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Nekkidcarpenter

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Everything posted by Nekkidcarpenter

  1. Re: Blue Stuff Battery Of course, you also need to worry about annoying Blue Stuff vampires. If you design your game around this concept, some pc is going to want to be that guy. And be prepared for purple kool-aid jokes as well. I also dislike the amnesiac pc's, the vaguely mysterious uber powerful benefactor, and mutants. Call me negative man.
  2. Re: Stretching at Range What's the maximum amount of time you can play this without being a deviant? Not that I spent half an hour batting penguins or anything.......
  3. Re: S.H.A.R.D. - Super Hero Acronym Resource Directory In our longstanding college Champions game, we had the traditional problem with multi GM games. As the first to run the game, I decided that they were an elite group nominally under UNTIL. And that our group acronym would be PRIDE; Paranormal Research, Investigation and Deployment Extension. I was away from school for a few weeks during which others ran multiple beer soaked sessions, and when I returned the group was known irrevocably as Nil. Inebriated minds had come up with a new name for the group, the LUSH LEGION. The initials were LL, which in Roman numerals would mean fifty minus fifty, which is of course zero, or 'Nil'. I sure lost a lot of brain cells in college.
  4. Re: Help with a name If there's one thing I know about nerds, it's that nerds love acronyms. Symbiotic Adaptable Viscous Ionizing Organic Reagent
  5. Re: Let's make a superhero base auditions (Topside description) Thats one of the reasons you build your base there. Use comicbook logic instead of attempting to apply real world reasoning. The GM has to come up with adventure hooks tied to your base. Make it easy on him/her. Also, under no circumstances waste points on security systems. It won't stop the GM's villains or npc's, and the hero's have frickin' eye beams and so on.
  6. Re: Discussion on costs of Characteristics Well, SOMEONE is the bright and shining center. What do all these things have in common? The Bricks are always the center of combat. The Bricks are never the center of combat. Strength seems undercosted and too useful. ANYTHING seems undercosted and too useful Answer; Poor GM'ing. If any one style or power is dominating to the detriment of the enjoyment of some of the players, you don't have to look in Fred to find whats wrong.
  7. Re: Discussion on costs of Characteristics I can't believe that never occurred to me, even when I was griping about having to buy resistant defenses. So while the whole 'is Str costed correctly' rages on and nobody changes their opinions, I'm going to state arbitrarily from now on that I'm going to increase the cost of KA, and lobby heavily for others to do the same. NOW I really feel like I didn't waste my time reading this thread.
  8. Re: Weird Idea: Clairsentience as a Disad What I want to know is why is Sean so sure that the President will be assassinated?
  9. Re: Interceptor Lets look at the classic fireball description. A gesture, and a flaming sphere shoots forth to explode in a fiery ball at the location I designate. But wait! If the sphere hits something before that time then it detonates prematurely! Of course, I play Hero games, so that doesn't actually happen to my FB. You can't Missile Deflect my little flaming sphere cause I didn't take 'Can be Missile Deflected' as a limitation, and you can't make it explode prematurely because I paid points for the power, and it works the way I want. Nice try though. A generous GM might reduce the AoE attack by a d6 to represent it punching a hole through your barrier. Assuming you brought the Faygo that week.
  10. Re: What were the best Superhero comics of the 90's? Grant Morrisons Doom Patrol Also have to agree with Plex about The Question
  11. Re: Block vs Dodge Marital Dodge- 'I really have to get up early tomorrow, and I feel yucky' Marital Block - 'You should have thought of that before you had that Jaeger and ogled the waitress'
  12. Re: Discussion on costs of Characteristics Once upon a time early in Chumps Lore, Growth bricks were ubiquitous. The benefits far outweighed the penalties, and it's just cool being Giant sized. Now they're rare at best, the occasional villain or character who doesn't need to worry about efficiency and has enough points to spend so he doesn't care that the Martial Artist is going to Sweep him 4 times, or the Weapon master is unloading an autofire attack into his ass. Sure, buying Growth gives you plenty of justification for buying AoE attacks and increased Pre, etc. but you can also buy those things without reducing your DCV prohibitively and having a power that makes it difficult for your character to be effective indoors. I miss the days when Growth was really good. I'm firmly of the opinion that those people who are arguing how Str is too efficient are the same bastards that nerfed Growth. I hate you guys.
  13. Re: Block vs Dodge I don't know that I've ever had a character Dodge in a situation where they had a chance to Block. Partly this is due to usually having skill levels that will apply to my block chance, and partly its due to my desire to have events in my own hands. I will roll to block you and then you don't even get to roll to try and hit me. Your miracle roll has no chance because you don't get to make one. I also frequently find myself Blocking for someone else, which is pretty hard to do with Dodge. 'Haha! I interpose myself between Grond and the beautiful but fragile Sparrow! When he attacks her I'll dance nimbly out of the way!'
  14. Re: Duplication... but different I dislike the idea of doing this for free, but it doesn't seem like it should be very expensive either. Maybe an Adder to the Multiform. It seems deceptively useful in rp situations. One duplicate questions a witness about the activities of a different one, the dupes get to play 'good cop, bad cop', etc. Hmm, now that I'm thinking about what kind of things you can do with it, it seems like it probably should cost a bit after all.
  15. Re: Discussion on costs of Characteristics Probably the most awesome thing about this thread is I usually have to read 2/3 of a post or more before I figure out which side someone is on. There are a few multiple posters here that I've read several posts by and still can't say with certainty where they fall. Its more amusing to me that many posters have complained about the ubiquitous 'weak' character who has Str higher than 10, but the same character has 20 + Con as a matter of course and that seems to fly okay. Personally, I have both seen and played characters with lower than average Str, but the lower than 10 Con guy is the Loch Ness Monster of Hero.
  16. Re: Most Obscure Reference You've Ever Worked Into a Game I used the original playtesters list from the front of the Champions book for npc's. No one figured it out till I ran out and started reusing them and accidentally used a previously important name as a throwaway.
  17. Re: The Cost of STR & Other Characteristics: An open discussion Okay, for proper balancing purposes Strength should cost 2:1. This will make it less likely your Hero Game will have 18 Strength Mentalists and Energy Projectors, a much more common and harder to adjudicate problem than high strength Bricks. That is a desirable outcome, IMO. But also it makes Bricks much harder to play and keep in balance, which is Undesirable. So after Str 25 is reached, Strength should go back down to 1:1. This helps somewhat. If Strength goes down even further past Strength 40 to 1/2:1 then everything balances back out at the high end. And hardly adds any bookkeeping. In fact, I'd suggest we have varied and confusing costs for all characteristics. That we have a bunch of seemingly arbitrary costs which somehow contrive to make a balanced game. What's that? Lalallalalalalalal..... I'm not listening.
  18. Re: Why divide by 5? Fearful and weak aren't the same thing. I'm desperately afraid of doing math but I will frickin WHIP YOUR ASS!
  19. Re: Millennium Champions Organized Play Campaign Hey, how is it possible that Steve Long doesn't have the most Rep of all? His rep should be infinite.
  20. Re: Would you allow You want to pay for an advantage on TPort so it takes longer? That seems like the 'Gradual Effect' Limitation to me, plus your average size dose of fx.
  21. Re: Magic Teleport Mirror I think it's double dipping. It doesn't further limit the power beyond 'Fixed point', so it doesn't seem like it should provide an extra point break.
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