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Andrew Byers

HERO Member
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Everything posted by Andrew Byers

  1. Re: Gestalt: Architects of Change: What Would *You* Like to See Just wanted to quickly add that I am very much looking forward to the setting expansion when it comes out. I've always enjoyed Gestalt and am looking forward to having the already published and new material compiled.
  2. Re: [Characters] Wildguard; The Pacific Watch! Hey, I just wanted to say thanks for doing those great write-ups and posting the link to the announcement of the new Wildguard mini-series next year. Wildguard is a really, really fun title (I just wish it were monthly) and has some great character concepts that would work great in Hero.
  3. Re: How To: Doppleganger Dear God, they're more hideous than I had imagined!
  4. Re: Hyper Intelligence Sounds neat. If you can remember anything more that might help us find the thread, that would be cool. I tried some obvious searches, but couldn't come up with the one you're talking about (not surprising, given the sheer number of threads that reference Batman).
  5. Re: Animated objects Great character concept and the art is nice too! Any chance you could post a character write-up for her and the various "goblins"?
  6. Re: [Review] Solar Smith And The Sky-Pirates Of Arcturus
  7. Re: COPS, CREWS, AND CABALS -- What Do *You* Want To See? This probably isn't quite the right book for them, but I would love to see updated write-ups (and expansions?) for Aaron Allston's The Blood.
  8. Re: Alien Conversions I like it. It's elegant and probably the simplest way to represent them. Thanks!
  9. Re: Alien Conversions I'd love to see someone write up a description of the Tines from Vernor Vinge's A Fire Upon the Deep. Description of the Tines from Wikipedia: Dog-like creatures that think in packs of 4 to 6 individuals. (In other words, an individual consciousness consists of several persistent biological entities, who share their thoughts through high-frequency sound. A single creature is as smart as a clever dog; two to three can form dim intelligence; four to six is the standard; packs of more rapidly degrade into incoherence, although a genius pack of eight was known as one exceptional case. Other configurations are possible. Examples include, long sentry lines with a continuous mental link and garrisoned slave teams.) Anyone have any ideas on the best way to simulate them in Hero?
  10. Re: IK Hero? Personally, I'd rather see you concentrate your efforts on magic. I agree with you, I think we can figure out the character/profession archetypes easily enough, but in the past I've found it somewhat of a pain to convert D&D/d20 spells and the like to Hero. I'd love to see your take on IK magic.
  11. Re: Lensman/Pulp Sci-Fi Well, I second the request for your notes. I'd love to see them. I have GURPS Lensmen, which is a good reference, but nothing beats a good Hero conversion.
  12. Re: The Wheel of Time I think it will. He mentioned channeling briefly when he was talking about the encyclopedia, which makes me suspect he's probably going to list/describe all known weaves. I can only assume he'll include which powers are used in each. I remember someone asking specifically about more detailed maps as well, and Jordan said that he thought the encyclopedia would have a series of new, detailed maps as part of the package.
  13. Re: The Wheel of Time Thank you very much for cleaning that up and putting it into Word! I've grabbed it from the other thread and put it with the other shadowspan write-ups that Nolgroth wrote (trolloc, dragkhar, and gholam).
  14. Re: The Wheel of Time That would be great, thanks! My email address is andrew.byers(at)gmail dot com (hopefully the spambots won't recognize that as an email address.....)
  15. Re: The Wheel of Time Just wanted to give everyone a quick update on first draft the WoT to Hero System conversion PDF project. I have grabbed all the substantive material from this thread, along with two others I found (see below) and pasted it into a Word document. It's extremely ugly at this point and needs to be cleaned up a great deal. I have been extremely careful to make sure that all the authors of the individual pieces have been maintained (right now I have it all color-coded in the document). Some of the material is going to be very easy to extract, while much of the rest (especially Channeling rules) is going to take a while. I will also make sure that the variant Channeling systems (e.g., Nolgroth's and Eosin's) are all presented separately as optional systems. Here are the links to the threads I've drawn from so far. If anyone has other threads I should grab material from, please let me know. http://www.herogames.com/forums/showthread.php?t=2338 http://www.herogames.com/forums/showthread.php?t=12881 http://www.herogames.com/forums/showthread.php?t=24376 P.S. I picked up Knife of Dreams last night at a book signing with Robert Jordan. No word on when the final book is coming out (he confirmed that there will be only one more in the main WoT series). He has ideas for two additional short prequel novels; those are confirmed. He has an idea that would fill up 2-3 additional WoT books outside the main series, which he calls "outrigger novels" because they don't deal directly with the main story arc. He is going to sit on those books for a year or two while he decides if the basic concept is strong enough to support 2-3 books being written. If not, he won't write them. After the next WoT book he will write a new fantasy trilogy (different universe altogether) that he has a contract for. So basically we get one more WoT book then we'll have to wait a while for any more development of the setting/characters.
  16. Re: The Wheel of Time Sounds great. I think I might wait a bit (a week or two) before getting started to compile what we have so far. I'll work with you and everyone else to ensure that everyone is credited properly. You're right, the various channeling systems are probably going to be the toughest to compile, since I've seen various partial systems posted. Not sure that any one channeling system covers all the possibilities in the books, but I'm sure that will come together over time.
  17. Re: The Wheel of Time Hey, please feel free to write up the new weaves. I'd say just post them with a spoiler warning and you'd be fine. I haven't picked up the new book yet, but I plan on getting it this Thursday at a Robert Jordan book signing. In a related question, would there be any interest in compiling all the Wheel of Time Hero conversion material into a PDF or Word document to get it all in one place and enable better sharing of the information? I think having it all in one place would help us see where the gaps are as well. I'd be more than happy to help compile the material (going back through this thread and others) if there is any interest.
  18. Re: The Kandris Seal I second the recommendation. I bought Kandris Seal when it first came out and enjoyed it thoroughly. If you like the old Dr. Strange comics (I haven't read any Dr. Strange in well over a decade, so I can't vouch for anything newer), you'll enjoy Kandris Seal. It's got loads of fully-statted NPCs and is pretty much good to go for starting a super-mage style campaign. $7.50 is a great price for the PDF because it really does contain a lot of "meat" for your campaign.
  19. Re: TravellerHERO PDF in the works Just wanted to say that I'm REALLY impressed with all the work that you guys have done so far, and I can't wait to see the finiahed product. This is really an amazing effort!!!
  20. Re: Ye Ole Wheel of Time MAGIC SYSTEM Just wanted to bump this thread up a bit and see if anyone has put any more thought into WoT magic since last November/December.
  21. Re: Favorite Television Characters Alas, I just checked GNBoRH, and while it's a great site, it doesn't appear to have a write-up for Magum. (With the exception of Buffy and Charmed, its TV section is a little lacking.
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