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Duke Bushido

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  1. Thanks
    Duke Bushido reacted to Hugh Neilson in Mental Invis   
    Popped an edit in my quote - I read in that your issue was not just "someone with a different opinion".  There is no one on these Boards who is more open to differing opinions than you are - whether you agree or not, you have always respected the other viewpoint, and you deserve no less from anyone whose opinions differ from yours.
  2. Like
    Duke Bushido reacted to unclevlad in Mental Invis   
    -3/4 for now.  
     
    The concept...well, it's not exactly new.  Heck, in D&D there's Psionic Invis.  There's the Star Wars "these aren't the droids you're looking for" taken metaphorically.  David Eddings' Sparhawk books...Flute does this.  "They see us, but their brain doesn't pay any attention to us."  Comics would *rarely* be a source, as I've barely read them in the last 30 years.
  3. Like
    Duke Bushido reacted to unclevlad in Mental Invis   
    Oh, I was gonna mention.  Regen cost.
     
    I agree that pricing it is tricky.  My problem is that the cost difference based on the time chart is poor.  The notion of having self-healing is principally to obviate the need to be healed;  reducing longer-term recovery time should be VERY minor.  Well, even 1 BODY per hour is typically not fast enough for "I'll be fine"...and you're at 8 points.  You've already sunk in so many points that there's little reason NOT to go faster.
     
    The other issue is, there is no point in taking 2 BODY per hour, for example;  that's 16 points, whereas 1 BODY per 20 minutes is both strictly more effective and cheaper.  
     
    Much of this is probably a legacy of the 5E definition, which is Healing with a package of advantages and limitations, and another instance of 6E's sometime rigidity in using (in this case) the time chart in a manner that isn't necessarily sensible.  In 5E, you're starting with a fairly expensive baseline...20 points...then applying 2 significant limitations (self only, 1 turn) which fundamentally mean that slowing it down even more makes no sense...increasing the limitation is already well past the point of diminishing returns.  The awkwardness of the 5E construction can be seen, I think, in that they mandated the full extra turn...because otherwise there'd be almost no reason not to go all the way to Extra Segment.  Extra Segment would only be 10 points, and it'd still be your SPD in BODY recovered per turn.  But Extra Turn is still 7......so you'd buy up.  Much of the problem is that you're taking such a broad power and trying to narrow it...but the math of limitations is bad for that.  
  4. Thanks
    Duke Bushido got a reaction from Scott Ruggels in Top Secret [TSR]   
    As a stand-alone one-thin-book complete game, too.
     
     
  5. Like
    Duke Bushido got a reaction from massey in What happens if a character's velocity is greater than 0m when the character gets a Phase?   
    Yeah....
     
    That....    That's one of those moments where clean, plain, simple language still manages to pile up into lawyerspeak: that is to say, the inclusion of something that would seem completely unnecessary, which leads to complicating something that should be extremely simple.
     
    So, what that says:
     
    The character may not stop Running until he stops running.
    The character may not stop Flight until he stops flying.
    The character may not stop Swimming until he stops swimming.
     
    More simply: you can't turn off a Power and still be using it.  Now what I just say sounds a little goofy, but the more clearly-stated version of that is "you can't use a power that is turned off," and that's not something anyone would find necessary to say, in light of all the other discussion of turning powers off and on.
     
    So:  If you're running at 100kph, you can't decide to "turn off your running."   
     
    For I what it's worth, I find that rule to be a violation of the spirit of the HERO system anyway.  If some part of my harebrained scheme to take out the villain involves "I accelerate to 200kph, turn off my running, stumble and roll along the pavement in great agony until my momentum is spent," then I should be allowed to do that.  No sane person would want to, but the insane should be allowed to (well, the sane, too; I just don't see it coming up as often).
     
    Now here's the part of that which saw the most discussion at my own tables:
     
     
    I have Flight, 10."  Given the current height at which I am flying, I can fall faster at terminal velocity than I can with Flight.  While dropping onto this strange new planet with my jump pack, the eggheads figure it's best for me to fly to a particular altitude directly over the beacon and _cut the pack_ for a full thirty seconds.   Then fire up the pack, full open to slow myself.  When the G-meter drops to .5, cut the pack again for another twenty seconds; repeat...."
     
    I haven't landed, but I most certainly stopped using Flight-- several times.   The argument can be made that I'm not flying; I'm falling.  So what's slowing me down?  Is the rocket pack some sort of platform on which I've landed and left and landed and left?  Is it "Gliding" like a parachute?
     
    A much more technical argument can be made that the entire process, from drop to planetary touchdown, is "the entire flight."  Problematically, we play that game turn by turn and even phase by phase.  How much END / Fuel Charge should I pay for the five turns it was "off" the first time?  Of the full twenty segments I wasn't using it the next time it was off the second time?
     
     
    Going less sciencey:
     
    "It's no good; I'm not going to make it; too much blood....   tired...    "  Captain Guywitwingz knows his time has come, yet he keeps pushing.  There must be something-- _something_-- one last way to serve his teammates, to thwart the enemy.  Then he sees the child, far below.  His Guywitwingz Vision-- part and universal parcel of the Guywitwingz package he received via that origin he had so many years ago recently, have allowed him to find the child.  He has escaped the Nazis, and is running for his life, but one of them-- one of them is about to stumble across the child's hiding spot!  "I can't.... I can't..."  He knows he doesn't have the END to fly down to the child, grab the child, and fly away.  What to do?!  The world is black, spinning.....   If only he could just stop flying and fall out of the sky, his impressive Guywitwingz physique would sure drop the Nazi in his tracks.    No...  the world just doesn't work that way....   The good captain knows that it's too late now....  without the power to fly down to the ground, he is going to become another of the thousands of floating dead, stuck here in the sky...   He couldn't even wish to be his own headstone for all eternity, because he was either going to be eaten, rot away, or get hit by a plane, eventually.....
     
     
    That rule, at our table, received the ignominious Black Highlighter Award, and has not been uttered aloud since the Ceremony of Deserved Desecration.
     
    It's your game, no matter what, but I would highly encourage you ignore that rule as well, and let, in the oft-oft-oft repeated words of 6e, "let common sense and dramatic sense" be the judge of when a character can or cannot turn off a power.  It certainly seems more right than a rule that says "your common sense and dramatic sense are utter crap; do this instead."
     

     
     
  6. Like
    Duke Bushido got a reaction from Grailknight in What happens if a character's velocity is greater than 0m when the character gets a Phase?   
    Yeah....
     
    That....    That's one of those moments where clean, plain, simple language still manages to pile up into lawyerspeak: that is to say, the inclusion of something that would seem completely unnecessary, which leads to complicating something that should be extremely simple.
     
    So, what that says:
     
    The character may not stop Running until he stops running.
    The character may not stop Flight until he stops flying.
    The character may not stop Swimming until he stops swimming.
     
    More simply: you can't turn off a Power and still be using it.  Now what I just say sounds a little goofy, but the more clearly-stated version of that is "you can't use a power that is turned off," and that's not something anyone would find necessary to say, in light of all the other discussion of turning powers off and on.
     
    So:  If you're running at 100kph, you can't decide to "turn off your running."   
     
    For I what it's worth, I find that rule to be a violation of the spirit of the HERO system anyway.  If some part of my harebrained scheme to take out the villain involves "I accelerate to 200kph, turn off my running, stumble and roll along the pavement in great agony until my momentum is spent," then I should be allowed to do that.  No sane person would want to, but the insane should be allowed to (well, the sane, too; I just don't see it coming up as often).
     
    Now here's the part of that which saw the most discussion at my own tables:
     
     
    I have Flight, 10."  Given the current height at which I am flying, I can fall faster at terminal velocity than I can with Flight.  While dropping onto this strange new planet with my jump pack, the eggheads figure it's best for me to fly to a particular altitude directly over the beacon and _cut the pack_ for a full thirty seconds.   Then fire up the pack, full open to slow myself.  When the G-meter drops to .5, cut the pack again for another twenty seconds; repeat...."
     
    I haven't landed, but I most certainly stopped using Flight-- several times.   The argument can be made that I'm not flying; I'm falling.  So what's slowing me down?  Is the rocket pack some sort of platform on which I've landed and left and landed and left?  Is it "Gliding" like a parachute?
     
    A much more technical argument can be made that the entire process, from drop to planetary touchdown, is "the entire flight."  Problematically, we play that game turn by turn and even phase by phase.  How much END / Fuel Charge should I pay for the five turns it was "off" the first time?  Of the full twenty segments I wasn't using it the next time it was off the second time?
     
     
    Going less sciencey:
     
    "It's no good; I'm not going to make it; too much blood....   tired...    "  Captain Guywitwingz knows his time has come, yet he keeps pushing.  There must be something-- _something_-- one last way to serve his teammates, to thwart the enemy.  Then he sees the child, far below.  His Guywitwingz Vision-- part and universal parcel of the Guywitwingz package he received via that origin he had so many years ago recently, have allowed him to find the child.  He has escaped the Nazis, and is running for his life, but one of them-- one of them is about to stumble across the child's hiding spot!  "I can't.... I can't..."  He knows he doesn't have the END to fly down to the child, grab the child, and fly away.  What to do?!  The world is black, spinning.....   If only he could just stop flying and fall out of the sky, his impressive Guywitwingz physique would sure drop the Nazi in his tracks.    No...  the world just doesn't work that way....   The good captain knows that it's too late now....  without the power to fly down to the ground, he is going to become another of the thousands of floating dead, stuck here in the sky...   He couldn't even wish to be his own headstone for all eternity, because he was either going to be eaten, rot away, or get hit by a plane, eventually.....
     
     
    That rule, at our table, received the ignominious Black Highlighter Award, and has not been uttered aloud since the Ceremony of Deserved Desecration.
     
    It's your game, no matter what, but I would highly encourage you ignore that rule as well, and let, in the oft-oft-oft repeated words of 6e, "let common sense and dramatic sense" be the judge of when a character can or cannot turn off a power.  It certainly seems more right than a rule that says "your common sense and dramatic sense are utter crap; do this instead."
     

     
     
  7. Like
    Duke Bushido reacted to Hugh Neilson in Mental Invis   
    The problem starts when we confuse “This is how I might approach it”, or even “This is how I would approach it, notwithstanding the official rules are different” with “Mine is the One True Way of Playing and all who speak differently are Gaming Heretics”.  I’ve seen the latter as well.
    As for 2e, the game started building these things with 1/2e rules (which were not all that different), and a lot has not changed.  Some things have, of course, but the fundamentals are largely intact.
     
     
    At the risk of further derailing your thread...
    I agree that there were two issues tied together for Figured, overpricing of many Figured Chars if purchased directly and the result that certain Primary stats were bargain purchases.  The laughable “No Figured” limitation of -1/2 highlighted the issue.
      At one point in the SETAC discussions, I think Steve noted he could have repriced the Primaries, and “No Figured” limitations to keep the relation with Figureds, but why bother once we had fair pricing?  I'll leave my lengthy thoughts on characteristics at the end.
     
    Agree 100% on the new VPP.  It finally makes sense for Hawkeye and Green Arrow - they can buy 60 AP but only 30 Real Points, so they OAF one arrow at a time.
    Also on defenses.  That was an evolution - back in 1e, you paid 15 points for half your PD and ED to work against KA BOD and 30 points for all of it.  Or you bought a Force Field for 1 point per +1 rDEF.  Or Armor for +3 rDEF for 5 points.  As the editions progressed, those costs were rationalized to where we are now - Resistant is simply a +1/2 advantage on defenses.
    Pricing Regen is tricky.  In some games, it's trivial.  But if the goal is a D&D style gradual attrition over many combats, it's a lot more valuable (as is all healing).  But then we see D&D moving back to easy access to full healing between combats.  So it becomes a question of the type of game we want.  Most games can set that dial, but Hero is supposed to be more flexible.
     
    Back to Characteristics - a lot of detail so enter at own risk.
    The old formuli were pretty easy. 
    1 BOD also gave 1 STUN.  That was not such a big deal, except for the clear stupidity of BOD, no Figured.
    STR provided PD (1/5), REC (1/2), STUN (1/2) and +1” Leaping (+1), so +10 STR meant +2 PD (2 CP), +2 REC (4 CP), +5 STUN (5 CP)  and +2” Leaping (+2), so in addition to lifting and HTH damage, you got 13 points of other benefits for 10 CP.  Why would I ever take STR, No Figured at -1/2 (and why did I compound the issue taking Hand Attack and losing other benefits for the same -1/2?).
    CON provided ED (1/5), REC (1/2), STUN (1/2) and END (2:1), so +10 CON meant +2 ED (2 CP), +2 REC (4 CP), +5 STUN (5 CP)  and +20 END (10 CP), for a total of 21 CP, plus the benefits of resisting being Stunned.  Lose all those Figured for -1/2)  Fat chance.
    DEX was the sleeper.  It sort of looked right – buy +15 DEX and get 15 points worth of SPD.  No Figured worked OK.  But you also got +5 to DEX rolls, OCV and DCV and +15 Lightning Reflexes.  Try simulating those with Skill Levels.  The closest we had was +1 DCV as a skill level, for 5 points.  Extrapolate +1 OCV for the same 5 points (that’s what 6e did) and now we have +15 DEX granting +3 to all DEX rolls (a 5 point skill level only applied to one skill at a time, so that’s at least 15 CP), +1.5 SPD (15 CP), +5 OCV (25 CP), +25 DCV (25 CP) and +15 Lightning Reflexes (15 CP) for a total of 95(!) CP – without having to assign skill levels.  All for 45 points.  Or buy it No Figured and get 80 CP of abilities for the price of 30 CP.
    Move to 6e.  Want Figured back?  OK:
    Change the price of BOD to 2 points and it gives 2 STUN.  No Figured becomes a -1 limitation.
    +10 STR provides +2 PD (2 CP), +2 REC (2 CP), +10 STUN (5 CP) and +4m Leaping (2 CP), so 11 CP plus 10 CP for STR.  Make STR 2 points, and No Figured -1.  There’s a bit of a discount, or a premium if you don’t Leap, but pretty close.
    +10 CON provides +2 ED (2 CP), +2 REC (2 CP), +10 STUN (5 CP) and +20 END (4 CP), so a total of 29 CP.  +2 CON rolls can be the other 1 CP and we re-price CON at 3, or No Figured gets you a -2 limitation.
    But DEX?  95 CP for +15 DEX prices it over 6 points (it was only 3 before!).  I would leave SPD, OCV and DCV decoupled.  No more “Olympic Gymnasts are all skilled combatants”.
    Then we get into where 6e fumbled the ball, IMO.  For +20 points of DEX, I get +2 to all DEX rolls at once, and +10 Lightning Reflexes.  I could only get +2 to a single skill roll for 10 points plus the 10 points of Lightning Reflexes, but at least it is close.
    But INT and PRE are too cheap at 1 point each.  They give the same skill bonus, plus PER (from INT) or PRE attacks and defense (from PRE)).  My solution:
    INT and PRE also cost 2 points each.  +1 with all DEX/INT/PRE rolls costs 5 points.  +1d6 PRE attack/+1 with all PER rolls/+5 Lightning Reflexes for all purposes costs 5 points.
    +1 with only one roll based on that stat at a time should be reduced to 3 points.  +1 with only one roll (including +1 to a single skill) drops to 1 point.  You can have +1 to all rolls in a tight group for 4 points, and +1 to any one roll at a time in a tight group for 2 points.
    Wait, where did PRE DEF go?  Well, that becomes the exclusive domain of EGO, which stays 1 point.  PRE DEF gets priced at half a point.  The rest of EGO (EGO rolls and resistance to mental powers) is the other half.  
    STR is also still a pain when we look at Hand Attack and Martial Arts DCs.  An MA DC is +5 STR, only for combat effects for a group of HTH attacks (whether MA or non-MA), 0 END.  5 x 1.5 = 7.5, so that’s about a -3/4 limitation to get down to 4 points.  Just losing Lifting would normally be -1/4 (so 4 points).  Only MA or non-MA seems reasonably priced at either a further -1/4, or -1/2.  If we keep -1/2, an MA DC is a bit more pricy, but shorthanding it to 4 points seems OK.  But I think most Martial Artists rarely use STR for non-MA purposes, so -1/4 feels more appropriate and an MA DC becomes -1/2 = 5 points.
     
    Now, what about “direct damage only”, which is a Hand Attack?  That has to be less pricy, right?  Maybe another -1/2, which would make the limitation -1 and Hand Attack costs 2.5 points per +1d6.
    However, that still leaves things like Deadly Blow and Weaponmaster.  Maybe we need a concept of "DC adders".  Deadly Blow and Weaponmaster suggest that "only to increase damage" is a -1/2 limitation on a skill level.  I think it is higher - OCV and DCV are worth at least half of the value of a skill level.  So, if we started with the premise that +1 DC for any one attack at a time is 10 points (2 skill levels with All Combat, damage only (-1)), we could move to HTH only (either a -1/2 limitation, so 20/2.5 = 8 or 2 8 point skill levels only to add damage = 8).
     
    Working down from there, maybe "only for martial maneuvers" or "only for non-martial maneuvers" are -1/2 limitations (tacked on to HTH only).  That drops me down to 20/3 = 6.67 per +1 DC with all martial arts maneuvers, or all non-martial maneuvers.  I'm also at 8 for all ranged maneuvers, or 6 2/3 if they can only be with martial or non-martial maneuvers. 
     
    These cost no END.  Since the base at +1 DC costs 10 points, they should cost 1 END, so STR bundles these in at half END (+2 DC at 20/3.25, still over 6 points).  The math is pushing to the conclusion that STR is also underpriced, isn't it?  It does not feel like a full 2 points, though - STR with no damage a -2 limitation, and STR that only enhances damage at -1/2?  Maybe 2 points is not out of the realm of possibility.  Break our mindset of Active Points and let the Brick spend 100 points on +50 STR and we'd be OK.
     
     
     
     
     
  8. Like
    Duke Bushido reacted to Ninja-Bear in Mental Invis   
    I’ve noticed that in rules discussions, some people can’t seem to separate How you can you build this in Hero with Should you allow this in your game.
  9. Like
    Duke Bushido got a reaction from Hugh Neilson in Mental Invis   
    To be honest, I only just now looked to see that it's filled in under your little green H avatar.
     
    And I think I've been to the profiles of maybe four people the entire time I've been on this board.    It's just not something that has ever struck me as necessary; what can I say?
     
    I'm sorry; I'm going to need you to repeat that.  I seem to have something incredulous stuck in my eye.....
     
     

     
     
    It's not the matter of "I don't like what you are doing."  That doesn't bother me in the least.  Frankly, I have never-- and I mean _never_ done a single thing on this board to be agreed with, approved of, or offered accolades of any kind. Truth be told, I actually do not respond well to praise to begin with (yeah, I don't understand it, either, but I've never been comfortable with it).  If I offer something, it's because I want to offer it; I want to contribute something that I think may, in some way, be helpful.  I don't want agreement; I want to help.  Further, I already know that most of what I do isn't going to appeal to folks on this board because no matter what I do for a build, I _start_ every single build at 2e, crawling forward only when I absolutely have to, and stopping no further forward than it takes to get the results I want.  Weirdly, since Inherent made it into 5e, I've been using 5e for like twenty years now....     Since I haven't wanted to play with Damage Reduction, I haven't used anything specifically 6e as of yet.
     
    Now, all that being said, I _promise_ you that my problem is _not_ "someone didn't like it" or "someone disagreed with it."  It went well beyond that-- well beyond the build at all, and tended to culminate in ad hominems and general disdain for my "obvious lack of knowledge about this game."   As Z pointed out to me some months ago, I've been playing this game since before it was published (Scott helped me figure out how that was possible.  Short version:  anyone who has seen my profile (which, based on my own example, is probably very few people) may recall my comment about being a fan "since my first mimeograph of 1e."  Well it turns out that said mimie wasn't 1e, but a playtest copy.  Jim (the guy who introduced me to the game) was most likely in a playtest group (Scott gave me a name of one particular test GM who was known for passing out copies of the rules), and when he moved here, he brought it with him and kept playing.
     
    I will never claim to be an expert on anything;
     
    ("ex": former, retired or removed, no longer possessing the properties or characteristics of.   "Spurt":  A small amount of fluid expelled forcefully.  "Expert:"  A has-been drip under pressure)
     
    but familiarity with this game?   Yeah.  I've got at least as much as anyone else.     But the ad hominems-- too stupid to address.  I quit posting builds.  
     
    Even when I did post them, they were given freely, knowing full-well that they were likely to be "not what I'm looking for" because of my design ethics.  I didn't expect them to be anything at all.  I offered them as nothing more than something to get the gears turning.
     
    But enough of this; I don't want to derail this thread any further than I already have  (Sincere apologies, Vlad.     )
     
     
     
     
     
  10. Like
    Duke Bushido got a reaction from Spence in Top Secret [TSR]   
    As a stand-alone one-thin-book complete game, too.
     
     
  11. Like
    Duke Bushido got a reaction from Grailknight in Disguise skill question   
    Why?
     
    Like I said, I used to get mistaken for my,brother, and we didn't real look the same.  We were both tall, blonde, and broad-shouldered, and that was _it_.  I guarantee you I made _zero_ effort to diaguuse myself as him.  How much did we look alike?  Well, four of my siblings were adopted, and he was one of them, so..   No... We didnt look alike.
     
    My weekend job: one of tje guys I work with is three inches taller than i am, easily six inches broader (he's built like a draft horse) wears glasses (I don't) and has a full head of black hair (I shave my head).  He wears a thin, low cut beard with no moustache; I look like Wierd Al put his head on upside down.
     
    I walk with a limp from my busted spine; he moves like an angry linebacker.
     
    Just today, two people have confused us (happens with wierd regularity).
     
    Am i accidentally using my Disguise Skill?
     
    He has a twin brother, too.  Identical twin brother.  I tell them apart by the fact that his brother has different glasses and shaves daily, and of course, that he doesnt work here (and their voices are radically different).
     
    No one ever gets them confused.  Are they failing their disguise rolls?
     
    What you have postulated opens a huge door here:
     
    The carpet is thick and the room is empty; you'd better roll Stealth.
     
    What?!  Why?
     
     Because there's a good chance that you won't make any noise and no one will see you.
     
    The majiriity of this board seems to be old men.  I _know_ I am not the onky person who has ever been mistaken for someone else without even trying.  As N-B suggested, its entirely possible that you think I'm someone else _not_ because of my Disguise skill, but because you bkew your Perception roll.
  12. Haha
    Duke Bushido reacted to Pariah in Jokes   
    I ordered a thesaurus online, but when it arrived all the pages were blank.
     
    I literally have no words to describe how angry I am.
  13. Thanks
    Duke Bushido reacted to Logan D. Hurricanes in Jokes   
    The worst pub I’ve ever been in was called The Fiddle.
     
    It was a vile inn.
  14. Like
    Duke Bushido reacted to Spence in OSR Ethical Issue   
    For me I have copies/scans of a lot of out of print that I simply cannot find. 
    But I also make it a point to always buy a copy if it is out there to be had. 
    I prefer physical copies and have far too many RPG related books on my shelf. 
     
    I refuse to take a "home scanned" copy of a book that is being actively published that I can buy legally. 
    If the book is no longer in print I will look for it on the secondary market.
    If I have exhausted all other possibilities I will take what I can find, and if it comes back into publication I'll pick up a copy.  I guess I look at it as balancing the scales.
  15. Thanks
    Duke Bushido reacted to archer in Dragon: rED/rPD 20   
    The most horrifying thing was at the end, the YouTuber put up "Subscribe to my channel for more such videos".
     
    Seriously, there's more such videos?
  16. Like
    Duke Bushido reacted to steriaca in Mental Invis   
    The idea of a mental command of "you don't see me" can work as Mental Illusions, Set Effect. In fact, it is in ok cause powerful mentalist will not be fooled by it but mundane people will be.
     
    Another form of "Mental Invisibility" is being invisible only to mental senses. Sure you can see him, target him with a gun, etc. But trying a mental power on him will be close to impossible unless it has an area of effect. "His mind is cloaked" usually is the explanation. Of course using mental powers on the villain is not 'impossible', but the character will be firing blind at the character. 
  17. Like
    Duke Bushido reacted to Spence in Mental Invis   
    Absolutely.  Though I am surprised that when they gutted so much to make 6th Ed have everything function separate they didn't jump on removing all the flavor text and just calling it Power Effect 1, Power Effect 2 and so on.  That actually fits the 6th Ed vibe.  
     
    PS I play 5th or 4th ed and even though I have the 6th ed hardcopies it just never felt right for me.
  18. Like
    Duke Bushido got a reaction from Spence in Mental Invis   
    Thats a neat thought, Sir.  If you run with it on the inviso base, that could (if you actually want high EGO and EGO Defense to work against the build, you can tack in a custom Limitation that says so.
     
    Spence:
     
    In regards to the whole "the power is called this, so it must be used for this" thing:
     
    We have added new powers, removed old powers, mangkedoowers to dold them into other powers.  Qe have broken the connevtions between characteristics, we have mad CV directly purchaseable, we have replace a characteristic with a die roll and renamed things for thin reasons.  
     
    Qe have added skulls and advantages and stunts that we wwere already able to build bevause some people are more willing to interpret broadly than are others and some people are more intuitive than others.
     
    But the only cjange I ever thought might be helpful was replacing the names of the "powers" with numbers;
     
    Mechanic 1
    Mechanic 2
     
    Or defensive mechanic 1. Defensive mechanic 2, offwnsive mecjanic 9-   something to actually help people break that connection between ,I"if I want to do x, then I have to use rhe power called 'do x', no matter how poorly it suits the exacr efdect I'm after.
  19. Like
    Duke Bushido got a reaction from Grailknight in Mental Invis   
    It woukd certainly work, but then youve opened up to the problems of ECV /EGO.  Mentalists with very high scores here woukd be immune, as woukd any one with EGO Defense.  Sure; that makes sense, of course, but going that route doesn't alow for those concepts where a character has this one simple shtick that is, for whatever reason, God-like in its effectiveness, working against everyone more or less the same way regardless of power level.
     
     
    Hugh:
     
    It was a long time ago.  The board was much more active (back aroubd the time I snagged my quote from Ghost Angel).  We hadnt really settled into the core group of diehard holdouts throat we have today.   Generally, there was a lot more dickishness going on.  I say more, because we still get those folks who wander in, drop a few insults, and leave again, but even those folks get bored and stay away for months at a time.
     
    Still, I learned not to bother posting builds.  I help toss out ideas when I can, but as you say: no one true build, so ultimately, no one is loosing out when I dont post one. Right?
     
    Arguments themselves, handled civilly, are fine.  In fact, you yourself are quite possibly my favorite sparring partner simply bevcause you focus on the discussion and nit the pedantry or the disagreement.  You give as you receive, but I have never seen you instigate.  I love that, and wish it was more common.  I have no idea where you are, but I have always suspected Canada, just because you can disagree without personal affront.   
     
    there are still endless can't-walk-away-until-OP-admits-I'm-right type stuff here, even today (remember the one-armed fantasy character thread?), but they are few and far between, and even then, much more civil than they used to be.
     
    Still: fool me seven or eight times, shame on you.  Fool me another seven or eight, and even I can learn a new truck.   HA!
     
     
  20. Thanks
    Duke Bushido reacted to Hugh Neilson in Disguise skill question   
    By that logic, every Super should need Disguise skill for his costume to obscure his normal identity (or his glasses to obscure his Super identity).
  21. Thanks
    Duke Bushido reacted to Ninja-Bear in Disguise skill question   
    Good point! Still the OP said the villain didn’t care and wasn’t really trying to impersonate a hero so any roll or rolls to me doesn’t matter. My thinking is the same as “Do I have to roll Stealth if I don’t don’t care if I’m spotted?”
  22. Haha
    Duke Bushido got a reaction from Amorkca in WWYCD?: Doppelgänger?   
    Martin Power: "Oh, good.  😕    It's going to be one of _those_ days again...." then largely ignore it until something threatening actually happens.
     
    The Good Guy: "Wha-- aw, _CRAP_!  Aw crap aw crap aw crap--!  NO!  NooOOOooOOO!  It can't be!  It can't be!  I've worked so hard- so stupidly hard!  And for what?  Just to find out I'm an evil twin?!  I didn't know!  I swear; I did NOT know!  How?  How could I know?  No one expects to become an evil twin!  Why would you even-- THE GUNS!  [stares at the guns in his hands as if he has never seen them before.  Glances at reflection in storefront window and the bandoliers strung around him and the four long guns on his back]   The gun!  Oh my _GAWD_!  I should have known!  I should have known right away!  The guns!   I have _always_ been the villain.... [breaks into sobs and tears]   it's too late....   it's too late.....    Damn.   Well, I guess it's a done thing, then.  Time to get started on that killing spree.....    [points gun at doppelganger] Hey, Handsome!  Smile for the camera! [fires.  a lot.]  Wha---?  Non lethals?!   Crap, I'm an idiot, too!  [fires some more.  Stops. Looks apologetic]  I'm sorry; I'm sorry....  Look, I only just found out I'm evil like.... like, two minutes ago.  I'm not happy about it, but it is what it is.  So, if you'll wait right there for just a few minutes while I do a little shopping [fires different gun].  Crap!  Okay, a _lot_ of shopping-- anyway, I'll be right back, okay? [fires different gun. Looks at carbon copy]  Gawd... so much shopping....  Okay, look, I'll be right back.  Don't go anywhere...!   Wait a minute-- I'm an evil twin!  I can _steal_ the stuff I need!  Sweet!"
     
    Armorine: is full-well aware that there are at least four other copies of her, and will assume that this is one of them.  Study / investigate, act accordingly.
     
     
     
     
  23. Like
    Duke Bushido got a reaction from Chris Goodwin in Mental Invis   
    With every bit of respect I am capable of offering:
     
    Oh, no....    I'm not getting suckered into that one again!   
     
     
    To explain:  some time ago, I participated in a discussion on the same topic and was shouted down as being "too stingy" and "too liberal," and my favorite, "wrong" because if it's the mental command "ignore me!" then it should be mind control, period, and all else was wrong, wrong, wrong.
     
    (you may have noticed that I _never_ post builds, _ever_.   It's the history of Bash Behavior from way back when that guarantees I never will.)  I don't expect anything I come up with in response to any question or to my own needs to be perfect, or to even be what someone else is looking for; really I don't.  But I am _not_ going to put work into something just to have it insulted out of hat without any actual discussion as to why.  Yeah, it's not so bad these days as it once was, but still-- lesson learned. 
     
     
    Then more recently I screwed up and alluded to a villain I dusted off whose invisibility is the continuous mental command "forget me" and got a few waves of "no; that's not inviso" and "no; you can't do that."  (let's be fair:  it's my game.  I can set the stinking table on fire if I want to, right?    )   Lesson remembered.
     
     
    So let me offer this:
     
    Keep in mind that defining it as a mental command means, as you point out, that it won't work against non-sentient recording instruments, but that it _will_ work equally as well against the character with Damage Reduction: EGO-based attacks and an EGO of 80  as it does against Captain Orange Patriot with his susceptibility to any thought-based power and his raw EGO of 6.
     
    In short: there's undeniably some disadvantage in there, but it's accompanied by some considerable advantages as well-- at least in terms of the SFX / description of the power.
     
     
  24. Like
    Duke Bushido got a reaction from massey in Mental Invis   
    With every bit of respect I am capable of offering:
     
    Oh, no....    I'm not getting suckered into that one again!   
     
     
    To explain:  some time ago, I participated in a discussion on the same topic and was shouted down as being "too stingy" and "too liberal," and my favorite, "wrong" because if it's the mental command "ignore me!" then it should be mind control, period, and all else was wrong, wrong, wrong.
     
    (you may have noticed that I _never_ post builds, _ever_.   It's the history of Bash Behavior from way back when that guarantees I never will.)  I don't expect anything I come up with in response to any question or to my own needs to be perfect, or to even be what someone else is looking for; really I don't.  But I am _not_ going to put work into something just to have it insulted out of hat without any actual discussion as to why.  Yeah, it's not so bad these days as it once was, but still-- lesson learned. 
     
     
    Then more recently I screwed up and alluded to a villain I dusted off whose invisibility is the continuous mental command "forget me" and got a few waves of "no; that's not inviso" and "no; you can't do that."  (let's be fair:  it's my game.  I can set the stinking table on fire if I want to, right?    )   Lesson remembered.
     
     
    So let me offer this:
     
    Keep in mind that defining it as a mental command means, as you point out, that it won't work against non-sentient recording instruments, but that it _will_ work equally as well against the character with Damage Reduction: EGO-based attacks and an EGO of 80  as it does against Captain Orange Patriot with his susceptibility to any thought-based power and his raw EGO of 6.
     
    In short: there's undeniably some disadvantage in there, but it's accompanied by some considerable advantages as well-- at least in terms of the SFX / description of the power.
     
     
  25. Haha
    Duke Bushido got a reaction from Drhoz in WWYCD?: Doppelgänger?   
    Martin Power: "Oh, good.  😕    It's going to be one of _those_ days again...." then largely ignore it until something threatening actually happens.
     
    The Good Guy: "Wha-- aw, _CRAP_!  Aw crap aw crap aw crap--!  NO!  NooOOOooOOO!  It can't be!  It can't be!  I've worked so hard- so stupidly hard!  And for what?  Just to find out I'm an evil twin?!  I didn't know!  I swear; I did NOT know!  How?  How could I know?  No one expects to become an evil twin!  Why would you even-- THE GUNS!  [stares at the guns in his hands as if he has never seen them before.  Glances at reflection in storefront window and the bandoliers strung around him and the four long guns on his back]   The gun!  Oh my _GAWD_!  I should have known!  I should have known right away!  The guns!   I have _always_ been the villain.... [breaks into sobs and tears]   it's too late....   it's too late.....    Damn.   Well, I guess it's a done thing, then.  Time to get started on that killing spree.....    [points gun at doppelganger] Hey, Handsome!  Smile for the camera! [fires.  a lot.]  Wha---?  Non lethals?!   Crap, I'm an idiot, too!  [fires some more.  Stops. Looks apologetic]  I'm sorry; I'm sorry....  Look, I only just found out I'm evil like.... like, two minutes ago.  I'm not happy about it, but it is what it is.  So, if you'll wait right there for just a few minutes while I do a little shopping [fires different gun].  Crap!  Okay, a _lot_ of shopping-- anyway, I'll be right back, okay? [fires different gun. Looks at carbon copy]  Gawd... so much shopping....  Okay, look, I'll be right back.  Don't go anywhere...!   Wait a minute-- I'm an evil twin!  I can _steal_ the stuff I need!  Sweet!"
     
    Armorine: is full-well aware that there are at least four other copies of her, and will assume that this is one of them.  Study / investigate, act accordingly.
     
     
     
     
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