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starblaze

HERO Member
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Everything posted by starblaze

  1. Basic Action Games came out with Honor & Intrigue, a rather good swashbuckling game. It is based on the Barbarians of Lemuria game.
  2. I have just moved to the Two Rivers/Manitowoc area and would like to get a Champions gsme going on here. Either 4th or 5th edition, haven't quite decided on the setting.
  3. Why does every character have normal cha maxima?
  4. "It is not logical but it is often true"
  5. This reminds me of Demon Flux from the 4th edition version of Demon. They were the face group that looked like a magical VIPER but where really just a front.
  6. Street magic from Shadows of the City had magic in it, although it was dark evil ritualistic magic.
  7. So how does a team of magic girls handle the urban abyss?
  8. What is your initiative system? I would be interested.
  9. Digital Hero has a Star Hero adventure called the Helmet of Dr. Destroyer. It deals with the ultimate fate of Dr. D.
  10. Always liked the whining Oculan.
  11. Will there be a download for Hero Designer for this type Champions game?
  12. I remember Batman TAS had a trio of bored rich guys who dressed up in animal masks and committed robberies for the thrill.
  13. Are you going to be running this at any Cons in the near future?
  14. How about Only in Hero ID? The idea that he has a suit of armor that he rarely loses? Or simply instant change?
  15. He couldn't understand why he would humble himself to pretend to be human among all of humanity. But then humility is not Luthor's strong suit.
  16. It was pointed by Batman that Superman is hiding in plain sight. Because he doesn't wear a mask and everyone knew that he was an alien from Krypton it was assumed that he was Superman all the time.
  17. starblaze

    80's Man

    He might look like this guy.
  18. https://www.msn.com/en-us/news/us/new-amelia-earhart-mystery-solved/ar-BBJE2Dy?li=BBmkt5R&ocid=spartandhp Looks like this old mystery may be finally solved.
  19. The original 1933 King Kong is very pulpy. The Peter Jackson one is good too.
  20. My favorite top ten 4th edition Champions supplement.
  21. Robert Conrad himself said that it was just as well that the show got cancelled because someone was likely to end up dead eventually.
  22. Got to start working on the bad guys
  23. Here is Copperhead Copperhead Val Char Cost Roll Notes 20 STR 10 13- Lift 400.0kg; 4d6 [2] 20 DEX 20 13- OCV: 7/DCV: 7 20 CON 10 13- 13 INT 3 12- PER Roll 12- 10 EGO 0 11- ECV: 3 - 3 15 PRE 5 12- PRE Attack: 3d6 7 OCV 20 7 DCV 20 3 OMCV 0 3 DMCV 0 4 SPD 20 Phases: 3, 6, 9, 12 8 PD 6 Total: 8 PD (0 rPD) 7 ED 5 Total: 7 ED (0 rED) 8 REC 4 40 END 4 10 BODY 0 35 STUN 8 Total Characteristic Cost: 135 Movement: Running: 12m/24m Flight: 24m/48m Leaping: 4m/8m Swimming: 4m/8m Cost Powers END 33 Multipower, 50-point reserve, (50 Active Points); all slots OIF (Battlesuit; -½) 2f 1) Rifle attached to battlesuit: Killing Attack - Ranged 2d6, Armor Piercing (+¼) (37 Active Points); OIF (Battlesuit; -½), No Knockback (-¼), 12 Charges (-¼), Limited Power Will not work underwater (-¼) [12] 3f 2) Rifle attached to battlesuit: Blast 8d6 (40 Active Points); OIF (Battlesuit; -½), 16 Charges (-0) [16] 1f 3) Laser Claws: Killing Attack - Hand-To-Hand 2d6 (30 Active Points); No STR Bonus (-½), OIF (Battlesuit; -½), No Knockback (-¼), 12 Charges (-¼) [12] 2f 4) Line thrower attached to battlesuit: Entangle 4d6, 4 PD/4 ED (40 Active Points); OIF (Battlesuit; -½), 12 Charges (-¼) [12] 2f 5) Killing Attack - Ranged 1 ½d6, Armor Piercing (+¼), Autofire (5 shots; +½) (50 Active Points); OIF (Battlesuit; -½), No Knockback (-¼), Limited Power Will not work underwater (-¼), 32 Charges (+¼) [32] Battlesuit, all slots OIF (-½) 16 1) Flight 24m (24 Active Points); OIF (-½) 2 3 2) Infrared Perception (Sight Group) (5 Active Points); OIF (-½) 0 3 3) Ultraviolet Perception (Sight Group) (5 Active Points); OIF (-½) 0 4 4) +4 versus Range Modifier for Sight Group (6 Active Points); OIF (-½) 0 8 5) High Range Radio Perception (Radio Group) (12 Active Points); OIF (-½) 0 3 6) Sight Group Flash Defense (5 points) (5 Active Points); OIF (-½) 0 -7 (0 Active Points); OIF (-½) applied to STR Skills 3 Computer Programming 12- 3 Deduction 12- 3 Electronics 12- 3 Security Systems 12- 3 Stealth 13- 3 Streetwise 12- 3 Systems Operation 12- 3 KS: Campaign city underworld 12- 5 KS: Street gangs 14- 3 Science Skill: Lasers 12- 3 CK: Campaign city 12- 10 +2 with multipower powers Total Powers & Skill Cost: 119 Total Cost: 253 200+ Matching Complications 15 Psychological Complication: Must protect family and neighborhood (Common; Strong) 15 Psychological Complication: Hatred of Drug Dealers and street gangs (Common; Strong) 10 Negative Reputation: Bounty Hunter, Frequently 20 Dependent NPC: Sister and Brother Frequently (Normal; Group DNPC: x2 DNPCs) 20 Hunted: The Berserks Frequently (Mo Pow; Harshly Punish) 25 Hunted: Numerous street gangs Frequently (Mo Pow; NCI; Harshly Punish) 15 Social Complication: Secret ID Frequently, Major 53 Experience Points
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