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dsatow

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Everything posted by dsatow

  1. Re: Sleep Deprivation Its never really come up in any of my games that I recall. When staying awake past a required sleep cycle, a person needs to make an Ego roll each day. If they fail, they will fall asleep during some lull in activity. If they make their Ego roll, they stay awake but suffer 2d6 STUN drain, reducing their maximum STUN. If their STUN drops to 0 or below, they have fallen asleep. Each day, they will suffer a cumulative -1 to their EGO roll. After their CON/5 days, they will need to make EGO rolls to prevent hallucinations. Again, each day past CON/5, they will suffer a -1 to their EGO rolls.
  2. In the 6th Ed Questions, a person asked about rules regarding Sleep Deprivation. How does it affect the characters, etc. Since there are no current rules on this, I was wondering how you as a GM would simulate this. Disclaimer: I didn't post the original question but it would be interesting to see what people have come up with.
  3. Re: Tactics and a young gamer You could always give him a Ben-10 style character where all the characters share the same END, STUN, and BODY.
  4. Re: Tactics and a young gamer Since its a 1:1 game, I wouldn't worry about power level, since you can always compensate with the villains. On power creation, you probably should make sure that the character is versatile in order to help stimulate the idea that there are always different options he can take. As for type of character, I would say, let him come up with a comic book character. Say he likes Batman. Then tell him, "OK, we can make a Batman style character for you but remember, this is when he first starts out. Its not when he is with the JLA and fighting the Legion of Doom.". Since its a 1:1 situation, you control the power level, so Batman could do a 5d6 punch and be effective against the Joker who may be throwing a 5d6 punch himself or using 1d6K gun. The big thing for an 11 year old is the fun aspect. He wants to feel like he's the comic book hero he's dreamt of. In comics, the heros and villains fight. Sometimes the hero loses and he's put into death traps, but he always figures a way out. The hero does the right thing and can feel noble about it, even if he suffers a bit for it. In the end, the hero always wins and in the stereotypical fashion, there is always someone there to congratulate him on a job well done.
  5. Re: The Ms Champions Universe contest I'd would say its How..."Mentalla. She's better than Cats. I'd go see her over and over again."
  6. Re: Strange events...what do YOU (not your character) do? 1) I'd go eat cakes, pies, ice cream, pizza, fries, etc. Being a diabetic sucks. 2) To test if I could fly, I'd go to a pool with a diving board or a local watering hole with a rope swing. If I can fly, I'll miss the water. Once you know if you can fly or not, then its a matter of speed and distance. 3) For the blasts, I'd take off to the desert with varying jugs of water or melons and test my accuracy and distance.
  7. Re: ...If I End Up In an Urban Fantasy Novel 64. I will remember that if a mystical enemy can't be killed by any weapon forged by man, that Rocket Propelled grenades are actually produced on an automated assembly line. 65. Always fill your canteen with holy water. Its drinkable, and if your friend gets mortally wounded by a vampire, you can always give him a last drink. That way, when he turns, he'll explode it flames from the inside out.
  8. Re: Hero Dice ...collector's item, but still in demand. Just FYI: I am working on a dice project of my own to sell mostly as a fan of HERO. As far as my limited ability to get a hold of custom dice; in order to cover the costs of shipping, packaging, HERO's cut, and my own time, I can't get dice for less than about $3 a piece. This assumes HERO would OK me to create the product, which since they have sold it on their own website, I don't think would happen since it would compete against what they have sold on their own. Assuming it was OK'd by Darren and Steve, it would require also an order over 1000 dice, so basically, I would be gambling about three plus grand that I could sell all of it and make back my starting investment. Given that I am not a company with resources and I have a mortgage to pay in the Silicon Valley, unless I could guarantee at least 2/3 would sold, I personally wouldn't take the risk.
  9. What happens when you aid martial arts? Can you aid the extra DCs or just maneuvers?
  10. Re: Mental Illusions.... I agree with Morsamare. The illusion is really about being blinded which would be a +20 effect, IIRC.
  11. Re: ADVANCED PLAYER'S GUIDE II -- What Do *You* Want To See? Any idea what is currently making the cut, what's on the fence, and what is not showing up no matter how much we cry ?
  12. Re: Counters to problems? (Such as AoE spam and magic overuse) IIRC, the Accurate advantage just drops your Base DCV to 3. I seem to recall that maneuvers are still applicable. So you can still block the attack and still dodge the attack. I also allow the "Dive for cover" and if you dive out of the area of effect, it misses.
  13. Re: Combat Skills Levels with engtangles Per the HSMA, the damage portion of a maneuver is a strike or HA (see creating your own maneuvers). You could define the martial maneuver as +DC to a weapon, but I think the +DCs for weapon maneuvers only apply to Strikes(aka Blasts/STR) and KAs. Martial Arts as designed are not a way to get bonus and increase powers of specialty attacks unless your GM says its allowed. A Martial Flash doesn't add to a super power flash attack again unless the GM allows the maneuver to occur (ex: A bright light flash and a poke in an eye do not stack). I don't have the HSMA, but I am sure about the strike maneuver as I had to look it up in a game. This isn't to say you can use a martial strike to attack with an entangle. Its just the entangle doesn't get any bonus dice from the maneuver.
  14. Re: Pulse, teleporting martial artist. C&C welcome. As a GM, for a standard 12d6 game, i would note the following. Since the teleportation isn't stopped by grabs and entangles, the restrainable is reduce by half to -1/4. Speed is a little low for a martial artist. A 6 might be better. You have both Sacrifice Throw and Legsweep. While there is nothing wrong with this, I've generally found that martial artists will choose Legsweep over Sacrifice Throw in combat. Legsweeps +1d6 and not being dropped to 1/2 DCV usually beats the 2 DCV difference. So the Sacrifice Throw is a waste of points IMHO. You have the psych lim: Total Darkness. I am assuming its a fear of total darkness. You have enough end for about 1.4 turns if you use your multipower. On average, using your multi power will take up 8 end per phase. 9 if you use your strength. You might want to consider adding a simple reduced endurance teleportation slot or a teleporation slot with a +1/4 variable advantage(+1/2). This slot could then become a reduced end slot or a megascale slot or even a triggered slot. Add a couple of fixed and floating locations, and you will have a lot more flexibility. I agree with a previous poster, if the game is about 12d6, you probably want to do at least 8d6 minimum with your martial strike. I would suggest even trying to go to 9d6. I find people put too low a value on presence. I'd up that to 15 minimum for a superhero, but you know your GM best. To save points, I'd probably drop Int to 13 and Ego to 13. The Int is very effective at 13 but the EGO you might want to keep at 16 depending on whether your GM throws a lot of mental attacks. Unless your GM likes to do body, you can probably drop the BODY a bit. 15 is still very buff and survivable.
  15. The stun mod for hit locations still use the old 5th edition multiples. But when you do something like a killing throw in HSMA, do you roll 1d3 per 6th ed rules, or do you use a general body stun mod (chest, x3 stun) or is there some other way of determining damage? I am assuming that you roll 1d3 similar to 5th ed rules but with the 6th ed stun die.
  16. Re: Idea to art by Storn. Year 8 I'll give it a go, though I have to say some of my creations are a bit silly. They belong to a hero group which is composed of heroes mostly below the players power levels who no one really respects. The heroes haven't really met them, and probably won't. Tribbles: Has the strange power of producing tribbles, en mass. The tribbles only last a few minutes and dissolve into ether but they do have mass and can produce strange effects. Tribbles dresses in futuristic attire but uses modern fashion items (i.e.: She doesn't dress in glittery silver jumpsuits, but will dress in cotton jumpsuits with say a jacket and belt). Screamqueen: Has powers similar to Black Canary, but the scarier the villain the louder she gets (no range EB Cone, triggered to being presence attacked). She dresses in a functional superhero outfit which is not as flashy as Black Canary's. Monkey: Kung Fu martial artist practicing what else, Monkey Style Kung Fu. Has the unique ability to use his feet as if it were hands and is very quick and agile. Dresses in a formal kung fu top, red sash, and black kung fu pants. He monkies around a lot. Robohero: a powerful android built by Microsoft, it is much like Amazo from Justice League with the unfortunate habit of blue screen of deathing in combat (Ran Windows 95). Recently bought by a geek at a yard sale and restored though operational restrictions have prevented the geek from upgrading Robohero beyond Windows 98. Gladius: An actual hero with skills in pankration and wielding a wickedly magical gladius, he has gotten stuck with a bad nickname which the press has dubbed him. He looks like a roman warrior wearing a black full face mask but stands just 4'10" so the papers have been calling him Marvin the Martian.
  17. The two haymaker question got me thinking... Say you have 3 people(dex 23,20, and 18) all trying to teamwork and haymaker say Doctor Destroyer. So they all delay to the slowest person's phase and start their haymakers. If when they roll their teamwork rolls, one fails. Does the failed teamwork person go first or wait till the other haymakers go off (i.e. how do you determine order in this case)? If the earlier haymaker goes off, does it ruin the other haymakers if 1" of knockback is done?
  18. If you have running with the advantage usable as another form of movement (say flight) or vice versa, how is knockback resolved? IE: In the case of running on air, do you subtract 1d6 or 2d6?
  19. Re: Government and the superhuman
  20. Re: Government and the superhuman I would think it would depend on the amount of threat the supers present to the populous. DHS would probably oversee the issue but it might not be a big issue for them. If the criminals were like ones encountered by Batman, it would probably be restricted to the FBI and a sub department would be created to handle the issue. If the villain were of greater power, say the popular Spiderman villains, like Doc Ock, Sandman, etc. I would still think the FBI would handle the issue but would get help from the National Guard. If someone truly dangerous comes along, like a Doctor Destroyer or Mechanon, I would guess the military would step in. DHS might have jurisdiction or it could be subsumed by the DoD.
  21. Bummer, I was going to post this as an April fools joke to the 6th Ed questions but I someone posted a like question there. Here's what I would have posted. I have a fantasy character with enchanted armor which gives extra Def. Shouldn't I get special consideration when attacked. We have a video explaining the situation more elegantly than I can with words...
  22. Re: Conceptual Idea: A world full of supers So you are saying China would become aggressive and be able to coordinate strikes against other countries? I dunno, maybe. A lot of the population likes its government but there is some problems. I can see issues stemming from the underlying issues of Tiananmen Square, Taiwan, and Tibet. However, I see your point. For the most part, the really powerful people should be very rare.
  23. Re: Allocatable Played with the advantage in a convention game. Has some cool uses BUT it has the problem of putting all your chickens in one basket so to speak. In the above example, the 25 def PD would be effective but if you then get blind sided by the blaster you tend to get hurt really quickly. In the game I generally ended up switching the defense from one type to another.
  24. Re: Conceptual Idea: A world full of supers I did think that the powers could lead to that situation, but the whole SWAT team wouldn't be invulnerable. Would they over work the more powerful members of SWAT? Would they draft civilians? Would SWAT go after vigilantes?
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