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Grailknight

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Everything posted by Grailknight

  1. That was one of the first and few houserules we made for 6th but my games see more Adjustment Powers than most.
  2. He was asking for 4th and my memory is kinda fuzzy that far back.
  3. Finally saw The Force Awakens as it begins its' run on Starz. It managed to be entertaining without being good. Really, you'd think that they could come up with a more original plot instead of just papering over the original. Jurassic World did it better with a smaller universe of options. But decent acting, SFX and an excellent job of making me feel like this was part of the originals managed to overcome the plot holes and Mary Sue heroine.(bad script, I liked the actress) Don't think I'll see the next one until it comes on cable unless I get some good reviews.
  4. You must buy it on the STR. Expect table variation on buying it on the Martial Arts By RAW, I don't believe you must.
  5. Saying that "edge cases" shouldn't be part of a discussion of Limitations is arguing in bad faith. Limitations are by definition edge cases in Hero that lessen the functionality of a power from the normal version without them. Their value is based on how commonly or rarely they occur and how much they lessen functionality.
  6. Okay, three points that I see in this back and forth. First, the build is illegal in 5th because the entire thing is based on DoT which doesn't exist yet. I'll assume you've already worked this out with your GM. If you haven't then the closest you can come is Uncontrolled Continuous which can't tick faster than your SPD. So the onset time for full effect is at least doubled for a 6 SPD character, more if SPD is lower, Second, I believe you are misunderstanding how Negative EGO and Presence function under 5th. The EGO roll to act is only in play in the absence of an external command. Targets at Negative will always obey the greatest PRE attack they are subjected to. So, yes, it is an advantage to not have the Drain affect the opposing counterattack. Third, if "only in regards to me" is valid as a Limitation then it is only in regard to you. Targets will ignore and/or defer to you (after the power takes effect and you make your subsequent PRE attack many phases later) but are fully functional with respect to your allies. No lost phases, hesitation, obedience or lost CV versus anyone but you. So combat starts and you may be ignored but that means more mooks attack each of your teammates or negotiations break down when your allies make suggestions because those are received with normal attitude not your greater wisdom and impact I realize you have to work with what the GM will allow, but of the fours ways proposed to model this power(Drain, extra PRE, Mind Control anf Transform) he chose the clunkiest option.
  7. Champions Complete sorry. I'll look later for the 6th page.
  8. IME, people play RPGs to be something other than themselves or at least to be their ideal selves. You'll probably get much happier players if you at least let them use their ideals in context with the power level you want to run. They can be flawed in real life, let them have their fantasies(within limits of course).
  9. Summons does it best but you could make them Followers.
  10. Yeah the DCU is still making their Ang Lee Hulk versions of their characters. Someday, hopefully, they'll realize the should be making Jurassic World with superheroes instead of art house versions.
  11. For my part, MoS was decent, I didn't like the somber tone or him killing Zod at the end but it worked. Lois was a great character and Clark was fine considering this was his debut as Superman. BvS could have dropped the V. Affleck's Batman was an unabashed killer and had no clue about the metahumans in the world. Superman was dull, joyless and never tried to embrace the public. And for some reason, the US Government and Military let a civilian have unsupervised, and unlimited access to an alien spacecraft crashed into the middle of Metropolis. Wonder Woman and Lois to a lesser extent were the only good things in the movie. A Superman Movie with only one happy scene, I wouldn't have thought it possible until I saw it.
  12. Just saw SS and I can only say that the critics are way off on this one. This movie is as good as anything the MCU has put out and if Warner had any sense they'd put the team behind this movie in charge of everything to come. On the good side( and it's 90% good): The actors nail their characters. Waller has the biggest brass ones of anyone in the movie, Harley is straight from the DCAU and steals all her scenes, Lawton and Flagg play off each other perfectly and the others play their lesser roles just as well. Leto's Joker is well done with more of an emphasis on the violent crazy. The plot is well setup and flows smoothly. Any critic who couldn't follow it is just straight out dumb or was doing something else while watching. The action is well done and fits the characters; The bad: People walk away uninjured from helicopter crashes a little too frequently. Batman: His appearances actually fit well and advance the story but I finally realize what I don't like about this version(besides the guns and disregard for life in BvS). He doesn't know anything. Batman doesn't go to people for information, he tells them when he fells like it. It's jarring and takes away from the credits scene. Go see this one, you won't be disappointed.
  13. Adding Stop and Warning signs seems like the best solution. I just wish there was some way to add examples of "what not to do" in some type of errata document. Maybe I'll start a thread for this when I have time.
  14. I could do it but if it was caterpillars...
  15. CE is more similar to a Suppress than a Drain but given that there is no Active Point difference between the two, you can use either for comparison here. To Suppress or Drain 20 Active Points from that 12d6 Firebolt would be a 60 Active Point Power. The wizard is less effective but still gets some use from his power. He would have to be hit by this twice or more to be rendered totally powerless. Your example uses a 9 Active Point CE and takes the wizard from an 80 percent chance to a 50 percent chance. Using the equivalent 60 Active Points in CE makes the roll a -7 or less. So no possibility of using the power without large bonuses or moving 10 steps up the time chart just to get a chance at a roll of a 3. Let's use half those Active Points. A 30 point CE means that wizard needs to roll a 3 to use his 60 Active Point power so from 80 percent to .5 percent chance. Though it follows RAW, I can't find equivalence here. I keep coming back to:CC page 53 "Change Environment should not do as much damage, or have as strong an effect, as a similar Power for the same amount of CP. The GM should establish a maximum effect for Change Environment (or change its cost) if necessary for game balance." That's also RAW. There seems to be a conflict here that everyone can(and should) resolve to their own interpretation of RAW and game balance. Was this power discussed by SETAC? It did undergo several changes in the transition.
  16. I have no problem with the Ice Sheet use. That's something that can be encountered as part of the normal environment. I'm trying to express a fine distinction. CE bought as penalties should make applicable powers harder to use. It should not change how the power functions. The Ice Sheet doesn't take away my ability to stand it just makes it harder as would a naturally occurring Ice Sheet. To actually reduce my running you would have to buy the CE as minuses to my Running Power. It makes it harder to see but I'm not blind to everything because of CE, I just don't perceive as well. It should affect active uses of an ability not take away passive states as if it were an AVAD Drain. The CE power says it shouldn't be used to simulate Drain or other Powers at a reduced cost(and makes a specific ruling for movement powers). Forcing a roll should be disallowed by the Metarule that Defenses should be less expensive than the Attacks they apply against. At -1 for 3 points, CE is less expensive than buying up DC's in any power because it takes 5 points to counter that penalty.
  17. This is the reasoning I was using in the Suffocation Thread. I guess I should have expressed myself better. It's not the penalty to a required roll, it's the ability to force a roll at penalties where one wasn't required before. Basically this gives CE the ability to give any of the targets powers the Requires a Roll Disadvantage at penalties. At -1 per 3 points, that's a 9 or less roll to any 50 Active Point power(more for smaller powers) for 30 Active points of CE. I think that's out of the scope of CE and more inline with a Severe Transform. Mechanically, there is no difference by RAW and there should be when that EGO or INT roll was not part of the target's powers. If A paid full points for his powers then B shouldn't be allowed to put a Disadvantage on them without paying for it. CE is too cheap, it should be a Transform.
  18. I'd do it with a Transform(to add a Psychological Limitation) and add Partial Transform and Rapid Healing. That doesn't enslave them and lets it wear off after they aren't around for a short time(as you define).
  19. Don't go there.... But if you do bring back pictures.
  20. The Palace Job and The Prophecy Con by Patrick Weekes. Two fantasy caper novels with large and engaging characters and an interesting setting and unique take on unicorns.
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