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Scott Ruggels

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Everything posted by Scott Ruggels

  1. The Jenner area around the Russian River mouth would kinda fit for a Pittsburgh transplant buy you would get suburbs to Guernville and even to Windsor along the river. That Hippies on the Redwood Groves vibe along that coastal ridge would be gone. On the plus side outlet mall in Santa Rosa!
  2. Gack’ I live in Sonoma County California! There really isn’t the room. Bodega Bay is tiny.
  3. Okay then. So the hardbacks with the lurid covers were 1st Edition? What we then referred to as AD&D? I skipped 3 and 3.5 until a friend from Germany on Second Life invited me a couple of years ago to play Pathfinder 1, and then came 5e which in enjoyable and plays quickly enough in combat. Pathfinder had better character customization, but it falls apart above 20th level. 5e feels more solid. Waiting for the latest version of the TTS mod to resume playing Hero Regularly.
  4. I drew a lot of Supers back in the 80’s and 90’s but rarely used skin tight costumes. Pockets pouches or armor were common. My own characters were mostly some variation of armor. But I would draw anything for $20 bucks back then.
  5. That’s why the military went to the MOLLE system as it’s load bearing, modular, endlessly configurable and silent if done up properly. Rob Liefield costumes often have questionably represented MOLLE equipment drawn on them.
  6. I’m getting confused about your D&D edition terminology. What I see it as 1st Edition were the three little brown books with the quack Kirby traced art, that you also needed Chainmail to do combat properly. The Avalon Hill Wilderness Adventures board was recommended as the campaign map, and slowly other digest sized books came out. This is what I learned on over the Winter break 1976-1977 while in junior high. I was hooked. For Christmas in 1979 or 80 I received the hardbacks. Players Handbook, Dungeon Masters Guide, and Monster Manual, with all the copyright infringing material. Still have them, Insee that as second Edition? The Little Brown books are the edition with the Mages that cast a Spell or two, then tossed daggers. Even back then the Wizards stood in the back while the fighters and clerics beat on the opposition. Wizards could not wear armor. What I find interesting is how many here liked the fairytale feel, while others preceded a pseudo historical pastiche. I tended to lean towards historical feel.
  7. By those specifications Millenium City is not useable as it’s map is basic. So I guess keep Hudson City, but in general new products should have maximum utility for the new players. Hi how I believe to be minimal specificity as to location. Refer to it as Until District Office in your City. Focus it towards game masters. They s the ones with the least time and need the most help.
  8. What you are looking for to me seems to be Toll30.net for Msp, Token, Fog-of-War, Character sheets as simple PDF, or JPEG display, handouts and yes, maybe there is a Hero Dice roller, but for voice , video(in necessary), and also a dice rolling bot, you use Discord. The native Roll20.net voice is suboptimal. That being said, the TTS Hero mod has been radically simplified, and will be entering beta in a week or two.
  9. I would avoid fictitious cities. Google maps exists, and there are tutorials on how to turn them into scaled game maps, fairly easily. On the otherhand, I would not put much specificity in locations so it's easy to place things in any major city without too much trouble (Unless the city is landlocked?).
  10. YoungRippa59 is a YouTuber I occasionally watch, who does gaming live streams of Various console games. He made some interesting points about a fully customizable super hero game, essentially re-creating what we have once seen as Champions Online, except with better graphics. Incidentally the graphics are excellent, but are much more MCU that comic book page. which dovetails to a point that I made earlier about how Superhero visuals should be slanted towards the movie appearance rather than ink lines on a page. He analyzes the game and compares it to some other games, But he thinks that Crystal Dynamics may have a winner.
  11. No death during character creation. Skill resolution is 2D6 plus one’s skill level. Skills can be linked to different stats due to situations. (Mechanics plus Dex to fix something. Mechanics plus Education to figure out what parts are needed to buy. ). Combat is pretty lethal but no instantly so. Same “range bands” as classic Traveller, and it’s hard to hit anything moving.
  12. The current Mongoose Second Edition of Traveller uses 2D6. Play it every Saturday. Uses the same published material as classic Traveller, just a lot smoother mechanics.
  13. Your state is clear? Awesome! Looking forward to the resumption.
  14. Well the thing is, is I legitimately had fun using Pathfinder First Edition. I played through most of "The Mummy's Mask", and a good chunk of "The Emerald Spire", with radically different characters. Mostly I think, because of the quality of the writing of The Adventure paths, and judging by the differences between our adventures in The mummy's Mask, and the game detailed in the "Quotes from This Week's game" thread. We met different NPC's, had different outcomes. In the systems itself, i was able to build VERY different characters. A Carefree Recent college Graduate Sorcerer from a well to do political family from Absalom, and a Timid Lupine Barbarian Female from the wilds. (Her "rage" only triggered if she took any HP of Damage, or was startled.) She was usually quiet, observant but pointed out the obvious frequently, Tries to be polite and diplomatic. Really a non standard barbarian, and the system supported both really well. Where the system fell apart, was above 10th level, where either the party was too powerful, or the opposition was entirely too lethal, as the system swung wildly back and forth. Pathfinder 2, I have just read through the Free Playtest Rules PDF, but it seemed more complex. It looked great on paper, but seeing how the combat worked in practice was eye opening. Basically the combat rules , and the 48 conditions, that were not all mutually exclusive with each other, so many stacked up, increased the complexity to the point of 15mm Napoleonic Miniatures rules. Now this is not a bad thing in my eyes as I still war game, but it's probably going to drive off FLGS table players that have to pay table rent, and don't have a lot of patience. (It may also increase the amount of "looking at one's phone" for the folks who don't have a turn.) The increase in feats, and character customization is almost into the HERO) level of customization, or more like R. Talsorian's Life Path system from the various editions of Cyberpunk. I believe this may be a departure from the MMORPG emulation that D&D 4th Edition went whole hog into, and other have followed ever since. But, the observation that one might need computer assistance (that Hero seems to need as well for many people), does seem to indicate that accountancy was a factor in the design. The fact that Puffin had to make a combat Matrix on a cheat sheet, shows that gamer aids are kind of required for Pathfinder 2nd.
  15. I would almost say, that Duke Elliot's "Dome City" would fit the bill as it's a self contained Superhero origin Story, and that if it had Pregens in it, then problems with picking inappropriate superpowers for the Heroes would vanish, as they could be tailored. I could see this being somewhere in the neighborhood of 40-50 pages total and it's already completely self contained, as the whole thing takes place in an impenetrable dome.
  16. Very interested in hearing more about this. How did things change for you?
  17. This is why MUs have horses (Shadowfax), or donkeys. Or maybe even Tenser’s Floating Disk. They don’t want pack straps to muss their robes or collar.
  18. It’s a tax on killing things too quickly. That’s all. I am sure there is some fear for removing attack penalties, or a Magic item. This IS Pathfinder after all. mai was under the same impression, until he ran under another GM, who ran Curse of Strahd 5e for their group. He played things straight, and had one silly player, and she paid dearly for it at the end. Convinced me never to play in that module.
  19. Good recommendations all around. Thank you folks. Back to the previous topic, It’s becoming clear to me that character generation is the big stumbling block that new players balk at when new to Hero. Can it be possible to create something with judt pregens and combat rules, and a stack of either scenario ideas, or an Adventure Path sort of content? Something that a GM would need minimal prep for, and can be run F2F or a PDF on line for Virtual Tabletops online?
  20. I have to admit, there is a certain elegance to how the action economy works in Pathfinder 2 though. Move, hit, move. Hit, move, hit(-5). Prep spell, launch spell, move, ect. The big numbers, though get unwieldy, quickly.
  21. In most games, since Soldiers carry about 80 lbs of Sustainment gear, I figure that Adventurers carry about the same, more or less and hand wave the rest. Tracking weight and encumbrance ance, just reduces travel distance, not speed. I read a lot of military books going back a century Or more and a lot o GMs fell into this realism craze around 1978-80 that you can still see echoes of in any crunchy game from that time. Encumbrance was seen to be a balancing issue. Go backpacking sometime. It will give you a realistic appreciation of adventuring. I did it in various period military gear for about 10 years until 9-11 and I was not in great shape but at 80 lbs I could do it
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