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sentry0

HERO Member
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Everything posted by sentry0

  1. FYI - You probably want to read up on Multiform to really do those 2 characters justice though...they are great examples of said power.
  2. Champions Complete (p210) has a good example of Instant Change listed. It's basically just a 1d6 cosmetic Transform, nothing fancy and nice and cheap. Welcome to HERO
  3. Development hasn't stopped per si, I'm just letting it settle for a bit now that it's mostly stable. There's a couple of low hanging fruit in my list of things to fix/add that I plan on tackling soon-ish
  4. Pretty sure all they're selling is PDFs at this point.
  5. I have to admit that I use jackwagon around the office whenever I can because of this commercial. Very few people know the meaning let alone the reference, it still makes my chuckle anyways. Seriously, you could ask the marketing department, they can most certainly vouch for my use of the word.
  6. Looks like your options are pretty limited...https://alternativeto.net/software/roll20/ I would ask your question here - https://www.herogames.com/forums/forum/40-other-software-online-resources/ the learned sages there probably have a better idea than I do.
  7. You could always limit players to a specific point cap to start, say 50-60 active points. INT/3 spells per day or INT/5 seems standard for people looking to limit spells per day. I personally don't have a problem with casters being able to cast spells just using END as the limiting factor. Your melee players can throw around 2D6 killing attacks all day long too but I know some people really like to restrict spellcasting like D&D. As Doc said, your English is way better than my Italian and I've been to your lovely country 2x in my life.
  8. It seems I can see likes again, strange.
  9. It's true, it's the old adage about leading a horse to water seems apt. All you can do with certain groups is give them the opportunity, if they squander it then move on. Some of the best sessions I've ever been lucky enough to be a part of had no (or minimal) combat in them. That was with groups where there was a lot of experience and trust between the players.
  10. You could always hand out a couple of on-the-spot HAPs if you use them. I doubt good roleplayers would care about HAPs or any other incentive...they don't need an excuse to roleplay, just an opportunity. Roleplaying opportunities can be tough to engineer in some groups but you can stack the deck in it's favor if you know the characters Psy Lims. Complications in general are a goldmine in terms of understanding what types of situations you could setup to encourage roleplaying. It's a little sadistic but I like finding conflicting Psy Lims on players and putting them in a situation that will provoke conflict between them...it has led to some great roleplaying in groups I've been in. Edit: I should point out that don't set the players against one another unless you're absolutely sure they're mature enough to handle it
  11. "I'm off to wipe the server" Me today...talking to my colleagues about doing some maintenance on a temperamental server that seems to always drop the damn database when you so much as look at it sideways.
  12. Yeah, he's not a fabulous actor, see Dark Matter for more proof of that. From what I've read and seen of him in interviews he seems like a decent guy.
  13. It's not Wil Wheaton (most) people hate, it's the character of Wesley Crusher ?
  14. Good luck, check back soon with us.
  15. I think a CoC style campaign really requires player buy in before you start...seems pretty cruel otherwise ?
  16. My way is far from perfect but it's good enough for me. Your approach is interesting and while I appreciate you saying you don't want to do the legwork I would encourage you to seriously consider doing it. Someone may find your approach really useful, you may help a struggling new GM and provide a useful tool for the community.
  17. I've put the spreadsheet out there; it serves my needs reasonably well. At this point I would say it's up to the individual to use (or not use) as they see fit. It's not like people are going to magically like the 'Rule of X' now if they didn't like it before. Everything is configurable so if you want to re-weight things and set campaign specific baselines and rules you can do that. If you don't agree with how I handled Martial Arts then by all means change it to suit your needs.
  18. Let me say it a different way: what you and your GM agree is believable in a game is between you and your GM. It doesn't matter what I or anyone else thinks.
  19. Version 1.1.0

    199 downloads

    Moved to a Google Sheet doc now - https://docs.google.com/spreadsheets/d/1_g56HAAm67LRC8u0T5KO-NCryRnBWFyu-aVBNqgip0U/edit?usp=sharing This spreadsheet attempts to make a workable 'Rule of X' for my personal campaign use (and personal edification). I'm sharing it for others to use (or not use) as they see fit. The 'Rule of X' states that given input parameters (OCV, Damage Dice, etc.), you should be able to calculate some number to represent a character's combat effectiveness. Read HS62.282 for a more in-depth explanation. I found the official rules vague and hand-wavy, so this would be a fun project to take on and see if I could make something workable. This tool is one of many tools and techniques GMs have to bring some hard and fast rules in to balance their campaign. This spreadsheet is not a substitute for a GM's critical character analysis; it's an experiment attempting to make the 'Rule of X' workable for my campaign. Consider this a tool in your toolkit, and like any other tool, it can be used and abused… munchkins will be munchkins. Campaign baselines are vital to the equation, and one should consider their impact carefully! Everything is configurable, so if you disagree with how I've weighted abilities, then change it to what you feel is reasonable. The same goes for your campaign baselines. Disclaimer: I didn't invent the 'Rule of X,' and I'm not interested in arguing its merits endlessly on the interwebs. If you don't like it, don't use it! Theory of Operation All campaigns have some notion of baseline stats like DEX, SPD, CVs, etc The spreadsheet takes those baseline statistics as adjustable parameters and assigns a weight to each The Rule of X is the sum of all weights Characters who deviate from the norm are affected like this: Going above the campaign average costs the character proportionally more, depending on how much more they exceed the norm Going below the norm discounts the stat for the character in the same manner as going above it does (i.e., proportionally) There's a column labeled "+/- %" that tells you how close a character is to the campaign Rule of X I recommend trying to keep characters within +/-10% of the Rule of X, max Notes: All input variables (CON, DCV, oAP, etc.) assume the highest possible values a character can generate (without pushing) it's not about what a character is likely to be at in any given segment of combat it is about what they could theoretically achieve if they had to put everything into a given task (like hitting a target or evading attacks) Do not factor in standard or optional combat maneuvers into the variables if anyone can perform the maneuver, then it's not relevant to the calculation (everyone can Dodge, so we don't include that in the DCV entry, for example) For Martial Arts: pick the greatest OCV bonus from your list of offensive maneuvers do the same for DCV, except Martial Dodge counts as +2 only (the other +3 everyone has access to via standard Dodge)
  20. Like I said in my post, unless the character can come up with a plausible explanation I don't see it. If your GM is fine with your explanation then go for it I say.
  21. Your math is wrong, the sheet uses a simple formula: Stat / Baseline * Weight...the higher you exceed the baseline the more you pay. Your scenario actually increases him in my latest model (I simplified weightings) to +16.2%. I like your idea about choosing the ability with the highest Rule of X...maybe it makes sense to just say pick the attack you're most likely to be using? For most that would be Martial Strike I suspect but the player could claim anything I suppose.
  22. With a system as flexible as HERO there are a plethora of combinations of powers/Advantages/Limitations that could be construed as munchkiny. Some are right in your face like this little gem at a bargain price of 35 AP.... Area Of Effect (1m Radius; +1/4), Armor Piercing (+1/4) for up to 70 Active Points of STR (35 Active Points) Then there's all the myriad of subtle power combinations that players can bring into the game. Sometimes on purpose, sometimes by accident. Balance is a daunting task that requires careful consideration and vigilance on the part of any GM. One wrong move and your game could be in jeopardy. It also requires trust in the players and the players to adhere to the implicit contract between the GM and players which is "I won't mess up your game on purpose if you don't screw my character over". Seems juvenile...but hey, it's all just a game
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