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Grailknight

HERO Member
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Everything posted by Grailknight

  1. Normally, a character doesn't pay Points for materials that trigger Susceptibilities but normally those things are only available when the GM adds them to the scenario or allows them to be available with a small effort. If you want to have those materials on hand at all times you should pay for them. I would consider using points from an equipment pool fine as long as they are allocated before hand. Even Batman doesn't have a perfect load-out every time.
  2. OK, while I agree with Massey, I'll do it the hard way for ya. Step 1: Determine the highest damage this Susceptibility will have in the campaign. Step 2: Buy an attack equal to this damage. Step 3: Add the proper Limitations. I'd go with: Xd6 Blast - Limited Power(-2 only vs targets with Susceptibility), Limited Power(-1 may not exceed target's Susceptibility) Reduced by Range, OAF and Charges. Step 4: Add SFX fluff. This works for any Susceptibility triggered by touch. Add Area of Effect if triggered by proximity.
  3. Why are you guys all making this hard? Define the damage the holy water does to undead and whatever limits apply to it and then choose a type of focus for that power. The focus could be a water pistol or a crossbow or a shoulder launched missile but its only a SFX.
  4. I've had players use it in an Avatar like game and it worked pretty well. I've used it to represent heroes and villains who are very experienced with their powers and thus more effective. It sees more use in Martial Arts themes than anything else, IME, and still is used more for OCV/DCV than damage
  5. Once you ignore the the big plot blindspot, this was a good episode,
  6. Starts back tonight, unless Comcast is lying to me.
  7. Take a look at the Fuzion rules. You had additional Characteristic called Hit Points that were an intermediate between Stun and Body. You took 1 HP per 10(5?) STUN taken and if you ran out of HP, you took BODY. HP healed at REC per day.
  8. Actually they do . Negative more than twice your BODY is fatal with the sole exception of Suppress.
  9. Firestorm was through all the iterations before new 52. So were all the DC versions of Captain Atom.
  10. Ada is a computer. She copied the Darkhold to memory as she read it.
  11. I guess this settles the good or evil question.
  12. Why would an entangle affect KB normally? An entangle doesn't function differently from PD/ED in terms of defenses and they have no effect on KB. You can be Knocked into the next county without taking damage
  13. Another option would be to create an Advantage for Entangle. Let's call it Anchored, price it at +1/4 or +1/2 and use the UAA Clinging for the effects and the target numbers to move the target. That way, a flyer could be anchored to a point in the air.
  14. Hmmm, a challenge! I considered Sticky, but it doesn't work for the problem presented, The first person to touch the entangled target is stuck but a second person can pick up the first by RAW and move both as long as he avoids the original target. It also doesn't handle many SFX of Flight. A linked Clinging UAA should work against everything but certain SFX of Flight also. It also increase the difficulty of being moved by KB if the target is touching a surface.
  15. I know it was necessary for saving the team but .....there are so many ways this will go so wrong.
  16. That last was a reply to Ranerox not a comment on the writers. Though I think kidnapping the show writers and making them play RPG's during the off season would greatly improve the shows.
  17. She has used her super-speed on several occasions, she has shown she is capable of deflecting bullets and rays with her heat vision and only one person had a weapon drawn. Stupidity in the cause of plot advancement is still stupidity. And the giving up powers to prevent violence to a hostage trope is really getting old especially against the ruthless murderers that the CW churns out as villains. And in Champions terms, multiple move-byes are pretty effective against normals, especially when you can run fast enough to footrace the Flash.
  18. Arrghh, of all the stupid!!!! I guessing a Flash showwriter was responsible for this! Don't put on the helmet, use your superspeed and knock them all unconsious before they can see you move.
  19. In the interest of simplicity, I would have the beginner game only use Adjustment Powers vs Characteristics. Save the other Adjustments for the Advanced Game. That way we can avoid the debates about SFX and Adjustment powers until GM's and players are better versed in the system.
  20. While I agree with the consensus on this being worth only 3 points or so, Hero definitely has rules for Addiction. It's part of Dependence on CC page 125.
  21. Ninja Hero has an adventure and the Martial Arts rules.
  22. Does the BODY gained from an AID increase the negative BODY threshold of death? Example: Cyber takes a combat drug that raises his Body from 15 to 20 with effects lasting one hour or more. He then takes damage knocking him to negative 16 Body, Is he dead or can he be stabilized and healed before he bleeds to negative 21?
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