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Slim_McCoy

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Everything posted by Slim_McCoy

  1. Re: The Last Word W W! Will have to make an effort to keep it then.
  2. Re: The Last Word So what do you get for having the last word, anyway?
  3. Re: New Villain Team: Thrill Kill I'll throw a few ideas out for your group: Possibly a common "father"? Not in the strict biological sense, but an otherworldly influence on each of them in the womb. Rather than escape from a lab, have their powers initially manifest at some significant astrological event (full lunar eclipse at the solstice?) and have them drawn to each other from the time of the event. Once together, they recognize their common bloodlust (Daddy's influence at work), mayhem ensues. If this is a new campaign it also suggests a hero group origin as each Hero tracks one of them from some corner of the world. Slasher: reminds me of an old Marvel villian whose name I forget. Skinner, maybe? He had the ability to manipulate his skeleton into spines/claws/etc. Had to skin his victims from time to time to patch his torn skin. Very gruesome, if you play it that way. Brain Death: Did you consider cumulative mind control? Given enough time to work on a victim, they would do nearly anything that would amuse her... no matter how much it hurts. Requiem: hmmm, not getting any vibe here. Maybe combine him with your teleporter idea for a "living shadow". Teleports from shadow to shadow, striking and vanishing just to work the victim's nerves. Lady Killer: Here's an odd idea: Multiform, one female, one male, with widely different power structures. Assumed to be 2 different killers working together, but in fact 2 sides of a single coin. Rapture: I seem to keep coming back to the term "Euphoria" in relation to drowning. The Online USPD has some hydrokinesis powers, IIRC. Might want to give it a glance. Ok, I've whittled your group down to five with no suggestion of a brick. Beef Slasher up, maybe? You said he's already got high defenses, so possibly make him the one to soak damage for the others. Probably also want to make sure that the team's powers cover each other's weaknesses. The classic Zodiac is a great example of this. OTOH, you might want to leave one common weakness that your Hero group can exploit if they're clever. The KA problem is a sticky one. Have to keep the offense serious enough to be a threat without blowing through the heroes' defenses like tissue paper. I'm not really experienced enough in this system to help with this one. Good luck!
  4. Re: Answers & Questions Q:What are those forks and spoons, Judas? A: Cause it feels so good when I stop, Dude! Edit: don't sleep and post... Bad Slim! No Donut!
  5. Re: Is this sick or what? Reminds me of an old Shadowrun plot hook. Dr Halberstam is using children's brains as Uber-Hackers. The children are raised "jacked in", so they don't realize that there is any reality other than the Matrix. And for the record, the sourcebook was published in 1996, some years before Neo and his Merry Men became a cultural icon.
  6. Re: Martial Arts to represent "Basic Training" True, but the package JmOz was referring to represented AF basic training and tech school, thus the pick one PS. Why get out of the military with only Basic Training under their belt? You've been through the hardest part... now kick back and get paid to learn. IIRC, AF weapons qualification is one day every other year for most... every 6 months for Security Forces, who qualify on multiple weapons. Obviously things are very different for services based around the Ground Roving Unit, Non Trainable.
  7. Re: Martial Arts to represent "Basic Training" Sounds about right for AF basic training. Change the Electronics to "pick one PS: 8-" for tech school, add "Subject to orders" and "Distinctive Features: Military Uniform" and you've got a package running probably 3-5 pts. Less package discount, but I'm not sure how those work in FREd. And the 80 rounds every other year I fired to keep qualified on the M-16 does not qualify for a WF, IMO.
  8. Re: A Modern League of Extroardinary Gentlemen Nice team! A great variety of abilities/skills... should be able to mix it up in almost any arena. So Steve was the origin? Interesting. Will have to file that away for future consideration.
  9. Re: A Modern League of Extroardinary Gentlemen Elvis? I never even thought of Elvis. I assumed it was a reference to Ash, that loveable Chainsaw Warrior. And if he's on the team we get an employee discount at S-Mart.
  10. Re: Kinetic-Kill Missile Do you have any links to this?? Sounds interesting.
  11. Re: PLEASE ! No more 'What would your character do ?' threads Personally, the only use I find for them is the initial question. I'd prefer to see one thread of WWYCD to pose situations to consider. No need to discuss what your character would do, just take the opportunity to think about it. Maybe the GMs can incorporate some of the more appropriate ideas into campaign hooks... Maybe the players will gain a new insight into their character... Maybe it will give you and your group something gaming-related to chat about while you wait for the one player who's always late... YMMV
  12. Re: Removing the Speed Chart I'd talked to one of our co-GM's about a similar idea, borrowed from the 7th Sea system. Roll a number of d12's equal to your speed. Whatever the dice show are the segments you get to act in. Roll all 1's? Go get 'em! Roll all 12's? Get ready to abort... a lot. Makes it VERY random; maybe too random for some people's taste. He didn't go for it, but it was worth a try.
  13. Re: Fantasy coinage IIRC, in the pre-decimal system: 2 Farthings = 1 Ha'penny 2 Ha'pennies = 1 Penny 3 Pennies = Thrupenny Bit 2 Thrupenny Bits = 1 Sixpence 2 Sixpence = 1 Shilling 10 Shillings = 1 Half Crown 2 Half Crowns = 1 Pound (240 Pennies) 1 Pound, 1 Shilling = 1 Guinea The Decimal System (100 Pennies = 1 Pound) was initially resisted by many because they felt it was overly complicated. (shrug)
  14. Re: Character: Captain Jack Sparrow Also a Psych Lim: Overconfident wouldn't be too out of character, IMO.
  15. Re: p.s.l. for hit location Outstanding answer! And if the players whine, remind them EVERYTHING works both ways when it comes to game mechanics.
  16. Re: Champs Universe Question Or the Super Soldier decides that he is a better judge of what the 'right thing' is. "Guilty or innocent... is a matter of timing." -Judge Rico
  17. Re: Are you Judge, Jury, and Executioner?
  18. Re: Dealing with Hunteds Got to be careful with the "mystery disad" of any type in our group. I made the mistake once in an L5R game of telling the GM, "I want to take a Nemesis, but I'm not familiar enough with the material to flesh him out. I'll leave it up to you." Found myself with a powerful person (Doji Kuwanin, for those familiar with L5R) who couldn't stand the sight of me. Fortunately, we were both honorable enough not to go at it without provocation. Now that I think about it, it was actually rather fun role-playing through the process of figuring out WHY we hated each other so much... maybe it wasn't such a mistake after all. Another thing that comes to mind on the subject of Hunteds: their target may spread to the entire group if they're interfered with too often; i.e., Bob's Hunter is now dead, but he's interfered with Dave's enough to earn personal attention). That'll be $.02, please
  19. Re: Developing Shadowrun Hero, could use some input! Side Effect is the best I can come up with for this one, but I'm not sure if Side Efffect takes effect only on failure (it was in 4th, IIRC). Mage takes Xd6 Stun (or Drain to End??) if spell activation roll fails, maybe?? As far as Phys Spells vs Mana Spells.... maybe Mana Spells should all be BOECV??
  20. Re: Code VS Killing Poll After some 15 pages, someone has finally hit the nail on the head. Killing in self-defense, or in the defense of others, must be evaluated on a case-by-case basis. Murder is certainly not (super)heroic. But there are cases where nothing less than a (hopefully swift and merciful) death sentence will do... hopefully by authorized persons. The recent thought of an "Executioner Squad" is in interesting one, though. IMO, you have to have a little darkness in your RPG's from time to time, and this is a nifty campaign idea. As a side-note, I have found this board to be one of the more civil I have ever frequented. Until this thread. While I understand that this is issue raises serious questions, it is in the end just a game we're discussing. Again IMO, this is not the place to air personal grievances, vendettas, etc. The last couple of pages have been splattered with the worst kind of cr*p imaginable, on both sides of the argument. I'm sure I'm not alone when I say that these personal attacks should be just that: personal and private. Can we all loosen our sphincters just a notch and try to keep the flames to a minimum out of respect for everyone??
  21. Re: Need a name for a hero... Why not just call him "Doc"?? Everybody's going to call him that anyway
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