Re: Foxbat: A place in your campaign?
Yes, Foxbat has shown up in a campaign I'm running and in two campaigns I've been a player in (granted, it's the same GM, but that's okay by me). When done right, Foxbat is hilarious, as is his intention for existing. In my own campaign, Foxbat made a simple cameo appearance. I had planned on him doing more, but the game I was a player in had Foxbat show up and I didn't want to overload on him. Like MacArthur to the Phillipines, a well-designed boomerang, or a celebrity leaving a drug clinic, he shall return.
For combat, Foxbat has 6d6 of Luck. At the beginning of combat, I roll those dice and count up the total (like Stun). These are the bonus points he gets to use for OCV, DCV, activation and skill rolls, etc. When they're gone, his luck runs out, but usually this isn't the case. As a player, when Foxbat showed up for a combat scenario, only two people went after him, while the others dealt with other things. As a player you know Foxbat's not a serious threat, as a PC, you know Foxbat's not a killer, nor a serious threat, so there's no heroic reason to dogpile him. When I was a PC in a game where Foxbat showed up, after we beat him, GRAB showed up. Since we concentrated on them, Foxbat "somehow escaped." Classic comics stuff, which is what Foxbat lives for.