Jump to content

Kenn

HERO Member
  • Posts

    1,011
  • Joined

  • Last visited

Everything posted by Kenn

  1. Re: Quicksilver on 350-450 points Here, have another 355 point speedster. http://www.rcuhero.net/hsheets/critvelo.htm
  2. Re: History question
  3. Re: History question What about Flare, Marksman and Gargoyle? Maybe the team name "the Champions" has been used by several groups. James Harmon IV was in the 4th version of the Champions team with Seeker, Obsidian, etc. and then after his team was killed in the Battle of Detroit (he escaped with just his armour destroyed) he found Nighthawk, etc. and founded the fifth edition of the Champions.
  4. Re: Killing Attacks vs Stun Lottery And reducing the number of possible stun multipliers (3 instead of 5) would reduce the volatility. Instead of the possible distinct stun results for, say, 1d6 killing being 15 (1,2,3,4,5,6,8,10,12,9,15,18,16,20,25,30) the possible stun results are now 11 (losing 16,20,25,30). Fewer possibilities and smaller range (1-18 vs 1-30). Looks like Killing Attacks would be very effectively nerfed by the change.
  5. Re: Has anyone used the DEX split-into-3 rules in a Champions game? Unless your speedster has also bought up his INT with the justification of "thinking really fast". And yeah, my group's main speedster has done that.
  6. Re: Has anyone used the DEX split-into-3 rules in a Champions game? Well, I wasn't thinking about it in terms of reality, per se. Mostly, it grew out of a scene in a comic book I read YEARS ago. In the "Return of Barry Allen", there was a battle between "Barry" and Max Mercury (who was still being written as if he really had been the golden-age Quicksilver; Quicksilver had been a VERY acrobatic speedster.) The battle moved into the girder-work of a building under construction. The acrobatic Max was moving about fine. The normally faster "Barry" had to slow down because he was less sure on his feet. Essentially, Max was more agile, "Barry" had a better over all reaction time. I've wondered about modeling this in Champions/Hero ever since. There are characters I specifically put a limitation on some of their heightened DEX to represent this. (I considered Lightning Reflexes and skill levels, but since this was more expensive than just DEX, it seemed broken.) But a part of me thought that this kind of difference should be more inherent. Then, when I saw the Ultimate Speedster, it seemed like "Yeah!" But while it answered the question as the how, a part of me wondered if I should include it.
  7. In the Ultimate Speedster there were alternate rules given for splitting DEX up into three individual characteristics. I think they were Agility, Reflexes and Accuracy. (Don't have the book w/me right now.) The fantasy game Savinien is going to be running next week uses them (because the book we're playtesting does too.) But in discussing it, I was reminded that I've considered using them. But I was wondering if anyone else had used them, specifically in a super heroic game, and what kind of effect they had. So has anyone used those rules for a Champions game?
  8. Re: Hawaii Hero How well does you GM know Hawai'i? I was only there for 3.5 days, but I did notice that, despite being in the U.S., it really felt like a different country. I hope your GM can catch that.
  9. Re: Mind Scan vs. The Detective Amen!
  10. Re: From Pulp to Golden Age Marketing and mass media happened. As Superman became a hit, other publishers tried to ride the gravy train. So they made their "supermen" perform even more outlandish feats. So National countered and Superman had to do even more. Then as Superman became animated and got on the radio and into the funnypapers, things kept getting bigger too. I don't think anyone had worked out his limits. And then after 7 years, the Bomb was dropped and Superman had to be made more powerful still. Everyone was afraid of the Bomb. To be an effective symbol of might making right, Superman had to be tougher than the Bomb.
  11. Re: Costumed Crimefighters Collective
  12. Re: Typical abilities of the Common Pig?
  13. Re: New Limitation for Hand Attack Since a Disarm is a STR vs STR contest, anything that's going to add to a disarm should be STRength. Ghost Angel's Multipower is a good idea. Or, if you don't want to deal with the MP. 5 +15 STR, no figured characteristics(-1/2), no lifting - combat applications only(-1/4), OAF - Tonfa(-1) That would add 3d6 when striking, or apply the extra 15 STR to the disarm. Also make grabs and escapes more effective (the former being when the grabber has actually gripped both ends of the tonfa so the grabbee is actually fighting against that grip strength; the latter being harder to justify - but as an OAF the GM would be justified in disallowing it anyway.)
  14. Re: Costumed Crimefighters Collective Though rather less structured, I did something similar with my campaign when we converted over to 5e five or six years ago. By allowing different base points and having a wider range of abilities we've actually got the characters all closer to concept. And it feels more like the comics. The nigh-cosmic types feel nigh-cosmic. The gadget laden normals feel like gadget laden normals. Within these general types, being a veteran or a rookie can still be discerned, of course. But it's worked well for our group. I hope it works as well for you.
  15. Re: terminator where thepeople scrapes with damage 3 Flesh Suit part 1: +3 BODY, limited power: not protected by 'natural' rPD & rED(-1) 2 Flesh Suit part 2: +6 COM, linked to Flesh Suit part 1. For every 1 BODY lost, the character loses 2 COM. Less expensive than the Shapeshift.
  16. Re: Star Wars Jedi (and light sabers) I built my homage Light Sabre as a few different abilities 1/2d6 Killing Attack Offensive Damage Shield, NND Does Body, Defense is Force Field (built so its no range and has no STR bonus applied) AND a multipower 25 Energy Sword Multipower: 50 points, linked to Energy Blade(+0); OAF(-1) 2 u On Offense: Hand-To-Hand Killing Attack 1d6+1 (vs. ED) @ 0 END(+½), Armor Piercing(+½), +2 STUN Multiplier(+½); No Knockback(-¼) [2d6, +2 STUN Mult., A.P. w/STR] 1 u On Defense: Missile Deflection Any Ranged Attack, Adjacent Hex(+½) 1 u Best Offense is a Good Defense: Missile Reflection Any Ranged Attack, Reflect At Any Target; Only Works Against Energy Attacks(-1), Will Not Work Against Heavy Missiles (-¼) And yes, had to get GM permission to put the missle deflection slots in the multipower. The NND represents the blade existing and burning nearly everything it touches. The "On Offense" actually represents swinging the blade at a target. Though a Force Field will stop the NND portion of the attack, the A.P. HKA mights still damage whatever the force field is protecting.
  17. Re: Why the dislike for Find Weakness? It was in Champions III when I first saw it.
  18. Re: Regenerating Touch Yeah, combining Aid and Regeneration into one power "Healing" sure simplified things.
  19. Re: Adding Power Defence to Entangle Somebody going around using a Drain vs BODY on entangles that you want to hinder?
  20. Re: The Greatest American Hero What about Street Hawk. 1985ish. Costume, trick motorcycle?
  21. Re: Destroyers Rewrite?? The Destroyers rewrite was in the 4e edition of "Champions Universe" I believe.
  22. Re: I'm just drawn this way... Power Suggestions needed Jim Lee: Life Support, no need to breathe; +10 rPD only to Spinal Damage. Rob Liefeld: Life Support, no need to breathe; +15 rPD only to Spinal Damage; +5 BODY (extra vital organs) Matt Baker: +6 COM, Instant Change (Only to partially clad state) Carl Barks: Desolidificaton (Only to pass through huge quantities of tiny items) Frank Miller: -4 COM, Mind Control, telepathic - single command - Act like an a$$hole.
  23. Re: Dextracardial If you're shot through the heart, it's too late. You'll give love a bad name.
  24. Re: To gun fu or not gun fu? With a gun, in particular, I think it can be said that the extra damage represents accuracy. However, in the example I described above, of a baseball pitcher using his pitching techniques with a hurled attack, the extra damage (or lack thereof) could be force resulting from different pitching speeds.
×
×
  • Create New...