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TheQuestionMan

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  1. Like
    TheQuestionMan reacted to Haerandir in Storn's Art & Characters thread.   
    Re: Storn's Art & Characters thread.
     
    Ex-Storn-dinary!
  2. Like
    TheQuestionMan reacted to Enforcer84 in "Neat" Pictures   
    Re: "Neat" Pictures
     
    Deviant Art has been good to me today...
     
     
     

     
    http://ic1.deviantart.com/fs7/i/2005/215/b/7/Rainbow_Knight_02__MARGO_by_Michelle84.jpg
  3. Like
    TheQuestionMan reacted to GoldenAge in Superhero Images   
    Re: Superhero Images
     

     
    I know this isn't exactly what you need but I just happened to have this deep in my computer files. It's a character I did circa 1993. If you can use him, please do.
     
    Oops, I'm having some trouble with my connection. I'll post the pic as soon as possible.
     
    --- A few hours later...
     
    It turns out I'd already posted the pic in this thread. Here's the link: http://www.herogames.com/forums/attachment.php?attachmentid=11399&d=1100644290
  4. Like
    TheQuestionMan reacted to Wildcat in Superhero Images   
    Re: Superhero Images
     
    OK here is another one. This is actually 2 pics that I put together, since the characters tend to fight in tandem when they can. As you can see Coop is the Older 'Mentor' Immortal (by vertue of his sword)
     
    Speaking of that Sword the player described it a 'More Sword than Saw, But only just" hence the dinged up apperance.
     
    Cindy on the other hand is all about ranged combat, and she's deadly with those dual scorpions, She does however tend to put herself in to tight spots most every combat, and it's fallen to Coop to take the heat off of her with his heroic actions.
     
    I guess that's why after startign as bitter rivals, the two eventualy married.
     
    Wildcat
  5. Like
    TheQuestionMan reacted to Werehawk in Superhero Images   
    Re: Superhero Images
     
    These two are Lancer's compatriots in the Crusaders,the JLA of a shared gaming world that includes the GDI (Red Falcon is a member).
     
    [ATTACH]19350[/ATTACH] This is Demonangel. She is an heiress whose family has a long history of Black Magic and Sorcery and intends to use her "Hellfire Magic" to attone for her family's malevolent past.
     
    [ATTACH]19351[/ATTACH] This is Sea Lord. A British shipping magnate who is able to breath underwater, swim at high speeds. and is capabible of various water based attacks. Not only does he protect his company but has a rep for being an oceanic menace to companies who misuse the worlds oceans.
  6. Like
    TheQuestionMan reacted to Karmakaze in Superhero Images   
    Re: Superhero Images
     
    From my Pulp/Horror/Modern HERO game.
     
    I can't draw at all, but one of my players is a professional. He ran up these pencil sketches...
     
    Char is a 19 year old college football star. He's obsessed with his little sister's unsolved abduction, 10 years ago.
     
    Dan was a cop once. He also used to be sane. Then this happened to him. See the what he's doing to his arm in the pic? He's carving runes into his own flesh to keep the monsters off.
     
    Sam is a hard-boiled detective who's been burned by magic one time too many. But do the others listen?
     
    Sara was the agency's secretary, until they found out she was clairvoyant.
     
    Vincent is the agency's resident mad scientist. Doesn't every detective agency need one?
  7. Like
    TheQuestionMan reacted to Storn in Storn's Art & Characters thread.   
    Re: Storn's Art & Characters thread.
     
    A Falleen jedi.
     

     
    An Exalted mercenary trio
     

  8. Like
    TheQuestionMan reacted to Hawksmoor in Storn's Art & Characters thread.   
    Re: Storn's Art & Characters thread.
     
    here is the CS and background from the GGU NPC draft.
     
    Man o man I want proper coding for the Hero Boards again.
     
     
     
    THE CRIMSON AVENGER
    Val Char Cost Roll Notes
    40 STR 30 17- Lift 6400.0kg; 8d6; [4]
    26 DEX 48 14- OCV 9 DCV 9
    33 CON 46 16-
    15 BODY 10 12-
    18 INT 8 13- PER Roll 15-
    14 EGO 8 12- ECV: 5
    20 PRE 10 13- PRE Attack: 4d6
    18 COM 4 13-
     
    16/26 PD 8 Total: 16/26 PD (0/10 rPD)
    16/26 ED 9 Total: 16/26 ED (0/10 rED)
    6 SPD 24 Phases: 2, 4, 6, 8, 10, 12
    15 REC 0
    66 END 0
    52 STUN 0 Total Characteristic Cost: 205
     
     
    Movement: Running: 9" / 18"
    Swimming: 4" / 8"
    Leaping: 12" / 24"
     
    Cost Powers END
    Martial Arts:
    Maneuver OCV DCV Notes
    4 1) Martial Block +2 +2 Block, Abort
    4 2) Martial Dodge -- +5 Dodge, Affects All Attacks, Abort
    4 3) Martial Strike +0 +2 12d6 / 4d6 Strike
    5 4) Offensive Strike -2 +1 14d6 / 6d6 Strike
    Karate
    8 5) +2 HTH Damage Class(es)
    1 6) Weapon Element: Clubs
    56 Pulse Pistol: Multipower, 75-point reserve, all slots 4 clips of 16 Boostable Charges (+1/2) (112 Active Points); all slots OAF (-1)
    3u 1) Pulse Shot: EB 13d6 (65 Active Points); OAF (-1) 0
    3u 2) Semi-Auto Shot: EB 11d6, Autofire (3 shots; +1/4) (69 Active Points); OAF (-1) 0
    4u 3) Overload Shot: EB 15d6 (75 Active Points); OAF (-1) 0
     
    20 Utility Belt: Multipower, 30-point reserve, (30 Active Points); all slots OIF (-1/2)
    1u 1) Billy Club I: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) 0
    1u 2) Billy Club II: Energy Blast 6d6 (30 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Range Based On STR (-1/4) [1 rc]
    1u 3) Mini-Camera: Eidetic Memory (5 Active Points); OAF (-1), Visual Images Only (-1/2)
    1u 4) Mini-Recorder: Eidetic Memory (5 Active Points); OAF (-1), Sound Only (-1/2)
    1u 5) Smoke Pellets: Darkness to Sight Group 2" radius, 8 Continuing Charges lasting 1 Turn (removed by winds or rain) each (+0) (20 Active Points); OAF (-1), Range Based On Strength (-1/4), Limited Effect (Normal Sight Only) (-1/4) [8 cc]
    1u 6) Flash Pellets: Sight Group Flash 6d6 (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6]
    1u 7) Thermite Pellets: Killing Attack - Ranged 1d6, Armor Piercing (+1/2), Area Of Effect (One Hex; +1/2) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6]
    1u 8) Sleep Gas: Energy Blast 3d6, No Normal Defense (LS: Self-Contained Breathing; +1) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6]
    1u 9) Throwing Blades: Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR), Ranged (+1/2) (15 Active Points); OAF (-1), 6 Recoverable Charges (-1/4) [6 rc]
    1u 10) Rebreather: Life Support (Expanded Breathing: Breath Underwater), 1 Continuing Fuel Charge lasting 1 Hour (+0) (5 Active Points); OAF (-1) [1 cc]
    1u 11) Monocular: +6 versus Range Modifier for Sight Group (6 Active Points); OAF (-1) 0
     
    Crimson Armor, all slots OIF (-1/2)
    17 1) Advanced Balistex Armor: Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2), Real Armor (-1/4) 0
    3 2) Lenses: IR Perception (Sight Group) (5 Active Points); OIF (-1/2) 0
    5 3) Built in transmitter: Radio Perception/Transmission (Radio Group) (10 Active Points); Sense Affected As More Than One Sense [very common Sense] (Hearing as well as radio ; -1/2), OIF (-1/2) 0
     
    Supersoldier training and treatments
    8 1) Iron WIll: Mental Defense (11 points total) 0
    10 2) Augmented Physiology: Power Defense (10 points) 0
    4 3) Strong Leaper: Leaping +4" (12" forward, 6" upward) 1
    6 4) Powerful Legs: Running +3" (9" total) 1
    2 5) Improved All Around Athlete: Swimming +2" (4" total) 1
    6 6) Perceptive: +2 PER with all Sense Groups 0
    10 7) Efficient Physiology: Reduced Endurance (1/2 END; +1/4) for up to 40 Active Points of STR (10 Active Points) 0
     
     
    Perks
     
     
     
    Talents
    18 Danger Sense (self only, out of combat, Function as a Sense, Intuitional) 14-
     
     
    Skills
    3 Acrobatics 14-
    3 Breakfall 14-
    3 Combat Piloting 14-
    3 Fast Draw 14-
    3 Interrogation 13-
    3 AK: Earth 13-
    3 KS: CHECKMATE 13-
    3 KS: The Damocles Directive 13-
    3 KS: The Superheroic World 13-
    5 Rapid Attack (Ranged)
    3 TF: Common Motorized Ground Vehicles, Combat Aircraft, Large Planes, Wheeled Military Vehicles
    4 WF: Beam Weapons, Common Melee Weapons
     
    Special Forces Training
    8 1) +1 with All Combat
    3 2) Climbing 14-
    3 3) Demolitions 13-
    2 4) KS: The Military/Mercenary/Terrorist World 11-
    2 5) KS: The Agency Customs and History 11-
    2 6) KS: (Avenger) Customs and History 11-
    2 7) Navigation (Land) 13-
    2 8) PS: Member of the Agency 11-
    2 9) PS: Member of the Avengers 11-
    3 10) Stealth 14-
    8 11) Survival (Temperate/Subtropical, Tropical, Desert, Mountain) 13-
    3 12) Tactics 13-
    3 13) Tracking 13-
    2 14) TF: Parachuting, Advanced, Parachuting, Basic
    2 15) WF: Small Arms
    -10 16) Social Limitation: Civilians Just Don't Get It
     
    Former Law Enforcement Officer Package (Police)
    1 1) Combat Driving 8-
    2 2) CK: Washington DC 11-
    3 3) Criminology 13-
    2 4) KS: Criminal Law 11-
    2 5) KS: The Law Enforcement World 11-
    2 6) Paramedics 11-
    2 7) PS: Special Agent 11-
    2 8) Streetwise 11-
    -15 9) Social Limitation: Once a Cop; Always a Cop
     
    Karate Skills
    3 1) KS: Karate 13-
    10 2) +2 with HTH Combat
    -7 3)
     
     
    Total Powers & Skill Cost: 295
    Total Cost: 500
     
    350+ Disadvantages
    15 Hunted: The Damocles Directive 11- (Mo Pow, NCI, Watching)
    10 Hunted: CHECKMATE 8- (Mo Pow, NCI, Watching)
    20 Hunted: TAROT 8- (Mo Pow, NCI, Harshly Punish)
    15 Psychological Limitation: Always Goes Armed (Common, Strong)
    15 Psychological Limitation: Feels Guilt Over His Association with the Directive (Common, Strong)
    15 Psychological Limitation: Justice not Law (Common, Strong)
    15 Psychological Limitation: Overly Protective of Friends and Associates (Common, Strong)
    5 Social Limitation: Owes a Marker (for Freeing Diva and Hardcase) (Occasionally, Minor)
    5 Social Limitation: Public Identity (Occasionally, Minor)
    10 Social Limitation: Subject to Orders (Checkmate) (Occasionally, Major)
    5 Vulnerability: 1 1/2 x Effect Poisons and Toxins (Uncommon)
    20 Experience Points
     
    Total Disadvantage Points: 500
     
    Background/History: Dane Sullivan doesn’t talk about the past much anymore. After the stares wear off the inevitable questions start in. He just doesn’t want to deal with it anymore. No, he isn’t from ‘here’, he is from somewhere else. A place where he was a hero, one of the chosen few, he was a super soldier, an avenger, endowed with tremendous abilities through a series of genetic and chemical treatments. With his teammates and colleagues, he worked to promote the cause of justice and the ideals of the American constitution. Sure there were superheroes that did the same thing, roughly, some even operating under government sanction. What Dane and the other avengers did was more traditional law enforcement; they brought the villainous often outright terrorist organizations down through diligence, teamwork, and tight indictments.
    day, though, it all changed. The malefactor de jour unleashed a potent weapon that, according to the brain trust back at HQ, could tear the fabric of space and time asunder. Dane and his squad stormed the hidden redoubt in Washington DC and fought their way through minions and henchmen until they at last confronted the madman. Howling he declared they were too late as he opened the window in creation. “Avengers do not quit!†Dane promised him as he powered on despite the rush of wind and the chaos of light sound and energy that flooded the laboratory.
    thin filament ripped itself free of the portal on the edge of forever created that day; a ribbon of possibility and improbability. Seething with energy it rushed the room, consuming everything it touched. Special Agent Martins was a fresh graduate of the program; a tech boy brought out to the field for this most hazardous of missions. He was crouched low beside a bank of computers trying to override the lockout codes and close the window down. Martins did not see the approaching danger. Dane Sullivan did. Moving as quickly as his enhanced body could move him Dane thrust himself between the ribbon and the obvious tech, hurling the man to safety even as the primal forces ripped him apart.
    knew pain, then silence and for a brief instant peace before he was thrust back into the chaos of the world. Cars whizzed by him as he stood in the street. “What?†he thought as he rapidly took in his new locale: Wisconsin Avenue on a street sign, trendy street corner café there. Dane calculated the new data. “Bethesda, Maryland.†He said out loud. The creep’s device had transported him across the district. He tapped his cochlear microphone and said “SA Sullivan. I’m ok got teleported to Maryland.â€
    didn’t get the response he expected as he picked his way down the street to where he knew was a Metro terminal. He repeated his call and there was still no response. “That light must have destroyed my communicator.†Dane decided. “Still, I’ve got to get back to Southeast DC, no telling what shape the team is in.†So Dane hurried. He was heading for the Metro because of the Agency’s hidden assets stored there: a hover car. That and the communications gear inside would put Dane Sullivan back in the game.
    , when Dane got to the Metro station and swiped his agency pass in the reader nothing happened. He convinced the attendant to allow him to pass. The guy was obviously in awe of the reputation agents like Dane held, that and the armored costume, so he let him past the security gate. Dane ran to the location of the vault and threw open the outer door. Inside was just an electrical closet. Dane started opening doors franticly, his inner sense telling him something was very wrong. He was ripping stucco off the wall of an inner access shaft when Metro police shouted at him.
    rushed past them, they obviously could not help him; every second he wasted his team, no the world was in jeopardy. “I must have the wrong station.†Dane decided as he ran out into the city. He commandeered a car, flashing his badge and leaving a card, he needed to get back.
    he got to the southeast DC lair of the master villain he was surprised not to see the support team in place in cordon around the hidden facility. He also did not recognize the building. Things were really starting to prickle Dane’s senses. The situation was not right.
    back to the agency headquarters didn’t help matters. The facility was simply not in its federal hill location. At a total loss Dane wandered, a hero in armored spandex, alone in a strange land. DC police found him sitting on the steps of the capitol trying to decide his next move. They took him to the station, he didn’t resist. An agency called Checkmate soon secured his release. At Checkmate his story was checked and rechecked. The answers that came back were worse than Dane could have guessed. Dane Sullivan, the agency he worked for, the people he knew, none of existed. Not on this world anyway. He was on a mirror Earth.
    he thought about his options an offer came to him from a curious source. Another top secret US government agency was looking for a metahuman with a strong law enforcement background willing to go deep undercover on a long term assignment. Checkmate vouched for him, his psychiatric advisor endorsed the idea of ‘going and doing and not moping’. Dane Sullivan became the Crimson Avenger the watchdog of the Damocles Directive.
    the Crimson Avenger, Dane traveled the world intervening in threatening situations, running herd on over a dozen of the world’s worst criminals. He lost himself in his work, finding solace by living on the edge. In time he came to bond with the members of his team, especially the last group in Phase Four.
    the preparations began to deploy Phase Five Dane was uneasy. The compliance bracelets had been shown to be defective certainly, but the safety of incorporating alien technology with the human nervous system in the new DEDLOK technology was unproven. When the Liaison triggered the unit on Diva during one of his frequent vindictive periods, it became clear to Dane that the problems were more than suspected. The technicians tried to assure him of the freak nature of the injury.
    wasn’t convinced. The Liaison hurt Astrid to prove a point he was certain. So Dane pulled strings, called in favors he wasn’t certain he held. The results were the first pardons granted in the history of the Damocles Directive: Diva and Hardcase were free. He could taste the bile in the Liaison’s mouth when the older man told him. Dane knew the man hated metahumans, especially criminal metahumans; to let two free galled him.
    took his leave, the big man wanted to see if he could make America work for him. Diva, on the other hand, stayed close to Dane. She accompanied him as he took on assignments for Checkmate and the CIA. Ranging worldwide as a freelance agent, sure the work was very similar to what he did in the Damocles Directive, but he could do it with clear conscience: no one would die because of a choice he made.
     
    Personality/Motivation: Dane still possesses the strong sense of right and wrong and belief in justice that made him a good candidate for the Agency’s supersoldier program. His sense of devotion to his friends and teammates is nearly unbreakable. Dane does not have family or friends in the standard sense. His neighbors barely recognize him; his fridge is empty and his furniture barely existent. Instead his bed is a hard bench on a C-17, his television the screen of a satellite phone. His friends are those that share his peculiar lifestyle: Dane Sullivan is a professional hero.
    harbors deep distrust for the man he refers to as the old man, the Liaison of the Damocles Directive. Mostly for his own blindly following orders; certainly Dane never did anything totally wrong under the orders of the Directive but the situation did not sit well with him after a while.
     
    Quote: Quote:
    “There are two ways we can do this. Don’t make me pick.â€
    about him:
    “He allowed himself to lose perspective. If you wish to employ him in your endeavors take that under advisement.†The Liaison
     
    Powers/Tactics: On his Earth Dane Sullivan underwent a series of treatments that made him a minor metahuman: low level super-strength, durability, and speed. The abilities granted ebbed slightly after his exile to our Earth until the Damocles Directive developed a better gene therapy based on the works of Saul Neuman. As a result the Crimson Avenger can lift a van over his head, and run at speeds approaching 40 miles per hour. The Crimson Avenger is a skilled hand to hand combatant and possesses a broad knowledge base as a special government agent. Peculiarly, the Crimson Avenger has a strong, almost preternatural, danger sense. Dane dismisses it as gut feeling and enhanced senses but regardless his danger antenna has gotten him and his teams out of more scrapes than can be easily dismissed.
    the Crimson Avenger Dane wears combat armor composed of hardened ceramic plates with plenty of web belts and storage pouches. He typically carries a high powered firearm of some sort or another procured from his contacts in the Defense and Justice departments.
     
    Campaign Use: Name: The Crimson AvengerName: Dane Sullivan: American with no criminal record: Formerly with the Damocles Directive: 1.82 meters: 110 kgColor: BlueColor: Brown
     
    Appearance: Dane Sullivan is a man in his mid thirties with the build of a person that engages in regular strenuous exercise. His brown hair is flecked with grey, and his eyes are getting little crow’s feet. He generally does not dress down for any length of time. If required he selects casual attire fitting with the local mores that are comfortable, easy to move in and can conceal a hidden weapon or two.
     
    the Crimson Avenger, Dane wears a crimson costume made of ballistex with armored ceramic plates covering vital areas. His mask covers his whole face with is hair exposed. The suit has numerous pouches for ammo and equipment and holsters for his weapons.
  9. Like
    TheQuestionMan reacted to Storn in Storn's Art & Characters thread.   
    Re: Storn's Art & Characters thread.
     
    Here is another global guardian, Robotman! for Hawksmoor
     

  10. Like
    TheQuestionMan reacted to OddHat in The New Circle   
    Re: The New Circle
     

     
    WTH!?!
     
    I go away for a few months, and someone breaks the boards?
     
    You can find the rest of the New Circle here:
     
    http://www.killershrike.com/NewCircle/NewCircle.htm
     
    Meanwhile, here is The Master:
     
    http://bobtokyo.robertdorf.com/Characters/The%20Master.htm
  11. Like
    TheQuestionMan reacted to Storn in Storn's Art & Characters thread.   
    Re: Storn's Art & Characters thread.
     
    At long last, out from under some of my workload, horrible allergies... commissions will start to trickle out from me.
     
    First up, Vortex!
     

  12. Like
    TheQuestionMan reacted to proditor in Page one of the V&V Conversions is up!   
    A big thanks to Jeff Dee for giving me a provisional go ahead on this, and make sure to visit some of the links on the title page as they are worth it for the trip down memory lane.
     
    Okay, the first page is up, my take on a modern version of the Crusaders is now available for purview.
     
    Index: http://mywebpages.comcast.net/proditor/index.html
  13. Like
    TheQuestionMan reacted to fredrik_nilsson in Demo Game   
    After the summer I will run a demo HERO System game (spread over 4-5 sessions) in the local shop. The problem is that I'm a bit lost here. How do I run a such short campaign where I show the systems strengths, without mixing things up for the newbies? The main problem is which parts of the system should I try to focus on, and which genre shows this best?
  14. Like
    TheQuestionMan reacted to Silverback in Project Genesis website   
    Re: Project Genesis website
     
    Since I last posted to this thread the website now has over one-hundred and fifty articles related to roleplaying and the superhero genre. The forum is also gaining in popularity and will shortly have a total of six different Play-by-Post games running.
  15. Like
    TheQuestionMan reacted to Logan D in Superhero Images   
    Re: Superhero Images
     
    Seeker!!!
     

     

     

     

     

     
    And the name wasn't even taken already!! (At least not on the test server)
     
    Again, he didn't exist longer than it tok to get the screenshots, so if anyone feels the urge to have fun with our favorite cheezy Australian Ninja on the test server, feel free!
  16. Like
    TheQuestionMan reacted to shadowcat1313 in Ultimate Grimoire... One letter at a time...   
    Re: Ultimate Grimoire... One letter at a time...
     
    ok, heres my basic take on most of the spells, having some computer problems so I may be down for a couple of days, and wanted to get this out in case thing s go completely haywire
     
     
    Cost Power
    30 Backslap: EB 3d6, Penetrating (+1/2), Double Knockback (+3/4), Indirect (Any origin, any direction; +3/4) (45 Active Points); Custom Modifier (Not in vacumn or darkness to sound; -1/2)
    25 Bad Night: Drain DEX 3d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset, Character does not control activation of personal Trigger; Triggered by Waking; +1/4), Delayed Return Rate (points return at the rate of 5 per 6 Hours; +1 1/4) (75 Active Points); Custom Modifier (can only be cast on a sleeping target; -2)
    45 Balthazars Preserving Ice: (Total: 112 Active Cost, 45 Real Cost) LS (Eating: Character does not eat; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per year), Uncontrolled (turns off if ice melts; +1/2) (22 Active Points); OAF (Water; -1), Linked (Aid; -1/2) (Real Cost: 9) plus Aid any characteristic lower than normal 2d6, Uncontrolled (turns off if ice melts; +1/2), Continuous (+1), Custom Modifier (affects all characteristics below normal values; +2) (90 Active Points); OAF (Water; -1), Custom Modifier (Target must be unconscious; -1/4), Custom Modifier (doesnt work if temp is above 80 degrees or low humidity; -1/4) (Real Cost: 36)
    20 Bane Blade: +10 with HTH Combat, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; Combat with a named opponent; +1/4), Usable By Other (+1/4) (75 Active Points); Custom Modifier (Vs a Single Named Opponent Only; -1), Custom Modifier (Dispelled by Misuse; -1), 1 Continuing Charge lasting 5 Minutes (-3/4)
    13 Banish Storm: Change Environment 2048" radius (60 Active Points); Custom Modifier (Must rest for one day afterwards; -2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), No Range (-1/2)
    36 Banishment: (Total: 260 Active Cost, 36 Real Cost) Suppress 12d6, Reduced Endurance (0 END; +1/2), Custom Modifier (All Magic Powers; +2) (210 Active Points); Extra Time (1 Hour, -3), OAF Bulky (1" Circle of 7 Iron Knives around target; -1 1/2), Custom Modifier (only vs spellcasters; -1), No Range (-1/2) (Real Cost: 30) plus Extra-Dimensional Movement (Related Group of Dimensions, Any Location corresponding to current physical location), x2 Increased Weight, Usable By Other (+1/4) (50 Active Points); Extra Time (1 Hour, -3), OAF Bulky (1" Circle of 7 Iron Knives around target; -1 1/2), Increased Endurance Cost (x3 END; -1), Custom Modifier (only vs spellcasters; -1), Linked (Suppress; -1/2) (Real Cost: 6)
    7 Barrier of Silence: Darkness to Hearing Group 1" radius (2" long and 16" wide Line; +1) (5 Active Points); Custom Modifier (Only to block sounds crossing a thin barrier; -1/2)
    7 Bear Hug: Aid Strength 2d6 (20 Active Points); Custom Modifier (only to grab; -1), Side Effects, Side Effect occurs automatically whenever Power is used (Reforms the body of caster into partial animal form for duration of spell; -1)
    95 Beastmaster: (Total: 115 Active Cost, 95 Real Cost) Mind Control 12d6 (Animal class of minds), Telepathic (+1/4) (75 Active Points) (Real Cost: 75) plus Clairsentience (Hearing, Sight And Touch Groups) (40 Active Points); Linked (Mind Control; -1/2), Custom Modifier (must be cast on an animal; -1/2) (Real Cost: 20)
    15 Begone: Mind Control 12d6 (Animal and Additional Class of Minds classes of minds) (70 Active Points); 1 Charge (-2), Custom Modifier (lasts for 1 hour, and target returning home cancels spell; -1/2), Costs Endurance (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Targets eyes glow golden; -1/2)
    12 Behold the Wicked: Detect A Single Thing 14- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Sense (18 Active Points); Costs Endurance (-1/2) [Notes: Sense Harmful Intent]
    60 Beholden: Mind Control 10d6, Telepathic (+1/4), Reduced Endurance (1/2 END; +1/4) (75 Active Points); Custom Modifier (Target is 2*Ego if not summoned by caster; -1/4)
    30 Bellonas Battlefield: Sight, Hearing and Touch Groups Images Increased Size (8" radius; +3/4), +/-8 to PER Rolls, Uncontrolled (+1/2), Reduced Endurance (0 END; +1/2) (121 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Custom Modifier (Caster Must Believe Illusion; -1), Concentration (0 DCV; -1/2), Custom Modifier (costs endurace to cast; -1/4)
    45 Black Touch of the Lotus: Drain STR 2d6, Custom Modifier (any one primary characteristic of choice when cast; +1/4), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (45 Active Points)
    12 Blessing of the Mother: Healing BODY 2d6, Ranged (+1/2) (30 Active Points); OAF (Water; -1), Custom Modifier (only on living plants or trees; -1/2)
    20 Blessings of Nature: Minor Transform 2d6 (helps crops grow bountifully), Area Of Effect (64" Radius; +2 1/4) (65 Active Points); Extra Time (6 Hours, Only to Activate, -1 3/4), Custom Modifier (only where plants can grow; -1/2)
    15 Blight of Nigil: RKA 2d6, Area Of Effect (One Hex; +1/2) (45 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Custom Modifier (Only to cause vegetable matter to wither and rot; -3/4)
    8 Blight: RKA 1d6, Hole In The Middle (+1/4), MegaScale (1" = 10 km; +1/2), Explosion (+1/2), Invisible to Sight Group (+1/2), Penetrating (+1/2), Uncontrolled (Remove sacrifice from altar to halt; +1/2), Reduced Endurance (0 END; +1/2), Continuous (+1) (79 Active Points); Extra Time (1 Day, -4), 1 Charge (-2), OIF Bulky Expendable (Very Difficult to obtain new Focus; -1 1/2), Custom Modifier (Does no stun damage; -1/2), Custom Modifier (only affects living things; -1/2)
    24 Blinding Flames: Sight Group Flash 4d6, Explosion (+1/2) (30 Active Points); Custom Modifier (doesnt work in rain or underwater; -1/4)
    24 Blizzard Spell: (Total: 98 Active Cost, 24 Real Cost) Change Environment 1" radius, -3 to Normal Hearing PER Rolls, -3 to Normal Sight PER Rolls, -3 Temperature Level Adjustment, -3" of any one mode of Movement, Multiple Combat Effects, MegaScale (1" = 1 km; +1/4), Time Delay (+1/4), 1 Continuing Charge lasting 1 Day (+1/4) (66 Active Points); Extra Time (5 Minutes, -2), Custom Modifier (will not work in temps above 0 or low humidity; -1), Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 15) plus EB 2d6, MegaScale (1" = 1 km; +1/4), NND ([standard]; Warm clothing or immunity to cold; +1), Area Of Effect (2" Radius; +1) (32 Active Points); Extra Time (5 Minutes, -2), Linked (Change Environment; -1/2) (Real Cost: 9)
    26 Bolt of Decay: EB 2d6, Does BODY (+1), Continuous (maintains effect by feeding more END; +1), AVLD (Immunity to Aging; +1 1/2) (45 Active Points); Increased Endurance Cost (x2 END; -1/2), Beam (-1/4)
    4 Bug Eyes: Increased Arc Of Perception (360 Degrees) with Sight Group (10 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Reforms the body of caster into partial animal form for duration of spell; -1), Side Effects, Side Effect occurs automatically whenever Power is used (-2 visual perception while spell is active; -1/2), Costs Endurance (Only Costs END to Activate; -1/4)
    10 Bug Zapper: RKA 1 point, 1 Continuing Charge lasting 6 Hours (+0), Damage Shield (+1/2), Continuous (Immersion in Water cancels; +1) (12 Active Points); Costs Endurance (Only Costs END to Activate; -1/4)
    25 Bumper Crop: Cosmetic Transform 3d6 (Improves Yield for season), Custom Modifier (any edible plant; +1/4), MegaScale (1" = 1 km; +1/4), Area Of Effect (2" Radius; +1) (37 Active Points); No Range (-1/2)
    12 Burning Eyes: RKA 1d6, Armor Piercing (+1/2) (22 Active Points); Custom Modifier (Doesnt work in rain, underwater or other obscured conditions; -1/2), Reduced By Range (-1/4)
    10 Bush Form: Shape Shift (Sight, Smell/Taste and Touch Groups, limited group of shapes) (26 Active Points); OIF Fragile (Leaf from tree or bush; -3/4), Custom Modifier (must remain stationary; -1/2), Custom Modifier (only where plants can grow; -1/4)
    Powers Cost: 630
  17. Like
    TheQuestionMan reacted to Vengeance in Storn's Art & Characters thread.   
    Re: Storn's Art & Characters thread.
     

     
    I honestly don't remember. It was pretty reasonable, but I had hired Storn to do a decent amount of other work for me (web graphics on a long ago defunct website) so I think he cut me a good deal. The scan doesn't do it justice -- it's a great picture.
  18. Like
    TheQuestionMan reacted to Storn in Storn's Art & Characters thread.   
    Re: Storn's Art & Characters thread.
     
    Here is another commission, La Espijima (The Mirage).
     
    http://forum.rpg.net/attachment.php?attachmentid=12052
  19. Like
    TheQuestionMan reacted to Tech in Superhero Images   
    Re: Superhero Images
     
    Years in the coming since I've had this image over ten years, but here's one of our groups, called Counterforce. All the characters in the pic are still together in the group. This was originally done on my Amiga computer.
  20. Like
    TheQuestionMan reacted to Storn in Storn's Fantasy Art, Comics and Doodles   
    Re: Storn's Fantasy Art, Comics and Doodles
     
    Another one for Hong. An archer this time.
  21. Like
    TheQuestionMan reacted to IanSokoliwski in Superhero Images   
    Re: Superhero Images
     

  22. Like
    TheQuestionMan reacted to Acroyear in Superhero Images   
    Re: Superhero Images
     
    Manticore
     
    Dark Champs guy.
  23. Like
    TheQuestionMan got a reaction from death tribble in Storn's Art & Characters thread.   
    Re: Storn's Art & Characters thread.
     
    Oh my god!!! Everyone I would like to introduce Mini-D's clone sister Double-D
     
    Duck and fades
     
    QM
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