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steriaca

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    steriaca got a reaction from DShomshak in Queen Nightmara, Champions Complete Version   
    Warning: This character write-up is complicated to the max. It took me a long time to convert it and add things to it to satisfy myself, and give her a 'Queen Berly/Queen Metalica" vive to her, and I still not exactly satisfied. She is meant to be over powerful, but still have enough weaknesses to her. Comments and opinions welcomed.
     
    As always, this is a work in progress.
     
    States
     
    Queen Nightmara
    Value   Char   Cost   Roll   Notes
       13      STR       3      12-  Lift: 150kg. Damage: 2 1/2 d6.
       23      DEX     26      14-
       23      CON    13      14-
       26      INT      16      14-  PER Roll: 14-
       26      EGO    16      14-
       30      PRE     20     15-  PRE Attack: 6d6
     
         9      OCV    30
         9      DCV    30
         9      OMCV 18
         9      DMCV 18
         6      SPD     40            Phases: 2,4,6,8,10,12
     
        30     PD       28             rPD/PD: 30/30 -6 Damage Negation
        30     ED       28             rED/ED: 30/30 -6 Damage Negation
        30     REC    26
        80     END    12
        20     BODY 10
        60     STUN  20
    Char Total: 354
     
    Powers
    Cost   Powers/END Cost
     180   Back For More Suffering: Healing BODY 10d6, Resurrection, Standard Effect (30 BODY Healed), Decreased Re-use Duration (Each Turn: +1 1/2), Ranged (+1/2), Indirect (Source Always Charater, Path Not Direct: + 1/2), Transdimentinal (Any Dimention: +1),Focus (Must Have The Godstone Of The Magical Girl To Be Reserected In Her Posesion, OAF, Not Expendable, Difficult To Obtain [Must Kill Said Magical Girl To Make Her Godstone Appear In The First Place, Unless She Already Killed Her, Which Then It Is On Hand For Her To Use]: -1 1/4), Limited Power (Only Against Magical Girls Who's Powers Are Based On The Godstones, And She Must Of Killed Them, Or Killed Them In The Past: -1/4), Resurrection Only (-1/2)/END Cost 54
     
      170   Corupt Godstone: Major Body Transformation 6d6 (Magical Girl To Magical Girl Who's Apperance Pleases Queen Nightmara And Form Repersents Her Corupt Emotion), Indirect (Source Always Charater, Path Not Direct: + 1/2), Transdimentinal (Any Dimention: +1), Limited Target (Godstone Based Magical Girls Only: -1), Extra Time (Full Phase: -1/2), Focus (Must Have The Godstone Of Magical Girl To Transform, OAF, Not Expended, Difficult To Obtain: -1 1/4), AND
     
                Major Mind Transformation 6d6 (Magical Girl To Magical Girl Who Is Loyal To Queen Nightmara And Who's Temperment Matches A Dark Emotion), Standard Effect (What Is Rolled On The Severe Body Transfromation), Indirect (Source Always Charater, Path Not Direct: + 1/2), Transdimentinal (Any Dimention: +1),Trigger (When Severe Body Transfromation Is Activated, No Time Action, Resets Automaticly: +1), Limited Target (Godstone Based Magical Girls Only: -1), Focus (Must Have The Godstone Of Magical Girl To Transform, OAF, Not Expended, Dificult To Obtain: -1 1/4), Linked (To Severe Body Transformation), AND
     
                Severe Soul Transformation 6d6 (Magical Girl To Magical Girl Who's Nature Is Compatable With Queen Nightmara's Wishes), Standard Effect (What Is Rolled On The Severe Body Transformation), Trigger (When Severe Body Transformation Is Activated, No Time Action, Resets Automaticly: +1), Limited Target (Godstone Based Magical Girls Only: -1), Focus (Must Have The Godstone Of Magical Girl To Transform, OAF, Not Expended, Dificult To Ibtain: -1 1/4), Linked (To Severe Body Transformation)/END Cost: 57
     
       60   The Terrible Magic Of Dark Emotions, Base Spells: 60 point Multipower
       12v  1) Dark Emotions Intencified: Aid 2d6, Expanded Effect (All Powers With The Special Effect Of Dark Emotions: +4)/END Cost: 6
        11v 2) Dark Emotion Blast 1: Blast 9d6, Variable Special Effect (Dark Emotions: +1/4)/END Cost: 6
        10v 3) Dark Emotion Blast 2: Blast 3d6, AVLD (NND - All Or Nothing, Being Unable To Feel Emotions: +1), Does BODY (+1), Variable Special Effect (Dark Emotions: +1/4)/END Cost: 5
        11v 4) Direct Feeding Off Of Dark Emotions: Drain END, 2d6, AVLD (NND - All Or Nothing, Being Unable To Feel Emotions: +1), Reduced Endurance (0 END: +1/2), Variable Special Effect (Dark Emotions: +1/4)/END Cost: 0
        10v 5) Wrappings Of Dark Emotions: Entangle, 4d6, 4PD, 4ED, Variable Special Effect (Dark Emotions: +1/4)/END Cost: 5
        10v 6) Murderous Dark Emotion Blast 1:Ranged Killing Attack 1d6, AVLD (NND - All Or Nothing, Unable To Feel Emotions: +1), Does BODY (+1), Variable Special Effects (Dark Emotions: +1/4)/END Cost: 5
        11v 7) Murderous Dark Emotion Blast 2: Ranged Killing Attack 3d6, Variable Special Effect (Dark Emotions: +1/4)/END Cost: 5
        11v 8) Dark Emotion Control: Mind Control 9d6, Telepathic (+1/4), Set Effect (Only To Cause Target To Feel A Dark Emotional State: -1/2)/END Cost: 5
          8v 9) Dark Emotional Reading: Telepathy, Empathy (-1/2)/END Cost: 6
     
        35   Dark Emotion Blast 1 Increse (+ Slot 2 Of Multipower): Blast +7d6, Variable Special Effects (Dark Emotions: +1/4), Limited Power (Useless In Areas Associated With Good Emotions: -1/4)/END Cost: +4
     
        39   Dark Emotion Blast 2 Increse (+ Slot 3 Of Multipower): Blast +3d6, AVLD (NND - Unable To Feal Emotions: +1), Does BODY (+1), Variable Special Effects (Dark Emotions: +1/4), Limited Power (Useless In Areas Associated With Good Emotions: -1/4)/END Cost: +5
     
       44   Direct Feeding Off Dark Emotions Increse (+ Slot 4 Of Multipower): Drain END +2d6, AVLD (NND - Unable To Feal Emotions: +1), Reduced Endurance (0 END: +1/2), Variable Special Effects (Dark Emotions: +1/4), Limited Power (Useless In Areas Associated With Good Emotions: -1/4)/END Cost: +0
     
       45   Murderous Dark Emotion Blast 1 Increse (+ Slot 6 Of Multipower): Ranged Killing Attack +3d6, Variable SPecial Effect (Dark Emotions: +1/4), Limited Power (Useless In Areas Associated With Good Emotions: -1/4)/END Cost: +6
     
       39   Murderous Dark Emotion Blast 2 Increse (+ Slot 7 Of Multipower): Ranged Killing Attack +1d6, AVLD (NND - Unable To Feal Emotions: +1), Does BODY (+1), Varable Special Effect (Dark Emotions: +1/4), Limited Power (Useless In Areas Associated With Good Emotions: -1/4)/END Cost: +5
     
       32   Dark Emotion Control Increse (+ Slot 8 Of Multipower): Mind Control +9d6, Telepathic (+1/4), Set Effects (Only To Inflict Dark Emotions Upon Target: -1/2), Limited Power (Useless In Areas Associated With Good Emotions: -1/4)/END Cost: +6
     
       26   Dark Emotinal Reading Increse (+ Slot 9 Of Multipower): Telepathy +9d6, Empathy (-1/2), Limited Power (Useless In Areas Associated With Good Emotions: -1/4)/END Cost: +5
     
        48   Sometimes Bigger Is Better: Area Of Effect (8m Radius: +1/2) on Blast 9d6 AND Blast +7d6 (basicly Slot 2 in multipower), Reduced Endurance (0 END On Naked Advantage: +1/2), Limited Power (Only When Using 40 Points Of Growth Or Larger: -1/4)/END Cost +0
     
        27   Sometimes Bigger Is Better: Area Of Effect (8m Radius: +1/2) on Blast 3d6 AND Blast +3d6 (basicly Slot 3 in multipower), Reduced Endurance (0 END On Naked Advantage: +1/2), Limited Power (Only When Using 40 Points Of Growth Or Larger: -1/4)/END Cost +0
     
        22   Sometimes Bigger Is Better: Area Of Effect (8m Radius: +1/2) on Ranged Killing Attack 3d6 AND Ranged Killing Attack +3d6 (basicly Slot 6 in multipower), Reduced Endurance (0 END On Naked Advantage: +1/2), Limited Power (Only When Using 40 Points Of Growth Or Larger: -1/4)/END Cost +0
     
        19   Sometimes Bigger Is Better: Area Of Effect (8m Radius: +1/2) on Ranged Killing Attack 1d6 AND Ranged Killing Attack +1d6 (basicly Slot 7 in multipower), Reduced Endurance (0 END On Naked Advantage: +1/2), Limited Power (Only When Using 40 Points Of Growth Or Larger: -1/4)/END Cost +0
     
        73   Blasts From The Eye Of Darkness: Indirect (Eye Of Darkness, +1/4), Transdimentinal (Same Dimention Where The Eye Of Darkness Is: +1/2) On Blast 9d6 AND Blast +7d6 (basicly Slot 2 in multipower), Reduced Endurance (0 END On Naked Advantage: +1/2), Physical Manifestation (Eye Of Darkness: -1/4), Limited Power (Unable To Use Naked Advantage When Using ANY Points Of Growth: -1/4)/END Cost +0
     
       112   Her Physical Size Is Inverse To The Size Of Her Heart: Growth (+25 Points), Reduced Endurance (0 END: +1/2), Limited Power (Unable To Use Power In Areas Of Extreme Good Emotions: -1/4) AND
                Enormous Growth (+25 Points), Reduced Endurance (0 END: +1/2), Limited Power (Unable To Use Power In Areas Of Moderate Good Emotions: -1/2) AND
                Huge Growth (+40 Points), Reduced Endurance (0 END: +1/2), Limited Power (Only In Areas Associated With Dark Emotions: -3/4) AND
                Gigantic Growth (+30 Points), Renduced Endurance (0 END: +1/2), Limited Power (Only In Areas Of Extreme Dark Emotions: -1)
                (See seprate chart for bonuses)
                /END Cost +0
     
         23   Huge Hands: Area Of Effect (1m Radius: +1/4) for up to 58 STR, Reduced Endurance (0 END On Naked Advantage: +1/2), Limited Power (Only When Using 90 Points of Growth Or Larger: -1/4)/END Cost +0
     
         29   Huge Hands: Area Of Effect (2m Radius: +1/4) for up to 75 STR, Reduced Endurance (0 END On Naked Advantage: +1/2), Limited Power (Only When Using 120 Points Of Growth: -1/4)/END Cost +0
     
        18   Strong Protective Magic: Hardened (+1/4), Impenetrable (+1/4) and Resistant (+1/2) for up to PD 30, Limited Power (Not Against Powers Based On Positive Emotions: -1/4)
     
          1   Strong Protective Magic: Hardened (+1/4), Impenetrable (+1/4) and Resistant (+1/2) for up to PD +3, Limited Power (Not Against Powers Based On Positive Emotions: -1/4), Limited Power (Must Be At Large Size Or Larger To Use: -1/4)
     
          1   Strong Protective Magic: Hardened (+1/4), Impenetrable (+1/4) and Resistant (+1/2) for up to PD +3, Limited Power (Not Against Powers Based On Positive Emotions: -1/4), Limited Power (Must Be At Enormous Size Or Larger To Use: -1/4)
     
          1   Strong Protective Magic: Hardened (+1/4), Impenetrable (+1/4) and Resistant (+1/2) for up to PD +3, Limited Power (Not Against Powers Based On Positive Emotions: -1/4), Limited Power (Must Be At Huge Size Or Large To Use: -1/4)
     
          1   Strong Protective Magic: Hardened (+1/4), Impenetrable (+1/4) and Resistant (+1/2) for up to PD +3, Limited Power (Not Against Powers Based On Positive Emotions: -1/4), Limited Power (Must Be At Gigantic Size To Use [There Is No Larger Than For Her Normaly]: -1/4)
     
         18   Strong Protective Magic: Hardened (+1/4), Impenetrable (+1/4) and Resistant (+1/2) for up to ED 30, Limited Power (Not Against Powers Based On Positive Emotions: -1/4)
     
          1   Strong Protective Magic: Hardened (+1/4), Impenetrable (+1/4) and Resistant (+1/2) for up to ED +3, Limited Power (Not Against Powers Based On Positive Emotions: -1/4), Limited Power (Must Be At Large Size Or Larger To Use: -1/4)
     
          1   Strong Protective Magic: Hardened (+1/4), Impenetrable (+1/4) and Resistant (+1/2) for up to ED +3, Limited Power (Not Against Powers Based On Positive Emotions: -1/4), Limited Power (Must Be At Enormous Size Or Larger To Use: -1/4)
     
          1   Strong Protective Magic: Hardened (+1/4), Impenetrable (+1/4) and Resistant (+1/2) for up to ED +3, Limited Power (Not Against Powers Based On Positive Emotions: -1/4), Limited Power (Must Be At Huge Size Or Larger To Use: -1/4)
     
          1   Strong Protective Magic: Hardened (+1/4), Impenetrable (+1/4) and Resistant (+1/2) for up to ED +3, Limited Power (Not Against Powers Based On Positive Emotions: -1/4), Limited Power (Must Be At Gigantic Size To Use [There Is No Larger Than For Her Normaly]: -1/4)
     
        48   Strong Protective Magic: Damage Negation -6 Damage Class Physical And Energy, Limited Power (Not Against Powers Based On Positive Emotions: -1/4)
     
        96   Strong Protective Magic: Flash Defence 20, Sight, Hearing, Taist/Smell, Touch, Mental, And Mystical Sence Groups, Limited Power (Not Against Powers Based On Positive Emotions: -1/4)
     
         8   Strong Protective Magic: Knockback Defence -10m, Limited Power (Not Against Powers Based On Positive Emotions: -1/4)
     
        16  Strong Protective Magic Mental Defence 20, Limited Power (Not Against Powers Based On Positive Emotions: -1/4)
     
        16   Strong Protective Magic: Power Defence 20, Limited Power (Not Against Powers Based On Positive Emotions: -1/4)
     
        90   Dimentinal Walk: Extra-Dimensional Movement, Any Location, Any Dimention, Useable By Others (Everyone Within 10m, Must Be Willing, Recipient Controls Power, Recipicant Pays END, Grants Power To Self And Others: +1)/END Cost 9
     
        30   Mystical Floating: Flight 30m (60m NC)/END Cost 3
     
        30   Mystical Fadding: Teleportation 30m (60m NC)/END Cost 3
     
        97   Mystical Awairness: Detect Magic (Large Class Of Things), Analyze, Discriminatory, Dimentinal (any dimention), Range, Sense, Targeting, Tracking
     
        97   Emotinal Awairness: Detect Emotions (Large Class Of Things), Analyze, Discriminatory, Dimentional (any dimention), Range, Sence, Targeting, Tracking
     
        90   Vewing Through The Eye Of Darkness: Clairsetience (Sight, Hearing, Mental, and Mystical Sence Groups), Range 8X, Dimensional (any dimention), Reduce Endurance (0 END: +1/2), Physical manifestion (The Eye Of Darkness: -1/4), Blackout: -1/2), Attack Roll Requiered (-1/4), Limited Power (Can't See Into Areas Assocated With Extreme Positive Emotions: -1/4), Perceivable (The Eye Of Darkness: -1/2)/END Cost 0
     
        24   The Power Of Dark Emotional Magic: Endurance Reserve 120 END, Restricted Use (Magic Only, Not Physical: -1/4)
     
        27   The Power Of Dark Emotional Magic: Endurance Reserve 60 REC, Limited Power (Only In The Presence Of Dark Emotions Other Than What She Herself Feals: -1/2)
     
        40   Mystical Life: Life Suport (full)
     
        40   "My Servents...Listen And Obay!": Mind Link to the Court Of Hate, 4 Minds At Once, Any Range, Any Dimention, No LOS Needed
     
        63   Visions From The Eye Of Darkness: Images (Sight, Sound, Mystical, and Mental Sense Group), +5 to PRE Roll, Indirect (The Eye Of Darkness: +1/4), Inherent (+1/4) Persistant (+1/4), Reduced Endurance (0 END: +1/2), Transdimentinal (Any Dimention Where The Eye Of Darkness Currently Is: +1/2), Limited Power (Can't Use If Using Growth: -1/2), Physical manification (The Eye Of Darkness: -1/4)/END Cost 0
     
    Total Power Cost: 1973
    Total Power + Char Cost: 2327
     
    Cost   Perks
       10    Upsurter Of Terroka: "Head Of State" (Queen Of Terroka, An Extradimentinal Land)
     
    Cost   Tallents
         3   Absolute Range Sence
         3   Absolute Time Sence
         3   Bump Of Direction
         5   Eidetic Memory
         2   Off-Hand Defence
         6   She Is Beutiful...: Striking Apperance, +2/+2d6 "beutiful"
         6   ...But It Is A Terrable Beutie: Striking Apperance, +2/+2d6 "frighting"
        30  Can Speek To All: Universal Translater +10 to Roll
     
    Total Perks And Talents: 68
     
    Cost   Skill:Roll
         3    Expert (Magic)
         6    Analyze Magic: 16-
         4    KS: The Magical World: 16-
         4    KS: Godstones: 16-
         4    AK: Magical Dimentions: 16-
         6    Power: Dark Emotional Magic (INT Based): 16-
     
         3    Expert (Dimentinal Ruler)
         3    Bribery: 16-
         3    Bureaucratics: 16-
         3    Charm: 16-
         3    High Society: 16-
         3    Interrogation: 16-
         4    KS: Dimentinal Beings Of Note: 16-
     
         7    Analyze Emotions: 16-
         3    Breakfall: 14-
         3    Overhearing: Bugging: 14-
         3    Concealment: 14-
         3    Deduction:14-
        10   Defense Maneuver (1-4)
        10   Defensive Attack
          3   Demolition: 14- 
        15   Movement Skill Levels (All Movements, 5 Levels)
          3   Navigation: 14-
          3   Stealth: 14-
          3   Survival: 14-
          3   Tactics: 14-
     
    Total Skills Cost: 118
    Grand Total: 2523
     
    Points   Complications (400+)
           15  Dependence: On Being Near Dark Emotions Other Than Her Own (Very Common, +3d6, Powers Gaine A 11- Required Roll, Per Day)
           10  Distinctive Features: Royal Berring (Concelable, Noted And Recognizable)
           15  Distinctive Features: Strong Aura Of Dark Emotional Magic (Not Concelable, Cause Extreme Reaction, Detectable By Detect Magic/Emotions Power, And Other Means Devised By The Game Master Running The Charater)
           20  Enraged: When What She Wants Is Denied To Her (Common, 11-, 11-)
           10  Negitive Reputation: Evil Dimentinal Queen (Frenquently, Extreme Reputation, Known Only To Mages And Mystics)
           20  Physical Complication: Unfamiler With Any Culture Other Than Her Own (All The Time, Slightly)
           20  Psychological Complication: "Glutten" For Feeding Upon Dark Emotions (Common, Total)
           20  Psychological Complication: Self Centered (Common, Total)
           15  Psychological Complication: Killer, Usaly To People She Has No Use For At The Time, Is Mad At, Or To Send Someone Else Into Giving Her The Dark Emotions She Needs (Common, Strong)
             0  Psychological Complication: Hunting Lady Heart (Common, Strong...made into 0 points cause she already has 75 points in Psy Com already)
           20  Susceptiblity: Gestures Of Light Emotions (Hugging, Kissing, Ect, Ect...) (Common, 3d6 Damage, Must Be Within 8m For It To Affect Her)
           20  Vulnerability: Powers Based On Light Emotions (2X STUN, Group Of Uncommon Attacks)
           20  Vulnerability: Powers Based On Light Emotions (2X BODY, Group Of Uncommon Attacks)
           20  Vulnerability: Powers Based On Light Emotions (2X Effect, Group Of Uncommon Attacks)
       1893  Experence Points
  2. Like
    steriaca got a reaction from Christopher R Taylor in The original Guardians from Champions I-III   
    Dove was a defensive character. His goal, if I remember correctly, was to promote world piece, not fight crime.
     
    That is why my idea of the backworld counterpart is Warhawk, who profits from counties going to war against each other.
  3. Like
    steriaca got a reaction from Lord Fyre in The original Guardians from Champions I-III   
    It should be noted that Sparkplug was published, as Poinsettia in one of the Enimies books.
  4. Like
    steriaca reacted to Hermit in Create a Villain Theme Team!   
    I admit, when I put up dropzone I had kind of missed the tongue in cheek 'any resemblance' bit. I am actually thinking of filling out  Kinematic's Group for my games so I figured this would be a good place to put up an idea or two.
    Then I realized I missed a part of the theme
    Still, for my own records, let me add...
     
    Doctor Revelation
    Riza Mendoza was born Philippines though she did some college in the United States. She proved to be a talented biologist, and had a fascination with genetics. She hoped to learn what she could to return to her home country and help one day reduce birth defects. She knew OF mutants, of course, but rather than finding them offensive or frightening ,she found them fascinating. She even wondered what it would be like to be one?
    It turned out, she was.  At least, she showed up on Mutant Detectors. She discovered this back when Genocide was still intact, mutant hunter robots and all! Despite her lack of powers, or even any cosmetic differences the human eye could tell, a Genocide robot in battle with a group of mutants turned and fired on her! She was rescued, and that's how she stumbled upon IMAGE. The mutant terrorists were hardly high ranked in their organization. They were bizarre and strange... and beautiful.
    Riza saw them, and knew they were the future. This was like viewing God's dream manifest, infinite genetic diversity in infinite combinations. The trauma of the attack on her had done nothing to manifest her abilities. She knew it normally happened in puberty. She had aged out at a mere twenty five years of age it seemed. The IMAGE folks had little time for her, and she, while skilled, was hardly crucial to their cause as she had no powers to bring so they warned her of GENOCIDE and.. left.
    Riza threw herself into genetics with even greater gusto, earning her doctorate, and learning all she could of the cutting edge of the science, even going so far as to learn what she could from the black market of Teleios' techniques. Her own mutation was dormant, but what was dormant could be awakened.  Risking her life, she experimented on herself, and nearly died from the shock to her body. The days after the experiment, she realized she had triumphed! Her mutant powers were hardly earth shaking, but they were there. She was strong, she was agile! She felt full of energy, and indeed, her body was now athletic and toned. Of course, it was also covered in green fur. GLORIOUS green fur all over her body, soft and sleek. Her eyes were of a lovely radiant red. Further study would soon show she had also extended her lifespan, but by how much she didn't know.
    By the time she had done all this, GENOCIDE was gone, the IHA arose to take its place, and sadly, IMAGE seemed to be dust. Then she heard of Kinematic. of his call, and his crusade. He sought out allies, but she? She found him! While now more nimble than a howler monkey and stronger than an elephant, Dr. Riza's greatest power remained her intellect and scientific skill. It was no trouble for her to salvage and improve a mutant tracker of her own. And she had an offer for Kinematic no other could give him.
    "So many of our brothers and sisters are sleeping, merely having dreams that they're homo sapiens sapiens. I can awaken them from that sleep, show them who they really are. Let me work with you, and we will help them embrace the same Revelation I have. In time, I'll get you your army!"
    Kinematic was no fool. He dubbed her Dr. Revelation, and put her to work.
    The experiments don't always work. Indeed, there is a chance of death during the operation for any dormant mutant, and they don't always gain combat ready powers. Mutants come in great and small, after all. But Doctor Revelation continues to refine her work. One day, she'll have a high success rate, and every volunteer who wants to wake up to their true potential will make it! When the numbers shift, the old human men clinging to the past will finally be overwhelmed by the many children of a bright and diverse mutant future!
     
     
    (And to fit in better this time, there's obviously NO resemblance to Beast/Dark Beast, or even a redeyed Mister Sinister because Doctor Revelation is GREEN and a lady. Totally different, go away Marvel Legal team)
     
  5. Haha
    steriaca got a reaction from Gauntlet in Create a Villain Theme Team!   
    Considering that I live in West Alise, Milwaukee Wisconsin, the birthplace of Liberace I say thea, nay.
  6. Like
    steriaca reacted to death tribble in Create a Villain Theme Team!   
    Intensively Radioactive Man !
     
    This mutant is one of the deadliest in the world when they activate their powers so Kinematic only asks for them sparingly. When they turn on their power waves of deadly radiation flood out knocking people on unconscious at best and leaving them with deadly radiation poisoning, if not dead, at worst. They seem ambivalent about the whole Mutant rights thing but as thy can be targeted for death because of their power they can often help Kinematic.
     
    Any resemblance to J Jonah Jameson is purely coincidental. 
     
  7. Like
    steriaca got a reaction from Rich McGee in Create a Villain Theme Team!   
    Considering that I live in West Alise, Milwaukee Wisconsin, the birthplace of Liberace I say thea, nay.
  8. Like
    steriaca reacted to death tribble in Create a Villain Theme Team!   
    The Weatherman
     
    Carl Weathers (and yes he is named after the actor) is an African American who found he could control meteorological conditions. The more he practiced the better he got but he had to use his powers in secret as there were those who would kill 'freaks' i.e. mutants and particularly non Caucasian mutants. Soo he learned to fly and that made his control over his powers more focused and better. He does not trust Kinematic that much but he seems to be the only one taking action.
     
    Any resemblance to Cyclops is deliberate.
  9. Like
    steriaca reacted to Hermit in Create a Villain Theme Team!   
    Dropzone
    Daria Bowsman is a former military brat who was raised on patriotic high ideals as she was carted in her childhood and early teens base to base, place to place, all over the world. She actually considered joining the military herself, mostly to follow the family legacy, even going as far as learning how to shoot guns when most other girls were more concerned with make up and Boy Bands.  When her powers first surfaced, Daria was not alone. She teleported herself and several students by accident  to the roof of the school, an incident that resulted in one panicked peer going off the ledge and breaking a leg. Daria had been outed as a 'filthy mutie'. The rancor stunned her! While it would be folly to say her life was free of discrimination, she had bought hook like and sinker the lessons her parents had told her about how everyone on base , regardless of beliefs, skin color, or creed, was an American just like her. Apparently, this acceptance ended with mutantcy. She saw the disgust in her father's eyes, and the fear in her mothers. And her parents said she would be going away where they could.. fix her, and make sure she didn't hurt anyone else. With visions of experimental labs or isolated cells... Daria vanished, reappeared a mile away, and kept on going.
     
    That was several years ago. During which Daria traveled the world under her own power, and did what she had to do to survive. Some of her actions would have put her in the supervillain category, or even super mercenary, but it all felt so empty. Her idealism had been shattered, but the shards of it, the need to believe in something to have worth, lingered and cut. Then, at age twenty one, she ran into Kinematic. He had heard of a teleporting woman who worked as a smuggler among other things. He explained to her she was not alone though she had been mislead. There was no unity possible between the super powered and the norms; the latter would always fear the former. It was Us Vs Them. But the mundanes had a lot of advantages, numbers, tech, and more. He could use her help.
     
    Where once there was Patriotism, now came ideas of Mutant Supremacy. Whether you hate the mundanes or not wasn't the point, Mutants were at war, a war they didn't ask for, but they had to finish as the victors. The only other options were slavery or genocide. Daria took on the code name Dropzone, recognizing that her chief use for the team would be as transport for the loyal. She can, after all, teleport quite a few people well over a mile at a time, or just herself with greater rapidity and reaction time. She's also learned tricks, like teleporting a bullet so it comes from a different direction or bypasses a barrier. She's even reversed the attacks of others at her back at the attackers. The fact she speaks three languages besides her own (to varying degrees of fluency) and understands some other cultures better also comes in useful. But she has no illusions; it's her powers that make her worthwhile. Oddly, her teleportation always makes targets feel as if they're falling even when they aren't. Yet another reason she took the name "Dropzone"
     
     
     
     
     
  10. Like
    steriaca got a reaction from Hermit in Create a Villain Theme Team!   
    Great Celestral Claw
     
    Zan Quan Do is a triad middle manager, whose right hand was mangled during a raid from the Tiger Squad. Getting it replaced by an alien's disattached hand, they attached it to Zan's stump. Zan normal hides his alien hand, but when he feels he has no other choice he reveals it and channels it's great power to create portals and slice through most anything. 
     
    He is quite awair that the word celestial is problematic (for years celestial was used interchangeably with oriental to describe people from his part of the world).
     
    New Team: Kinematic's Group
    The mutant mastermind has decided that Blindspot, Fossil, and Overdrive are not enough to build his pro-mutant-rule organization. So these six to twelve mutants have joined him. Not everyone recruited is totally enraptured with the ideas behind Kinematic, othoe the mutant rule part they can all get behind. Of course the IHA is against them.
     
    Very few members are "full time", having their own criminal stuff, but are expected to drop everything when Kinematic asks for their support for their mutual protection. 
     
    Any resemblance to members of the X-Men, the Brotherhood, and the Acolytes are coincidence, really.
  11. Like
    steriaca got a reaction from assault in That's MY pet!!!!!   
    Well, he counts also.
     
    But not Scooby Dum. Nor Scrapy Doo.
     
    Defently not Scrapy Doo.
  12. Haha
    steriaca got a reaction from Khymeria in Martial Hero   
    Great. Someone learned Pun Fu.
  13. Haha
    steriaca got a reaction from Ninja-Bear in Martial Hero   
    Great. Someone learned Pun Fu.
  14. Confused
    steriaca reacted to GhostDancer in Martial Hero   
    Bruce Lee had a vegan brother - Broco Lee
     
    Happy Thanksgiving 
     
     
  15. Like
    steriaca reacted to Quackhell in Create a Villain Theme Team!   
    The Ingénue
     
    Amelie Monroe appears to be a shy, meek, and frail young woman whose large doe  eyes exude innocence. This is all the convincing act of an accomplished and skilled con artist. No one is suspicious of whatever tale of woe she weaves in order to get what she wants. She came to the attention of The Director when she conned Best Boy out of a small fortune by playing to his vanity and ego. Impressed, the mad auteur recruited her to assist in his schemes.
  16. Haha
    steriaca got a reaction from Opal in Create a Villain Theme Team!   
    NaponRex
     
    Napon Rex is a little dog saved from a laboratory. Rex is highly intelligent, can talk English, and can envelop himself in a fiery aura which burns everything but himself to ash.
     
     
    Next Team.
     
    Centeal Casting 
     
    The Director of Crime (from Pyramid in the Sky) returns from the psycho ward with a group of six superpowered henchmen/actors. Who are these six people, what roles do they usually play in the Director's crimes, and are they willing to get zapped by his new Instant Wardrobe gun? Don't forget the Director's real name might as well be Allen Smithie (the name directors use to use to disassociate themselves from a film they don't like).
  17. Like
    steriaca reacted to Pariah in WWYCD: CLOWN In The Macy's Parade   
    Jack Diamond starts walking alongside Merry Andrew, cigar in hand (unlit—like Will Smith, it's for the look). "Play nice," Jack says in his best prison whisper, "and we won't have any problems here." He'll then retreat to a safe distance, watching to make sure CLOWN plays nice. If they do, no harm, no foul.
     
    Thunderstrike hacks into every traffic camera along the parade route to make sure no shenanigans have begun. He'll be really disappointed it he doesn't find anything.
     
    Morningstar grips her mace and makes an EGO roll to keep from smacking Tag on sight.
     
    Pariah is already preparing spells to put protective shields between CLOWN and the crowd. 
  18. Thanks
    steriaca reacted to Lawnmower Boy in WWYCD: CLOWN In The Macy's Parade   
    Brother Twelve: "There's nothing worse than egotists hijacking communal fun. We should do something before social solidarity is undermined."
     
    Maid of Gold: "Oh, don't be such a stick in the mud!"
     
    Queen's Fist: "You're good with these Boomer maniacs? Are you even the real Dora?"
     
    Maid of Gold: "What? No! I'm disagreeing with Twelve! It's fun!" (Elbows Twelve in a way that brings her in under his shoulder. Looks expectant; speculative glance at the group from Twelve; Charlotte rolls her eyes.)
     
    Rush: "They're going to ruin the parade. I'm with Twelve --Brother Twelve. Have I mentioned you need a better codename in the last minute and a half?"
     
    Brother Twelve: "It's been forty-five seconds. Which I know is a long time for you. Codenames are for the bougies. Parades are for everyone. With the cartoon animals and everything. They must be weird where you come from, though."
     
    [Rush smiles; It's nice of Twelve to feed her a straight line]: "In dark, post-apocalyptic future, all cartoons are Heathcliff. It's hard to enjoy a parade in an underground city. There's no sightlines. Sometimes I think people don't appreciate just how much not-fun it is to grow up in an underground shelter. Anyway, there won't be any sightlines for these guys, either, when they get thrown in Clown Jail." 
     
    [Scout appears out of nowhere]: "Have y'all considered the value of some toomfoolery and harmless pranks, a bit of turnin' reality on its head, some mistaken identity shenanigans? Ah know sometimes Ah just want to light things up!" 
     
    Queen's Fist: "Pranks aren't harmless if you're always the target, Hick Boy."
     
    Scout: "Like, who's the hick now? Ah been to Hope once!"
     
    Queen's Fist: "Seeing it in a movie doesn't count. Say, have you seen Bruce? It's not like we're going to be able to do anything in New York without the Goblinjet."
     
    Scout [Nervous]: "Heh. Well, I--Ah-- guess that settles it. It's a New York problem an' New Yorkers  can fix it."   
     
  19. Like
    steriaca reacted to death tribble in Create a Villain Theme Team!   
    I would love at this juncture to bow and modestly claim that you are right. However until you mentioned it I was blindly oblivious. Maybe my subconscious did it.
     
    Meantime.
     
    Let this be a salutary lesson to you all. never give a supervillain or a Mad Scientist a board game. The Mad Intellectual Think Tank was given Kingdom of Tokyo and were playing a few rounds when inevitably someone mentioned that they could design one of the monsters with ease.
    'The one problem is that the law enforcement people would know that one of us was responsible' said Professor Mayhem, 'No-one else could build anything that large'
    'Nor equip it with such weaponry'. added Professor Steraica,'Although we would be limited in attacking either New York or Tokyo'
    Both then saw an BB looking at something and paused to follow her gaze. She was looking at The Designer who was holding the dice in his hands and studying it intently.
    'Maybe' he began, 'Maybe we are looking at this the wrong way. What if we used the symbols from the dice to cause an effect from someone'
    'How so ? asked BB
    'Well, the claw is easy you take damage from it. The heart will heal damage you took and the lightning would power you up. I just don't know what we could do with the numbers 1, 2 or 3' replied The Designer.
    'We could have that mean that one, two or three powers activate', said The Assistant.
    'Hmm' said The Designer 'We imbue a subject with the ability to do this and that would throw the authorities off. It would have to be somebody that is alive because the law would know Dr Corpening's work easily. And we can't transplant claws onto them as again that would tie it to us'
     
    'So Dr Boumont and Dr Nymax! make the subject and imbue them with the ability to generate or call the effects into being. The rest of us work on a way to make the effects reality.' replied the Assistant.
    'Excuse me, I'll go find Spirit in the Sky and get to work' replied BB. The group had taking to calling Dr Nymax! Spirit in the Sky as a reference to the good doctor being away with the fairies and the cover version being by Doctor and the Medics.
     
    Thus was born Queen of Tokyo who has to roll dice before something happens. She can summon claws that can shred through tanks, so battlesuits, armour wearers and forcefields/forcewall users beware. She can energise herself and this is dangerous if someone tries to jump her when she tries to do it as they can be electrocuted. She can heal herself. And lastly she can use one of three effects which varies week to week. The authorities are baffled by whomever gave her powers but she can be taken down quickly during dice rolling so she is not considered a major threat.
     
    (I have King of Tokyo and it is great fun. Also available as King of New York)
  20. Thanks
    steriaca reacted to death tribble in Create a Villain Theme Team!   
    congrats to Steraica as this is team 600
  21. Like
    steriaca reacted to death tribble in Create Hero/Villain link thread   
    Finished the hero thread with two or three missing as one was to do with pictures that we lost.
     
    I need to get all the names from the Lists into a spreadsheet to work out where we clashing on names. Sadly there are several examples where we are duplicating the same names.
     
    And an apology to Steraica. Yes you clearly have spelling mistakes in some of your entries but there are others as well who we should have spoken to about this issue.
     
    If anyone wants a particular team you can ask me as they are now documented without the actual people who posted the entry credited as yet. They are in document form but I may export to pdf next. 
  22. Like
    steriaca got a reaction from Hermit in Create a Villain Theme Team!   
    Pauline's Perils
     
    Seven superpowered criminals hired by villainous female millionaire Pauline VonDerDroom. Each member decided in honor of their benefactor they would rename themselves after various deathtraps. It should be known that publicly they are only known as The Perils.
  23. Thanks
    steriaca reacted to death tribble in Create a Villain Theme Team!   
    Rack
     
    Martin Dugdale had yet to get a proper name as a supervillain but was appallingly strong. When he was brought along to the see Von Droom and a number of people suggested changing IDs to death traps people asked 'what does he do ?' Martin was strong but his grip seemed stronger all but inescapable. He could grab hold of someone and stretch them just like a rack, the old torture device. Ordinarily this would not be a death trap but because Martin would be holding on to them it was as good as. Martin was delighted. He's not the smartest tool in the box, more a point and do sort of guy but when he does it, it will be done. 
  24. Thanks
    steriaca reacted to Sundog in Create a Villain Theme Team!   
    Vicki the Impaler
     
    Air support and ranged specialist for the team, Vicki uses a set of jet boots to get around and a pair of arm mounted harpoon guns to inflict pain and mayhem. She has a variety of harpoons, but her preferred one is barbed so as to slowly work it's way deeper into the victim. Vicki (her real name is Sarah, she isn't stupid) is nasty and unpleasant person, and quite enjoys killing people.
  25. Thanks
    steriaca reacted to death tribble in Create a Villain Theme Team!   
    Maiden In Ironland
     
    Know how many Iron Maidens there are ? Or Iron Ladies ? Or Iron Girls ? Iron Women ? The list goes on and on..
    So when Iron Maid was hired and saw old death traps and the Vincent Price film, The Pit and the Pendulum she saw the Iron Maiden as a trap for the first time. And thus the awful pun Maiden in Ironland was born. She is a medium level brick in an armoured suit who ends to use a polearm or staff in Hand to Hand combat.
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