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Lucius

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  1. Like
    Lucius got a reaction from Tasha in The Case for Comeliness   
    I think we already have Striking Appearance.
     
    I also think it's easy to write up something like this:
    Striking Appearance - On Strike:  (Total: 3 Active Cost, 1 Real Cost) +1/+1d6 Striking Appearance (vs. all characters) (3 Active Points); Limited Power No bonus to Skills (-1) (Real Cost: 1)
     
    Lucius Alexander
     
    Oh Wow, where'd it go? That beast just used a striking DISappearance to make an ABSENCE attack!
     
  2. Like
    Lucius got a reaction from Grailknight in The Case for Comeliness   
    Hugh Neilson's argument here is that Striking Appearance is superior because there are things it can do that COM can't, and nothing COM can do that Striking Appearance can't. The flaw in this argument is that there is one thing COM does that Striking Appearance can't do.
     
    Make Certain People Happy.
     
    Some people are made happy by COM, and made unhappy by Striking Appearance. WHY this should be so is a mystery, but it cannot be denied THAT it is so.
     
    Lucius Alexander
     
    The palindromedary wonders if you look good departing would that be Goliness?
     
  3. Thanks
    Lucius got a reaction from Chris Goodwin in The Case for Comeliness   
    Hugh Neilson's argument here is that Striking Appearance is superior because there are things it can do that COM can't, and nothing COM can do that Striking Appearance can't. The flaw in this argument is that there is one thing COM does that Striking Appearance can't do.
     
    Make Certain People Happy.
     
    Some people are made happy by COM, and made unhappy by Striking Appearance. WHY this should be so is a mystery, but it cannot be denied THAT it is so.
     
    Lucius Alexander
     
    The palindromedary wonders if you look good departing would that be Goliness?
     
  4. Thanks
    Lucius got a reaction from Lord Liaden in The Case for Comeliness   
    Hugh Neilson's argument here is that Striking Appearance is superior because there are things it can do that COM can't, and nothing COM can do that Striking Appearance can't. The flaw in this argument is that there is one thing COM does that Striking Appearance can't do.
     
    Make Certain People Happy.
     
    Some people are made happy by COM, and made unhappy by Striking Appearance. WHY this should be so is a mystery, but it cannot be denied THAT it is so.
     
    Lucius Alexander
     
    The palindromedary wonders if you look good departing would that be Goliness?
     
  5. Like
    Lucius reacted to Cygnia in "Neat" Pictures   
  6. Like
    Lucius got a reaction from Lawnmower Boy in The Case for Comeliness   
    Psychological Complication:  I feel pretty, oh so pretty..... (Common; Strong) 15 pts
     
    Lucius Alexander
     
    And a pretty palindromedary
     
     
     
  7. Like
    Lucius got a reaction from tkdguy in The Case for Comeliness   
    I think we already have Striking Appearance.
     
    I also think it's easy to write up something like this:
    Striking Appearance - On Strike:  (Total: 3 Active Cost, 1 Real Cost) +1/+1d6 Striking Appearance (vs. all characters) (3 Active Points); Limited Power No bonus to Skills (-1) (Real Cost: 1)
     
    Lucius Alexander
     
    Oh Wow, where'd it go? That beast just used a striking DISappearance to make an ABSENCE attack!
     
  8. Like
    Lucius got a reaction from tkdguy in Quote of the Week From My Life.   
    I note she never questioned that he was an idiot.
     
    Lucius Alexander
     
    Pulling over on a palindromedary
  9. Like
    Lucius reacted to KawangaKid in PowerPuff Girls campaign for my son   
    My son kept asking questions about who could defeat whom when encountering superheroes and video game characters across a variety of media, none of them comics.
     
    so I decided to run Champions for him, with his fave supers, train him in the ruleset, and then eventually have the PPGirls come up against the many different iterations of Superman and family. So far: a damaged Superman robot that was controlled by Mechanon.
     
    also: I plan to use it to teach him about science (villains galore) and math (System and puzzles), which he needs instruction in. 
  10. Like
    Lucius got a reaction from TranquiloUno in Aladdin’s Lamp in Hero System   
    Resentful Djinn:  Variable Power Pool (Djinn), 90 base + 90 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2), No Skill Roll Required (+1) (202 Active Points); 3 Charges (-1 1/4); all slots Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect affects both character and recipient of Power's benefits, Side Effect always occurs whenever the character does some specific act; Djinn will twist the wording maliciously whenever possible.; -2), Conditional Power Power does not work in Uncommon Circumstances (Limited to exact wording of wish; -1/4), Incantations ("I Wish...."; -1/4) 113 Real Points
     
    The "some specific act" referenced in Side Effects is "Make a wish that can be misinterpreted or twisted."
     
    So saying "I wish I were in Philadelphia" could put you right in the middle of the city's busiest intersection (or if there's one going on that moment, into a gun battle.) Saying "I wish my Uncle Al didn't have cancer" could give YOU the cancer instead. Saying "I wish my djinn would like and respect me" could get your djinn exchanged with a junior djinn who would be thrilled to help you, but doesn't have much power.
     
    Lucius Alexander
     
    I wish my palindromedary would like and respect me.
     
     
  11. Haha
    Lucius got a reaction from dsatow in Uses for a whip?   
    If you work wonders and do the impossible with your whip, you can use it on a sandwich.
     
    Everyone loves Miracle Whip.
     
    Lucius Alexander
     
    The palindromedary thinks the "Move A Head" Power might count as a miracle whip power.....
  12. Like
    Lucius got a reaction from L. Marcus in Aladdin’s Lamp in Hero System   
    Resentful Djinn:  Variable Power Pool (Djinn), 90 base + 90 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2), No Skill Roll Required (+1) (202 Active Points); 3 Charges (-1 1/4); all slots Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect affects both character and recipient of Power's benefits, Side Effect always occurs whenever the character does some specific act; Djinn will twist the wording maliciously whenever possible.; -2), Conditional Power Power does not work in Uncommon Circumstances (Limited to exact wording of wish; -1/4), Incantations ("I Wish...."; -1/4) 113 Real Points
     
    The "some specific act" referenced in Side Effects is "Make a wish that can be misinterpreted or twisted."
     
    So saying "I wish I were in Philadelphia" could put you right in the middle of the city's busiest intersection (or if there's one going on that moment, into a gun battle.) Saying "I wish my Uncle Al didn't have cancer" could give YOU the cancer instead. Saying "I wish my djinn would like and respect me" could get your djinn exchanged with a junior djinn who would be thrilled to help you, but doesn't have much power.
     
    Lucius Alexander
     
    I wish my palindromedary would like and respect me.
     
     
  13. Like
    Lucius got a reaction from Toxxus in Aladdin’s Lamp in Hero System   
    Resentful Djinn:  Variable Power Pool (Djinn), 90 base + 90 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2), No Skill Roll Required (+1) (202 Active Points); 3 Charges (-1 1/4); all slots Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect affects both character and recipient of Power's benefits, Side Effect always occurs whenever the character does some specific act; Djinn will twist the wording maliciously whenever possible.; -2), Conditional Power Power does not work in Uncommon Circumstances (Limited to exact wording of wish; -1/4), Incantations ("I Wish...."; -1/4) 113 Real Points
     
    The "some specific act" referenced in Side Effects is "Make a wish that can be misinterpreted or twisted."
     
    So saying "I wish I were in Philadelphia" could put you right in the middle of the city's busiest intersection (or if there's one going on that moment, into a gun battle.) Saying "I wish my Uncle Al didn't have cancer" could give YOU the cancer instead. Saying "I wish my djinn would like and respect me" could get your djinn exchanged with a junior djinn who would be thrilled to help you, but doesn't have much power.
     
    Lucius Alexander
     
    I wish my palindromedary would like and respect me.
     
     
  14. Thanks
    Lucius reacted to Duke Bushido in How do you run Contacts?   
    Gotta level with you, Brian--
     
    The only thing limiting the effectiveness of a Contact in a global game is you.  Much like the early days of Skills: _you_ define their scope, which got slowly altered as we began breaking things down into smaller and smaller bits-- got expensive, as each "bit" broke out to cost the same as the Skill from which it was pulled---
     
    You can treat contacts the same way without having to work in fancy things like resource pools or stacked Contacts or "I don't have access to this guy anymore, so give me the points back so I can buy another guy I have access to---
     
    My solution, as I mentioned above, was a slightly-more-expensive version of Contact; I would like to note that I only came up with that because I wasn't starting a new Campaign, and by the time Contacts became a problem (the PCs had started to regularly move out of their Contact's areas of influence, as we had at that point, by tradition, established that Contacts have an area of influence.  But nothing really spells that out-- unless the newer editions have changed that).
     
    Is there something in 6e (asking because I really don't remember and it's a bit late at night to attempt a re-read) that specifies your contact is limited in his area of influence?
     
    Or look at it another way:
     
    What is the difference between one guy with global influence and a dozen guys who have smaller areas of influence, but are scattered across the globe?   Or, put it the HERO way: what is the "mechanical effect" versus the "Special effect?"
     
    The mechanical effect is what matters in-game, right?  Bullets and ice daggers are the same.  So I would think that one guy who can do it all is identical to twelve guys who can do 1/12 of it all, or one guy who can reach out to anywhere is the same as 360 guys who can each affect one degree of the earth's surface.
     
    As someone above noted, the Contact roll isn't to see if you're contact is _available_; it's to see if your Contact can _help_.   Given that, and the above idea of looking at the mechanic, what is the in-game difference between one friend with a global network of influence and friend in every port who has regional influence?
     
    Personally, after all this discussion, I say "no difference."  I say I'm going to give my players in my Brunswick game (only current game in which anyone has a Contact) the option to knock that price down to "normal Contact" and do something else with the rebated points.  If you lose a Contact, you get the points back to buy another Contact.  All things being equal, you effectively have unlimited Contacts that way anyway.  Considering everything else, I choose to interpret the Contact Roll as "can my guy help me?" as I think it's the most accurate.  That being the case, it's not a big stretch to go with "Can my guy here help me?" for every place you visit.  You'll never have to rebate those Contact points, because going this route you can't really "lose" the contact anyway: No matter where you are or how out of touch you are, "you've got a guy...."
     
    Look, I'm pretty sure this is coming bout as a bunch of rambling nonsense, so I'm going to re-word and resubmit it to you when it's not pushing one-thirty in the morning (I fell asleep at my desk a couple hours ago: rough day), but I wanted to get this down both as a possible option for you and as a reminder for me to do it up better when I get the chance.
     
    In poor summation:
     
    pulling from everything tossed out in this conversation, I don't have a real problem with a globe-spanning game having Contacts with globe-spanning influence.  The Contact is meant to be useful, after all: you paid for that.   Given that the difference between one guy reaching across an ocean to set something in motion for you versus a local guy calling his neighbor to set something in motion for you is straight-up special effects, I don't have a problem with the idea that you've got a contact in every place you've ever been.
     
    Hail Viper!
     
     

     
     
  15. Like
    Lucius got a reaction from Toxxus in How do you run Contacts?   
    From a well travelled player character in My Turakian Age Game:
     
    List: I've been Everywhere, Man
     
    I've been here, or Heard of it:  (Total: 36 Active Cost, 10 Real Cost) Detect Geography and Surroundings 13- (Mental Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Penetrative (30 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), No Conscious Control (Only Effects cannot be controlled; -1), Requires A Roll (14- roll; Jammed; -1/4) (Real Cost: 8 )    b>plus</b> Access (Hidden (-3 to Skill Rolls)) (6 Active Points); Requires A Roll (11- roll; Jammed, Must be made each Phase/use; -1 1/2) (Real Cost: 2)
    Always knows his way around
     
    Fit in anywhere:  (Total: 31 Active Cost, 9 Real Cost) Shape Shift  (Sight and Hearing Groups, limited group of shapes), Variable Special Effects (Limited Group of SFX; +1/4), Reduced Endurance (0 END; +1/2) (31 Active Points); No Conscious Control (Only Effects cannot be controlled; Only to look like he "belongs" there; -1), Affects Body Only (-1/2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier: Acting or Disguise; Can choose which of two rolls to make from use to use, Jammed; -1/2), Limited Power Won't work if there is just no plausible way he could belong there! (-1/2) (Real Cost: 9)
    Blends in
     
    At home anywhere:  (Total: 15 Active Cost, 3 Real Cost) Cramming  (5 Active Points); Limited Power Only for Languages, or Cultural or City or Area Knowledge (-1), Requires A Roll (Skill roll, -1 per 5 Active Points modifier; Conversation; -1), Limited Power Learns by immersion, not from books or instructors (-1/2) (Real Cost: 1) <b>plus</b> Cramming  (5 Active Points); Limited Power Only for Languages, or Cultural or City or Area Knowledge (-1), Requires A Roll (Skill roll, -1 per 5 Active Points modifier; Conversation; -1), Limited Power Learns by immersion, not from books or instructors (-1/2) (Real Cost: 1) <b>plus</b> Cramming  (5 Active Points); Limited Power Only for Languages, or Cultural or City or Area Knowledge (-1), Requires A Roll (Skill roll, -1 per 5 Active Points modifier; Conversation; -1), Limited Power Learns by immersion, not from books or instructors (-1/2) (Real Cost: 1)
    Cramming, the "Floating Skill."
     
    Gift of Tongues:  (Total: 25 Active Cost, 10 Real Cost) Universal Translator 18- (25 Active Points); Increased Endurance Cost (x3 END; -1), Costs Endurance (Only Costs END to Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) (Real Cost: 10)
     
     
    Lucius Alexander
     
    The palindromedary says there's more where that came from
     
     
  16. Haha
    Lucius reacted to Toxxus in How do you run Contacts?   
    Perception roll at minus 4 to spot them on an opponent.
     
    For the person buying back their normal vision with the IIF contact they should take the Real Contact limitation.  Wash regularly or make CON rolls to avoid an eye infection.  Dislodged or broken on an 8 or less whenever you're critically hit (or hit in area 3 if using hit locations).
     
    Can get 1 level of striking appearance with some of the cosmetic options (cat-eyes, hypnotica, etc.).
  17. Like
    Lucius reacted to Hermit in Poll: The Back to Basics Superdraft   
    Honest Intentions on Capitol Hill

    Somewhere there's a city of lies and of Glory
    Where flawed giants' shrines are for all to see
    Every building has at least one Story
    And they call it Washington DC

    Where flawed giants' shrines are for all to see
    Men in fine suits intrigue over a nation's fate
    And they call it Washington DC
    And the public keeps sending leaders they hate

    Men in fine suits intrigue over a nation's fate
    And people cry out "Does anyone care?"
    And the public keeps sending leaders they hate
    Hope hard enough: You might find a few heroes there

    And people cry out "Does anyone care?"
    Every building has at least one Story
    Hope hard enough: You might find a few heroes there
    Somewhere there's a city of lies and of Glory
  18. Like
    Lucius reacted to DShomshak in Political Discussion Thread (With Rules)   
    I've been trying to figure out "conservatism" for years, by observation of what people who claim to be conservatives say and do. (The definitions I've seen are too variable.) I've concluded that "conservatism" is a coalition of several ideologies, only tangentially related, but fall into two main groups.
     
    First is the conservatism of caution. Go slow, baby steps, try not to make things worse. "Conservative" as "Not Radical." I mostly agree with this: People are not infinitely malleable. Sweeping policy changes can be costly errors. I view the establishment of same-sex marriage as a model for conservative progress: Nudge people along gradually, give them time at each step to see the world doesn't end, and here we are. Hard for the LGBTQ along the way who want to live their lives the way they want, and seeing that every argument against them doing so is flipping nuts, but it avoided a backlash.
     
    A conservatism of form, but not content.
     
    The second cluster -- pro-business, religious, racial, others -- seems to have a perhaps subtler common pattern: An underlying assumption that people are not equal and should not be treated equally. There's a hierarchy, an Us and Them: of races, of classes, of a True Faith vs. Infidel, of nation against nation, of Real Patriotism vs. squishy internationalism, etc.
     
    You can argue with this. I don't claim to vast expertise here. But I think it accounts pretty well for the vahavior I see,
     
    Dean Shomshak
  19. Like
    Lucius reacted to Duke Bushido in So, who are some of your favorite Champions artists?   
    Yeah, 
     
    I'm the odd man out, but I've never made a secret of my favorite:
     
    Mark Williams.
     
    Yep.  Nothing fancy.  Looked almost like it was drawn with a ruler in hand.
     
     
    But two things:
     
    First:  While I was never a comic book kid (never made a secret out of that, either), his art looked so much like the comic books of my childhood.  It was _huge_ pull-in for me.  At the time, there were a couple of "super hero" choices.  It was Williams' art that led me to find a Champions group over anything else:  it _looked_ like a comic book looked in my head.  (Again, it's not like I was -- or ever became-- very familiar with them.  Second aside: Superbabes or whatever it was called had appeal for art reasons as well-- the "comic book rightness"; not the idea that you're thinking). Champions or V&V at that time.  Williams' art told me Champions was what I wanted.
     
    Second:  You have to see this from the point of view from a guy who _all of his life_ wanted to be able to draw.  A guy who killed hundreds and hundreds of trees "practicing" because that's what everyone who could draw kept saying was the key.  (I'm hear to tell that they are all hands-down a pack of lying bastards.  Practice is undoubtably super-important, but it is _not_ "the key."  If there is not at least a hint of talent, twenty hours a day of practice will get you nowhere).
     
    Anyway-- let's say that you're me: a guy who his whole life wanted to be able to draw-- a guy who had several siblings who could sit down with a pencil and in ten minutes whip up an entire page of a comic book or a photo-realistic drawing of a trout breaking from the creek, leaping for a hand-tied fly.  A guy who had all these ideas and images and notions in his head yet found himself completely powerless to share them with even his closest friends.   Mark Williams' art looked  _attainable_.  It looked like something that I could _eventually_, with practice and determination, be able to do myself, and it was, apparently, good enough to go into a commercial product.  (Yeah: I know.  RPGs of the day would ink a chicken's foot and let it walk across the page and still publish it, but again: you had to be me to really appreciate how much Mr. Williams' art meant to me at that time-- and frankly, still does.)
     
    I could never fool myself enough to believe I could achieve what Storn Cook does, or the covers of 4e Fantasy books, or anything else.  But the simple-- someone on this board once characterized it as "workman-like," and I can't over-stress how accurate this description is, nor can I ever fully explain how complimentary that is to his work from my point of view:  it's something that I could achieve....
     
    Now, what-- pushing 40 years later?-- it's clear to me it's not something I can achieve.    Believe it or not (and it's not important if you do, because I don't do it for you anyway)-- I still practice.  Yes: I am fifty-nine years old, and I have been practicing drawing _every single day_ with rare exception since I was six.  Fifty-three years, and all I have to show for it is a large missing forest somewhere. Why?  Because it still looks like everything I ever did when I was six.  No; I'm not kidding.  Practice is _not_ the key.
     
    But I still practice.  And when I do, without fail, the thing I'm trying to draw is usually one of those simple unshaded, un-lit characters drawn by Mark Williams.   Even knowing that I will _never_ get there, he still inspires me.
     
    So regardless of just how amazing the artwork by any other contributing artist, none of them have had the effect on me that Williams did, and still does.
     
     
     
  20. Like
    Lucius got a reaction from Mister E in Rolling as an offensive action   
    Re-arming Roll:  (Total: 5 Active Cost, 3 Real Cost) Fast Draw DEX +1  (5 Active Points); Conditional Power Only to pick up weapon from ground or floor (-1/2), Requires A Roll (Skill roll; Can choose which of two rolls to make from use to use; Breakfall or Acrobatics; -1/4) (Real Cost: 3)
     
    Lucius Alexander
     
    The palindromedary has a dinner roll
  21. Thanks
    Lucius got a reaction from dsatow in Question on adding STR to HKA   
    I suspect that Hero Designer does not distinguish between STR Min 4 and STR min 8.
     
    Lucius Alexander
     
    The palindromedary is also surprised to see "Beam" as a Limitation on a hand to hand power....
  22. Like
    Lucius got a reaction from TranquiloUno in What are y'all doin' for magical items in your games?   
    It's a sword. It's meant for killing.
     
     
    Autofire means if it rolls and hits by more than 2, it hits twice.
     
     
    Being insubstantial is no defense
     
     
    Neither is being astral or ethereal.
     
     
    It's a bastard sword, requiring STR 9 if used two handed, STR 12 if used one handed. Designed to be lethal, it has a reduced STUN multiplier. To employ its arcane properties, certain words and phrases must be spoken in the Ulronai tongue. If not so addressed, the blade's spirit will not cooperate with the wielder.
     
     
     
    Between the sword's own length and a competent swordsman's ability to lunge, the weapon has 2 meters of Reach.
     
     
    The sword has a +1 OCV
     
     
    If the attack roll is made by 4, not only do you roll damage twice (autofire), the first damage is rolled with another 1d6 of Killing damage added in.
     
     
    If using two hands, gain a +1 for either OCV or DCV due to better control.
     
     
    Lucius Alexander
     
     
     
  23. Thanks
    Lucius got a reaction from TranquiloUno in How would you stat a world-class concert pianist an an Olympic gymnast that is a terrible fighter?   
    Grace Paxton
     
    Val Char Cost Roll Notes
    13 STR 3 12- Lift 151.6kg; 2 ½d6 [1]
    18 DEX 16 13- OCV: 2/DCV: 2/4
    15 CON 5 12-
    13 INT 3 12- PER Roll 12-
    13 EGO 3 12- ECV: 3 - 3
    15 PRE 5 12- PRE Attack: 3d6
     
    2 OCV -5
    2+2 DCV -5
    3 OMCV 0
    3 DMCV 0
    3 SPD 10 Phases: 4, 8, 12
     
    4 PD 2 Total: 4 PD (0 rPD)
    4 ED 2 Total: 4 ED (0 rED)
    5 REC 1
    25 END 1
    11 BODY 1
    20 STUN 0 Total Characteristic Cost: 40
     
    Movement: Running: 9m/18m
    Leaping: 5m/10m
    Swimming: 4m/8m
     
    Cost Powers END
    6 +2 DCV (10 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Takes that long for her to accept the danger is real; -¾)
    Notes: Her agility does help, once she understands someone is really trying to hurt her.
    Agile and Evasive
    Maneuver OCV DCV Notes
    5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove
    4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort
    4 Martial Escape +0 +0 28 STR vs. Grabs
     
    Perks
    4 Positive Reputation: World class pianist and olympic gymnast! (A large group) 11-, +2/+2d6
     
    Talents
    4 Double Jointed
    3 Perfect Pitch
    1 Ambidexterity (-2 Off Hand penalty)
     
    Skills
    0 World Class Concert Pianist
    1 1) : Musical Notation (; literate)
    0 Olympic Gymnast
    9 1) Acrobatics 16-
    5 2) Breakfall 14-
    3 3) Contortionist 13-
    3 Jack of All Trades
    1 1) PS: Dancer (2 Active Points) 11-
    2 2) PS: Olympic Gymnast (3 Active Points) 13-
    5 3) PS: Play Piano (6 Active Points) 16-
     
    Total Powers & Skill Cost: 61
    Total Cost: 100
     
    100+ Matching Complications
    70 Base Points
    10 Psychological Complication: Aversion to Violence (Uncommon; Strong)
    10 Social Complication: World Famous Pianist AND Gymnast! Frequently, Minor
    10 Susceptibility: If subject to, or forced to commit, an act of violence 2d6 damage Instant (Uncommon)
     
    Total Complications Points: 100
     
    Background/History: From earliest childhood, Grace Paxton loved two things: music and gymnastics. Often told she must choose one discipline to excel, she has proven despite such advice to be able to rise to the top in both fields.
     
    Personality/Motivation: If it doesn't have a bearing on one or the other of her overriding obsessions, she neither knows nor cares much about it. Grace Paxton wants to bring beauty and harmony into the world, and is profoundly averse to destruction or violence.
     
    Quote: Please, no shoving! Everyone will get an autograph if you are just a little patient and civilized!
     
    Powers/Tactics: Can be surprisingly evasive once convinced that someone truly means her harm, but has no offensive capabilities at all.
     
    Campaign Use: Try to keep her out of the line of fire - she's pretty fragile.
     
    Appearance: Petite and slender, Grace Paxton looks like the helpless waif she is.
     
     
     
    Lucius Alexander
     
    Copyright Palindromedary Enterprises
     
  24. Like
    Lucius got a reaction from PhilFleischmann in What are y'all doin' for magical items in your games?   
    An enchanted shield that can heal up to three times a day.
     
    The Serpent Shield:  (Total: 35 Active Cost, 8 Real Cost) +3 DCV (15 Active Points); OIF (-1/2), Restrainable (-1/2), Conditional Power Only for front and left (-1/2), Nonpersistent (-1/4) (Real Cost: 5) <b>plus</b> Healing Simplified 2d6 (20 Active Points); 4 clips of 1 Charge (Increased Reloading Time: 1 Hour; -2 3/4), One Use At A Time (-1), OIF (-1/2), Costs Endurance (-1/2) (Real Cost: 3)
     
    Runes painted onto these barbaric garments from the hide of a a pawari (a moose like creature) grant a +1 bonus to Survival Skill rolls in addition to being 1 pt of Resistant Protection from attacks.
     
    Pawari Hide Armor:  (Total: 5 Active Cost, 3 Real Cost) Resistant Protection (1 PD/1 ED) (3 Active Points); OIF (-1/2), Real Armor (-1/4) (Real Cost: 2) <b>plus</b> +1 with Survival (2 Active Points); OIF (-1/2) (Real Cost: 1)
     
    Ulro Zandar, the Phantom Sword or the Sword of Ghosts
     
    Ulro Zandar, the Sword of Ghosts:  (Total: 115 Active Cost, 31 Real Cost) Killing Attack - Hand-To-Hand 2d6-1, Autofire (2 shots; +1/4), Affects Desolidified Any form of Desolidification (+1/2), Transdimensional (Related Group of Dimensions; +3/4), Reduced Endurance (0 END; +1) (87 Active Points); OAF (-1), STR Minimum 9 with 2 hands, 12 with 1 hand (-1/2), -2 Decreased STUN Multiplier (-1/2), Incantations (Requires Incantations throughout; -1/2), Required Hands One-And-A-Half-Handed (-1/4), Unified Power (-1/4) (Real Cost: 22) <b>plus</b> Reach 2m, Reduced Endurance (0 END; +1/2) (3 Active Points); OAF (-1), Linked (Killing Attack - Hand-To-Hand; -1/2), Always Direct (-1/4), Limited Body Parts (-1/4), Unified Power (-1/4) (Real Cost: 1) <b>plus</b> +1 With OCV (2 Active Points); Linked (Killing Attack - Hand-To-Hand; -1/2), Unified Power (-1/4) (Real Cost: 1) <b>plus</b> Weapon Master:  +1d6 ([limited group]) (20 Active Points); Requires A Roll (Attack roll, -1 per 5 Active Points modifier; Must be made each Phase/use; -1 1/2), Linked (Killing Attack - Hand-To-Hand; -1/2), Unified Power (-1/4) (Real Cost: 6) <b>plus</b> +1 with OCV or DCV (3 Active Points); Required Hands Two-Handed (-1/2), Linked (Killing Attack - Hand-To-Hand; -1/2), Unified Power (-1/4) (Real Cost: 1)
     
    The Amulet of Comprehension: supremely useful for a wide ranging Turakian Age hero
     
    Amulet of Comprehension:  (Total: 21 Active Cost, 10 Real Cost) Universal Translator 14- (21 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), IIF (-1/4), Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 10)
     
    Lucius Alexander
     
    I sent a palindromedary to fetch these
     
     
  25. Like
    Lucius got a reaction from TranquiloUno in What are y'all doin' for magical items in your games?   
    Quill of Penmanship:  (Total: 4 Active Cost, 2 Real Cost) +2/+2d6 Striking Appearance (vs. Anyone reading what the character writes) (4 Active Points); IAF Fragile (-3/4), Conditional Power Only effects literate people reading the message (-1/2) (Real Cost: 2)
     
    Lucius Alexander
     
    Happened to be in the palindromedary's saddlebags
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