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Christopher R Taylor

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  1. Like
    Christopher R Taylor reacted to Spence in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    (emphasis in the quote is mine)
     
    That is the problem.  The source material Carol Danvers portrayal was that of a competent professional very confident highly trained warrior. 
    Which was translated by Hollywood into an arrogant hard case.   She was mind controlled but the film never actually established her as a person that could be contrasted with her under mind control.  There really wasn't any difference between the character before and after mind control.  Just who she wanted to whack.
     
    It is the standard problem with most of Hollywood in the last 10, 15 years.  They have literally no understanding of the warfighter and always fall back on Follywood tropes and translate everything through their glasses.  Like Arrogance and Hard Case. 
     
     
  2. Like
    Christopher R Taylor got a reaction from Hugh Neilson in Just looking for some feedback on 6th   
    I think its more presentation than content.  Nothing about 6th edition made Hero more complicated or difficult, it just made it more carefully detailed.  Losing figured characteristics made the math easier, and going from hexes to 2m areas is a push, because they're just hexes by another name.
  3. Like
    Christopher R Taylor reacted to Hugh Neilson in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    Rogue presents an opportunity to cross the Avengers, through Ms. Marvel, over into the X-Men.
     
    Which was basically Rogue's initial story arc in the comics.
  4. Like
    Christopher R Taylor got a reaction from Armory in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    Her personality has varied significantly over the years, depending on the writer.  She's been rebooted like 5 times over time from Ms Marvel onward.
     
    I agree that the film did a decent job of potraying her like she is presently in the comics: dour unfriendly, almost tyrannical.  That's not really what I meant.
     
    What I meant is that they sold the last two marvel movies as "BLACK superhero!  WOMAN superhero!" instead of just "hey, fun movie about superheroes!" and then the writing was just not great in Captain Marvel so she was never challenged and a whole serious of ridiculous crap happened instead of clever, well-written, interesting stories and plots like most of the previous movies.  I mean you can pick out ones that weren't great in the past (Thor 2, Iron Man 3) but that's not really what the MCU should be using as its baseline.
  5. Thanks
    Christopher R Taylor got a reaction from pinecone in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    Hopefully the Comissars in charge of Marvel cinema love the old comics and characters and are driven by character and story, not agenda.
  6. Thanks
    Christopher R Taylor got a reaction from fdw3773 in Savage Worlds: Supers...has anyone played it?   
    I've played Savage Worlds and its an okay system but I cannot wrap my head around how on earth you'd build or balance superheroes in that system at all.
  7. Like
    Christopher R Taylor reacted to Dr. MID-Nite in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    I think a great idea for Captain Marvel 2 would be to introduce Rogue and use that as an excuse to power Danvers down.
  8. Like
    Christopher R Taylor got a reaction from Armory in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    I hope so, but Captain Marvel felt like a step in the wrong direction tone wise.
  9. Like
    Christopher R Taylor reacted to Lord Liaden in How Would You Make an "Evil Scientist" Shrink Ray ?   
    I'd make it a quadrifecta along with Change Environment.
  10. Like
    Christopher R Taylor got a reaction from Duke Bushido in How Would You Make an "Evil Scientist" Shrink Ray ?   
    Yeah, although extradimensional movement has the odd effect of having to exactly duplicate the real world so that you can still interact with bigger stuff and people.  Otherwise the mad scientist just made the people disappear, rather than shrink them and keep them in a terrarium or something.
  11. Like
    Christopher R Taylor reacted to Grailknight in How Would You Make an "Evil Scientist" Shrink Ray ?   
    If you use Damage over Time and Partial Transform this becomes a feature instead of a bug.
  12. Haha
    Christopher R Taylor got a reaction from Lorehunter in Alternate mental powers structure   
    No, more like "I try to knock out my target with my blast" and instead of doing some damage to the target past their defenses you did no damage at all because you didn't do enough to knock them out.  Its not the same or equivalent to damage at all.
     
    Like Steriaca noted, there needs to be some lesser effect if you didn't quite get what you want, not ZERO effect.  OK I cannot get Grond to put on a tutu and dance for me, but maybe I can get him to shuffle in place a moment or hit me in a rhythmic manner.
  13. Like
    Christopher R Taylor reacted to Opal in How Would You Make an "Evil Scientist" Shrink Ray ?   
    Tiny ants is getting into the realm of not really interacting with regular-size creatures anymore, so you might go with X-D move, and have a whole micro-setting for the shrunken characters to interact with.
  14. Like
    Christopher R Taylor reacted to Opal in Old school is the best school   
    I used to wear a t-shirt that said DNPC.

    People often assumed it was from a computer company. It got the odd laugh at cons though.
  15. Like
    Christopher R Taylor reacted to Hugh Neilson in Just looking for some feedback on 6th   
    Not Hero,  but I recall a game some time back where the players could define multiple traits of their character, like "big,burly dude", "ace archer" or "detective".  If you were the "detective", you made a normal roll for anything falling under that skill set. 
     
    Unless someone else had a more specific trait.  Say, Shadowing.  In that case, the Shadowing character got a normal roll, and your detective took a penalty, in Shadowing a target.
  16. Like
    Christopher R Taylor got a reaction from Opal in Just looking for some feedback on 6th   
    An option could possibly be meta-skills, you take this and get all these bundled and assumed.  For example: Detective gets PS Detective, KS: Detective work, Deduction, Conversation, etc.  That way people can take packages of skills without having a 9 yard character sheet, and maybe give them a cost break for consistent concept and building to theme.  The problem is that if you spend 30 points on skills they aren't nearly as useful to you in most games as 30 points in, say, resistant defenses.
     
    It got so bad in 5th that I was buying street detective types with an elemental control to trim the cost down a little.  Cheesy and questionable, but it made the characters more eqivalent.
  17. Like
    Christopher R Taylor got a reaction from Fedifensor in Champions Begins, The writening   
    It kind of makes comic book sense, where outrageously advanced technology is built by some kid in his basement.  I cam climb walls, I should make web shooters!  Good thing I am an A student in my high school!
     
    I preferred Booster Gold's approach though: steal fairly common tech from his time period and go back in time to get rich and famous as a superhero.
     
    ====================
     
    OK attached is the rough draft of the current GM book.  it has a lot of gaps where art and character sheets will go, and the maps will be redone (as they are quite old having been repurposed from 1981 over the years, or just not applicable).
     
    The Player Book will be shorter, more art-packed, and focused on jsut what you can do as a player rather than how things work.  THat I'll get to next.
     
    WHAT I AM ASKING FOR FROM EVERYONE HERE:
     
    Artwork (villain and viper agent costume designs, incidental art, cover art) Editing (check for spelling and grammar, errors in layout, anything forgotten that needs to be in there, and any possible messups in rule explanation) Playtesters (run through the adventure in the format its done with -- as a tutorial -- ideally with new players)  
    Please if you can, give me a hand here.  The more we work together on this, the quicker it gets out there for people to use.  That means quick as you can on editing and artwork, if you can contribute.
     
    Champions Begins GM Book.pdf
  18. Like
    Christopher R Taylor reacted to Steve Long in New Superpowers PDFs From Steve!   
    Hey, all y'all Champions players! I've got three new mini-supplements available at the Hero Games Online Store. Each of them expands on CHAMPIONS POWERS to offer an new category of powers. They are:   Aquatic Powers, which features nearly four dozen powers for characters who live in or often work underwater. Whether your character is a native of Atlantis, a water manipulator, or has powers derived from a marine animal, Aquatic Powers has just the powers you need to create him!   Hard Energy Powers let a character create energy constructs with sufficient solidity and stability to function like physical objects. Since the character can create a practically infinite variety of hard energy items based on his imagination and the perceived needs of the moment, he has far more power at his fingertips than the owner of any merely physical arsenal. Get plenty of ideas of powers such characters have in Hard Energy Powers!   Super-Magic Powers presents powers for use in creating super-mage characters who don’t use the Super-Thaumaturgy spells found in The HERO System Grimoire. Instead, these characters have powers that follow a distinct magical tradition — such as Alchemy, Black Magic, or Witchcraft — or which hide behind a veneer of Stage Magic. Super-Magic Powers provides dozens of example powers to help you build these characters.   Please check 'em out and pick yourself up a copy!

    If those three aren't enough, please take a look at my PDFs of Control Powers and Insect Powers, which are still available -- and be on the lookout for more PDFs containing even more additions to Champions Powers!
  19. Like
    Christopher R Taylor got a reaction from assault in Just looking for some feedback on 6th   
    I think so, yes.  Rebuilding old characters from 1-4th edition over the years, it became clear that 300-325 was plenty to build a solid beginning character, and I encourage GMs to follow those guidelines more than the 400 point one.
  20. Like
    Christopher R Taylor got a reaction from Jhamin in Just looking for some feedback on 6th   
    I recommend picking up Champions Complete then if you want to know more or have things really clarified, get the 6th edition 2 part pdf and use it for tighter reference.
  21. Like
    Christopher R Taylor reacted to zslane in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    I don't think any Far From Home in-universe characters were shown undertaking such an analysis. Why is this relevant?
  22. Like
    Christopher R Taylor got a reaction from eepjr24 in Just looking for some feedback on 6th   
    I think so, yes.  Rebuilding old characters from 1-4th edition over the years, it became clear that 300-325 was plenty to build a solid beginning character, and I encourage GMs to follow those guidelines more than the 400 point one.
  23. Like
    Christopher R Taylor reacted to eepjr24 in Just looking for some feedback on 6th   
    4e versions:
    Shrinker - 15 DCV and 9 OCV with her primary attack. 
    Cheshire Cat - Yeah, lets make a villain who is a stereotype of Bipolar Disorder. 
    Mindlock - 6 whole points of skills. Enjoys humiliating male heros, with a 10 PRE. Every stat has either no points spent or is at 18 for the point break. 
    Green Dragon - oh wait, you covered him already. But 10 OCV, 12 DCV with his strike and 2 levels is gonna make him painful for most newbies.
    Dragonfly - He is a mutant. But his wings and antenna are bought as OAF?
    Ogre - Oh boy. Not a single non-combat skill. What's that, he has an incompetent crippled sister but they don't even mention her name or disability?
     
    I don't think any of those are someone I would use without some modifications, if at all. But they don't mean that the ruleset is bad or that a new GM can't pick up the game from them. Could they be better? For sure. 
     
    There are things I would love to change about every version of the game that I have played. But so far, 6e is doing the best from a ruleset perspective. Does it need something to make it easier for new GM's? Yes. Some nicely made modules targeted at that would be great.
     
    - E
  24. Like
    Christopher R Taylor got a reaction from Andrew_A in Champions Begins, The writening   
    The original adventure had Armadillo, Bluejay, Brick, Cheshire Cat, Dragonfly, Green Dragon, Howler, Icicle, and Pulsar.  Rather than be too specifically out of the VIPER books I want villains who are super simple and easy to understand, with really stripped down powers not requiring knowledge of the game to understand (so no multipowers, etc).  This is meant to be a super beginners basic book so we don't want anything that is too complicated.
  25. Thanks
    Christopher R Taylor got a reaction from Andrew_A in Champions Begins, The writening   
    OK as I get a first draft down to sections of this I'm going to post them as pdfs here for people to look over and comment on.
     
    My goals are these:
    To create a package that has a book for GMs and a book for Players For each book to be fun, easy to read, and teach the system The scenario is in tutorial format (familiar to gamers) introducing concepts one bloc at a time, until they know enough to play the game without the tutorial I'm using the old Viper's Nest/Microfilm Madness scenario updated for modern times (so, no microfilm) Each chapter has an intro to the rules used in this section, then the episode of the scenario Players will have pre-made PCs to choose from in very familiar and well-loved archetypes with fun and colorful names and costumes Each entire book should be slender and filled with images for all ages The end result is intended as a free product for players to download and use Ideally, eventually, I'd love to see this packaged as a box set with dice, a map, a GM screen, that kind of thing.  
    Please be constructive and positive, any nit picking or troublemaking comments will be cheerfully ignored.
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