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Steve Long got a reaction from Pattern Ghost in Steve On The Out Of Character Podcast
Hey Herophiles! On the evening of September 27 I'm appearing on Marc Tassin's awesome Out Of Character podcast! Please come give us a listen to hear us talk about fiction, gaming, and all sorts of related topics!
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Steve Long got a reaction from BigJackBrass in Steve On The Out Of Character Podcast
Hey Herophiles! On the evening of September 27 I'm appearing on Marc Tassin's awesome Out Of Character podcast! Please come give us a listen to hear us talk about fiction, gaming, and all sorts of related topics!
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Steve Long got a reaction from SteveZilla in 6E Core Rulebook Errata
Back by popular demand! This file, which is also available for free from the Hero Games Online Store, contains all the errata known to me as of today.
If you find an errata in the core rulebook which isn't listed here, please PM me to inform me about it. Please don't post it here, because I may not see it. Sending it to me directly ensures that I won't overlook it.
6E Errata 2020-02-09.pdf
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Steve Long got a reaction from Jab Gideon in Trigger Timing
Intriguing question!
I’d rather not establish any hard and fast rules for how much time Incantations (or Gestures) require to use (absent Extra Time or some other rule that provides a precise time requirement in a specific case). I don’t think it would be helpful, and might in fact cause more problems than it would solve. This is just one of those situations that no RPG handles well, because you can’t always model a dynamic situation (like combat or vehicle chases) with precise rules about who acts first.
So in this case, the answer is, “That’s up to the GM.” Personally, I would be reluctant to let the knife-throwing rogue always interrupt spellcasters; that could easily render a lot of enemies more or less powerless. But by the same token, the character has come up with an intriguing and clever ability, so I’d like to include it in the campaign somehow. So here’s what I’d do: if the rogue character is likely to hit and do damage to spellcasters with this ability more than 50% of the time, I would consider requiring some sort of DEX Roll Versus DEX Roll Contest: if he wins, he hits before the spellcaster finishes, and has a chance to derail the spell; if he loses, the spellcaster finishes first (but may still suffer damage from the thrown knife). If the chance of the rogue successfully interrupting spellcasters is 50% or less, then the requirements of (a) hitting the target, and (b) doing damage to him past his defenses are probably enough to keep the power from unbalancing the campaign.
And of course, as the campaign goes on, if necessary the player and GM can work together to adjust things to keep the knife-throwing power useful, but not unbalancingly powerful.
I hope that helps! As always, if I haven't answered all your questions, PM me or post a follow-up.
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Steve Long got a reaction from Korgoth in It Was 20 Years Ago Today...
Believe it or not, it was 20 years ago today that Darren Watts, Jason Walters, the Secret Masters, and myself bought the HERO System (and its related IPs)!
It's been a wonderful, amazing journey ever since -- one with its ups and downs, like any journey -- but still an awesome one. My deepest thanks to all the HERO fans out there who have made it possible!
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Steve Long got a reaction from Boll Weevil in What’s Going On With Steve Long?
I'm not sure -- perhaps Dan S. or someone else removed it (or changed its "pinned" status) during a clean-up session. I'm still working hard on MH, trying to get at least a little work done on it every day, and more than a little whenever possible.
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Steve Long got a reaction from Spence in RIP Scott Bennie
We here at Hero Games are deeply saddened to announce that our long-time friend, and frequent Hero Games author, Scott Bennie passed away earlier this week from complications due to pneumonia. As many of you already know, Scott suffered from extensive health problems for most of his life, and unfortunately this was one last struggle he simply couldn't win.
I personally met Scott in the early Nineties -- probably at one of the first DunDraCons I attended -- after I began writing for Hero myself and hitting the con circuit. In addition to being a talented writer and game designer -- perhaps best known to Hero gamers for his superb work on Classic Enemies and two VIPER sourcebooks -- Scott was quite simply one of the kindest, gentlest people I've ever had the privilege to know. I'm so glad I had the chance to work with him on several projects, including the VIPER and Villainy Amok sourcebooks for HERO System 5th Edition.
The world is a darker place without Scott's light in it, and all of us here at Hero Games shall miss him terribly.
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Steve Long got a reaction from Norm in What’s Going On With Steve Long?
I'm not sure -- perhaps Dan S. or someone else removed it (or changed its "pinned" status) during a clean-up session. I'm still working hard on MH, trying to get at least a little work done on it every day, and more than a little whenever possible.
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Steve Long reacted to Theala_Sildorian in RIP Scott Bennie
OH my god. I logged in to try and look Scott up to see this.
Oh this is awful. He was such a wonderful guy. My heart is aching.
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Steve Long reacted to DShomshak in RIP Scott Bennie
I still consider Classic Enemies the gold standard for Enemies books. Scott took characters, most of whose brief initial descriptions didn't go much beyond, "Embittered, he turned to a life of crime," and made them, well, characters.
Rest in peace, Mr. Bennie.
DEan Shomshak
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Steve Long got a reaction from Hermit in RIP Scott Bennie
We here at Hero Games are deeply saddened to announce that our long-time friend, and frequent Hero Games author, Scott Bennie passed away earlier this week from complications due to pneumonia. As many of you already know, Scott suffered from extensive health problems for most of his life, and unfortunately this was one last struggle he simply couldn't win.
I personally met Scott in the early Nineties -- probably at one of the first DunDraCons I attended -- after I began writing for Hero myself and hitting the con circuit. In addition to being a talented writer and game designer -- perhaps best known to Hero gamers for his superb work on Classic Enemies and two VIPER sourcebooks -- Scott was quite simply one of the kindest, gentlest people I've ever had the privilege to know. I'm so glad I had the chance to work with him on several projects, including the VIPER and Villainy Amok sourcebooks for HERO System 5th Edition.
The world is a darker place without Scott's light in it, and all of us here at Hero Games shall miss him terribly.
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Steve Long got a reaction from Killer Shrike in RIP Scott Bennie
We here at Hero Games are deeply saddened to announce that our long-time friend, and frequent Hero Games author, Scott Bennie passed away earlier this week from complications due to pneumonia. As many of you already know, Scott suffered from extensive health problems for most of his life, and unfortunately this was one last struggle he simply couldn't win.
I personally met Scott in the early Nineties -- probably at one of the first DunDraCons I attended -- after I began writing for Hero myself and hitting the con circuit. In addition to being a talented writer and game designer -- perhaps best known to Hero gamers for his superb work on Classic Enemies and two VIPER sourcebooks -- Scott was quite simply one of the kindest, gentlest people I've ever had the privilege to know. I'm so glad I had the chance to work with him on several projects, including the VIPER and Villainy Amok sourcebooks for HERO System 5th Edition.
The world is a darker place without Scott's light in it, and all of us here at Hero Games shall miss him terribly.
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Steve Long got a reaction from Khas in What’s Going On With Steve Long?
I'm not sure -- perhaps Dan S. or someone else removed it (or changed its "pinned" status) during a clean-up session. I'm still working hard on MH, trying to get at least a little work done on it every day, and more than a little whenever possible.
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Steve Long got a reaction from Derek Hiemforth in RIP Scott Bennie
We here at Hero Games are deeply saddened to announce that our long-time friend, and frequent Hero Games author, Scott Bennie passed away earlier this week from complications due to pneumonia. As many of you already know, Scott suffered from extensive health problems for most of his life, and unfortunately this was one last struggle he simply couldn't win.
I personally met Scott in the early Nineties -- probably at one of the first DunDraCons I attended -- after I began writing for Hero myself and hitting the con circuit. In addition to being a talented writer and game designer -- perhaps best known to Hero gamers for his superb work on Classic Enemies and two VIPER sourcebooks -- Scott was quite simply one of the kindest, gentlest people I've ever had the privilege to know. I'm so glad I had the chance to work with him on several projects, including the VIPER and Villainy Amok sourcebooks for HERO System 5th Edition.
The world is a darker place without Scott's light in it, and all of us here at Hero Games shall miss him terribly.
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Steve Long got a reaction from Setherak in RIP Scott Bennie
We here at Hero Games are deeply saddened to announce that long-time HERO System writer and support Scott Bennie passed away earlier this week. Please see the thread in Company Questions for more information or to post your own memories of Scott.
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Steve Long got a reaction from Hermit in RIP Scott Bennie
We here at Hero Games are deeply saddened to announce that long-time HERO System writer and support Scott Bennie passed away earlier this week. Please see the thread in Company Questions for more information or to post your own memories of Scott.
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Steve Long got a reaction from Steve in RIP Scott Bennie
We here at Hero Games are deeply saddened to announce that long-time HERO System writer and support Scott Bennie passed away earlier this week. Please see the thread in Company Questions for more information or to post your own memories of Scott.
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Steve Long got a reaction from megaplayboy in What’s Going On With Steve Long?
I'm not sure -- perhaps Dan S. or someone else removed it (or changed its "pinned" status) during a clean-up session. I'm still working hard on MH, trying to get at least a little work done on it every day, and more than a little whenever possible.
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Steve Long got a reaction from Steve in RIP Scott Bennie
We here at Hero Games are deeply saddened to announce that our long-time friend, and frequent Hero Games author, Scott Bennie passed away earlier this week from complications due to pneumonia. As many of you already know, Scott suffered from extensive health problems for most of his life, and unfortunately this was one last struggle he simply couldn't win.
I personally met Scott in the early Nineties -- probably at one of the first DunDraCons I attended -- after I began writing for Hero myself and hitting the con circuit. In addition to being a talented writer and game designer -- perhaps best known to Hero gamers for his superb work on Classic Enemies and two VIPER sourcebooks -- Scott was quite simply one of the kindest, gentlest people I've ever had the privilege to know. I'm so glad I had the chance to work with him on several projects, including the VIPER and Villainy Amok sourcebooks for HERO System 5th Edition.
The world is a darker place without Scott's light in it, and all of us here at Hero Games shall miss him terribly.
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Steve Long got a reaction from mattingly in RIP Scott Bennie
We here at Hero Games are deeply saddened to announce that our long-time friend, and frequent Hero Games author, Scott Bennie passed away earlier this week from complications due to pneumonia. As many of you already know, Scott suffered from extensive health problems for most of his life, and unfortunately this was one last struggle he simply couldn't win.
I personally met Scott in the early Nineties -- probably at one of the first DunDraCons I attended -- after I began writing for Hero myself and hitting the con circuit. In addition to being a talented writer and game designer -- perhaps best known to Hero gamers for his superb work on Classic Enemies and two VIPER sourcebooks -- Scott was quite simply one of the kindest, gentlest people I've ever had the privilege to know. I'm so glad I had the chance to work with him on several projects, including the VIPER and Villainy Amok sourcebooks for HERO System 5th Edition.
The world is a darker place without Scott's light in it, and all of us here at Hero Games shall miss him terribly.
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Steve Long got a reaction from HeroGM in RIP Scott Bennie
We here at Hero Games are deeply saddened to announce that long-time HERO System writer and support Scott Bennie passed away earlier this week. Please see the thread in Company Questions for more information or to post your own memories of Scott.
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Steve Long got a reaction from L. Marcus in RIP Scott Bennie
We here at Hero Games are deeply saddened to announce that long-time HERO System writer and support Scott Bennie passed away earlier this week. Please see the thread in Company Questions for more information or to post your own memories of Scott.
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Steve Long got a reaction from Derek Hiemforth in What’s Going On With Steve Long?
I'm not sure -- perhaps Dan S. or someone else removed it (or changed its "pinned" status) during a clean-up session. I'm still working hard on MH, trying to get at least a little work done on it every day, and more than a little whenever possible.
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Steve Long got a reaction from Khas in It Was 20 Years Ago Today...
Believe it or not, it was 20 years ago today that Darren Watts, Jason Walters, the Secret Masters, and myself bought the HERO System (and its related IPs)!
It's been a wonderful, amazing journey ever since -- one with its ups and downs, like any journey -- but still an awesome one. My deepest thanks to all the HERO fans out there who have made it possible!
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Steve Long got a reaction from Chris Goodwin in It Was 20 Years Ago Today...
Believe it or not, it was 20 years ago today that Darren Watts, Jason Walters, the Secret Masters, and myself bought the HERO System (and its related IPs)!
It's been a wonderful, amazing journey ever since -- one with its ups and downs, like any journey -- but still an awesome one. My deepest thanks to all the HERO fans out there who have made it possible!