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Chris Goodwin

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Everything posted by Chris Goodwin

  1. Dude, your "orphan mechanic" (killing attack) is old enough to drink now. I hardly think it's considered an orphan anymore.
  2. Absorption and Transfer Points gained from Absorption and Transfer may be treated as either Healing or Aid; this must be chosen at the time the Power is built. If treated as Healing, they may use any additional house rules for Healing as listed in this document. Adjustment Powers and Recovery Any points Aided, Absorbed, or Transferred to Body, Endurance, or Stun, stack on top of the character's initial values. A character can recover or be Healed up to his initial values as normal while these Powers are in effect, unless they are built with the Only to Starting Values Limitation. Best in the West (Perk): You're the best at something. You're the fastest, you're the strongest, you're the smartest, you're the most powerful, whatever it is you're Best at, you're the best there is at it; literally, no one has more points spent in that area than you. Pick one "schtick" to be the best at. You'd better have spent a lot of points on it, whatever it is. In general, it costs 10 points to be Best in the West at something; this generally means you're the best in your country, or the best on your planet. To be the best in your solar system (assuming it's inhabited, at least as much population as Earth) costs 15 points; to be the best in this spiral arm costs 20 points; to be the best in this galactic quadrant costs 25 points; to be the best in the galaxy costs 30 points. It's possible to be second best, for 1 point less, or third best, for 2 points less, etc. There are as many best as the place, so there are two Second Best in the West, three Third Best, etc. Obviously, there's only one Best in any given place. This Perk opens you up to take Disadvantages like Reputation: Best in the West, Hunted: Young Turks who want to Take You Out, Psych Lim: Gunslinger Mentality, and the like. You might be able to exceed normal campaign limits and/or Normal Characteristic Maxima in one ability if you have this Perk; check with the GM. BOECV Is A Mental Power: A Power that is bought with the Based On ECV Advantage may be bought with an additional +1/2 Advantage to make it a Mental Power. It acts in all respects as a Mental Power, but this Advantage does not otherwise change any of the basic mechanics of the Power (thus, in order for Entangle to act as Mental Paralysis, it would still need to be bought so that EGO breaks out, etc.). The power need not be bought Invisible, but gets the benefits of being a Mental Power as regards visibility of effects. Exception: A Power built with this Advantage does not automatically provide Mental Awareness. Reduced Endurance: There is a new +1/4 Advantage called 0 END Connected. This represents a device that can be connected to a wall outlet or vehicle power supply and uses no Endurance while doing so, but otherwise uses Endurance (for example, when connected to an END Reserve or backup power supply). This is a -1/4 Limitation on Powers that do not normally cost Endurance. Flash: If any Flash BODY at all gets through a target's defenses, or if the target has no defenses, the target is Flashed for a minimum of one full Phase, regardless of how many Segments are rolled. (If more are rolled, then of course the target is Flashed longer.) Extra Time: A character with Healing who takes one level more on the Time Chart than his Healing Power takes to use (taking Extra Time into account), paying Endurance or using the appropriate amount of Charges for each individual usage, can automatically gain the maximum amount of Healing he could roll. For these purposes, a level on the Time Chart is considered to consist of five of the next smaller level; thus, a character spends five times the Endurance, or uses five Charges, over the course of the full time period. If the character, because of limited Charges, lack of Endurance, lack of time, or for any other reason is unable to follow through with the full course, he does not gain this benefit. Example: If a character with 6d6 Simplified Healing with no Extra Time (thus able to use it every Phase) were to take a full Turn, he could Heal 12 BODY and 36 STUN, spending Endurance for Healing each Phase. If his Healing had Extra Time: One Minute, he could do the same thing by taking 5 minutes, spending Endurance each minute.
  3. I played in a Champions game last year that used plot points. That game has a web page at http://www.karakash.com/gaming/champions/ Go to the Rules link for the notes on how they do it.
  4. Re: 04. Old 2: - Other Powers As Special Effects Yes. You might give the Power a Side Effect (cannot walk while Power is active) or a Physical Limitation: Can't Walk In Mermaid Form (inf, slight).
  5. You would have been right in this instance. Claiming that the people inside the ship would have been thrown around is an attempt to assign SFX to a game mechanic.
  6. Build the person portion as a Follower who can Multiform into a Vehicle. Don't take a cost break on the Vehicle part.
  7. (a) You can only hit your target once. It doesn't say anything about where the other shots go. Since it's Area Effect, the missed shots scatter just like they do normally. ( You can only hit once with each Autofire "burst". This implies that you can hit once with each shot you fire.
  8. Re: Reliance Reforged House Rules Woo hoo! I've been thinking off and on of using it. Maybe I will.
  9. http://home.comcast.net/~archer7/houserules.html All of my Healing house rules came about because (a) people always want to be able to heal more, ( I don't like the presented options for doing so, and © I wanted them to be able to have something, especially for the ones who want D&D style Cure * Wounds spells. My Best in the West Perk because I thought it was so cool. Basically, all of my house rules are there because of itches that needed scratched.
  10. The only problem I have with readily accessible Healing is what I call the 600d6 per hour problem. You want BODY damage to be relevant, and if characters can go "I spend an hour out of combat healing Joe; poof, he's fully healed" then there's a problem. IMO, of course. I house rule it that characters can buy Cumulative Healing if they take at least -3 1/2 worth of Extra Time, Extra END Cost, Expendable Focus, and/or Charges. Kinda going back to the idea that in D&D clerical healing is fully cumulative, but they can't do it 300 times in an hour.
  11. If the character is going "Gosh, it's hot" (or "Gosh, it's cold" or "Gosh, it's _______") then Life Support protects against it. If the character is going "Oh s**iiiiiiiiit!" then Life Support doesn't protect against it.
  12. I posted this somewhere. Take a ranged killing attack. It can be as big as you want, but for the sake of argument we'll assume three dice. Buy it at a million charges. Make it Area Effect (this is important), with Megascale on it if you like, or perhaps just one hex area. Definitely Megascale the range. Now Blaze Away with this Power. Use all million shots. According to the rules for Blazin' Away, each shot fired hits on a 3. On average, 1 in 216 shots will roll a 3, so you'll hit with approximately 4,629 of them. The others will scatter by 1 hex for every point you miss your roll by, so the maximum scatter you'll get will be 15 hexes away. Presto: you've just slammed a million 3d6 killing attacks (or whatever) down on a 30 hex radius "circle". Buy it up to a billion charges if you want, for no cost increase. Now you can throw a thousand of those monsters, or for even more fun goodness, blaze away with all billion charges. That time you'll hit with ~4,629,000 of them, and the other 995,000,000+ will scatter, again in a 30 hex radius circle. More charges will hit every other hex in the circle than hit ground zero. For the final brutal blow, make them double or triple Penetrating. At that point they'll just obliterate whatever you aim at, unless it's Hardened.
  13. Instant Change only changes your clothes, not your identity (for purposes of OIHID). What you're trying to do is better handled by OIHID or Multiform than Instant Change. I don't know a lot about Sailor Moon, but I don't believe that her clothes are a necessary part of her powers. (Would stripping her of her clothes take away her Powers? That's easily within the definition of OIHID.) If I were you I'd read the FAQ; the general Powers FAQ has a piece on Instant Change right in the beginning.
  14. How about a "naked buyoff" of the Real Armor and/or Mass Limitations?
  15. Agree with Lemming. Regeneration automatically takes care of the cosmetic aspects, unless you buy it not to (probably no more than a -1/4).
  16. As I recall from my concealed carry class, you have to use the minimum amount of force necessary to stop the crime. If it goes to a grand jury, they will in general use the standard of a "reasonable" person: in the situation, would a reasonable person believe there was a necessity to use force in that situation? I would guess there's also a large part of asking the shooter "Did you feel you were in danger?" which is probably how the Tucson shooter got off. (Before you rush to judgement on that one, remember that none of us was there and none of us heard any of the details about the case -- the "casting a spell" thing sounds exactly like a newspaper headline on the case might have read.)
  17. Nothing to do with the androgynous thing. It looks like his head and feet are on backwards and his arms are upside down. (Check out his left leg; it looks like a knee there on the back.)
  18. Sorry Chad, but that pic makes my brain hurt.
  19. Independent? You're joking, right? Your phone breaks and you're permanently out 7 points? Dude, my phone broke a couple of months ago and I paid $50 and got a new one. No, it's not Independent, not by any stretch of the imagination. I know you needed something to not make it cost 25 points, but Independent is not that something.
  20. If you can find the fourth edition version of Dark Champions, Steve wrote a bunch of stuff in there about supers and the law. Also check out "The Law is a Ass" by Bob Ingersoll at http://www.worldfamouscomics.com/law/
  21. I'd go with OIHID instead of Instant Change. Instant Change only changes clothes.
  22. Presumably because they're practically disposable. I'm assuming their death rate is very nearly as high as their birth rate, right? (This thread is talking immortality in re: not aging, rather than can't be killed.)
  23. You spend, say, 25 points on the Naked Advantage. That allows you to apply Autofire: 3 Shots to any Power of up to 100 base points.
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