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Pyre-Archer

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Everything posted by Pyre-Archer

  1. Re: Name Help: Super Patriot "I bet they call you Colonel Constitution because your real name's Bill Wright." -Revenant, in Michael Stackpole's story Peer Review (I think). Sorry, couldn't resist :-) Anyway, Statesman (Taken, I know, but still), Senator Soldier, Working Man, The Flag!, Ballot (And his sidekick Hanging Chad...), Frontiersman. But 'Fruited Plain' won't work. Trust me on that one
  2. Re: Good-by Speedster It'd probably be easier to do a Transform on the target; like slapping non-scalable Megascale on his running. He either goes normal speed, or he's in Tahiti, with several million dollars' worth of property damage in his wake. Say...Major Transform, 3 to 5 d6 (Normal Running to Megascale (GM's choice on level) Running, target must have running higher than base level (6", IIRC) Or SFX: Speed Zone/Force/Drive/whatever on Powers). Just a thought, and it's probably fairly shaky, from a rules perspective.
  3. Re: Good-by Speedster Well, the simple thing to do is to wait for them to stop running, then snipe 'em. Say 2d6 RKA, Penetrating, No range Mods. That's if you're in a Dark Champions mood, mind :-) Has anyone tried a CON Drain? Can't run if you can't use END. I like defining it as sucking the air out of their lungs. And don't discount the Speedkilling Martial artist; a few levels of Aid to Dex can even things up quickly. Plus a Held Action and a few levels with Martial Throw and you get, to quote Mark Shaw, a 'Flash Frisbee.' And I notice that there is a 'Trip' manever under Ranged Martial Arts.... Stairs and stairwells. That's gotta be worth a Dex check or three. Teleport Gates have been suggested; add on an appropriate Image, exiting where you please. And there's always a nice big Area Effect Transform: City to Maze trick. Just some thoughts.
  4. Re: What power would you buy (with a twist) Hmm, good one. Under 15 points, eh? I'm assuming active? Well, 1.5d6 Minor Transform (Water to Gas) comes first to mind. Failing that, there's always Images (Sight Group), Self only, Only to create normal clothing, 0 END. Why spend a fortune on nice clothes, when you can just whip 'em up with a thought, and wear 'em over any old thing you like? For the librarians: Either Mind Control (One Command (Shh!)), or about 5d6 of Telepathy, only to detect what patron REALLY wants information on (Conversation required) Now, if I had a sky's the limit budget on points to spend...well, I've already mentioned this in a prior thread: Teleportation via Telephone: Say 20" Teleport, x64 NCM Limits: Target must have phone, and answer it (-1), Focus (Phone, IIF) (-1/4), Gestures (Dialing Phone Number) (-1/4). AP: 65 Real Cost: 29 Just think: Calling in to work becomes just that. "Uh, boss? You might want to aim the phone away from your face for a second..."
  5. Re: What I learned playing a blaster! Your blasts may be strong, but don't forget other abilities. Sight Group Invisibilty and Invisible SFX can win a war, if you're careful. Failing that, link a Flash to your Blast. Or even just a few Stealth-related skills can do it for you. And... Okay, your RKA is powerful. Got the END for more than two shots? A good REC is handy, too. Just some thoughts...sorry if I've repeated someone. I didn't see either in my skim of the thread so far.
  6. Re: Super-sorcery Necromancer Ideas... Help! Hmm...Maybe add in an ongoing PRE drain too, if there's points to spare. Nothing like a creepy environment to boost the horror effects of undead beasties. Most necromancers that I know about (what, 3 of them? ) aren't about close combat; they hang back and let the zombies work (in large, large swarms). Perhaps instead of a summons, just use an indirect RKA/EB, continuous (SFX: Zombies burst out of the ground under the heroes feet)? You'd needs loads of range and penalty skill levels, for obvious reasons. Images and Mental Illusions, death-related effects only. Again, going for fear. A few magical OIF implements; Reaper's Scythe (2d6 HKA, AP times 2), Tiara of the Trapped Souls (Clairsentience, sends spirits out to do recon). Weaknesses should be unexpected. Say, Healing defined as magical curing spells. Or a seemingly innocuous object as the primary focus for her powers. And necromancers do tend to have deals with lower powers. And they can be real meanies when it's time to collect... Just some idle thoughts.
  7. Re: Super Hero Names Don't forget the power of words borrowed from other languages. 'Yuusha Senshi (Brave Soldier) Defender' has a nice ring to it. Or Panzer Knight, for that matter.
  8. Re: [Campaign] Champions of Vancouver I don't know; I got a good bit of grief from my DNPC girlfriend in a few episodes. As for timeshifts...not without a TARDIS.
  9. Re: Shazam! Well, you could always call on the power of Surbrook, Long, Allston, and Watts... SLAW! Sorry. Just got a bit silly. No offense intended or meant... Pyre-Archer
  10. Re: Make a Green Lantern Oath Who knows what evil lurks in the hearts of men? The Lantern Knows! -Oath of Kent Allard, GL of Earth in the 1920's Lantern-man, Lantern-Man, Does whatever a Lantern can! Lights a room, any size! Catches bees, and some flies Look out! Here comes the Lantern-Man! (daa! daa! daa!) -'Lantern Man' cartoon, 1960's For justice and truth, I always fight. Revealing evil's true face, I am that light. On this vow, so swears... The Verdant Knight! -Just made this one up. Not so good, but... 'I know ring-fu' -Thomas Anderson, GL of Earth 2xxx (after recharging) Just some ideas... Pyre Archer -Stopping short of a G-Gundam reference.
  11. Pyre-Archer

    x3

    Re: x3 I'll probably go see it anyway, but thanks for the heads up, one and all. To be honest, I'm not too comfortable with the whole 'magic power neutralizer' that seems to crop up in comics. Sometimes, its done well (PS 238 comes to mind). Usually, it's relegated to the same level as the moustache twirling villany that ties helpless beings to maglev rails. Cute the first time, then it gets old. Kind of like the whole 'World hates mutants but loves the Fantastic Four' routine. But that's another ill informed rant . Apologies if this has already been expounded on by others more informed than me. -Pyre Archer
  12. Re: [Campaign] Champions of Vancouver Well, it was a fun wrap to my first Champions campaign in...years. The Crowns have been Fed-X'd back to the Happy Hunting Grounds/Valhalla/Nirvana/Bosstones/what have you. Blitz managed to hook up with a rock star, earning him the emnity of every Bif Naked stalker in the land. And Lucky and I managed to avoid being reduced to...Kuoc-amole outside the Hotel Shangri-La. Not to mention saving a small horde of society's upperish crusts from following through on an ill-worded Mind Control. ("Follow me". Then I kinda knocked the controller (I think) in question off the side of the building. Gotta watch that knockback. Yeesh.) Even if that's not how it happened, it's still too silly an idea not to use somewhere else. We saved lives, and had fun doing it. Always a sign of a good campaign. My only regret is feeling kind of spaced out the last few sessions. Sorry all. And what did I learn? -Knockback is your friend. You will learn to love it, and you will love it before you learn to. Until it's applied to you. -You really can do anything in Champions. Just set the brain to Moderate Math mode, and you're set. -If you want to screw up an ambush, fly. They'll never catch you :-) So does that mean there's a horde of Viper agents just wandering around, waiting for us to show up? I had a fun time. And now, it's time for a new adventure, a new setting (possibly), and a new GM. one sec; I have 'Rascal King' video cued up now. (Hits 'play') Yeah. That's the stuff. See everyone later!
  13. Re: WWYCD: Escalation of Villainous Power Pyre archer would try to lay low, seeing just how much power is being tossed around. Being occult minded, he'd suspect someone's been making a lot of Faustian deals, and start looking for common links; shared origin, convenient gathering point in recent history, patterns to the renewed attacks. That sort of thing. Check with the more investigative-minded members of the team, see if they had any insights. Then go after the source.
  14. Re: How a team fits in its world (team types) That's who I was thinking of, thanks. It just struck me as acampaign idea once; the PCs are all sidekicks and do all the work, while the incompetent glory hound gets all the good press. Definitely a comedic style setting.
  15. Re: How a team fits in its world (team types) A twist on that would be the red-herring hero and his uber-competent friends; The public hero is all a sham, while all the work is done by his seemingly incompetent sidekicks. Though this might be better suited to a villain team.
  16. Re: WWYCD: Crisis of Champions! 'Tis not for glory I do this... Pyre Archer would sit his DNPC girlfriend down and tell her everything, Secret ID, powers, all save the last battle part. Take her out for one last date, one final happy moment. Then, call the folks, make sure everything's alright. And, with a final bird flipped to the cosmic being that let things come to this point in the first place, stretch the wings and go for the gold. Take that last shot and hope. Hey, even if there's only a .01% chance of making it through, that's reason enough to go in. With hope and courage, that may be enough...And if not, well, so be it. Oh, classic Earth-2 goodness. Running firefights against the Dread Demon Morbane, teaching said DNPC girlfriend how to use the powers she gained in a mystical accident, skipping out on the CoV meetings to hang with the Pitt Meadows Patrol (Teen Champs group he was a member of when he was starting out). Lots of fun, none of this Iron Age Angst and Melodrama. Oh, and one last message to that cosmic being warning us all of impending erasure? "No more silly faces." In my best Black Adam voice. Pyre-Archer
  17. Re: If You Had To Play a Marvel Character… Not sure this counts as Marvel, but... Night Man/Johnny Domino (Comic, NOT THE TV SERIES!) Street level fighter who can Detect Evil, good in a fight, and has some useful gadgets (Normal utility Belt VPP). Why? I liked how the character was before the whole 'Black September' business went down. A musician, decent sort of fellow, not all moody and obsessive, and he learned as he went along. That was what got me hooked on the series. Failing that, Spidey, Mangaverse version. Spider powers plus Ninja package (Munchkin mode, anyone?). And he's still a kid in some ways, a fighter in other ways, and a teacher in a few ways (now and then). Plus there's MJ as the Scarlet Spider.
  18. Re: If You Had To Play a DC Character… Mark Shaw/The Manhunter. Normal level guy, neat gadgets (Mask and Baton (Assorted Magnetic SFX)). What's interesting is that he's not a conventional hero; he's been on both sides of the good/evil fight, now he's just trying to make a buck as a bounty hunter. Public ID, rep...plus he managed to get the better of the Flash in one ep. Just me.
  19. Re: Favorite Sci-Fi Weapon Don't know if this counts as sci-fi, but the Wave Motion Gun (Star Blazers/SBY) usually comes to mind first. (Though for overkill weapons, the Ideon would be my pick. Nothing says powergaming like a giant robot that can (spoiler) wipe out the universe...) THough more in line with the topic would be the powered armour units from Robert A. Heinlein's 'Starship Troopers' novel. My first choice when it came to subnuke equipped, flame-throwing powered suits. Pyre-Archer
  20. Re: [Campaign] Apocalypse Champions *Sigh* Miss one stinkin' day....Hope everyone had fun ;-)
  21. Re: WWYCD: Dare to be Foxbat Good one... Well, seeing as PA just got a little 'challenge' from Foxbat... The City, early morning. everyone wakes up to see Foxbat with a megaphone, shouting 'WHEEE! LOOK AT ME, I'M FOXBAT! TRA-LA-LA-LA-LA! I USE PING-PONG BALLS AND WHOOPEE CUSHIONS TO FIGHT CRIME!' Then a quick call home to let everyone know what happened to me. I have a Code vs. Killing. Not versus humiliating a jack(bleep). As for Foxbat... Good luck. I do have a DNPC, but the aforementioned quick call back to my base should apprise the rest of the team what's up with the flying, flaming librarian. Probably cause a lot of fires while 'experimenting' with his newfound abilitites. Then get wasted when DEMON shows up .
  22. Re: I need a function! Despite the futuristic sounding name, the CHrono Dynamic Sampler is a surprisingly retro-tech item, created in the mid 1920's by a renegade scientist fancying himself 'Professor CHronus', in reality one Archibald Sherman. Initially conceived of as a form of time travel, it was quickly discovered that the device required too much power to perform that feat. However, certain of the emanations from the device could be received on a psychic level, allowing the user to see up and down the time stream. Or, in keeping with Professor Chronus' more sadistic tendencies, torture someone by forcing them to experience every possible death that they could have suffered through their life. A slightly altered setting could also be used to scan a certain area with in the CDS' area of effect (approximately a mile and a half), as a way of looking for weak points in a building's security systems/construction. The Chrono Dynamic Sampler no longer exists, knowledge of it only surviving as a result of several records seized by the '20's scientist/adventurer, The Midnight Eye (see casefile 'Operation Timekeeper'). The device itself, as well as Professor Chronus, were presumed killed when a power surge, caused by the Midnight Eye's Electro-Impeller Ray, caused the device to overload and (apparently) disintegrate. According to witnesses, Chronus appeared to be wrapped in blue lightning, then vanished, device and all. Whether or not he is truly dead, or actually managed to project himself in time to some unknown date, is still a mystery. Next: Muonic Infusion Process
  23. Re: "He just DISAPPEARED!... I SWEAR!" FWIW, it's not mine; way back in the heyday of the LNH newsgroup, there was a character called Decible Dude who could transmit himself over phonelines (sound conversion, IIRC). THis is just a reversal of the power. Come to think of it, that could make a very scary campaign all by itself. Just imagine, the heroes not being able to trust their own communications systems. And the other idea is courtesy of an old B&W Green Hornet serial. And now you know...the rest of the story!
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