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unclevlad

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    unclevlad got a reaction from BoloOfEarth in Okay, WTF was I thinking?   
    Probably People to Animals for the major Transform.  Pretty common retaliation in Greek myth, and IIRC, Hera did do this to some of Zeus' amorous targets.  For the minor...not sure.  That's a TON of minor transform...not sure what that's for.  Perhaps in response to hubris...but even that drew Major Transform responses.  Arachne claimed to be the greatest weaver...greater than the gods.  She got turned into a spider.  Cassandra perhaps.  She had the gift of prophecy, and said something a goddess took offense to...even tho it was the truth.  So Cassandra was cursed to never be believed.
  2. Like
    unclevlad got a reaction from bigbywolfe in Multiform, Duplication, Bases, Vehicles, etc. and Rounding   
    No, there's no HD problem.  You're asking to buy a "fractional die" if this was, say, Blast.  No.  1 CP gets you 5 character points...that doesn't reverse.  The rounding rules don't apply because there is no rounding to be done.  Multiplication and division happen with Advantages and Limitations, not with basic purchase cost.  You can't buy "3 build points" worth of Duplication.  
     
    The rule is there.  6E1, p. 40.  Buying less than the full amount.
  3. Like
    unclevlad got a reaction from assault in The Alphabet Squad   
    Yah, I mentioned it in large part just to get OP to thinking about it.  Once some of these questions are addressed, it may help frame the naming convention question.  Mission will also frame the kinds of capabilities desired.
     
    Or, of course, we've only made OP's head explode.
  4. Like
    unclevlad got a reaction from BoloOfEarth in The Alphabet Squad   
    One point on languages...English is the accepted language of business.  It's the closest there is to a lingua franca, and the one you can most reasonably expect people to speak at a basic level.  If code names could be in Mongolianor Swahili, how many people won't understand it?  And what kind of confusion does that entail?  From a tactical perspective, that's not a good idea.
     
    No, I'd say they'd all be in English. 
     
    Another option is the NATO Phonetic alphabet.  From Wikipedia:
     
    The 26 code words in the NATO phonetic alphabet are assigned to the 26 letters of the English alphabet in alphabetical order as follows: 
    Alfa, Bravo, Charlie, Delta, Echo, Foxtrot, Golf, Hotel, India, Juliett, Kilo, Lima, Mike, November, Oscar, Papa, Quebec, Romeo, Sierra, Tango, Uniform, Victor, Whiskey, X-ray, Yankee, Zulu.
     
    Assign a general *style* to each.  Bravo and Kilo are strongmen.  Echo and X-ray are detection specialists.  And so on.  That leaves flexibility in terms of filling the slots, while maintaining a diverse set of powers.  Who do we need for this?  Alfa, Hotel, Romeo, and Yankee power sets.  Oh, Hotel and Yankee hate each other?  OK, we can use Oscar instead of Hotel.
     
    Also note that this is a NATO construct, so it's already a multi-national, polyglot convention.  
  5. Like
    unclevlad got a reaction from Funk Thompson in Adding Damage Classes with Advantages   
    It's because these are damage adders.  
     
    If you were building this as a power, it'd be listed as +2d6...then apply the armor piercing, for example.  So it'd cost 15 active, not 10.
     
    The martial maneuvers are adders that aren't being applied in the usual sequence...(base cost + adders) * Advantages, divided by Limitations.  The adders are factored in before multiplying by the advantages.  Since they're being applied after here...the level of this adder has to account for the existing advantages it will inherit.
     
    Consider a character with a 15 STR and an HKA.  On a plain HKA, the STR adds 1d6.  Give the HKA armor piercing.  It can't *still* get a full +1d6.
  6. Like
    unclevlad got a reaction from Brian Stanfield in How do you place a fictional city?   
    You could have it replace Newark and everyone would thank you.  It gets a different name because it's in a different state.  You don't touch NYC proper.

    Or rename a secondary locale...for NY, that might be Albany or Binghamton.  Syracuse and Buffalo are getting much further west and into the Lakes a bit too much.  Or plop it into a relatively empty area...not that there is much of one in New York State, unless you want to trash the Lake Country.  Druther not do that, for similar reasons why you don't want to trash NYC.  But not too far west and north of NYC, there's Monticello.  Google Maps suggests you could put something there.  
     
    It's all gonna depend on what I need done.
     
  7. Like
    unclevlad reacted to Surrealone in Considering Teamwork   
    I dislike the idea of granting skills of any sort (including skill levels) to others because they are so inexpensive the UBO+AoE construct becomes super-cheap due to the nature of stacking advantage costs on top of a low point base.  If I were a GM, I would expect someone to use a variable effects AoE AID to improve the output of others in some way, as I think that better represents enhancement of something the character possesses … rather than giving them something they completely lack on the sheet.  I also think it more accurately reflects the appropriate cost of granting things to a massive number of people … since enough Aid to be effective will not fall into the easily-exploitable window of SmallBaseCost*HighAdvantageCost.
  8. Like
    unclevlad got a reaction from Ockham's Spoon in A Baleful Aura   
    This is a 5E construction.  One thing to note is that Damage Shield doesn't affect me if I stand right next to you and don't attack you, or you attack me.  
     
    I might add, very, very few D&D critters have a drain-life kind of aura that I can recall, and anything that does, is VERY high level.  Fear aura, more common.  Ghasts have the stink.  But an aura of negative levels would be a major, major problem.  So I really don't have a problem if this comes out to 75-100 active even if the dice involved felt rather low.
  9. Like
    unclevlad got a reaction from Brian Stanfield in "summonable" item   
    Well, with Thor's hammer, you could say it never slows down.    His range, even with Range Based on STR, is gonna be rather large.  (And the hammer's range may actually be LOS.)
     
    You do point out that the teleport for Returning might need "must pass through intervening space" so in principle the weapon could be trapped.  That obviously wouldn't make sense for the primary purpose.
  10. Like
    unclevlad got a reaction from Sorloc in Life-Linked Equipment (5th Edition Fantasy)   
    Sidebar.
     
    In a fantasy campaign...change it from being armor to being defensive bracers.  These *can* be worn 24/7 without the onset of Odious Personal Habits.
     
    edit:  secondary thought, defensive bracers are quite appealing for many types.  No weight, not as obvious, no movement restrictions.  Even if these aren't codified as game hindrances, it's still the kind of thing that should be appealing to a character.
  11. Like
    unclevlad got a reaction from Sorloc in Life-Linked Equipment (5th Edition Fantasy)   
    Yeah, ultimately it's a wonkin' big Side Effect.  I'd throw in +10 CON too.
     
    I"d not use a 10d killing attack, as that's overkill.  Unless the intent's to just flat-out kill the person and there won't be a chance for a healer to save his butt...then 10d is fine.
     
    I wouldn't use a Transform;  it says subvert, not becomes.  So it's more like Mind Control.
     
    Last, these both have their own conditionals.  The killing attack may not be active until the armor's worn in combat (read:  absorbs some of the damage from a blow) or maybe after 24 hours of total wear.  The mind control or transform, from what you said, is more like weeks to months.  Which maybe says, do it as a Mental Transform, and set a VERY long Recovery Time.  Like a year.  (If the mind transform is once a month, then recovering 5/year means never, without taking the armor off.)
     
    There's a logical downside here.  You are saying the individual quite literally NEVER takes the armor off, or it kills him.  So he's wearing it in the shower?  In bed?  That suggests a different route:  a Dependence (armor must be worn).  Separate staging...the dependence doesn't kick in for 4-6 hours, but once it does...it's once a turn.  At least the 3d6, and I'd have no issue if you said it's 3d6 doing Body from the get-go (not just after going unconscious).  
     
    Dependence
    --extremely difficult to obtain dependent substance (well, ok, here that's saying it's hosing you, and there's no other way around it)
    --3d6 does Body (+30 points)
    --6 hours before initial effect, but 1 turn afterward.  Call this a -5 overall.
     
    And the demon subversion thing could also justify tossing in an Addiction.
     
    The damage starts when the demon feels pain on its own, as he's being pulled back to his home.  It ends when that happens...perhaps 5 minutes.  Another aspect is, doing it like this allows the creation of an obsessive/addictive behavior...the wearer likes to take it off to clean and inspect his armor, which is like petting the belly of the puppy to the demon.
  12. Like
    unclevlad got a reaction from Brian Stanfield in Money   
    It's comics.  Continuity is fluid.  If I recall the Marvel Universe wiki on the quinjet...you're both right.  But actually, both are combinations of tech genius and WEALTH.  Stark and T'challa clearly both have 15 point wealth perks.  
     
    BUT, this is also a difference between the game universe and the comics universe.  The comics universe has no concept of points, so there is no concept of "paying for" something with points.  Nope;  it's gotta be cash coming from somewhere for the materials, land, system components, etc.  That's why actually having some level of Wealth is helpful even in the gaming universe, because the concept of points is only on the player/GM side of the fence.  Having the money is very handy for story consistency.
  13. Like
    unclevlad got a reaction from Brian Stanfield in Money   
    Base or tactical vehicle where you put in the points...no, you don't need Wealth.  The points subsume that.  Besides, something like a Quinjet can't be priced.  They can't exist in our world.  And if I remember the Base rules, location aspects play a role in the point cost.  If it's the gadget pool where points have been paid...same thing.  I'd rather see points in Inventor, or Contacts related to picking up components, than basic wealth.  If you're talking buying routine, mundane stuff, then real-world limitations apply, such as availability, traceability, and legality.
  14. Like
    unclevlad got a reaction from Chris Goodwin in Champions Now Information   
    You've seen bootleg scans.
     
    These won't be bootleg.
     
    Project Gutenberg's books are often scans of the originals...because we're talking manually printed.  Sometimes they're pretty poor;  but if the work's put in, the readability can be very good.  The size...they might be large, yeah.  Eek.  Got 4 gig on my Kindle, got 16 gig on my iPad, got Google and Dropbox accounts to stash this.  I'll grant that size may be an issue WRT file load times, but other than that?  Nah.
     
    One big thing with the playtest doc is, he's aiming for significant simplification, which IMO will be helpful.  I've been goofing off developing character ideas for a Drew Hayes Super Powereds universe...total of 5 books.  Only origin stories are Mutant, and Tech Wizard.  Even the latter is rare among Heroes;  they tend to be on the sidelines in a support role.  And generally, every character is fairly well themed.  It's been fun.  Some in Hero, some cases, tried to use GURPS.  With both it's very easy to get lost in the weeds of all the options, variations, and what-all.  And that *can* devolve into the character being buried in the numbers.  Easily.  Simplifying the rules doesn't prevent that, of course, but his emphasis in characterization first helps.
     
    And it's going to be quite a bit different.  He's probably going to go with Endurance issues again being front and center.  He talked about killing attack issues;  we went back and forth in comments on it...that one of the major problems is simply the killing damage dice.  It's one of his YouTube videos, with our exchange of comments below.  So there's going to be some qualitative differences that may well *not* be applicable to full-scale Hero.  
  15. Like
    unclevlad got a reaction from assault in Money   
    Base or tactical vehicle where you put in the points...no, you don't need Wealth.  The points subsume that.  Besides, something like a Quinjet can't be priced.  They can't exist in our world.  And if I remember the Base rules, location aspects play a role in the point cost.  If it's the gadget pool where points have been paid...same thing.  I'd rather see points in Inventor, or Contacts related to picking up components, than basic wealth.  If you're talking buying routine, mundane stuff, then real-world limitations apply, such as availability, traceability, and legality.
  16. Like
    unclevlad got a reaction from Vanguard in Skills: useful or just for flavor?   
    Rather than say "remove this"...as others have pointed out, just make it cost 0 points.  Farsi might have fit his background or image better.  
  17. Like
    unclevlad got a reaction from Sorloc in Multiform with equipment   
    Yeah, I think this is handled on a case by case basis when there's no points involved...like normal clothes.  If points are involved, then the rules say each form has to pay the points.
     
    Literature and comics go both ways.  Werewolves, for example, often trash their clothing, especially in a hybrid form that's usually rather larger than human;  but a shapeshift spell often just says the clothes et al. just disappear while transformed, then reappear.  Note that this applies to things on the shifter when the shift occurs...a cell phone sitting on the table never transforms.  Fnally, you'll see "shifter clothing" quite a bit, and that's generally a freebie.  Cuz this covers the Growth and Shrinking types.  GMs may do this just to avoid adding an implicit Complication onto these.  Now, that said...if the Shift is a curse like Lycanthropy...then trashing the clothing is more fitting.
     
     
  18. Thanks
    unclevlad reacted to dsatow in Money   
    Lifestyle changes the direction of the perk and comes with several advantages in game.  It releases its value as a quantitative money function and changes it more towards a role playing/character flavor aspect.
     
    Wealth as it is written is a hard currency thing in US dollars by definition.  $100,000 a year in the US is Well Off in most places, but probably not in San Francisco, Manhattan, etc.  In places like Madagascar or El Salvador, $100,000 a year would be considered quite wealthy.
     
    It removes a modern monetary constrain so that the perk can be used in a variety scenarios.  Wealth has a numerical connotation which may be difficult to translate into certain scenarios.  In a fantasy setting, is the king wealth or filthy rich?  In a sci-fi scenario, is that Ksafkwectian average or wealthy because he servants?  Lifestyle denotes how much hardship vs. comfort a person has in their day to day living.  It represents how many options are open to this person in this society.
     
  19. Like
    unclevlad got a reaction from drunkonduty in Money   
    The point is, saying it's "lifestyle" says it's already allocated, rather than in the bank.  Think of it as the inventory of a store rather than the cash to buy the inventory.
     
    No, it's not a big difference, but it is a mindset difference.  
  20. Like
    unclevlad got a reaction from dsatow in tracking/hacking cell phones   
    To track, Radio Perception is the obvious basis. 
     
    After that it's a matter of special effects.  The quasi-Mentalist approach would be Mind Scan, Mind Link, Mind Control, all affecting phones rather than minds.  The tech basis would be Radio Percept and Transmit, with Discriminatory (to find the right signal out of the sea of numbers) and Targeting (to track the signal to the phone).  The hack is basically no different from hacking a computer over the internet.  Note that probably the Radio Percept/Transmit might need Invis Power Effects to trick the phone to accept the credentials you need to get into the OS and actually do the hack, but if you think that's overthinking this...that's fine.  Remember:  the phone user will have a direct indication that he's receiving data.
     
    I would think there's some source materials that gives some decent examples of hacking a computer.  This shouldn't be easy or quick.
     
     
  21. Like
    unclevlad got a reaction from Sidume in Diminishing Charges   
    Sorry, but I go the other way altogether.  This is NOT a limitation where one size fits all.  If this is being applied to a 50 point Blast, then it's far more serious than if it's being applied to a 120 point Entangle.  
     
    I'm saying treat this as Charges, in terms of how many times it can be used with any purpose.  Some assumptions have to be made there.  Is this an instant power or a constant power?  Effectiveness rolloff might be no big deal for a Force Field that lasts 5 minutes per use because that's likely the full combat, but a big deal for an instant power like Blast.  Also, is this a "I only need to do this once" power, or something needed regularly?   100 Active is quite a bit...is this a bit overpowered for the campaign, where maybe the 3rd and 4th shots are more on par?  Well, then, the rolloff is at the 5th or 6th shot.  Same comment applies if the defense is uncommon, or the power has an ongoing effect like Entangle, so that it may not be needed more than a couple times.
     
    Hm.  Another way to say this might just be Side Effect:  Power Fades with Use.  Automatic.  Side effect is 10 point Drain...well, that's a 3d6 Drain, and that's 30 points.  So that's a Major Side Effect.  Automatic raises that to a -1.  If you want a one size fits all, this seems pretty decent.  I'll certainly grant mine's more complex.
     
    Oh, and a side note, interpreting this as a Side Effect (Drain) defines how fast the power 'recharges' back...takes 2 turns per use.  
     
     
     
     
     
     
  22. Like
    unclevlad got a reaction from Sidume in Diminishing Charges   
    I'm inclined to go a completely different route.  The 4th shot is at -30 Active...which strongly suggests it's largely a waste of time.  It's gonna bounce off defenses.  If these are standard charges, I'd say 
     
    1 charge:  -2
    2 charges:  -1 1/2 or -1 3/4, depending on average Active Points involved.  If it's, say, 50?  The 2nd shot's at 80%.   At 65+, the second shot's still fairly effective.
    3 charges:  similar, leaning to -1 1/2.
    4+:  -1 1/4, or even - 1 1/2 if the initial Active Points are low-ish.
     
    It may also depend on the Power.  AVAD and Flash might remain decently effective even at -30 points.  So I'm looking at it as, how fast does the effectiveness fall off?  And once it's Basically Useless, it's like you're out of charges anyway.
     
  23. Like
    unclevlad got a reaction from knasser2 in Genestealers: Or How I Learned To Stop Worrying And Love The Xeno.   
    That sequence works nicely for me, massey.  Plays up the prime aspect...the horrific nature of this beastie.  
     
    As a thought in this approach, toss in a straightforward Drain, targeting Ego, PRE, or both.  He can't fight back.  After the poor vic's been hosed 6 ways to Sunday, NOW you can throw in a relatively small, cumulative Mind Control and build it to sick levels.  The impact here would be the Mind Control on its own wouldn't be strong enough to do much against anyone who wasn't brain-drained.
     
    This is now very nicely cinematic....BUT.  If there is to be an effective difference between this all taking several turns, and everything just happening all at once more or less (a few phases rather than turns)...there's got to be a way that this wears off, or can be reversed, at least until the whole sequence is complete.  Which really is OK.  I don't know the source material, but it sounds like it takes the vic and remains...discreetly, generally quietly.  Fine;  this gives regular opportunity to reinforce both the transform and the mind control.  The vic won't fight as long as the reinforcement's regular enough...buy Delayed Recovery (5/day) or something and you're good...and say that after a couple weeks the process has become permanent.  Sure feels like this is consistent with the critter's WH40K presentation.  It should be feasible with no major rules mangling, and feels internally consistent.
  24. Like
    unclevlad got a reaction from knasser2 in Genestealers: Or How I Learned To Stop Worrying And Love The Xeno.   
    Cool.
     
    We don't know the power level...and translating between systems makes this doubly hard.  He did say, this was something to face up against high-level characters, so it's not a 300 point monster.  
     
    And, yes there is a point...to see, oh gee, this really is frightening.  There are occasional examples of glass cannons...monsters whose Risk is extremely high relative to their defenses.  In old D&D...the leprechaun.  Polymorph any object...for a 1 HD critter.  HUH?  And, IIRC, exceptional magic resistance but almost no physical.  Of course, your sword's now a long feather.  While it's not a physical Threat...as a challenge, it's quite a bit higher than one would anticipate.  Another, the cockatrice...that stoning attack.  Another lesson was, "It won't work very often" does not counterbalance "and...you're dead"  when it does work.
     
    The point of all this is to say...recognize that the Transform is super incredibly powerful.  Honor that by not trying to cheese out the build.  If it is a 300 point monstrosity, it's a 300 point monstrosity...even if you can build it on 50. It's all too easy to lie to ourselves as players and GMs...but as a player, hopefully the GM's there to audit things.  The GM doesn't have that, so IMO has to be much more stringently compliant.  One aspect I'm so strongly against your slow, ongoing Transform is, you're taking a cheese approach while also hand-waving away quite a few problems, as I mentioned...and kind of patting yourself on the back for pulling it off.  Hey, ok, if you have to hand wave on one point, that can be ok...but so many aspects?  No.  Don't do that.  That's too much like the path the GM took that I'd mentioned, where he'd make something that legitimately cost 600 points, but ignore this, fudge that...and admire his own cleverness for squeezing 600 points of combat powers onto a 350 point villain. 
  25. Like
    unclevlad got a reaction from Grailknight in Genestealers: Or How I Learned To Stop Worrying And Love The Xeno.   
    BTW, grail, sorry if I'm coming across as too critical/strident.  Bad experience with things like this...a GM who said an RKA Autofire Based on ECV was allowed to do Body on its own because it was a killing attack.  And used advantages that made limitations utterly meaningless *all* the time.  
     
    You're right that this is VERY much like a werewolf transformation.  (Not necessarily a vampire one...most of the time, that transformation starts with the vampire killing the victim, so the transform takes place on an object...the corpse.)  But figure...what, really, is the difference in fantasy between a troll and a werewolf?  Trolls are a major PITA to kill because they just KEEP COMING BACK!!!!  ARGH.  Werewolves take special weapons to hit, so lots of defenses too.  Probably lower damage output.  What's more feared by PCs?  The werewolf...because of the transformation risk.  So, why cheap it out?  
     
    Those are all plot device aspects.  The keys are things like, what can you do to stop or reverse this?  How long do you have?  What steps to take?  BROADLY, what might prevent this?  Werewolf in D&D, the infection takes place (or not, if the save's made) immediately.  You're cursed.  There's specific conditions for countering it in the first hour, the first few days, and then later.  None of these are limitations;  IMO, the fact that the trigger's a full moon is also not worth a cost break on the Transform.
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