Re: Regrettable Disads
I had a player in a Champions game choose Mute. I, and some of the other players, tried to convince him it might not be a good idea. He insisted, so I allowed it.
It was really more of a disadvantage for the player than the character since he always forgot that his character couldn't talk and would try and start, or join, conversations. Needless to say, the player soon tired of being reminded to write a note (no sign language interpreters), or ignored--depending on the player. He soon asked for a change, and we let him.
Scott Baker