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Amorkca

HERO Member
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Everything posted by Amorkca

  1. Out of curiosity, where do we find the Dragon Mandarin write up?
  2. Well I once made a team with 14 minor villains calling themselves the Dastardly Dozen, math wasn't their strong point!! Of the 14 2 were extremely powerful and the rest were mere distractions - but in a grocery store they were tough!!!
  3. Amorkca

    2 heads

    Do you have this character as a HD file? I really like the Export format too, could you post it or point me to where it is?? Many thanks...
  4. Just a suggestion; but if you set up Belt as a support character he can do the entangles, change environment, things that slow people down not necessarily stop them in their tracks!
  5. I posted this awhile back in the Champions forum, good discussion... How to Create a Drone within Hero?
  6. Would "Radio Sense" also give you a visual or just an auditory perception?
  7. Perhaps buy it as Clairsentience instead of HRRH? With all your other advantages & limitations...
  8. Is this bundle different than the 2016 bundle I bought in January?
  9. Another outside of the box idea could be... Buy a vulnerability to damage shields where you take 1.5x damage from them, this could simulate the completion of your attack but also give them their defensive ability.
  10. I have a ghost based character named Whitechapel who has Damage Negation 5 DC to represent her ability to not always be in the physical world. She has the walking on air mentioned above as well as "Intangible Extraction" - an AVAD that does body (Reaching into your chest and pulling out your beating heart) She also has a classic ghost power of Fear presence Drain Pre 4d6 --------- I've thought of a "Possession" power where she melds her intangible body with yours and takes possession of your body based as a Mind Control power...
  11. Most vehicles swim like a rock...
  12. Have you successfully run the Fortune Points system? How did it go?
  13. The first member of To Be Decided is... Round tuIt, he always meant to join a team of heroes but never you know, got round to it....
  14. I vote for 5, but my current group has 7 players - although I think in the year since we started, there have only been a handful of games where everyone was present...
  15. For a Martial Arts base, there is the Steve Long PDF for Cult of the Red Banner http://www.herogames.com/forums/store/product/550-martial-enemies-vol-2-the-cult-of-the-red-banner-pdf/
  16. <hand wave> This is not the post your looking for...
  17. I didn't plan for it to take this long, we started with 3 regular players, and the group grew... then we had to go back to the beginning and explain things again, and again, and again... A suggestion to add another player I said - you do the prelim stuff to get them up to speed. They decided not to invite them... And a group of 8 is too big for the most part...
  18. I started my heroes off as Competent Normals, scientists all. And we ran thru for about a year with them as the normals. The player base had 3 experienced Hero Games players (although we hadn't run Champions in about 8 or more years), 4 who had played other RPG's (mostly DnD) and one who had never played an RPG at all. The first year was a refresher for all of us on how the system ran, learning the basics, and moving forward. I ran a couple Adventurer's Club scenarios (broken down so they wouldn't die) to familiarize them with combat, skill rolls, and some combat maneuvers. Now they have powers and are learning the higher end of combat with damage etc. It has been a lengthy process, and our games are quite Role Play interactive, but everyone seems to be enjoying the time! Now they are figuring out their powers and how they will interact with the rest of the world... (duh, duh, duh)!!
  19. And this is a monthly thingy? Anyway to get the Hero Bundle?
  20. How does one get into this "Bundle of Holding" program?
  21. So he'll never get kissed?
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