Here is Copperhead
Copperhead
Val Char Cost Roll Notes
20 STR 10 13- Lift 400.0kg; 4d6 [2]
20 DEX 20 13- OCV: 7/DCV: 7
20 CON 10 13-
13 INT 3 12- PER Roll 12-
10 EGO 0 11- ECV: 3 - 3
15 PRE 5 12- PRE Attack: 3d6
7 OCV 20
7 DCV 20
3 OMCV 0
3 DMCV 0
4 SPD 20 Phases: 3, 6, 9, 12
8 PD 6 Total: 8 PD (0 rPD)
7 ED 5 Total: 7 ED (0 rED)
8 REC 4
40 END 4
10 BODY 0
35 STUN 8 Total Characteristic Cost: 135
Movement: Running: 12m/24m
Flight: 24m/48m
Leaping: 4m/8m
Swimming: 4m/8m
Cost Powers END
33 Multipower, 50-point reserve, (50 Active Points); all slots OIF (Battlesuit; -½)
2f 1) Rifle attached to battlesuit: Killing Attack - Ranged 2d6, Armor Piercing (+¼) (37 Active Points); OIF (Battlesuit; -½), No Knockback (-¼), 12 Charges (-¼), Limited Power Will not work underwater (-¼) [12]
3f 2) Rifle attached to battlesuit: Blast 8d6 (40 Active Points); OIF (Battlesuit; -½), 16 Charges (-0) [16]
1f 3) Laser Claws: Killing Attack - Hand-To-Hand 2d6 (30 Active Points); No STR Bonus (-½), OIF (Battlesuit; -½), No Knockback (-¼), 12 Charges (-¼) [12]
2f 4) Line thrower attached to battlesuit: Entangle 4d6, 4 PD/4 ED (40 Active Points); OIF (Battlesuit; -½), 12 Charges (-¼) [12]
2f 5) Killing Attack - Ranged 1 ½d6, Armor Piercing (+¼), Autofire (5 shots; +½) (50 Active Points); OIF (Battlesuit; -½), No Knockback (-¼), Limited Power Will not work underwater (-¼), 32 Charges (+¼) [32]
Battlesuit, all slots OIF (-½)
16 1) Flight 24m (24 Active Points); OIF (-½) 2
3 2) Infrared Perception (Sight Group) (5 Active Points); OIF (-½) 0
3 3) Ultraviolet Perception (Sight Group) (5 Active Points); OIF (-½) 0
4 4) +4 versus Range Modifier for Sight Group (6 Active Points); OIF (-½) 0
8 5) High Range Radio Perception (Radio Group) (12 Active Points); OIF (-½) 0
3 6) Sight Group Flash Defense (5 points) (5 Active Points); OIF (-½) 0
-7 (0 Active Points); OIF (-½) applied to STR
Skills
3 Computer Programming 12-
3 Deduction 12-
3 Electronics 12-
3 Security Systems 12-
3 Stealth 13-
3 Streetwise 12-
3 Systems Operation 12-
3 KS: Campaign city underworld 12-
5 KS: Street gangs 14-
3 Science Skill: Lasers 12-
3 CK: Campaign city 12-
10 +2 with multipower powers
Total Powers & Skill Cost: 119
Total Cost: 253
200+ Matching Complications
15 Psychological Complication: Must protect family and neighborhood (Common; Strong)
15 Psychological Complication: Hatred of Drug Dealers and street gangs (Common; Strong)
10 Negative Reputation: Bounty Hunter, Frequently
20 Dependent NPC: Sister and Brother Frequently (Normal; Group DNPC: x2 DNPCs)
20 Hunted: The Berserks Frequently (Mo Pow; Harshly Punish)
25 Hunted: Numerous street gangs Frequently (Mo Pow; NCI; Harshly Punish)
15 Social Complication: Secret ID Frequently, Major
53 Experience Points