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Tech

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Everything posted by Tech

  1. Watched "Wreck-It Ralph" 2 days ago Watched "Ralph Breaks the Internet" yesterday
  2. Thanks all. These are great ideas. I have my locale picked out.
  3. I'm something of a dry spell creatively-speaking. I've got an episode (using a battlemap) where a supervillain team just saw someone's powers occur, and want to try recruiting this new super. Fortunately, the hero team will be nearby to stop the villains from trying to recruit. The problem is: where will the fight take place? Already been done in factories, parks, fastfood restaurant. Looking for a fresh place for a battle. Suggestions?
  4. If a hero with the power Stretching can stretch either arms 6" and he holds out his arms in different directions (thus 12" total), how much stretching should be gotten total? Is the 'holding out arms diff directions' just part of having the power?
  5. Seems we're at the point where we're trying to decide what 'we' think could be a mental power. This goes back to what I said about the GM having to decide and let the player know.
  6. Another alternate is SPD is the number of times someone can do something in a turn. You can use them at any time on any PHA. Your SPD 4 wants to attack on 1's? Go ahead; you have 3 more. Of course, other people can use their 1's as well. I used this in a different game and it actually worked well, not crazy chaotic like it would be expected. It forced people to think. For those thinking that it could be a mess for everyone to take their last PHA and dodge, it gives others who've saved their moves a chance to pound on you with perhaps an AE attack, etc.
  7. They offer him the 'promise' of money and being able to push superheroes around.... until reality kicks in.
  8. Since you're looking at making Viper a minor threat, I would go with 5 or 6d6 EB. Also, don't give the blasters Autofire. Of course, this depends on the average defense of the characters that will be played.
  9. The GM and player need to talk over what can be put into the VPP. A limitation was taken so some things aren't going to be allowed in it. As was stated, Teleport is a movement power; the special effects of it are the question. Personally, I would allow TP in the VPP but how much of a limitation was taken is the factor.
  10. I've used him a couple time. Never had him fly, though. Due to an oversight on my part, during combat I forgot he had growth. So, next PHA to remedy that, I say he's grown. Oddly now, when he shows up, the players think "This is the villain who grows bigger as combat goes on." Having said that, a few changes to him for powers/disadvantages (complications) and he can be a hero.
  11. From this past weekend: Hero previously flashed can see again: "Hey, I can see again?" Villain that did it in the first place, "You can see again?" Hero replies, "Yeah, I can see again... oh..." Villain hits hero with flash attack again. 😛
  12. Reading through this, I'd go with Desolid. A problem with Teleport is you need to be able to see your destination. If the druid is passing through alot of bramble, bushes or tall grass, the destination cannot be seen. I'm just thinking Desolid is the best option.
  13. A Multipower shows at a glance what powers can be used; what have been purchased by the character. A VPP is just that- variable. Not everyone is comfortable having to decide what powers are going to be chosen during a game. This has been echoed in past previous threads. People on the boards report that some times, players whose character have VPP actually slow down the game. So, a Multipower may be an easier choice for a character with different powers.
  14. Watched "Tangled" and "The Swan Princess"
  15. Yes, still use 4th edition and alot of others editions.
  16. In our last game, I wanted to show that thugs can be learned too, and give players a laugh... Jimmy Dugan interviews a thug robbing a store, "Why are you robbing this store?" Thug replies, "Why? Well, no one's ever asked that before. I think it has to do with the precarity of financial instability in a volatile market situation." Jimmy Dugan replies, "Really?" Thug continues, "Yes. You see; the perception of appropriation inspires the person in question to dominate his thinking on said market."
  17. One of the players wants to create a Rapunzel-type character, with long hair of course. I'm not sure what to suggest other than stretching to grab things at range (her hair), or maybe martial arts. I know the Tangled tv series had given her hair addtl powers, such as a forcewall (her hair protects against dmg), and of course, healing. Any suggestions?
  18. A Flash vs Hearing, followed by an accompanying PRE attk could also work. The question that should be asked though is: will this power be used more than once? If so, the player should buy it. If it's just going to be a one-time effect, it's not necessary to buy it.
  19. Some time ago, someone posted a houserule for characters. I think the cost of the disadvantage was 1 pt. It was for some very minor thing such as "has gold eyes" or something to that effect. Does anyone remember this?
  20. I allow characters to spend 10 pts each and use the old Mastermind option (50 pts needed for that) to create superhero bases. Also, as Hey I Can Chan said, it can be given in lieu of Experience pts.
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