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dsatow

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Everything posted by dsatow

  1. The weirdest characters I ever played as a player is the Ze Giant Robot and the Coca Cola Kid. Ze Giant Robot is a 3' Gundam suit wherein a 6'6" man contortion-ed himself into. The idea was, the French became enamored with the idea of giant robots and took scale model designs from the TV to make the suit but the error in scaling made the suit 3' tall. Not to let good equipment go to waste, they got a contortionist to enter the suit and pilot it. Those crazy frenchies. The Coca Cola Kid is a walking advertisement for Coca Cola. He's essentially a martial artist with Coke Can nunchuks. When he was feeling tired, he'd pop open a can of Coke and get refreshed (END and STUN aid). He lost his job at Coca Cola when New Coke came out. A friend of mine played the Mime, super powered mime. Basically, anything he could pantomime became real (though invisible). If he pantomimed a wall, then an invisible 12def wall appeared. PS: we made much weirder villains, but I don't have enough space.
  2. Or you can use summon, though it might get costly.
  3. I'd treat it as a multiform, with a charge, focus, concentration, and activation time based on his reading immersion speed. The multiform would allow him to have skills based on concept. Don't let him get away with speed reading. He should need to total immerse himself in the book. So say an hour minimum to 5 hours probably. He should also explain in what circumstances would he leave the persona. Does his power disappear when he sleeps (non-persistent)? After a day? Can he immediately go back to the same form without re-reading the book? Does he forget one character when he reads another character? As the saying goes, "With great power comes great limitations." or something like that.
  4. Probably the best way to check damage in a NCM game is to make powers no greater than martial arts, since you will probably let martial arts in the game. Cap damage at 8d6N(a 20 str person doing an offensive strike). The next step is to determine how much focii defenses are available. If you look at Western Hero, pistols did about 1d6 to 1d6+1 Killing. While those same weapons in a modern game would do about 1.5d6 to 2d6 Killing. This is probably due to the fact that there isn't much resistant defenses in Western games for characters to wear. In a fantasy game where there is heavy metal armor, you will notice the amount of killing damage going even higher. Thus you either want to make resistant defenses available as common focii, allow lots of Combat luck, or reduce the cap for Killing. Otherwise, every character will have a killing attack if not several. Other considerations are hit locations, impairment/wounding, and levels.
  5. More real physics problems: If you are interacting with solid objects at the speed of light, the friction with the air will cause you to burn up, assuming you could move through the air. If you are moving at the speed of light, you might be blind. Moving towards a light source would make it way brighter than normal. Moving away from a light source would be completely dark.
  6. Please note that I understand the situation is based on the campaign, but the question revolves around what you think a standard 4 color Champions campaign is. If you cite a specific campaign, then you've jumped over the initial premise. If you want to think of it another way, how about this: There is a convention game call "Superfight". "Players will try to stop the Avengers from fighting the Justice League. Players will need to bring their own character." The power levels are described (DCs, CVs, Spds, Act pts, total points) but nothing else. How do you think the special defenses would rate as commonality. Note, you do not have any more information than what is written above.
  7. Every super game needs: A Nazi themed association to fight. A Ninja style association to fight. I don't know why, but every superhero group loves fighting Nazis and Ninjas. Hey! That sounds like a new supplement.
  8. In 5th ed, its 2m or 1 hex only. One of the good things in 6th is the change in AoE.
  9. Assuming a standard Champions 4 color campaign, how rare do you mark the common special defenses (flash def, power def, mental def, resistant)? Assuming the following four rarity levels (very common, common, uncommon, rare), how would you rank them? Personally, I'd rank them as follows: sight and hearing flash def : common Life support temp cold : common mental def : uncommon Life support breathing : Uncommon power def : rare flash defense other than sight and hearing : rare Life support other: rare
  10. I would think that unless you're desolid, going at that speed, everything will be like an infinite defense object as molecules would still be moving at normal speed. But this is comic book physics, so the most important limitation to observe is comic book physics law one (if it doesn't look cool in the comic, it doesn't work).
  11. Or make the attack accurate. Hrmmm, I wonder if he's mixing terms. Dodge roll sounds a lot like dive for cover.
  12. I'd add the following terms/phrases: Segment vs Phase Delay/Delayed Stunned (not con stunned) Post 12 Presence Attack BODY as a damage term STUN MOD Once a turn, once a minute, and GM'd Knockback PER roll
  13. If something costs endurance to maintain like aid in a multipower, can you switch slots and still maintain the aid?
  14. This is one of the reason Summon is a stop signed power. Work with the player on the summons. If the summon creature is more powerful than the players, it probably out of bounds for the game. Remember, just because he can buy it, doesn't mean he should.
  15. Not maps, but useful as terrain but a little pricey is the O and HO scale buildings for trains. HO is close to the 2m per 1" and O scale is 1m per 1". Similarly you can use vehicles of the same scale.
  16. I generally don't use him and I think my players wouldn't want me to, so at some point, I'll have to use him. >:D
  17. The best thing I've found is free contacts. Save a kid from an exploding building, he leads up the superhero fan club. Heck he's the president. The woman from the falling building, she volunteers to be the receptionist. That man you saved, he's actually a lawyer and he'll represent you against the government trying to find out your secret identity.
  18. Since its only once a day, why not use healing?
  19. If the character has had their powers for a while, it would be in their background to develop skills for it. I generally give skills based on the background history of the character and how much time they have had to work with their powers.
  20. As a rule, I general do not GM more than 6 players. I will GM 8 if the extra players have a low overhead cost (they know the rules, aren't power gaming, and help other players if necessary) though I like 3-6 because more people get to play without getting bored.
  21. Largest number of PCs was 16 with a supervillain for each hero. Trip sheet was 32-35 lines mainly because I think there were several agent groups on the list too. It was grueling but at least all the players were veterans and even if they weren't following the story while the other actors were taking their turns, they could pick up what was going on and get through their turn. I'll probably never do that again as the martial artists and speedsters did just about everything and the brick would do their one punch and then go off and do something else like get lunch. The guys who got lunch were playing bricks, they rolled to hit and did any damage and then handed off their character to someone else to keep track of stun. They took off to Togos, got lunch, came back, checked the trip sheet, went to the kitchen, ate lunch, cleaned up the plates, and came back and were in their spots a few actions before their next turn. The mat had something like 60 or 70 counters on a mondomat. It was both epic and nightmarish.
  22. It would depend on what you believe dizziness is. If it a matter of stun damage, damage reduction with a limitation is a way to go. If you think its an effect drains, then power defense is another way. Just to be fair, as a GM, I have created several villains with a disorienting effect. For example, one villain drained speed. The special effect was that your nausea ate up your time of actions. Another used Flash with the limitation did not stop sensory input. The effect of the "blindness" was that your sense of balance was so screwed up you couldn't target things nor defend against things, but you could tell who was in front of you and what they were doing in the grossest of terms. The flash attack would not be stopped by either damage reduction nor the drain.
  23. How do you handle mind scanning a target from a building and tracking that target when it leaves the build and travels into say a park. The mind scanner is constantly paying the end throughout. 1) Is it that the mind scanner can not keep tracking of the target? 2) Does the mind scanner need to re hit the target if the area the target is in changes area or number of people around? 2a) If a re-hit to target is needed, then do they need to reroll effect?
  24. I was in a campaign where 20d6 was considered low in the damage range. The GM house ruled 7/8 damage reduction costing a whopping 120 for resistant. Most heroes didn't buy it, as they would rather have 80 resistant instead.
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