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PhilFleischmann

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  1. Like
    PhilFleischmann reacted to Old Man in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    "Night Monkey".
  2. Like
    PhilFleischmann reacted to Logan D. Hurricanes in Unpopular Opinion Challenge   
    A co-worker suggested John Carter, but it turns out it has 52%.
  3. Like
    PhilFleischmann reacted to ScottishFox in Unpopular Opinion Challenge   
    I feel compelled to cheat since my entry missed the mark by only 4 months and 4 days (Aug 27th, 1999) - 13th Warrior.
     
    It clocks in at 33% by way of critic reviews and I loved that movie.
     
    With exceptions for Avengers, LOTR series and Commando I don't think I've watched any movie as many times.
  4. Like
    PhilFleischmann reacted to assault in Unpopular Opinion Challenge   
    Green Lantern
  5. Like
    PhilFleischmann reacted to Pariah in The Non Sequitor Thread   
    Foam rubber Triceratops.
  6. Thanks
    PhilFleischmann got a reaction from Duke Bushido in Unpopular Opinion Challenge   
    My adult life began well before 2000.  Do I have to look up the movies on Rotten Tomatoes?  Do I have to make sure they're post-2000?  That starts to feel like work.  What is the point of restricting it to post-2000?  And why is Rotten Tomatoes the standard?
     
    After five attempts, thinking of movies I liked that I remember being panned by critics, the closest I could find to qualifying was
     
    8 Heads in a Duffle Bag (1997) 11% Tomatometer, 35% Audience score.
  7. Like
    PhilFleischmann reacted to Lord Liaden in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    Namor was reintroduced in Marvel Comics in the 1960s as an antagonist for the Fantastic Four. He was actually an amnesiac homeless person until the Human Torch randomly encountered and recognized him, and dunked him back into the sea, which restored his memories. Namor returned to the site of Atlantis only to find it abandoned, which he assumed was due to the actions of surface men. That led to the recurring motif of him attacking the surface world, including after he discovered the new Atlantis.
     
    IMO that would make an excellent model to adapt for bringing Namor and this part of the Marvel comics universe into the MCU.
  8. Like
    PhilFleischmann reacted to Bazza in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    Namor debuted in Motion Picture Funnies Weekly & Marvel Comics #1 Oct 1939.
     
    Aquaman debuted in More Fun Comics #73 Nov 1941. 
     
    And extra credit as Namor has ankle-wings. 
  9. Like
    PhilFleischmann reacted to Starlord in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    Namor debuted 2 years before Aquaman and 1 month before...wait for it...Batman.
     
    Coincidentally, he has never been seen waterskiiing on the backs of dolphins or riding a jetski.
  10. Like
    PhilFleischmann got a reaction from pinecone in Unpopular Opinion Challenge   
    My adult life began well before 2000.  Do I have to look up the movies on Rotten Tomatoes?  Do I have to make sure they're post-2000?  That starts to feel like work.  What is the point of restricting it to post-2000?  And why is Rotten Tomatoes the standard?
     
    After five attempts, thinking of movies I liked that I remember being panned by critics, the closest I could find to qualifying was
     
    8 Heads in a Duffle Bag (1997) 11% Tomatometer, 35% Audience score.
  11. Like
    PhilFleischmann reacted to Christopher R Taylor in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    I'd probably be more interested if it were older and more established characters.  New Warriors is a big meh.
  12. Like
    PhilFleischmann reacted to Cancer in Unpopular Opinion Challenge   
    Gah, now I have to look at Rotten Tomatoes for literally the first time.
  13. Like
    PhilFleischmann reacted to Lucius in Aliens/strange beings nouns   
    Jovians and Uranians.
     
    Lucius Alexander
     
    And palindromedaries
  14. Like
    PhilFleischmann reacted to Trechriron10 in New Deluxe Character Sheet - Thoughts?   
    You Libertine! Large fonts and plenty of room on 3+ pages is THE only way to play HERO!! You're doing it wrong!!
     
    /joking
     
    😛
  15. Like
    PhilFleischmann got a reaction from drunkonduty in Aliens/strange beings nouns   
    Let's see...
     
    Ferengi
    Klingon
    Romulan
    Borg
    Jem'hadar
    Vorta
     
    Hutt
    Wookiee
    Gungan
     
    Kree
    Skrull
    Chitari
    Shi'ar
     
    Pierson's Puppeteer
    Kzinti
     
    Conehead
    Gweenie
     
    -i is a reasonably common ending as well, with Earth-based equivalents like Pakistani.  But it seems pretty much anything goes.  Whatever sounds good.  The same question could be asked about a fantasy setting:  What do you call the people from this particular country or region?  Well, in part it depends on how close to English the place name sounds.  To use some examples from my own fantasy setting
     
    Place Name     Demonym           Adjective
    Virbenland       Virbenlander       Virbenlandic
    Neron               Neronian              Neronian
    Modro-Tonla   Modro-Tonlan     Modro-Tonlan
    Jasser              Jasseri                Jasserese
    Boo-Wa-Doki   Dokian                 Boo-Wa-Dokian
    Gromingia       Gromingian         Groming
  16. Like
    PhilFleischmann reacted to dsatow in Aliens/strange beings nouns   
    So, this sounds stupid but when do you -ling vs -ian?  For example you have Earthling or Ratling but not Earthian or Rattian.  You have Martian or Venusian but not Marsling or Venusling.
  17. Like
    PhilFleischmann reacted to Lord Liaden in Tactics (Not Builds)   
    One older (pre-Fourth Edition) book was very useful to me in providing specific examples of tactics superheroes might use: Strike Force by the late great Aaron Allston, detailing his extensive personal campaign. They were inspiration for developing special maneuvers and code words for teams in my own campaigns. The team would practice strategies and maneuvers for particular situations or to maximize their collective strengths. Let me just transcribe the examples Allston gave in his book (occasionally paraphrased for clarity):
     
    Air-Lift: Emergency evacuation. Fliers, teleporters, speedsters, grab everyone you can and get out of here!
    Blind Swing: A brick not engaged with a villain begins a Pushed Haymaker. A teleporter sneaks up on the villain and teleports him right into the path of the swinging fist at the precise moment the Haymaker is supposed to land.
    Blue Dot: Warning you're about to use a Flash attack.
    Delta Vee: A teleporter or flier with Martial Arts waits until a fast-moving villain is passing near a hard surface. The hero moves into his path and Martial Throws him into the surface.
    Express Train: For exceptionally tough non-flying villains. A teleporter and a flier grab an enemy. The teleporter 'ports as high up as possible. The flyer then dives straight down at maximum velocity with the other two. Just before impact the teleporter 'ports himself and the flyer back up where the flyer will have space to decelerate.
    High Guard: Take an aerial position for reconnaissance or sniping.
    Jackhammer: At a signal from the team leader, everyone (who can afford to) ignores his current opponent and uses a ranged attack on the opponent selected by the leader.
    Mustard: Warning you're about to use a gas attack, or gas is being used against us.
    Napalm: Use an explosive attack.
    Nuke Him: The kid gloves are off -- use your nastiest attack.
    Peeping Tom: Scan the target with all your sensors.
    Pigeon: The opponent is a weakling -- restrain yourself.
    Pop-Tart: Evacuate civilians from the area.
    Ripoff: Steal Accessible Foci.
    Sandwich: Two bricks with fast movement converge on the same target from opposite sides to perform a Move-Through.
    Shield: Someone with high Defenses, stand in front of the designated person.
    Tangler: Used on high-DCV targets. At a signal, everyone who can Holds their Action. A hero with an Area Of Effect Entangle throws it on a target, who is momentarily at 0 DCV even if he could normally shrug out of the Entangle. The other heroes then blast the target.
     
    Some other tactical examples appear in other Champions books, which I'll post here as I have time.
  18. Like
    PhilFleischmann reacted to Christopher R Taylor in Tactics (Not Builds)   
    Like I said in the previous thread about tactics which was mostly stuff you can do with maneuvers and situations, not builds, it depends a lot on the characters in question.  What you can do with teleportation is much different than what you can do with flight or telekinesis.  Its going to be about creative people with the abilities they have working out teamwork and interesting ideas, and a GM who doesn't feel bitter that the party 'cheated' to defeat their favorite bad guy.
     
    The GM can encourage this kind of thing by making battlegrounds interesting (how many fights in the street or warehouse can you really do?  One of my favorite Viper 4th edition scenarios is when Viper holds a very thinly disguised Planet Hollywood restaurant full of celebrities hostage by levitating it into the air.  In my game, part of the battle was inside the falling restaurant.)  I had a fight and evacuate scene within the Hindenburg as it burned (It actually took a while, in Champions terms, to burn all the way, and there was time for the heroes to get people from the back out the front before it all went up due to the construction of the thing.  It was fun working out the timetable in terms of phases and turns based on the exact events when it burned for real).
     
    Having an interesting battlefield with unusual contents encourages creative players to come up with good ways to make the battle more interesting.  Throw the villain into the power plant.  Drop the girders on top of them.  Lure them into the wet cement, etc.
     
    Second, give them battles where a straight up "hit them in the face til they drop" isn't a realistic or rewarding option.  I had a bunch of PCs faced with a necromancer who was holding a young prince hostage.  He cast a spell where any damage done to him was instead done to the prince.  They had to figure out how to defeat him while he cast necromantic spells at them, without harming the hostage too badly.  Making the bad guy so powerful they have to try something new or so unusual the old tactics don't work can force people to become creative.
     
    But as always it takes a team of players who are willing to be creative to work that out and make it happen.  If they aren't all they will do is be frustrated and angry at you for kicking their ass with a bad guy that was "too powerful"  Remember a lot of younger players today are only used to computer games where everything is tuned exactly to your level and equipment and its just a matter of either beating them down or finding the One Amazing Trick That Your Ranger Doesn't Want You To Know.
     
    And sometimes I've found that even a good group can get kind of hynotized and lose their ability to analyze sometimes.  Example: I visited some college buddies playing Champions.  The GM threw a powerful enemy at them they couldn't' seem to harm.  Every time they hit him the GM went out of his way to point out that the talisman around his neck glowed brightly.  When the GM went to a bio break I suggested someone attack that talisman, take it, try to break it because its, you know, pretty obviously a focus.  It just hadn't occurred to them because they were so focused heads down on their character sheet instead of what was going on in front of their characters.
  19. Like
    PhilFleischmann reacted to icehawke in Aliens/strange beings nouns   
    You could use "Earthican"
  20. Thanks
    PhilFleischmann got a reaction from Trechriron10 in New Deluxe Character Sheet - Thoughts?   
    Looks very good for a general-purpose character sheet.  As a general rule, I prefer more customized, specialized character sheets.  But this one is very good for those who don't.  Very readable and clear.
     
    I would second Doc Democracy's suggestion to make the lines in the various sections a light or medium gray instead of the same black color as the text and section division lines.
  21. Like
    PhilFleischmann reacted to MrKinister in What would you do? High Magic Campaign   
    If magic is so common, magic suppression would be common as well. Blanket the location with trinkets that suppress magic and spells won't work in there.
  22. Like
    PhilFleischmann reacted to Christopher in Centaurs - Should they have Extra Limbs?   
    Seems to expensive for the benefit. Do not forget the "What not to spend points on" rule, 6E1 31
    " But the corollary to that is, if a character wants an ability that’s not likely to have any effect during the game, there’s no reason for the GM to make him spend Character Points on it — he should just get it “for free.” For example, suppose that a character wants to be an expert on Italian literature. In HERO System terms, that would be a Knowledge Skill: Italian Literature. Unless the GM has a lot of adventures planned that involve interpreting Dante’s Divine Comedy or Bocaccio’s Decameron, KS: Italian Literature isn’t of any use in the game — it’s just “flavor” to help make a character distinctive and define his background a little. There’s no reason for the character to have to
    spend even a single Character Point on it, so the GM should just let the character write down KS: Italian Literature 14- on his character sheet for no cost"
     
    In a grab Focussed Campaign I could see it. But that is one specific setting vs the average setting.
     
  23. Like
    PhilFleischmann reacted to Gnome BODY (important!) in Centaurs - Should they have Extra Limbs?   
    So a spider's extra legs aren't Extra Limbs, but a centaur's extra legs are Extra Limbs?  Why do you draw that distinction? 
  24. Like
    PhilFleischmann reacted to IndianaJoe3 in Centaurs - Should they have Extra Limbs?   
    Should a millipede pay more for Extra Limbs than a centipede? Should either need it at all?
     
    Insects have six legs. Arachnids have eight. Do either of them need Extra Limbs?
  25. Like
    PhilFleischmann reacted to Christopher in Centaurs - Should they have Extra Limbs?   
    Horse legs do not have anything close to human leg freedom of movement. Their ability to sleep standing requires a very riggid legstructure.
    Sort of standing right on my feet with the forelegs (something that is very dangerous for the horse), is see no way for it to bind my legs with it's legs.
     
    The Grab and Point of Origin Rules already cover that.
    If the "point of Origin" of a power is a leg, the enemy has to grab all 2/4/8 Legs to disable that power.
     
    But again, Horses do not seem to get any redundancy out of their extra legs. The horse it uniquely hyper-engineered for speedy and enduring running.
    So much it is the only species - besides humans and apes - that even controls heat via sweatglands. Nearly any mamal has them, but only humans, apes and horses use them as a major/relevant thermoregulation feature.
    When predators hunt Horses or horselikes, they always easily trip them with a single attack to the legs. And at that part the hunt is decided. That is how bad they are at fighting prone.
    A horse or horselike that was tripped or lay down, takes very long to right itself. So much so, in the wild horses sleep almost exclusively standing.
    The only time horselikes have used their legs in fights, was to attack a enemy directly behind them. With proper bracing to not fall over from the try.
     
    Extra running? Totally
    Complicaiton that makes Prone even less desireable? Propably.
    Knockback Resistance? Adviseable if you got that complication.
    Extra Limbs? Not that I can see it. You got more limbs, but you actually get less use out of those 4 limbs then a human get's out of 2.
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