Re: How do your Star Heroes get around?
Back in my early Traveller days, the group I reffed was playing a test crew for the Imperial Interstellar Scout Service's Research & Development department. They were part of a project that came to be called the "Controlled Misjump Drive".
Basically, it involved using the chief engineer's Jump Drive skill as a multiplier for the number of d6 rolled for distance travelled, the navigator's Nav Skill as a modifier (+/-) for the direction travelled, and the pilot's Pilot Skill as a modifier (+/-) for fine tuning the final destination hex.
Then, they would intentionally misjump the drives.
Example:
Chief Engineer has Jump Drive 4
Navigator has Nav 2
Pilot has Pilot 3
This ship could travel 1-4 d6 hexes (up to 24 parsecs, in Traveller scale) in a straight line course.
Since a misjump always goes in a random direction (1d6 for direction out of a hex), the navigator would be called in to correct the course by +/-2 hex sides.
Then, the pilot could correct the final destination hex by up to 3 hexes in any direction.
Since there were no guarantees about where you would end up, it's hardly surprising that these R&D crews were very highly paid.