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Cancer

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Everything posted by Cancer

  1. The cervine conspiracy is still working in the forested shadows.
  2. Nice, but needs a Large Marge in there somewhere.
  3. Q: I noticed you don't carry eau d'putrefaction. Do you stock any similar products? A: Now if you want fresh yak fat, have I got a deal for you!
  4. Yeah, that is applicable to me in my working days as a physics instructor.
  5. Which leads to a question: I am told I qualify for a number of those specific levels of Hell. Am I doing timeshares among them? Do I get parted out and have different segments of me in different places simultaneously? Or something else?
  6. I didn't think you could put rivets in eyes.
  7. I don't have a say in what I can watch; I just get what that network chooses to show. I'm pretty casual, not following any particular team. I do tend to root against favored teams. Otherwise I tend to like watching association football because (1) having played it in my youth I like the game, and (2) it's not interrupted by ads.
  8. I recently decided I had to write something of an apology to a group member when I felt that I had to withdraw from his campaign. Piece of that is over in NGD-land (here). There were other reasons on top of the GM-foibles described in the link why I felt I had to bail, but those aren't in the snippet linked. A monologue may happen to work in a game, but you have to be sure it's the character monologuing, not the GM.
  9. Frankly, the most horrific thing I can imagine is the monster overpowers you, and while you are unconscious it implants an egg in you. The larva hatches inside and consumes you from within as it develops, carefully avoiding doing any immediately lethal damage until it is ready to emerge, which could take months or years. There are bits of this concept in the Alien franchise and other sci-fi tales, of course, but it could be done in a fantasy context as well.
  10. I haven't introduced selfwilled intelligent magic weapons in any of my campaigns, largely because I and everyone else in my group are really averse to anything that even hints at being able to override a player's control over their characters. And artifacts like that would almost certainly be contentious. I was told of a campaign back during my wife's college days of two players, one of whom (the male) played an intelligent artifact sword, while the other (the female) played an intelligent artifact scabbard for that sword. While no explicit scenarios were related to me, the comment was, "The humor inherent to the situation was if anything worse than you might imagine."
  11. The Mongols put an end to the Abbasids in their conquest of Baghdad, and it is the Muslim writers rather than the western Christians who bemoan the Mongol invasion the loudest. Europe was barely touched by them (though the threat was very, very real). There is a (quite controversial) suggestion that the semi-nomadic Khazars in central Asia converted as a nation to Judaism at some point around 800-900 AD. Simply because I find the concept of Jewish horse barbarians laugh-out-loud humorous in a Terry Pratchett sort of way, I've adopted this in my "Arabian Seas" campaign concept; the nominal date of that campaign is a start in 780 AD.
  12. First, I recognize that the (snip) campaign was a labor of love. There's way more work here in terms of details, structure, and underlying rationale than in nearly all the campaigns we do. Unfortunately, I think that's both a blessing and a curse. Now I go on a long personal exposition as why I think that last "curse" part. I had a parallel experience a bit more than twenty years back, while I was still in Pullman. You may recall that there was a brief science fiction campaign ... I no longer remember even what system it was, because that wasn't important to me; may have been Hero. (snip) was the at-table GM. The social/political context of the campaign world was largely based on C J Cherryh's Chanur books; we didn't use her races but the interstellar political strucutres were similar. It was more or less current-day Earth, albeit postulating the invention of an interstellar jump drive by humans. Some of the PCs had been abducted by aliens and transported off-Earth. Others were in a crew for a Space Shuttle class ship fitted with the jump drive. There were other bits to it, almost all of I've forgotten now. That campaign, too, was a labor of love. With lots of input from (snip), I created a race of sentient, psionic shrubs, with a couple of client races, the most important being something like partly uplifted weasels. (I don't think the PCs ever "met" one the shrubs, though a couple I think did interact with a couple of the weasels.) Based on what was at the time very recently released real astronomical data, I chose stars for other inhabited star systems (and got a bit of satisfaction years later when the one I'd chosen for the shrubs' homeworld was found to have a planet orbiting it), computed distances and so on. I postulated performance characteristics for the jump drive, and did a bunch of thinking about what that implies for the physics of interstellar travel (trajectories and velocities needed for entering jump so as to reach your intended destination, and what the emergent velocity would be at the end of the jump, how you'd get rid of most of that velocity snd get politely and safely into the habited parts of the system, etc.). Lots of interesting physics and reasoning out the interstellar travel and defense infrastructure a starfaring race would need. I had lots of fun doing thst. Similarly, I had lots of fun on side calculations as I explored what all that would mean for a special case, if you postulated our Solar System with an interstellar culture. Those side calculations informed me a lot about how other cultures would act and the infrastructure they would have to build with that ensemble of interstellar travel characteristics. Eventually we kicked it into a shape where we thought we were ready to play it, and we got started going with table play. Things went south in short order. As is the flip side of any real-physics discussion of interplanetary travel (not interstellar, which is all inconsistent impossible crap), physically realizable techniques force you into regimes where ... there's nothing for people on board such ships to do until literally the last few minutes of docking micromanuvers. The orbital mechanics of manuvers and trajectories are dictated by the original incoming velocity and pop-in point, the calculations require heavy computation no human can do, and so on. For hours or more likely days at a stretch, there's nothing for passengers of such a spaceship to do but think about information about the system as it comes through the instrument array. They can't do anything with that information, but they can think about it. Maybe. It's hard to think about a situation when there's serious question about how relevant you are. The players rebelled before it got too far. There was nothing for them to do, and their attempts to do anything had to be talked down as being either impossible or counter productive. All Tell, no Show, as we have heard this situation described in some discussions on the web of this sort of GM failure. Yes, there was, I think, another session, where I spammed individual-player infodumps out to people between sessions. Ultimately, though, I recognized that I had put together something that was a personally fascinating construction, and could perhaps be made into the overall setting for an interesting ***story***, but it made for a more or less unplayable ***game****. Of everyone at the table, I was the only one who could understand and work with the physical problems my chosen axiom set posed. Far more important, I was also the only one at the table WHO WOULD CARE. It was an astrophysics problem. By real-world personal preferences and interests, I was the only astrophysicist at the table (I believe (snip) had not yet joined us at that point). By the logical requirements of the underlying circumstances, there wasn't much chance of anyone else being interested in those sorts of problems, even though I found them fascinating. Yet, for the quality of the game, by far I was the one who mattered least. At that point I realized I'd made a fundamental mistake: I'd let my interest in the physics override what ought to be a GM's principal concern, and that is to keep the players engaged and entertained. It was a bit more than a decade before I tried running anything again as I internalized those lessons and thought about how I might run something again. (It's not like we had a shortage of GMs and stuff to play, so I felt OK about spending that time and doing long thought about it; also, embroiled in a temporary career change as I was at the time, I did have other things on my mind.) I was resolved not to repeat those mistakes, while at the same time recognizing another personal issue of mine, without which I wouldn't want to run anything at all. That personal issue is that I am a die-hard top-down simulationist in terms of running an RPG. When constructing a game which I alone am running, I have to have a fundamental idea of a grand plot arc, and I make sure everything that happens in the game fits into that arc (modulo intentional red herrings that I might put in for their own plot reasons). At the same time, the players *can* do things to affect the arc's path and it's my job to accommodate those player alterations of the world while maintaining a meaningful and enjoyable campaign. (Shared games like Rocket Age and Feng Shui don't count; for those there doesn't need to be a unifying plot, in my opinion.) Also, I greatly prefer playing in games where there is such an arc so that I can puzzle out what it is and how it can be solved. You've seen me enough at the table to recognize this shortcoming of mine. It's a big reason why I have never, ever liked Star Wars as a game-world. The attempt after the very first movie to retrofit story and rationale into the Star Wars universe is so hopelessly inconsistent that I lost interest in it immediately. As action movies, the first three are great movies. But taking that setting and putting players in it ... it doesn't scratch an itch I personally need to have scratched. What happens is what's going to happen, and what anyone outside the nucleus of the Skywalker clan, Sidious, and Yoda does is more or less irrelevant to the course of future events. Lots of people can have the opportunity to kick serious butt, but even the most spectactular of this peripheral butt-kicking doesn't have any effect on what happens in that universe. Further, because that means the entire purpose of the game itself is that butt-kicking, one of my personal favorite situations -- finessing the party around direct physical confrontation with large bad guy forces and accomplishing a major strategic goal while sidestepping the big team of Big Bads -- is rendered impossible. The butt-kicking itself is the whole point of the game, so to try sidestepping it is counter to the only reason to play. That combination of PC irrelevance to the fate of the world, and the inherent necessity of exclusion of the kind of lateral strategy I like to create, makes it hard for me to have any real interest in that setting.
  13. Yes. The game I watched yesterday was a piece of AFC Bournmouthe - Liverpool. Watched it go from 0-1 to 0-3, at which point I got disgusted and changed the channel. The EPL often has a game shown on Saturdays starting about 10AM my time, on Telemundo, a Spanish language network, and sometimes also on Sundays. I used to watch Liga MX often, but the Sinclair Group pulled the plug on the Univision station they have here (a different Spanish-language network) a month or two back, so I've seen nothing of that league in a while.
  14. Dunno who I'm rooting for; I find myself profoundly indifferent. I'll probably watch some of the games, but not much. Depends on how much Premier League runs on the local Spanish-language rabbit-ears channel against it.
  15. Especially since I got the LN2 supply and the chipper!
  16. PM me if you have particular segments where I might be able to help.
  17. Cancer

    DESILU

    This may be a generational thing, but to me Desilu is Desilu Productions, Lucille Ball & husband Desi Arnaz's TV production company. For the sake of us old folks, you might add some bits that come in from that association.
  18. The ASP has never been a conduit for jobs; astronomy jobs in the US are principally are listed via the American Astronomical Society (and I think nearly all of those are PhD-level jobs), aas.org. I thought the ASP's HQ was in San Francisco, and I can see them listing jobs in their offices only locally. You might see if you can make a contact via "normal" job-seeker channels, provided my memory about their location is correct.
  19. We had a homebrew villain, an uber-brick in Luchador trappings called El Gigante. Massively overpowered, though that was due two comparable power (in terms of build points) noncombat types, Bambi and Thumper, cheerleaders who pumped up his stats and END and STUN to way way way above what anyone imagined, and this in a campaign with CvK required in all PCs. The cheerleaders were built on points comparable to ours, but they were ords (other than some rather boosted charisma-type stuff) physically, everything going into those Aid powers. In this campaign was my old character Mr. Terrific, who was a Multiform guy, one of which was an "invulnerable" form with maximized defenses but no offensive powers other than the stungun and the antitank/antifortification rocket launcher (4 levels of armor piercing, but not a lot of intrinsic damage) he carried. (He was a test pilot for his day job, and supersonic controlled flight into ground tests were among his duties.) His other forms were more offensively-minded, but the way I built him, each form was available only once per day. El G thin-red-misted one PC in a single punch in the last encounter (that is, went from full points positive to more than full points negative; that character was at DCV 0 at the time needed for the spell he was casting). Our brick could stand up to him though not hurt him (using defensive maneuvers) and Mr Terrific could get in his way, but otherwise we Could Not Touch Him, relying on some illusions (he wasn't very bright) to keep him off the other squishy types. Our ninja type snuck away and KO'ed his cheerleaders (who, frankly, I had left entirely out of my calculations), and immediately El G started deflating visibly. (Amazing the things you can't do when you're used to having 50+ END a turn pumping into you and it suddenly stops entirely.) When he went down, I had to be talked out of pressing the rocket launcher to his head and pulling the trigger. Instead I pressed it to his knee and vaporized that instead of his braincase.
  20. Another astronomy ed workshop from the Rubin Observatory people: link (let me know if that link doesn't work right; another "upgrade" of Outlook means I have to eye-hand transcribe it from an email, because the old highlight-and-copy no longer works)
  21. Bactrian Devout Ancestor Worshipper Sailor and Wombat Skinner of Tobruk
  22. Well, seeing as how it's a BMW, I'm OK with this.
  23. Unless it gets stuck at 23:59:60 the night there's a leap second insertion.
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