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AnotherSkip

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  1. Yeah but you are the Old Man of hero. What are Aeons to you?
  2. "Magic always works, but the player is going to get suspicious when all the enemy wizards throw STR suppress and AP/Penetrating RKAs, yet never throw AE DEX drains or RKA explosions..."- the old man well because no one ever invented the things? sorry couldn't resist.
  3. Welllllllllllllllllll My suggestion is allow the characters to buy combat luck.. and ARMOR MAKES THEM LESS LUCKY!!!! how's "that" for a disad that keeps on giving?
  4. Hmm Okies guys I give in. Here is my ALTERNATE phrasing of the suggeestion: Have a discussion of the effects of changing some of the base costs/times and considerations for so doing (ie if you change the cost of FF should you change the cost of Armor? or of KA's or Exotic Defenses? if you change the Speed of regeneration what else could that seriously impact? What else should you consider if you change the default movement of Flight to where you are at 1/2 dcv?) Also a time example (ie if you had 36 hour days, with 10 hours of darkness, 9 day weeks, 20 months with 27 days and 6 years to a six-year) of changing the time chart as well as a few extrapolatable suggestions on changing some of the possible advantages/limitations or even on modifying the time chart. Just a few suggestions/ideas. frankly on the whole Movement thing the simplest solution would be to take a 1 speed character moving at 1" and figuring/exampling from there(in one day you would get x far ). I would also include a single leve of megascaling so that it would give some examplification/comparison and for megascaling travel.
  5. Re: Re: R'bon for more Takes a bow and continues a singing....
  6. Uhmmm HOw? Since Im planning on runnning a SF/Volturnous with a dozen more plothooks than the original. And the beggining quest is just Tops! all new. The people are escorting a rare lizard for breeding purposes.
  7. Re: Vindicated Probably a good reason to do it differently, sometimes the Gm has to build things differently rather than how the book exemplifies it simply for ease of mechanics. After all there is no right way in HERO!
  8. Oh but ill answer anyways:10,000 cp's and since it can be run with 10,00 people OR a Skeleton crew of 1,000 you need to have a jedi with Summon:Skeletons(x1000) as a requirement to build one, Palapatine was the only one that knew that trick. Sorry, favorite joke for the need for an expanded jedi powers list including Necromancy.....
  9. Star Frontiers, possibly 350 point with superpowers and Heroic level.
  10. PHHHHHBTT!!!!!! i like the larry Elmore artwork thank you very much! uhmmm other things to clear up...... issue 259 Dragon Magazine Designer Desmenes By Mark A Heart is the point based kingdom builder. hey guys let's make a thread over in the FH section to convert and expand his notes, making them more than bases and kinda like Heroes. Anyways how about some guildelines to finding out what your players want as well as what you want from the fantasy campaign. and suggestions for changing the point costs of things in the basic FRED to balance things better (rant: there was NO real reason IMNSHO to shoot Healing in the foot temporally speaking and THEN make Regen so dammably fast. off rant) from a game balance point for certain levels of power. Another suggestion would be guides on drawing the line between heroic and superheroic esp with VPP'S and many a spell. i'm Having a problem with the current gm wanting me to buy AOE attacks with my VPP when it is Sooo much easier to TK bucketfulls of darts over the enemy.......
  11. R'bon for more Okies this if for R'bon (pronounced Robin) He is from the Common Empires a fantasy world I have built combining concepts from David Brins Startide Rising, White Wolf, and Star Frontiers (see the Star Frontiers thread on the Star Hero boards) In additon, in a breaking away from the typical ruling of both 4th and 5th edition. Every Character Skills are considered to be addable to by spending points. ie having a familiarity with Survival does not mean you have to buy the skill at full in order to raise the skill with Survival. Thusly, characters may be slightly cheaper than other characters in similar campaigns. R'bon would be best described as a Vrusk from the Empire of Faustone Born to a contract negotiator in one of the Faustone mining "colonies" R'bon is a native born member of that kingdom. the Kingdom of Faustone would best be described as a Kingdom of Earth. Founded by the Dralasites as the guardians of the Gateway to the East to prevent the monsterous hordes form over running what would become the Common Empire. Primarily the Dralasites have a huge advantage in defending the land, they all live beneath the lands the monsters inhabit. Faustone as a consequence produces the best of the best Miners, Stone Crafters, Metal Smiths, and Earth Priests in the Common Empire. The greatest treasure of the Faustone however is not in it’s people or their crafts, but rather in the gargantuan ancient caves of the Star Clan, Rulers of the Faustone Empire for many Generations and placed Squarely under the Impressive bulk of Star Mountain. Taller than four Giants and wider than ten Thousand paces, this is nestled in the heart of Star Mountain and is maintained as pristine as possible in the granite heart of Star mountain as it was when it was first finished ten Thousand years ago. The other great treaure of the faustone Empire is in it’s relationship between some of the Yazarian Clans and the Dralasite Clans. During the day the Dralasite Clans will scour the above ground lands for evil and at night the Yazarians do likewise. Together thay have not had a problem with the teamwork between the two races they could not solve together since the dawn of Time. the only major problem with this situation is the touch of Clausterphiobia many Yazarians feel and the necessity of including gliding and landing spots for Yazarians in the caves, and less defenses that required the ability to move through openings less than two foot by two foot in order to pass. (Faustonians freely refer to Faustone as either an empire or a kingdom, all offical records refer to it as a kingdom and it is called a kingdom by everyone in Paen.) Having been raised in Faustone he picked up some of the common mannerisms. He feels resposible for the common miner, and likes to make sure that they get a fair deal. Most people that know anything about this young Vrusk know that he is considered an implacable foe. This stems from one of his previous contractual agreements with a group of Faustone miners. He was investigating their contract on their behalf when he found out that the merchant was using weighted scales to cheat them. The miners were outraged and threated violence upon the merchant R'bon calmed them pointing out that to harm him would cause them to forfit his services per the contract. R'bon declared his contractual assignment in the honorable fashion and then drew live steel upon the merchant. The Fool merchant fled cross country to his brothers keep nearly ten miles away with R'bon tracking him every step of the way. From there R'bon demanded and was granted entrance into the keep wheren he again drew live steel and began slicing off chunks of the merchant till his brother the baron agreed to reparitions. In between this he was delayed by a few attempts to jail him or kill him while following his contract. He has a minor passion for the truth (itself as oppposed to inside of a contract or as a part of his honor) for it's own sake. He wears glasses to help him get contracts, (people seem to trust people who can read and need glasses more than those who can read). He should also be considered a dangerous foe to most people though e relies moper on his natural stats than any real training. R'bon typically when encountered will be wearing combat leathors, weilding a pair of swords (perferably Oriental, Vrusk make all the oriental weapons in my campaign) and more likely than not freshly paid. Typically Vrusk are presented in my game as complex, precise people able to understand many nuaces in a situation and desireous of fulfilling their social needs to all else. There are two kinds of contracts inthe game world also , non-Vrusk involved and Vrusk involved. non Vrusk usually goes about two to three paragraphs at best and enforcement is personal or haphazard. Vrusk involved is complex, technical and never less than two thousand words for a brief treatsie. If you have contracted with a Vrusk you may find your self limited also (a psy lim that is Sticky?). One example: a character contracted with a Vrusk and wanted to chase after some fleeing kobolds before R'bon had fininshed jkilling his opponent(R'bon was rolling badly). The employer was immediately notified that he was about to violate a contract note(personal safety rule number 115!) and was therfore unable to chase after the kobolds until R'bon had dispatched with his opponent. Most contracts are not written up (too much effort) but generally plotted out and then used as plot devices whenever necessary. And mostly they are used to give some sort of marginal control over the decision tree in order to occasionally steer the players only if necessary. And, of course only if the choose the contract disadvantage or choose to have someone hired on with one.
  12. A VERY weird fantasy character R’bon G’jiir, a Vrusk from Faustone and contract negotiator at your service... ...just as soon as you sign here... and here... Intial pages 4, 5, 6 and here and here... Sign here and here... and now you owe me a gold piece per month, i am sworn to protect your phisical and contractual life at risk of my own demise so long as we both fulfill the the issues of the contract. Understood? No. That is quite allright, I will keep on explaining it to you until untill you fully comprehend it. Str 18 (9) Dex 18 (21) Con 13 (6) Body 15 (12) Int 18 (8) Ego 14 (8) Pre 20 (10) Com 12 (1) Pd 4 Ed 3 SPD 3 (2) REC 10 (6) End 26 Stn 32 Run 12" (8) Swm 0" Lp 2" 8 pts Vrusk Clinging Clinging at STR+9: Inherent (+1/4), Only to stabilize or help climbing (-1) 4 pts Vrusk Armor 1 rPD, 1 rED Armor – Carapace (hard shelled exoskeleton): Inherent (+1/4) 5 pts Vrusk legs Extra Limbs – 8 legs: Inherent (+1/4), Limited Manipulation (-1/4) 1 pt Attena Bonus +1 Smell Perception 9 pts Full Ambidexterity (4)+1 Vrusk native + reading (2)+3 Tradespeaking like a native + reading (1)Climbing 8- (1)Trading 8- (1)+2 Stealth 9+D/5 (1)KS: Minerals 8- (1)Transport Familiarity with Stone Sleds (1)Familiarity with Conversation 8- (1)KS: History of Faustone 8- (1)+1 AK: Faustone 11- (1)+1 Survial in Faustone 9+I/5- 3 Tracking: 9+I/5- 1 Power Skill Darkness manuver 8- 2 PS: Contract Investigator 2 KS: Contracts 1 Contact with a Structural Engineer 1 PS: Dancing 1 KS: Dances 1 Analyze:Social Interactions 8- 2 WF: Common Meelee Weapons 2 WF: Common Missle Weapons 2 Deduction 11- 2 Acting 11- Vrusk Stat Adjustments -1 pt____-1 STR -2 pts___-1 BODY +3 pts___+1 DEX Limitations 15 Phisical limitation Vrusk 0 Sol Lim Vrusk 5 PSL dedication to Miners 5 Reputation implacable(8-) 10 Sol lim Contractual Agreements 10 Code of honor 20 Hunted by Goblins/Orc Kin (More Numerous, 11-) 5 DNPC miners 1 Wears Glasses 1 Seeks the truth 1 Knows a Secret 1Nervous around girls 1Ticklish If you need more info about this strangeness let me know, Glibly Skip!
  13. i thought the general consensus of the boards was that we just considered ST ships plot devices? or is that the hive mind speaking again?
  14. I actually thought the diver suits were closer.... but hey they are alkin about minimal environmental impact, not maximum combat effectiveness. Biiiiiiiiiiiig difference
  15. Has anyone done anything with the David Brin Startide/Uplift Universe?
  16. Here's the Humans Human (plural: Humans, singular: He or She) 0 pts____Physical Limitation: Human 0 pts____Lifespan: 200 years, Fully active until 150. First Age Disadvantage at 100 years (40+ Disadvantage from rules), Second at 150 years (60+ Disadvantage from rules). Total: 0 points Explanation: What can I say, Humans are Humans. The Physical Limitation comes into play when a Human is dealing with other races. No matter how good the make-up, a Human cannot disguise themselves to look like one of the other races (not even Yazarians). In addition, various races see and manipulate things differently than Humans, and Humans may not be able to use their equipment. On the other hand, Humans produce the greatest number of gadgets and equipment (Mr. Human and his traveling junk show is how Dralasites refer to them), and their body shape is similar enough that most equipment from other races can be used (although it may be at a small penalty) by Humans.
  17. Re: A new pecking order in the universe! HEH! Top it with FH!!!! (yes i know you guys are working on it but still!
  18. hmmm you could even buy your PRE attack with a no consious control(-1/4, GM Select plot points only) and must achieve an additional +10 to be undetectable(say-1/2). you could even boost it with a subtle Pre Drain. Rather than mind control. besides these uses of JMT don't really seem to be carried on over, they can be countered by another PRE attack (Jabba vs his subordinate). There also does appear to be no real long term lasting side effects. Dang im still split on this issue.
  19. perhaps the differences between modern and Sci Fi is in part temporal scaling, there were some complaints on the first board about making armor useless against arquebuses and such and how to handle properly the scaling of gunpowder weapons and such without dramtically inccreasing the damage dice. perhaps a similar effect is happening here? besides is there not a theoretical wall we hit up against in offensive weaponry which will eventually allow defenses to catch up? just a few meanderings.
  20. sure you do... so that way you can hit the punk and claim that you never touched him, I was just paying him back.... _with interest_.
  21. "As noted in the Rules FAQ, "The cost for TWF is calculated based on CSLs to counteract the Sweep penalty, and Ambidexterity to counter the standard Off-Hand Penalty." Since you've already got the Ambidexterity in place, you could add more CSLs to the cost to counteract more Sweep/RF penalties -- one Level per additional attack you want to allow."-Steve Long Okies now I amst confused. Am I missing something here? or are you somehow misnoting the number of CSL's needed to counteract the -2 OCV/ additional sweeping attack? Or has the value for teh penalty changed? What would you judge a decent limitation value for PSL's "only to counteract Sweep penalties for 2+WC"? Sorry for the trouble but i am trying to understand something and i seen to keep on getting pieces.
  22. well sheilds do break with real weapons, if you use the armor option make it ablative. are you going to soak upp the attack and _hope_ you find another sheild before the next combat or are you gonna just let the attacks slide off and hope you don't get killed? just another evil but true fact.
  23. Skips suggestions trigger is a good one, actually combining trigger with the D&D spell level system is a decent idea too (if you like that sort of thing). Hmm my suggestion to add to the mix is low level VPPs are cool. in the 15 to 30 point range (i suggest you begin at 15 base for newbies and root up from there with xp) is really a decent level you can perform many minor magics but you are not going to be casting the "KILL ALL GODS" spell . for the real powerhouse spells have them be built and paid just like individual powers. And if any of you are shocked by the theory of a caster with different forms of spellcasting (and different power Skills to boot!) just keep in mind I have two of the three different forms of spellcasting in my Gm's game, Arcane (indi powers) and Spritiualism(VPP Sfx spirits) almost forgot Spiritualism uses Pre based Power skill, Arcane uses Int based and Mentallism uses Ego based. Ego is good for BOECV attacks, Pre is good for many things and int, Int ROCKS esp when you have scholar and massive numbers of Ks's!!!
  24. Okies steve here is the question : I have a race (Dralasites) who can have multible limbs (something on the order of 8+/-) Now then If I wanted to expand the Two weapon combo to make the sweep bigger should I charge 5 points per additional attack at no penalties or something different? this is for both fantasy and Sci Fi. I'm looking for generic "in the rules" balance not campaign specific, TWC does not seem to have a real pricing breakdown so I'm guessing here.
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