanigans, including tax evasion and violations of the city's campaign finance laws too numerous to list. The press was pretty brutal with Captain Fantasistic during the scandel; those that didn't accuse him of being in kahoots with Wad labelled him a gullable schmuck for letting Wad play him for a fool. With his reputation smeared and his popularity waning, the Captain became a bitter, dispondant drunk and slowly faded from the public eye. It's now 5 years later. Richard Wad has got time off his sentience for good behavior and is now free. But no soon was Wad released on parole that he turned up murdered! (dum, dum, dum). Knowing that Captain Fantastic never forgave Wad for what happened to him, you and your colleuges tracked the Captain down and confronted him. He denies having anything to do with Wad's death and according to the team's telepath, he's telling the truth...atleast, as far as he knows. The telepath has found evidence the Captain's mind has been psionically tampered with. At this point, the authorities have arrived on the scene and taken Captain Fantasistic into custody, saying they have physical evidence that links him to Wad's murder. What do you do?
  22. If you really want to get nast with this little germ, send him and the team against a villain with highly destructive powers and Berserk when flashed in his disads. Even if Captain Flash doesn't get the snot beaten out of him, he'll be in dutch with his teammates and the general public from all the collateral damage that results.
  23. Re: Handing out Disadvantages First Question: What's the special effect of this power? Second Question: How do you plan to use it ingame? Are you only using it so your character can dish out more damage or will you also use it to "soften up" a target for a teammate? If the former, I'd recomend just sticking to something as simple as Find Weakness or an Armor Piercing Advantage. If the later, I might approve a power like this if the special effect of the power justifies the construct (see above). Though as others pointed out, A DEF Drain might be a better choice.
  24. Cute. But could you at least favor us by posting what breeds Anthem and Uncle Slam would likely get turned into?
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