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Grailknight

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  1. Like
    Grailknight got a reaction from Pattern Ghost in Mind Control limitation question   
    It's a matter of campaign utility. If none of the other PC's have Enraged/Berserk, then just used the guidelines for Emotions only. If, however your group has one or more members that constantly go out of control, the utility greatly increases, and I'd knock -1/4 off the Limitation. It's still a Limited power but it's no longer niche. 
  2. Like
    Grailknight reacted to mattingly in Funny Pics II: The Revenge   
  3. Like
    Grailknight got a reaction from Christopher R Taylor in Attacking at the beginning of a phase   
    That would allow you to use an attack and then switch to defenses though. That's one the single change is there to prevent.
     
  4. Like
    Grailknight reacted to unclevlad in Making shadow clone power   
    It is not even remotely sensible that a multiple attack with a blast, must spend END for each blast, whereas multiple punches don't.  It's flat out broken.
     
    And it's WRONG.
     
    6E1 41:
     
     
    Emphasis mine.
     
    Same with Stretching, IMO.  The logic for STR, TK, and Stretching should be the same...you can use it multiple ways;  generally you only spend END once.  But NOT with Multiple Attack or the like.  Note that TK is also a Constant, yet you still pay full END for each attack you make with it.  6E2 73:
     
     
    The general metarule that you can't get something for nothing, say that every factor that would apply to the END on a single attack, applies to every attack you make.  No breaks, no discounts.  The STR statement reinforces that.
     
    Also, the rule on Linked is that the *greater* power is Constant or in use.  The fact that they have to be used at full is not relevant.  Sure, you could take Unified Power...but now you're exposing yourself to one Drain taking the entire power construct down.  
  5. Like
    Grailknight reacted to Hugh Neilson in Everyman is a World-Class Sprinter   
    The players' lives are in no way at risk, nor do they have medals, wealth, championships or much else at stake. I'm not ashamed of my hobby, but it does not enjoy some inherent superiority over hobbies that others may enjoy.
  6. Like
    Grailknight reacted to Duke Bushido in Making shadow clone power   
    Let me revise that:  my original call was Telekinesis, and I stand by that, as it lets you simulate both physical blows and the ability to grab or even carry.  Put "physical manifestation" and "Restrainable" on it to simulate that the shadow guys must be able to reach the target before they can attack it.
     
    If need be, buy some,additional TK with "only to increase strike damage" for whatever martial maneuvers you might have available.
     
     
  7. Like
    Grailknight reacted to Duke Bushido in Making shadow clone power   
    Line of sight.
     
     
     
    It's okay.  I myself have never gotten used to the reflex to overcomplicate a build.
     
    From what you have said so far, I see whatever ranged attacks Zed has as being bought with Indirect and Physical manifestation and Restrainable (successful hit on shadow guy), which simulate shadow guys.
     
    The T-port and a couple of floating locations (again, with physical manifestation and Restrainable) work to, again, simulate swapping places with shadow guys.
     
    You can put ranged and indirect and physical manifestation and Restrainable and whatever else on your martial arts and strength (with GM permission) if you want, but i'd just buy a couple of dice of Blast or Ranged Killing Attack (versus PD) with Indirect and Physical manifestation and Restrainable and use that to represent whatever sort of hi-yah! Your shadow guy is dishing out.
     
    Done enough, at least until play testing.
     
     
  8. Like
    Grailknight reacted to Cygnia in Funny Pics II: The Revenge   
  9. Like
    Grailknight reacted to Starlord in Extra! Extra! Read All About It!   
    He was co-writer and penciller for this masterpiece:
     
     

  10. Like
    Grailknight reacted to LoneWolf in Mind Control limitation question   
    @Hugh Neilson My point is that a -2 limitation should mean the power is incredibly restricted.  Only to calm down to me is not enough to justify a -2 limitation.   I was also responding to a mathematical formula being used to justify a value of a limitation that does not actually limit the power as much as the formula says.  Each custom limitation should be evaluated by itself based on how much it limits the power.  Using a mathematical formula to get an idea is ok, but you still have to look at how much the limitation restricts the power.  I used the examples from the book to illustrate that point.  
     
    I can see a lot of uses for only to calm down besides stopping enraged and berserks.  It could be used on a person who is nervous about doing something allowing them to avoid penalties to certain activities.  It could be used to get people to listen to other people when they are trying to explain things the person does not want to hear.  It could prevent people from panicking during a fire and exit in a calm and orderly manner.  It could prevent a fight before it even got started.  
     
  11. Thanks
    Grailknight reacted to Gauntlet in Mind Control limitation question   
    Could it be that we are making this just a bit more complicated then it needs to be?
  12. Like
    Grailknight reacted to LoneWolf in Mind Control limitation question   
    That is not always the case.  What you have to do is to look at how limiting the restriction is and what you can do with it.   There are multiple ways you can get a person to do what you want them to.  If someone is enraged or berserk, I can use other commands besides clam down to prevent them from attacking.  I could simply order them not to attack and if I get a high enough roll, they don’t attack despite being berserk.  If I can achieve the result, I want without using that command the restriction of not being able to use that command is less restrictive and therefore is worth less. 
     
    Often only being able to do, or not being able to something is more restrictive than opposite. Take the situation where there are a hundred cars and 1 of them is pink.  Not being able to attack the pink car means I still have 99 targets to choose from.  If I can only attack the pink car I have only a single target I can attack.  Not being able to attack the pink car hardly limits me at all and should be worth little to no limitation.  Only being able to attack pink cars on the other hand incredibly restrictive and should be result in a much higher limitation.  
     
    The command calm down might not even prevent the character from attacking his target even if it achieves EGO +30.  If the enraged character would normally attack the target removing the enraged or berserk, they can still do so.  In fact, in some cases, it may even work against the target.   When a character is enraged or berserk, they do not always choose the best attack option.     
     
  13. Like
    Grailknight reacted to unclevlad in Mind Control limitation question   
    Yes, but I also don't buy that "can't be used to do X" and "can only do X" are necessarily reciprocal.
  14. Thanks
    Grailknight got a reaction from Steven Wayde in Everyman is a World-Class Sprinter   
    Nah, you can only accelerate to 25 on your first movement from 0. You'd need to add Noncombat Acceleration to cover the distance in two moves.
  15. Haha
    Grailknight reacted to Starlord in Funny Pics II: The Revenge   
  16. Like
    Grailknight reacted to LoneWolf in Mind Control limitation question   
    When you go against a psychological complication the strength of the complication is used to determine the level of mind control needed.  I would suggest that an enraged or berserk look at the recovery to determine the level of control needed.  The recovery chance is based on how easy it is for the character to overcome his rage.   A recovery of 14 or less might be an EGO +10, an 11 or less an EGO +20 and a 8 or less would be a EGO +30.   Straight EGO I feel is inappropriate because the character does have to excerpt some effort to calm down.  
  17. Like
    Grailknight got a reaction from Christopher R Taylor in Mind Control limitation question   
    It's a matter of campaign utility. If none of the other PC's have Enraged/Berserk, then just used the guidelines for Emotions only. If, however your group has one or more members that constantly go out of control, the utility greatly increases, and I'd knock -1/4 off the Limitation. It's still a Limited power but it's no longer niche. 
  18. Thanks
    Grailknight reacted to DShomshak in Political Discussion Thread (With Rules)   
    From what the BBC said yesterday, it seems implausible that Israel's intelligence agency -- which watches Gza constantly using drones, has some of the world's best sigint and cyber, plus scads of Palestinian informants in Gaza -- could be taken so completely by surprise by such a massive operation. OTOH it also seems implausible to me that Netanyahu's government could keep secret that it knew and let it happen. Especially given how much of the military supposedly despises him, to the verge of threatening mass mutiny against his power-grabbing reforms.
     
    BBC and ATC reporting also suggests the attack isn't rallying the population behind Netanyahu as much as he might hope. Some of the people interviewed directly blamed his government for this appalling intelligence failure.
     
    As for Hamas: What were they thinking? Are the leaders crazy or fanatical enough to think they can win an actual victory against Israel? Perhaps they were overconfident given the internal strife around Netanyahu, but it takes *monumental* overconfidence not to see how an external attack could quell that dissent. One suggestion I heard: Hamas (or Iran, from which it gets aid) wants to block rapprochement between Israel and ?Saudi Arabia. They've supposedly done it before, but used smaller attacks to do so. Or maybe they think enough outside actors will come to their aid to defeat Israel, but it's been an awful long time since the multi-state alliance of the Six-Day War. I don't see Israel's neighbors allying for, well, anything. They have problems of their own.
     
    And threatening to kill hostages? Perhaps they confuse Israel with a Western government. I cannot imagine many things more likely to goad Israel's government into vowing the total destruction of Gaza. Forget the incredibly difficult and bloody urban warfare, just attempt a replay of the firebombing of Dresden... at least once Israel was sure it couldn't get its hostages back alive. And it's basic military doctrine that you *must not* let an enemy use human shields, even if they are your own people.
     
    All I know for sure is this will reach epic levels of ugliness, which is not exactly an original observation. And I suspect we will see additional brutal aggressions in the coming years, now that Putin broke the taboo against direct attempts to conquer other states.
     
    Dean Shomshak
  19. Like
    Grailknight reacted to Christopher R Taylor in Mind Control limitation question   
    Well it could matter in this sense:
     
    Is it a power just used to control a fellow player character?  Like Marvel Girl using her telepathy to calm Wolverine?  Because then the rarity is much, much lower and it isn't worth as much of a limitation.
  20. Like
    Grailknight reacted to Lord Liaden in Villains to Use but NOT Written Up   
    Dr. Destroyer got his first significant rewrite/upgrade courtesy of the late great Scott Bennie, in Classic Enemies for 4E. TBH and IMO, Scott did a much better job than Steve Long at giving him an interesting background, and justifying his personality and motivations through outlining his history (although Scott kept the severe burn scars from his first published appearance that made him an obvious Dr. Doom analogue). Scott added more layers to the Doctor in his classic adventure module, Day of the Destroyer, which cemented DD as the arch-villain of the CU.
     
    I like to blend elements of Scott's and Steve's incarnations of Destroyer for my own uses of him. Best of both worlds. 👌
  21. Like
    Grailknight reacted to unclevlad in Armor Piercing vs Penetrating   
    Not entirely functioning yet, so a quick point about the NND.
    NND defenses are binary...you have them, or you don't.  It's built into the definition of the attack.  It isn't that the defense is so good;  it's the loophole designed into the attack itself.  It's the flip side of Desolid...nothing can affect the Desolid, except for the very narrow SFX, or with Affects Desolid.  NND is the perfect attack...until it isn't.  Desolid is the perfect defense...until it isn't.
  22. Like
    Grailknight reacted to Cloppy Clip in Changing VPP and Using Power in One Go   
    I think the game runs much more smoothly in general when players build characters with an eye toward what the world looks like. If the rules say it's perfectly find to use your Megascaled mental powers to mind control the universe while never leaving your house that's one thing, but are we playing in a game where mentalists regularly do so? If people are mature enough to admit that no, and it sounds like a bit of a silly game, then we can move on while keeping the stop sign options like Megascale open for when a character concept does justify them.
  23. Haha
    Grailknight reacted to Cygnia in Funny Pics II: The Revenge   
  24. Thanks
    Grailknight reacted to Hugh Neilson in Changing VPP and Using Power in One Go   
    I would also start with the basic rule that, if you can do it, the bad guys can do it with similar frequency. Are you OK with the typical villain team having one or two members who can reliably hit every PC with NNDs?
  25. Thanks
    Grailknight reacted to Hugh Neilson in Regenerating Characteristics Other than BODY   
    True.  This comes down to how fast we are prepared to allow healing in our game.  Regen had no costing issues in early editions - back me up, @Duke Bushido - because you paid a flat cost per BOD healed per turn.  No moving up or down the time chart, Regen worked per turn.  And it healed BOD.
     
    Slowing it down is not cost-efficient as it was not designed to be slowed down, nor redesigned to balance slowing it down.
     
     
    To toss in another option, maybe it is 1 CP to restore 1 DEX or to restore 2 INT because we apply the adjustment power halving rule for defensive stats.  I lean toward treating Regen as an adjustment power in this regard.
     
     
    Agreed. It's a character sheet, not a tax return (where have I heard that before?).  Anyone trying to assert binding precedent against the GM shall suffer the fate of all Rules Lawyers.
     
     
    Not sold. Both make recovery of something way faster. Neither is "unbalanced" in isolation.  Do I expect the characters to take a lot of BOD damage, or am I playing a four-colour game and don't care if a character can recover 6 BOD a turn because they aren't likely to take enough BOD for it to matter.  Similarly, am I OK that this character has a massive advantage against a Drain-based opponent, especially one with delayed recovery rates?

    Maybe "sure, no problem".  Maybe "sure to be a problem; no way".  Maybe "OK for this character but not for that one" due to other aspects of the two characters.
     
    If I'm allowing per segment Regen, I have to do so knowing that this character will recover fast enough to trivialize these attacks.
     
    But I also need to consider how this compares to 20 points invested in extra defenses, BOD only.  Investing that 30 points into Power Defense wouldn't leave much likelihood of being Drained in the first place.  These abilities massively mitigate certain damage types. Will it hurt my game to have them mitigated?  If not, who cares what mechanic they use to get there. 
     
    If you want me to spend 24 CP to recover 1 more point per turn from a Drain, I think I'll just buy Power Defense instead.  That's also pretty effective against delayed recovery drains.
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