Jump to content

Grimble

HERO Member
  • Posts

    523
  • Joined

  • Last visited

Everything posted by Grimble

  1. Re: I killed a PC. I have killed a PC accidentally before...more often it was not an accident. I've never had the group do a spirit quest to retreave a fallen comrade from the afterlife, but it sounds like a cool idea. I suppose you should look at what the consensus veiws of the afterlife are with your players...or what has been referenced in game. There are many choices. The classical Greek Underworld...Norse halls of Valhalla...Christian Limbo or Heaven or Hell...The Happy Hunting Grounds Or maybe the dead PCs spirit has NOT moved on yet and they are a ghost haunting the PCs until they can bring his back or help him move on. With this option you can even let the player play his dead PCs ghost...just apply a LOT of limitations to how they can affect the "real" world.
  2. Re: Supervillains and Philosophy The different incarnations of Lex Luthor. Powersuited Mad Scientist and Incarnation of Corporate Evil/President.
  3. Re: WWII Spinoff Sort-of. Need help! Here are a few suggestions... Your PCs have to stop a group fo SS sorcerers from opening a gate to Hell...maybe in Allied territory. Or the ritual could summon a powerful demon lord and bind him to Hitler...or another Nazi who actually whats to take control of Germany and the World... I've always loved the Scavenger Hunt campaign. This is one I've used several times. Taken from and modified from Cthulhu Classics. Just take the Silver Twighlight cult and substitute a group of Nazi cultists...The gist of it is, the PCs have to stop the cultists from gaining the R'ley Discs (as many or as few as you like, but I usually go with 5 discs). After they have all of the discs, they must take them to a specific place in the South Pacific and perform a ritual. The ritual...if performed properly, will raise the island of R'ley...and awaken some nasty alien horrors that have been in a death/sleep for untold eons. The Nazis presumably believe they will find alien tech and allies on the not-so-mythical island...Unfortunately, if R'ley actually gets raised it's bad news for both the Allies and the Axis...and the few people not involved in the war. This is a globetrotting scavenger hunt. At each location, not only do your PCs want to be the first ones there, but there will be some supernatural treat there, as well. Serpentmen protecting the disc in Egypt...one of the discs is the center of the Cairn of a pack of werewolves...Have to compete a dreamquest to discover the disc at Ayers Rock...yetis or Tcho-Tcho people in between the PCs and the disc in Tibet Well there you go. I hope you can use somthing here. Good luck with the campaign! Grimble
  4. Re: Help naming a campaign Actually, the "supers" in the Aberrant game were called Novas. Aberrants (In the Aberrant universe) are just a small group of wanted Novas. Nova is short for Homo Sapien Novus. Alphas (leading to Omegas) Rads (short for Radiacals)
  5. Re: Missing Airliner Jack "Crash" Parker: Crash would take a straight forward aproach. He'd hop into the Crashmobile (A submersible Helicopter) and fly the exact course of the plane and search the area where it disappeared. If it was lost over water, he'd see if there was anything wrong under the water. He'd also call in a favor or 2 with szome powerful supernatural beings that may be able to help.
  6. Re: Balancing Mental Powers Two words...Killer Robots!
  7. Re: Your PCs might be Underpowered if... Foxbat doesn't bother to harass your group.
  8. Re: Genre-crossover nightmares Spider-man 2:Electric Boogaloo
  9. Re: Genre-crossover nightmares American Splendor in London
  10. Re: Genre-crossover nightmares WaterWorldship Down
  11. Re: Superhero Legacy. Passing on a Name Super-Pimp is 86 years old, but barring catastrophe should live well past the 2120s. He has been pretty promiscuous throughout his colored past. He may have a son or 2 out there with the same sort of mental powers. The problem is that they may take up his villainous legacy rather than his more recent convertion to a superhero for the past decade. Either way, it will be a LONG time before Sassafras Jackson is ready and willing to give up the mantle of Super-Pimp and pass over the keys to the Pimp-Mobile.
  12. Re: Any interest in a Zodiac villain group? I would love to see a new write up for Zodiac. I've used them in several campaigns. I usually tweak a few of the members representing the signs, but loved having a versatile group to use whole or in part against my players. The hiden space base behind the moon just rocks. I'll try to find some of the tweaks I made and post them. Sometimes I even used Zodiac as allies for the PCs when there was a global threat. You can't take over the world if it's been destroyed.
  13. Re: Your PCs might be Underpowered if... ...if plan A is always "Hide".
  14. Re: When your superhero group became powerful enough to rule the world?
  15. Re: When your superhero group became powerful enough to rule the world? In the close, but not quite the same catagory... I was running a group once, who had done a favor for a bunch of cosmic-level entities. One of these beings, The Builder, asked the group if there was something he could build for them as a sort of payment/reward. I figured they would ask for a cool new upgraded base, or something like that. What they asked for was a domed duplicate of the city of Madison,WI built for them on the moon with appropriate Life Support systems to mimic a pleasant day for humans all the time. The builder didn't mind and got to work. The next day they had an exact duplate of the Greater Madison Area under a super-dense dome on the moon. Luckily, they also had access to some teloportation tech that could get them there and back, as needed. Shortly thereafter, they declared themselves sovereigns of the moon and even started interviewing for worthy people to become citizens of their "Moon Madison", as they called it. Needless to say, this took the campaign in a very new direction from where I had planned to go with it. But, as a GM who likes to give the PCs a lot of rope, I run with it.
  16. Grimble

    The Butler

    Re: The Butler You could go the Jeeves route. You know, the butler from the stories of P.G.Wodehouse. The butler of the incompetent Berty Wooster... Anyway, Psych Lim: Compulsion, fells the need to give advice to his employers (Very Common, Strong)
  17. Re: Campaigns bases off alternate sources. I usually set my games in a HIGHLY modified Champions Universe. Most of the supers are of my own creation, but I do use some canon Champs villains that I have a fondness for. Some examples are Grond, Foxbat and Captain Chronos. Of course I leave out the Champions themselves, and leave the PC group the fill in that nitch. I like to set a sort of tarnished Silver-Age feel to my games. Gritty but full of old-fashioned comics tropes. So, mostly I set my games in an original Multiverse, but I do take certain things from the Champs Universe.
  18. Re: Wait, he's on our side? Super-Pimp would think "Sheeet! Rock and a hard place time". He would reluctantly accept the help. The first thing he would do after taking The Prince of Darknesses offer would be to telepathically tell his assistant Moxie Johnson to get on the horn and contact every hero in her roll-o-dex and tell them to get their butts to where ever the battle is taking place. Super-Pimp does not trust the worst of the Big Bads to leave once he's cleared the field. During the battle, Super-Pimp would hold back and take all recoveries needed to be at full force once Old Scratch finishes the job. He would also concentrate on protecting the innocent from any and all collateral damage, knowing that two powers from Hell won't be bothered to worry about where the buildings fall.
  19. Re: Nothing can stop me now! I've given up on the Big Bad Guy showing up alone to fight the group. Now my BBGs always have at least 2 lesser powered minions and a bunch of lightly armored henchmen with guns or blasters. One too many of my pivotal Master Villains DIED at the hands of my "heroes", so now they go in with backup.
  20. Re: Questions about the Batcave I'd a "Metahuman database" to the Bat-computer. One of my favorite Batman stories was one where Superman went to the cave to ask Bruce a question, but Batman was out. Superman sat and started playing on the Bat-computer and found files on all supers...and senarios on how Batman would take them out if he needed to. This included heroes as well as villains. The only file Supes couldn't access was his own. Anyway, Batman prises himself on his ability to outwit, or out perform any metahuman out there. His computer would have an extensive database on all supers and probably Analyze: residual power signitures.
  21. Re: Hex grid Board for use in Champions?? Chessex is all I've ever used. They are awesome.
  22. Re: "Hull? I can't be in Hull!" Jack "Crash" Parker: Jack would not be overly surprised to have accidentally fallen through time. He has had quite a colored and strange superheroing experience, thus far. His first problem would be to find appropriate clothes. I assume he would be in costume when he took the temporal U-turn. His costume is similar to the Flash,except there are no wings and the lightning bolt is replaced with a stylized explosion. Once he secured clothing, he would try to find work at the local theaters. Jack is an actor/stuntman as well as a superhero. He has mostly worked on action/adventure movies, but has walked the boards a few times. Eidetic memory sure helps to prepare for a role. During his off time, Crash would patrol the city for crime in costume. He is a pretty powerful mutant brick. Guns are no problem for him. He would show great restraint while apprehending normal gangsters and the like. He'd also try to make a few friends in the local PD and try to work within thier boundries for costumed vigilantes. He would also spend some time at the library to find out what the "citizen arrest" laws and the like are at this time. Jack would also be on the look out for others in the costumed community. He would keep the fact that he is temporally challenged close to his chest. If he did befriend a big-brain/scientist, he may ask for help if he felt he could trust the person. He'd also look out for any occult heroes that may be able to give him some help or at least some answers about why he is here. As for doing anything that might alter the timeline...Jack might send anonymous money to his grandparents/great grandparents during the Great Depression, to make sure they aren't left wanting. Being a blue-collor type of guy, any additional funds he had would be used in him community to help the homeless. Getting back would be a good thing in Jacks book, but in the meantime he would work hard to make the greater L.A. area a better place for all. He would spend a couple hours a day reading newspapers from all over the country to keep up on any strange events/wierd crimes, and to keep files on the periods costumed community.
  23. Re: Peace - the Hippie Hero Far out,man. Do you mind if I barrow him as an NPC in my game?
  24. Re: 50 statessuper- villians The Hodag: A baddie out of Rhinelander Wisconsin. A write up to follow in the next couple days...
  25. Re: Silver Age Superman In the Issue One Million crossovers it was said that Superman had retreated to the heart of the sun and just soaked up energy for a long time and they were setting up a celebration for his return. I think that would be canon. It was set in the DC universe if all the titles survived for a million issues. Far Far future. Unfortunately, I never finished picking up all the crossovers...
×
×
  • Create New...