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Barton

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Everything posted by Barton

  1. Re: The thing's I've learned playing a Brick... Move Through = your friend Buy some combat skill levels to cancel out the penality and you good to go. Remember, kids you have a lot of STUN so if the target takes no knockback it hurts you, but to a non-brick (translate: anyone with low STUN) it often means lights out!
  2. Re: Pulp Era Journalists I have a character that I use in my convention games, a Canadian female journalist. She is a believer in women's equality and is tough as nails, but of course can clean up when needed. Always gets the story and is fearless. Her story is she started as typist at a newspaper then did society reporting then crime reporting (cub reporter route). She is a NPC in my two pulp games. Interviews of your players are a great role-playing experiences!
  3. Re: Need a few suggestions for new girl on the block Rich Industrialist with a yen for art, stolen or not. Great plot idea. The "bad guy" is just a collector, one with no morals about it. He will have great financial resources and manpower. In my games (yes, I run two pulp groups) it allows social interaction with him at parties and dinners and great role playing. Also some noncombat skills are suddenly very important: "Now, who has high society so they can get an invitation to Mr. Richguys new art exhibit???"
  4. Re: Crimson Skies Plane Conversion I have no problems in sharing the HDC files, but these are not "true" conversions. I used stats from the CS game as a starting point and then I changed them to be more "realistic"/"friendly to my game". If you want to look at them send me a private msg.
  5. Re: Crimson Skies Plane Conversion I have converted a few, but they are not true "conversions" of the Crimson Skies stats. I used the planes as model (and the Crimson Skies stats) as starting points and did my own stats. Close but not what you want.
  6. Re: more stuff for the gunbunnies! A .412" 400grain bullet at 3250fps!!! OUCH!! That will leave a big mark!
  7. I have a character with a activation roll on part of his EGO, does the character get a activation roll for the additional EGO when attacked by a mental attack? I believe the answer is yes. Thanks in advance, hope you are having a nice trip.
  8. Re: Is Hero too preditable? At RockCon I played a DC comic RPG game. I HATED the system, the GM was rather good but the mechanics were VERY random. It uses a D6 like system with a "wildcard die" (I think that is what they called it). If you rolled a 1 it was a miss NO matter what and a 6 was a hit no matter what. I found 16% change of critical failure or of critical success was too large. It leads to random unpredicitable combat. Mooks could easly hit a superhero, while sometimes the supers could not hit the street-level mooks. IMHO that is not in genre. So is HERO predicitable, yes to an extent, but as a I GM I like that that. It makes making villians easier, I can predict to some extent the outcome of battles and not have to worry too much about under or over powering my players's opponents.
  9. Re: Raiding the Icebox The DOD (and before that the War Dept.) makes up plans for attacking almost any nation on the planet. The rationale is that if something changes quckly better to have a plan ready than not to have one ready. A reason for this plan to be used would have been if the UK/Canada had surrendered to the Nazi's in the early part of WWII. Having a hostile neighbor to the north would be very bad. Sounds silly, but war plans like these are just the normal part of military planning. The more interesting war plan was plan orange which was an US attack on German interests in the Carribean (assuming UK/France lost WWI and Germany was competing with us in our own backyard in the early 1920's). A possible alternate pulp world where Germany "won" WWI and now faces down the US.
  10. DC-3 in game stats Douglas Aircraft had built some 185 DC-2’s when the first DC-3 flew [only one DC-1 was built, the prototype]. A two-hour phone call (costing $335.50!!!) in late 1934 from American Airlines president C.R. Smith to Donald Douglas was the first discussion of the new airliner, a sleeper version of the DC-2 that would carry more passengers. The Douglas Sleeper Transport (DST) first flew on December 17, 1935, flown by test pilots Douglas' Carl Cover (pilot) and Frank Collbohm (copilot). That day was the 32nd anniversary of the Wright brother’s first flight. After a six-month test flight program the DST evolved to the DC-3 with only minor changes. The DC-3 was the first airplane to use many modern systems that we take for granted today (hydraulics for raising the gear and lowering the flaps, full-feathering props, pneumatic deice boots, the Janitrol-style heater). Douglas DC-3Price new in 1937: about $110,000 Specifications (converted to game terms) Powerplants Two Pratt & Whitney R-1830-92 radial engines, 14 cylinder, supercharged 1,200 hp at 2,700 rpm or 1,050 hp at 2,550 rpm Propellers Hamilton Standard Hydromatic, 1.77 hex (3.53 m) diameter Length 9.82 hexes (19.64 m) Height 2.59 hexes (5.17 m) (with tail down) Wingspan 14.48 hexes (28.96 m) Seats 2+1 (cargo configuration) or 2+21 (passenger configuration) Empty weight (plus oil and standard equipment) 7,889 kg Max gross weight 12,227 kg Max useful load 3,584 kg Payload w/full fuel 1,328 kg Fuel capacity, standard 3,107 L (3,031 L usable) 2,241 kg (2,187 kg usable) Oil system capacity, both engines 223 L Cargo capacity (max all compartments) 4,327 kg Performance (converted to game terms) Takeoff distance, ground roll, 1,200 hp engines 135.67 hexes (271.34m) Takeoff distance, ground roll, 1,050 hp engines 163.11 hexes (326.22 m) Rate of climb, sea level, 1,200 hp engines 3.58 hexes per second (7.16 m per second) Cruise speed/range w/45-min reserve at 1524.39 hexes alt. (3,048.78 m) @ 65% power, auto lean mixture 10,953.05 hexes/hr (21,906.10 m/hr) / total 85,387.50 hexes (170,775 m) (354.56 L per hour) Cruise speed/endurance w/45-min rsv (total fuel consumption) @ max endurance speed, auto lean mixture 6,556 hexes/hr (13,112.80 m/hr) for 16 hr (185.22 L per hour) Service ceiling (remember the DC-3 is NOT pressurized) 4,039.63 hexes (8,079.27 m) Ceiling on a single engine 1,905.49 hexes (3,810.98 m) Landing distance over a 7.62 hex (15.24 m) obstacle 320.12 hexes (640.24 m) Landing distance, with ground roll 121.95 m (243.90 m) Airspeeds (converted to game terms) Best rate of climb speed 23.40 hexes/sec (49.79 m/sec) Min controllable speed on a single engine 19.54 hexes/sec (39.08 m/sec) Recommended max maneuvering speed 30.85 hexes/sec (61.71 m/sec) Max speed with landing gear down 38.05 hexes/sec (76.11 m/sec) Max Cruising speed 40.62 hexes/sec (81.25 m/sec) Max Speed to never go past 48.85 hexes/sec (97.70 m/sec) Takeoff speed 21.60 hexes/sec (43.20 m/sec) Stall Speed 17.48 hexes/sec (34.97 m/sec) Note: Performance figures are based on daytime, standard atmospheric pressure, sea level, and gross weight unless otherwise noted. Above figures rounded to two decimal places.
  11. Re: National Geograpic Maps Special Edition
  12. CD-ROMs of all NG maps from 1888 to 1999. PRINTABLE!!! Very cool, it tiles the print out put. It cost $16 at my local Costco. Requires Win 95 or greater. I plan on using it for customized maps for my pulp games that I run. You can also copy and past to a drawing program for truely customized maps.
  13. Re: What would you use to demo, HERO? I have used at GENCON, ROCKCON, and CODCON a superhero fight as a training aid. I use minitures (cheap Hero Clicks) and a Chessex map and Dragon Stamps to make the urban battle ground. I then take 1/2 hour to explain the combat system and skills use and have at it. I have made 350 pt. characters of all 11 archtrypes and then let the players pick the character they want to play. I make sure that each side has a chance at each archtype. Of course, certian archtypes I will not let younger players play due to complexity (metamorphs for example). I used the superhero random generator in Champions Universe (or was it in Champions) to help create the 350 pt. characters. A lot of fun and worked well. I allow the players to take the character sheets home, and of course promote 5ER, and Sidekick.
  14. Re: "The bigger Bulk get, the dumber Bulk get!!!" You could always have growth with a side effect (-0) of lowering INT (like a drain).
  15. 5ER states if the subject of a mind scan moves on a large scale or teleports a breakout roll should be made. Logical, and reasonable. Based on this I assume if the MENTALIST teleports or does a large scale move the subject of the mind scan should earn a breakout roll. Logical or do I have it wrong?
  16. Steve Long wrote: "If a character has used a standard continuing-effect Mental Power on a target, and the victim at some point succeeds in making a Breakout Roll, the attacker does not automatically know that the Breakout Roll has been made. In most cases the fact of breaking out is obvious based on the victim’s conduct, but the attacker might not be around to observe that. Therefore, faking still being subject to the Power might be possible. However, if the character with a continuing-effect Mental Power is feeding it END to keep it from deteriorating, or otherwise actively maintaining some sort of “mental connection†between himself and the victim, he does know that the victim has broken free as soon as the Breakout Roll succeeds." Questions: 1) Based on answer above, I am assumming that this is correct if the mind control did not have telepathy adder? 2) If mind control was purchased with telepathy adder, I assume breakout roll means that the telepathy goes dead instantly and you would know the breakout had occurred. Yes/no/maybe???
  17. Re: DC-3 Excellent article - Must read AOPA responded that they will NOT make the article free for publication. Too bad. I will post some of the stats on the DC-3 from the article, very interesting numbers.
  18. Re: DC-3 Excellent article - Must read
  19. In the December 2005 issue of AOPA Pilot magazine (my wife is a private pilot and AOPA member) is a excellent article on the DC-3 or DST (DST = Douglas Sleeper Transport) pages 80 to 88. It covers the 70th anniversary of the DC-3 airliner. Includes a little about the history of the plane and how a pilot got his rating on it ; including a accident on the aircraft and how it was easily repaired. Included in the article is a chart with many GREAT stats on the DC-3 including preformance stats (including one engine performance and landing/takeoff requirements). If your local library carries AOPA Pilot check it out, unfortunately AOPA does not publish it online except to AOPA members. Also the article has great photos of the DC-3, including a story of a Canadian airline that still has them in passenger service. It is likely that the DC-3 will still be flying 30 or more years from now due to 400+ known crashed airframes. I will call the AOPA tomorrow and see if I can get permission to open the article up to the general public on the AOPA website - http://www.aopa.org PS: brand new in 1937 the DC-3 was about $110,000, today a used one can be had for on average $220,000
  20. Re: But I want to play Champions I am a GM and I love it (pulp and champions) and a player in two champions groups. I strongly suggest to all you to post on the Players section to find players. I found some of my players that way, it is an excellent for players to find Gm's.
  21. Barton

    Nazi

    Re: Nazi My TWO pulp groups are fighting COMRADE RADIUM. Russian communist mad scientist. He has WIERD Science and is threating the world. A nice alternative to the Nazis. Of course, I will have Nazis, they will even eventually wind up in a stituation of the players vs. Nazis vs. Communists. FUN.......
  22. Re: Women in Pulp adventures? Hedy Lamarr - I did not know about her inventions or patent. Great web article. Very cool. I think she would be a good template for the high society debutant, pretty, brainy, rich, well connected, and wanting adventures in her life.
  23. Re: (location) Trail Service Great write up for NPC's and location. Rep to you!! The only thing I could think of is Bogart in move Petrified Forest. SEE the movie it is great. Have mobsters on the run take the place over with the PC's inside.
  24. Re: Character: Mary Mallon (Typhoid Mary) Also she was legally prohibited to be a cook after her first discovery by the authorities. She ignored this, became a cook again and infected more people. Maybe in game terms she should ignore authority figures?
  25. Re: Where's Amelia Earhart? >>He completely manufactured her fame, pushing her into the limelight over >>the heads of more qualified female flyers. Earhart finally flew the Atlantic >>solo - heading east - in 1932. The thing for which she is most famous is >>her failure - the flight she never completed. Only the mystery associated >>with her 1937 disappearance has kept her in the public view. Earhart's fame was NOT manufactured. You can correctly argue that some UK/British Empire aviatrix's were better flyers (I might even agree with that), but Earhart was famous for her accomplishments, not manufactured fame. >>Earhart has nothing on Beryl Markham as far as "accomplishments and >>usefulness to the Pulp genre." Yes, Earhart was the first female to fly solo >>across the American continent. She made the first solo flight from Hawaii >> to San Francisco. However, outside of her records - all of which can be >>seen primarily as publicity stunts engineered by Putnam - she did nothing >>"Pulp-ish". She was a social worker. Markham, on the other hand, would >>have made a great Pulp hero even if she'd been male! I guess to you being the first female to fly the Altantic was no big deal. I just disagree with your statements.
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