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ScottishFox

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Everything posted by ScottishFox

  1. I might give this a shot this weekend. I *REALLY* miss City of Heroes.
  2. I was referring to re-releases of Beauty and the Beast, The Lion King, Alladin, etc.
  3. I like CE a lot for this as I've been thinking it over. One alternative idea that came to mind was a one-way mobile Barrier with the limitations that it only stops AoE attacks and if the attacker makes an attack roll at -X then the barrier fails to stop the attack. Possibly more mechanically correct, but I think a CE with some GM generosity does the trick. And in this case - I'm the GM.
  4. Got my grubby child hands on a copy just a year or two after that. Played through high school and college and many years afterwards.
  5. That's the solution I recommended earlier. Your concurrence identifies you as a soul of great wit and sagacity.
  6. So they're going the Disney route. Where they keep re-treading movies they've already done.
  7. Expanding on this, unless I missed something earlier, wouldn't the OP also be able to just use: Limited Power: Can be used for up to 5 minutes and then requires a 1 hour recharging period (-1 ish).
  8. I was thinking a vortex of wind or something that would make it harder to consistently land an AoE attack where it was intended. Attacks going off where they were not intended may make enemies reluctant to use them when the risk of annihilating their front line minions becomes apparent. I suppose I could more cost effectively build it with something like a fully transparent barrier that only stops AoE attacks which would cause the explode-on-impact types to go off on the edge. Great for grenades & fireballs. Less useful for cones and lines. Hmm...
  9. Branching off from a previous thread I saw. Would this work as a power? AID 10d6 (taking the average 30pts / +3 DCV <halved due to defensive ability>) Area of Effect 8m radius (+1/2) Limited Use: Only to Increase the DCV of targeted hexes (defaults to DCV 3 at range, 0 when adjacent). I'm looking for a non-Barrier solution to dealing with AoE attacks.
  10. Saw it last night. I liked it more than I thought it would. Minus the pretty unbelievable lapse in judgement by Peter it was a very solid Spider Man movie.
  11. I like when there's a modest amount of role playing at the table. I like my players to play characters and not character sheets. A personality in a story - not a complex array of statistics and powers. Additionally, experienced role players will keep their bits VERY short so they don't slow the game to the crawl acting out each moment of combat in painful detail. It takes some skill and empathy for your fellow players to do this well.
  12. You can pay an extra +1/4 advantage for a second condition on a power with a Trigger to have a 2nd condition that will activate it. Duplicate could set the 2nd trigger option to something like when I say Poof or when I snap my fingers. That way they preserve their own ability to teleport and have something that will allow for your instant swap with the Real character.
  13. I was about to say the same thing. There *should* be life on other planets given the known universe is 90+ billion light years in diameter, but this is the only one we know about. If we're really it for life in the entire universe - that would be a terrible waste of space.
  14. Mileage will vary. I recall one convention where I ran into members of an acting troupe that I had gamed with previously. Our chosen characters had already met so they continued on like old adventuring veterans who had run into a fondly remembered ally of yesteryear. The acting nerds were as much into acting out their actions as they were the combat. I recall one got mind controlled to attack his ally - dropped him with a sneak attack and with his off-hand strike (D&D 5th ed) acted out cutting his throat for a double-death-save failure. Even the guy getting his throat cut was into it. Gamers vary wildly in what they enjoy - even with one-shots.
  15. Given how Defiler magic worked in the books I would model it like a large Aid to whichever magical ability was being used with the side effect that it kills nearby plant life and renders the ground barren for centuries. Combine that with requiring spells in general to take the Full Phase extra time limitation, but having a naked advantage style buy-off for the time requirement when defiling. Defiler magic was stronger and faster in the books at the cost of destroying the local environment.
  16. There's technically no way to raise your DCV against Area of Effect attacks, but if your GM will approve the ability you might try something like a 8d6 AID to DCV - Area of Effect - Only to increase the innate DCV of the hexes around you (DCV 3 at range, DCV 0 when adjacent). Could be a fun way to thwart the enemies that like single-hex AoE attacks just to bypass DCV.
  17. Is the duplicate being created with the Duplication power? If so you might be able to have the real/primary character have just the teleport and then duplicates could have Teleportation built with the Trigger advantage to cause them to instantly teleport to where the real character was when he teleports to them. That way you don't have to have such an expensive ability on the main character.
  18. That was a 10 million-to-one roll of bad luck. Can't blame the GM for assuming you would get through when the odds of you not getting through is thousands-to-one at least.
  19. I just ask them for their modified OCV / DCV. Not sure why they're so math challenged, but to keep the speed of the game at a playable level I will crunch the numbers for them.
  20. I find my players struggle a bit with modifiers from maneuvers. Multiple attack, haymakers, grab, move through, etc. Mostly I just ask for their maneuver modified OCV, tell them the difference between that and the opponents DCV and announce the number they're trying to roll under. Saves time and confusion.
  21. I would cap the Summon at something like 1/2 the CP of the player characters (maybe even less). Most players won't want to have their character surpassed by another character's conjuration. Game balance gets tricky with Summon due to the highly disposable nature of the STUN/BOD of the summoned creature. Cannon fodder is really effective. The STOP sign on this power is well deserved.
  22. Some players are like to have fun at the expense of the group. Better players like to have fun *with* the group.
  23. I hope someone has something like that. My players constantly get the COST and the VALUE columns mixed up.
  24. I blame D&D for training multiple generations of gamers that rolling high = good and rolling max = crit. Mostly my players struggle with the OCV/DCV modifiers on individual maneuvers and forgetting to assign their skill levels.
  25. I found this on the web. You would have until a tiny fraction into Segment 5 to pull this off.
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