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Victim

HERO Member
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Everything posted by Victim

  1. Victim

    Full Half Move

    I disagree. The character isn't moving faster when taking a half move the way Lupus has set up his running. Buying extra running in that manner essentially lets the character act while taking a full move: i.e, he can run down the hall with guns blazing, as opposed to running down the hall, or walking down it with guns blazing.
  2. Probably because they wanted create a method to mechanically differentiate otherwise similar characters. I can't see this method as being very useful overall, but in the type of game mentioned in the quote it might be handy.
  3. 1: It requires 2 separate products aside from the main rule book. I wouldn't mind getting an adventure so I can attempt to run something to introduce people to the game. But, since I'm not playing now, buying 2 extra books that I might not use doesn't seem like a good idea. By not putting the villain stats in the adventure, you're probably cutting out a fair bit of the potential market. 2: The price seems a bit high for a PDF, even a high quality one. I don't think a big change is needed. Maybe put it on sale for a bit.
  4. I'd say that HERO has too many skills rather than too many stats. Most systems are going to have a comparable number of "stats," even if they aren't actually stats. Storyteller has 9 primary stats, Health levels (body), Soak (PD/ED), and sometimes a stat that shows how often a character's powers can be used (END). DND has 6 stats, but more special qualities like DR, and Energy resistance that are somewhat analagous to HERO stats.
  5. Is the adventure self contained, or does it require villain stats from other books?
  6. Well, it's possible that the separation between the wizarding community and muggles is a cultural phenomenon in Europe or England. Maybe most American or Japanese wizards are more technologically savvy, and diguise their wands as part of a cell phone. The series doesn't really provide an international perspective.
  7. Sherlock Holmes and one of Poe's characters (murders at rue morgue?) are also examples. You might add limitations requiring some kind of opposed roll (per vs acting?) so very cunning and deceptive characters can spoof the ability.
  8. Not necessarily, just make sure that both your SPD values share as many phases as possible. Usually, if the boost doubles your speed, then you're in perfect shape.
  9. Well, since Invis costs END, it should be visible to at least 3 sense groups, right? Pick touch and hearing for the noisy rush of wind and then any rapid sense.
  10. Somewhat tangentially, could a super hero or team of supers create a corporation to shield themselves from most damages. I remembered how corps can be used to limit loses as compared to partnerships and such, and wondered if it would work for supers.
  11. Well, using autofire doesn't cut your DCV in half. By the time you buy all the skill levels needed to cancel out rapid fire penalties, you've probably spent more than you would have on 3 shot autofire.
  12. Don't forget secondary characteristics. Infinite Strength is also infinite STUN, PD and REC. Infinite Body is infinite Stun. Infinite CON is infinite ED, STUN, REC, and END. Infinite DEX provides unlimited SPD.
  13. Isn't there something in the FAQ that says that END in a END reserve is affected by adjustment powers at the normal 2:1 rate, and not 10:1?
  14. You could just include a self destruct power built into the summoned creature. Maybe XDM to nowhere, 1 charge, never recovers, etc. Then since you have "summoned guys have no free will" advantage, you can just make them use that power when you don't want them around. Or a 1 point forcefield with a suicide side effect. I don't think a character should have to pay for NOT having fanatical holographic minions that stick around all the time because you can't make them leave. It's like paying for OIHID. You'd mainly want to Dispel your summon if you could lose control of it.
  15. One thing to think about is that characters without lots of STR are probably going to have mostly resistant defenses. A brick will have lots of PD from figured stats and will probably buy some extra PD/rPd or a bit of armor. On the other hand, if a character uses power armor or a force field, then they might only have a few points of non resistant defense, since they'll be getting rPD on their basic defense defense power.
  16. The problem with Champions is that just because you can accept the bookkeeping and complicated character creation doesn't mean that the other players are willing to make the initial investment to learn the system. It can be a bit difficult to play without a group. I don't really think it's worth to try and convert other people to a different system. Also, I wonder what kind of newbies we're talking about. I think it might be more common for players to be new to a particular system, rather than new to RPGs to begin with. Fireball and similar spells in DnD also require quick counts on piles of d6s - especially with 3e and 2x casting when hasted. Many other games have somewhat involved combat options too.
  17. Lol. In DnD forums that I frequent, both players and DMs often have problems with instant death effects. Instant death effects inject a lot of randomness and can quickly end "climatic" encounters. Not having finger of death is a strength for HERO, not a weakness.
  18. Why would your attacks be effective when you are attacking someone in the timestream from outside of it? You either have to attack indirectly in some manner, or build your attacks with transdimensional..
  19. Someone who builds medical functions into their suit, and then is hit with an attack so powerful that he only survives because of the suit's healing might become trapped in the suit, effectively. Maybe he can take it off, but only in a hospital with other life support gear on standby to take over as the suit is removed.
  20. For 1e ADnD, flails and two handers are great weapon because they get good attack bonuses against most ACs. In HERO, the staff sling looks pretty nice. It lacks to hit penalties, and strength adds to damage, so you can get 7 DCs without going over NCM. The battle axe compares favorably to the bastard sword.
  21. At least it's not as bad as battletech. The longest ranged Mech weapons around shoot about 1000m, while most modern anti-tank weapons have much longer ranges. They probably wouldn't even get a shot off. Despite the fact that Iowa class battleships were originally built for WWII, most of our modern ships don't have the same raw destructive power either, barring nukes on Tomahawks. In fact, we reactivated our old battleships for a while to counter one type of Russian ship. Instead of getting bigger guns, our newer ships have fancy toys like the Aegis system. I can easily see the same thing applying for space ships, especially since they'd presumably have to spend lots of resources just to travel around in space and keep the crew alive.
  22. What if a character has Autofire on his/her strength? Then can he use martial manuevers with each strength strike?
  23. Victim

    Not fair

    That just means that your secret id is still intact. With those 15 or so disad points, you can probably destroy the world or something.
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