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Trained Chicken

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Everything posted by Trained Chicken

  1. Re: Clockwork Tactics Soliloquies and PRE attacks take no time; things with more concrete game effects generally (but not always) do. I think it falls into the former category too- take away the Extra Time.
  2. No, it's not as interesting a post as you might like, but I do need to know, has there been a major character in the superhero genre named Hallow? I made the mistake a while back of calling my guy Nighthawk, and I'd rather not be embarassed thus again.
  3. Re: WIYCT: Concept Snail Man: S.D.E., and S.E., slow-motion brick with no upper limit to strength and no lower limit to perceptiveness. I think there's more in my notebook, I can't recall.
  4. Re: The team that everyone forgot. Marvel Machine Man and Jocasta Nomad (post-90's reboot) Luke Cage Falcon Sleepwalker (anyone remember that guy?) Ghost Rider (Hamilton Slade, the cowboy-themed one) DC Hourman (what a nut) Star Man (Jack Knight, not his dad) The Red Bee (who, btw defeated real gun-toting thugs using only trained bees- that's ballsy and amazing) Elastic Girl Phantom Girl... (MA plus STR with the Affects Real World +2 Advantage is neat) Honorable Mention Random (Marvel) Crossbones (Marvel; only because he's a bad guy) Martian Manhunter (technically too popular and powerful to be considered a forgotten hero) The Recorder (dude, what were Ditko and Kirby smoking) You know, there are a ton more villains I would have liked to list. A lot of Iron Man villains, a lot of Cap and Spidey villains.
  5. Re: Next Character: CANADIAN (Suggestions?) You could make a super-soldier agent of the goverrnment who tends to go a little too far, killing people and smashing houses and things to do what he's ordered to do. Something like a Canadian version of Freedom Force, but as a solo agent.
  6. Re: Caution : Superhero at Work Interesting... it then appears that most politicians are three years old.
  7. Re: [interest in an online game?] Avengers: Generation 3
  8. Re: [interest in an online game?] Avengers: Generation 3 ...and the two of them keep falling over, because their tiny wooden chairs keep breaking under them... and the Leader is off in the corner, snickering.
  9. Re: Thoughts on Extra Time While I also contruct these things with END Reserves and recoverable charges of various descriptions, these constructions leave me wanting more. It's too bad that most applications of END Reserve running a power cost more than the unmodified power alone would! This is a good place where the rules could be cleaned up for 6th Edition.
  10. Re: [interest in an online game?] Avengers: Generation 3 http://www.avengersassemble.us/charter.html There's the charter and bylaws
  11. Re: [interest in an online game?] Avengers: Generation 3 Pfft. I am lost. Except for typing everything longhand, copying it over, I'm not sure how I could post it all.
  12. Re: Morlocks in our Future! Me hear dat theory. Me no no if it true but I like idea od more breasts for me.
  13. Re: Caution : Superhero at Work "So there were a couple of green guys and... hey! Look! A dog with a fluffy tail!" What is it about gamers that draws them to toons with mental ages of three, anywa... hey! a dog with a fluffy tail!
  14. Re: Rationalize this.... Although delightfully cheesy and quaint, it doesn't stretch the bounds of credibility in a world where Superman can pick up a building and fly around without breaking any water mains or high tension wires. In fact, it sort of reminds me of Douglock from the New Mutants. So, you buy Martial Arts, IIF battlesuit, while the rest of the battlesuit powers are presumably OIF.
  15. Re: Using Power draws attention I was thinking, and I don't think it's particularly germane to this particular topic, but how about: Side effects: Images to Mental Group, 1" radius, MegaScale (your choice), Always Occurs ?
  16. Re: [interest in an online game?] Avengers: Generation 3 I have had this sitting on my hard drive for some time- the .pdf version of Avengers Coast to Coast from TSR back in the old days for the MSH Advanced set. While the character write-ups are hopelessly out of date, it has good data on the Charter and Avengers' relationship with the government at that time (about 1987 I think). I'm not sure what is still under copyright, but I imagine I can excerpt from the book to at least post the Charter and Bylaws if you want to (as soon as I figure out how to get it excerpted and posted, that is). Let me know if you want this.
  17. Re: Picking up and using weapons Write the gun up, figure out its real point cost, and then dock him that many XP until he pays for it, or loses interest. Although this wouldn't work for GL's ring, for example, a stupid gun shouldn't unbalance the game that much. I imagine if this player likes guns, he's got something better to shoot with already.
  18. Re: Need an organization name Special Weaopons and Ordinance Research Division Webb Aerospace is where my characters go when they want high tech and don't want to deal with crooks or the government.
  19. Re: [interest in an online game?] Avengers: Generation 3 You're right- the power set is not very well-defined. At some point, with experience, he would probably radiation accident to a Cosmic pool. The current state shows that he is capable of running only a few different applications, whereas he has the potential to have almost any power imaginable. At this time, he has normal metamorph abilities (desolid, invisibility, density increase, shape shift, and various body-morphing powers); non-aggressive telepathic abilities (mind link, receptive telepathy, and mind scanning), energy projection abilities (EB, RKA), and telekinetic abilities (force field, flight, various cape powers). His physical and mental stats fall within the parameters of established Terrigen-enhanced Inhumans currently known, so I don't think those need any extra explaining unless you want to collaborate on them. The explanation for his Terrigen-induced powerset is advanced biomorphing ability- not only is he able to change his body in ways normal metamorphs can, but he can also manufacture new organs (or modify his existing ones) to manifest powers his normal form could not generate. This may or may not be a suitable explanation for you. It makes sense to me, but I can see how a GM would be wary of it since it could very easily lead to abuse. And, OOC, if you want to have a reference point for his power set, he started as a powered-down version of the Martian Manhunter, who has a fairly similar power set. It's also the genesis of his weakness to fire and heat SFX. I thought that vulnerability to toxins and poisons might be more appropriate, but this vulnerability would be all but nullified by his envirosuit, so I stuck with fire and heat.
  20. Re: [interest in an online game?] Avengers: Generation 3 By the way, I just got through reading about 70% of your two most recent adventures, and I read and enjoyed your origin story where the team is reborn. and I am more convinced than ever that I couldn't add much to your fun. Everyone's got a great handle on the characterization and interactions, and you're all a lot of fun to read. Very pleased with the way things are going thus far and I will be following along as you go. That having been said, I'm toying with a legacy of the old Soviet mutant Vanguard. Will post, if appropriate, Bill, when I'm done.
  21. Re: Need help for the Pittsburgh Batcave re: Location of Gotham I always had it up the Chesapeake, in Maryland, also c/o Mayfair's DC Heroes 2nd and 3rd Editions. Strange... re: Batcave I don't see why a billionaire playboy couldn't buy up an acre or so of mineral rights. In fact, he could buy a company who owns the mineral rights, and use its labor force to do the heavy lifting in carving out the batcave, and nobody would know the difference.
  22. Re: [interest in an online game?] Avengers: Generation 3 Thank you for bouncing back, Bill and Enforcer! Yes, Damage Reduction was where I wanted to be, rather than Damage Resistance. (It was late, and I was tired.) As far as the 6 Con versus a Disadvantage, I fretted over that for some hours. But, as I imagine that he is at least one generation removed from having any contact with terran illnesses, and the Inhumans were always a little frail in that department anyway, I wanted to simulate a guy who could suck up a lot of damage, could exert himself very well, but had little or no ability to resist the viruses, bacteria, and toxins of Earth. It also so happened that I filled out the 150 points of disads fine without any such susceptability or vulnerability (although his huge vulnerability to fire and heat may be a problem). If it pleases you, you may use what you like of him in your game. Make what changes you see are appropriate. And if you would like, I will fill in his background and personality. Although I have not committed it to paper, I have a very good idea of what I would write.
  23. Re: Only one power at a time limitation for VPPs? Seems to me to be an obvious candidate for Lockout (-1/2). The size of the VPP would enter into how likely a player is to accept Lockout, not whether Lockout is appropriate or not. Although it generally refers to powers in a MP, it seems almost custom-made for a VPP as well.
  24. Inhuman Emissary Name: Emissary Identity: Kos-Kharack ni Attil (Kos-Kharack) Char Cost (Notes) 40(75) STR 30 (HTH Attack: 9D6/15D6 ) 26 DEX 48 (OCV:9 / DCV:9 ) 6(28) CON -8 20 BODY 20 23 INT 13 (PER Roll 14-) 14 EGO 8 (ECV:5) 23 PRE 13 (PRE Attack: 4.5D6 ) 10 COM 0 18(25) PD 10 (Total: PD/ rPD) 18(25) ED 12 (Total: ED/ rED) 6 SPD 24 (Phases:2/4/6/8/10/12 ) 14 REC 0 60 END 2 54 STUN 0 Running: 6" Leaping: 8"/4" Swimming: 2" Total Characteristic Cost: 172 Powers END/ROLL 148 Biomorphics MP, 148-point Reserve 5ua Shape Shift, Sight, Touch, Radio Groups, Any Shape, Instant, 5 Costs END Only to Activate (+1/4) 2ub Desolidification, Reduced END: 1/2 END (+1/4), Cannot Pass 2 Through Solid Objects (-1/2), Lockout (Cannot use any other MP Power while this slot is active) (-1/2) (Affected by Drains and Transfers) 4uc Density Increase, 35 Points, Reduced END: 1/2 END (+1/4), 1 (+35 STR (75 total), +7PD, +7 ED, -7" KB, 12,500 kg) 3ud Invisibility to Sight Group, No Fringe, Reduced END: 1/2 END (+1/4), Concentrate: 1/2 DCV (-1/4). 1ue Airbag!: Breakfall, +10 to Roll, Useable by Other (+1/2), Costs 2/24- END (-1/2) 2uf Malleable Form: Damage Reduction, 50% rPD, Costs END (-1/2) 3 2ug Living Wall: Force Wall, 11PD/9ED Resistant, Opaque to Sight 6 Group, No Range (-1/2), Full Feedback (STUN & BODY, -1) 3uh Suffocation: 4D6 NND (+1, Defense is LS: Self-Contained 6 Breathing), Continuous (+1), Must Follow Grab or Entangle (-1/4) 5ui Spiky Body Form: RKA 1D6 Continuous (+1), Damage Shield 5 (+1/2), Does No Knockback (-1/4) 1uj Pseudopods: Extra Limbs (up to 10), Nonpersistent (-1/4), Costs 1 END (-1/2) 4uk Mind Link: Any Group of up to 8 Minds 4 10L Mind Scan: 8D6 Mind Scan, Cumulative (+1/4; up to 96 Points 5 of Effect) 8M Mind Reading: 12D6 Telepathy, Receive Only (-1/2) 6 4un Mental Force-Field: 30PD/30ED Force Field, Lockout (-1/2; Cannot use any other Multipower Powers while this slot is active) 12o Psionic Flight: 30" Flight, x2 NCV 6 6up Cosmic Blast: 12D6 EB vs Energy Defense 6 6uq Heat Vision: 2D6 RKA vs Energy Defense, Continuous (+1), 6 Beam Attack (-1/4), Stopped by smoke, fog or steam (-1/4) 1ur Tactile Telekinetically Cloaked Eyes: 20 Points Sight Group Flash Defense, Hardened (+1/4),OIF Cape (-1/2) Nonpersistent (-1/4) 2us Tactile Telekinetic Wall: Force Wall, 10 PD/10 ED, No Range 5 (-1/2), OIF Cape (-1/2), Limited Shapes (That which can be formed by a cape; -1/4) 2ut Tactile Telekinetic Armor: 9PD/9ED Armor Hardened (+1/4), Useable Simultaneously by up to Two People (+1/2), Nonpersistent (-1/4), Two People Must Occupy Same Hex (-1/4), OIF Cape (-1/2) 1uu Tactile Telekinetic Stretching: 2" Stretching, Reduced END: 0 END (+1/2), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4), Cape Only (-1/2), OIF Cape (-1/2) 33 +22 CON, Not vs. poisons, toxins, diseases, injected drugs, or environmental biohazards (-1/4) 24 Inhuman Enviromesh Costume: Life Support: Self-contained breathing, safe in high pressure, vacuum, intense heat and cold, plus Buys off Limitation on +22 CON; OIF Costume (-1/2) 7 Reed Richards' Original Universal Translator: Detect Meaning of 17- Communication, Audible Communications Only (-1), +3 to INT Roll, Independant (-2) Skills 3 3-PT Familiarity with English, Literacy (Inhuman tongue native What Is the Name??) 3 Stealth 3 Interrogation 3 High Society 3 Teamwork 3 Acting 3 Mimicry 2 KS: Terran History 2 AK: Attillan 2 CK: Inhuman Culture 2 Animal Handler (PRE), companion animals 10 +1 Overall Level 3 Computer Programming 3 Systems Operation 3 Inventor 3 Electronics Perks 52 Follower: Lockjaw II (260 + 130) 5 Contact: Karnak 8- Talents None Avengers Package 1 TF: Quinjet 3 Paramedics 3 Systems Operations 2 KS: Avengers Villains (11-) 3 Fringe Benefit: Federal/National Police Powers 6 Reputation: An Avenger! (large group), 14-, +2/+2d6 7 Donation for the Avengers Island HQ and Quinjet Total Powers & Skill Cost: 427 Total Cost: 599 Disadvantages 20 Hunted: Skrulls and agents thereof, 8- 20 Watched: The Inhumans, 14- 10 Physical Limitation: Largely uninitiated into Earth Culture (frequent, minor) 20 Psychological Limitation: Noblesse Oblige; Feels responsible for the welfare of two peoples 10 Psychological Limitation: Reluctant to Kill 15 Social Limitation: Public ID 10 Social Limitation: Bound by Inhuman Law 5 Social Limitation: Subject to Avengers Bylaws 40 Vulnerability: 2x STUN and BODY from Heat/Fire SFX Attacks Background/ History To Follow Personality/ Motivation To Follow Powers/ Tactics Kos is a Biomorph of a high order, capable of creating unique organs within his body to manifest any number of powers. He is most skilled at using Metamorphic abilities, but he has also begun manifesting some mental powers under the tutelage of Karnak, such as receptive telepathy and mind scanning, and some telekinetic abilities under the tutelage of Medusa, including using his large cape as an extra appendage or a shield, levitating with the power of his mind, and projecting a mental forcefield. He is not strong-willed enough yet (EGO 14) to be considered a formidable mentallist, however. He is most comfortable using his malleable body as a weapon, increasing his density and using his pseudopods for tactical advantage. Appearance/ Costume Height: Varies Weight: approximately 90 kg Eyes: Smoky red; turn solid red when using heat vision Hair: Burgundy Skin: Pale blue Distinguishing features (natural form): Kos has two large fingers and two large toes on his extremities, and tends to forget how long his arms are supposed to be when overly emotional or drunk. Since he easily slips in and out of various forms of roughly humanoid mass, no distinguishing characteristic must be distinguishing for long! (I suppose the most successful way to determine who he is is to look for the Avengers ID Card he carries.) In his natural form, he is a slightly-built blue humanoid with pointy ears, dark red wavy hair and dark eyes, and pronouned canine teeth on the top and bottom. Even in a sealed environment, he usually does not take off his costume, except for his mask. He shape-shifts clothing and outward appearance to suit for the situation he is in- but since his knowledge of Earth ends in approximately 1980, his memorized fashions are out of date. Emissary's costume is a red-and-blue formfitting Inhuman Envirosuit with gold eye-bubbles. He has an enormous blue cape that attaches into the suit at the shoulders. The suit covers his whole body seamlessly, but the mask, gloves, boots and trunks can detatch at his mental command. He usually wears this suit, in order to protect himself from the rigors of Earth's (by Inhuman standards) highly toxic environment and dangerous pollution.
  25. Re: Active Point Maxima? It has been a while since I played face-to-face, so YMMV and so forth, but it was our rule at the table that we had a 60 more or less active point cap for powers, except for a single power which had to fit under 80 points. This let each character be the best at what he or she did in a certain way. This is especially helpful when modelling characters with one schtick, with or without a handy power framework. For instance, characters with Desolid as their SFX will have trouble doing half the things Desolidifiers do in comics. High-STR characters will have trouble making Powers based on their great strength (either through Naked Advantages or other means) without breaking the 60-point cap. So, in this particular game, 60 AP on all powers and 80 on a single power. Add salt to taste.
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