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assault

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Everything posted by assault

  1. The other issue is: what are the actual differences between the templates? There's no benefit in multiplying categories that aren't actually distinct.
  2. Apparently the ban has been overturned. But morons, moron-ing. OUTRAGE as Anh Do’s books are banned from US schools
  3. Many years ago now... meaning before 6e happened, I did an analysis of Golden Age characters. This involved reading all the Golden Age comics I could lay my hands on. The main conclusion I drew was that most Golden Age characters were incredibly cookie cutter, and that the key difference wasn't their skills or characteristics, but their powers. So the differences between Batman, Sandman, Green Arrow and Green Lantern were those between the Utility Belt, the Gas Gun (and mask), a bow and fancy arrows, and an Awesome Magic Ring. Otherwise, they were pretty much interchangeable. Better yet, in their first adventures, the differences between those weren't all that significant in point terms. Ultimately, I built them all from one single template. I called it "Generico". I even had disadvantages based on this generic character. It was surprising to me how well this worked. Yes, Superman and the Flash didn't look much like Generico once I had finished with them, but it was still a useful starting point. The only major character I couldn't work out was the Spectre - but he was a notable outlier even back then.
  4. The simplest OSR games are so short you can easily turn them into the game you want. For example, Swords and Wizardry Light does the first three levels of D&D in four pages. It would be a piece of cake to turn it into a point based game, and you could even make it something you could use with Melee/Wizard with. And still have it short enough to actually read.
  5. He's right about the archer thing though. One of the tragedy of Australian superteams is that we tend to have boomerang throwers instead.
  6. Obviously this part wouldn't happen. Management and accounting would look at you like you had grown another head.
  7. I greatly appreciate characters with full Disadvantage sets. Thank you.
  8. Nah. Just make the two statements compatible with the characters.
  9. With a bit of conversion. Much of it is system neutral.
  10. Residents of coastal town scared to leave house due to kangaroo attacks
  11. DragonQuest. No advantages compared to D&D, plus clunky complex rules. Space Opera. Gratuitous complexity, plus a default assumption that all the massive range of mutually incompatible technologies would be thrown in together.
  12. I'm still wondering why this is even an issue. Why would you ever want to do this?
  13. According to Michael Meeropol, one of the Rosenbeg children, (they were subsequently adopted by Abe Meeropol), Ethel was in fact innocent and was executed because she wouldn't roll over on her husband, who probably was guilty.
  14. 25 might be a bit much. A core membership mightn't be a bad idea, so no competition over the Big Three, but it could be fun to leave Green Lantern slots open, for example. (Possibly even compulsory? No. It's enough fun if it's optional.)
  15. Australian researchers develop new communication system inspired by rare NT Aboriginal language Jingulu
  16. Australians facing $15 pints as largest beer tax hike in decades looms
  17. I threatened a long time ago to run a Pulp Fantasy game. Recently, since I can't find my copy of the original Fantasy Hero, I've been creating fantasy characters using Justice Inc. It's easy, except for Disadvantages. That's the bit that takes time and thought. Disregarding edition issues, I need to be able to suggest appropriate Disadvantages and Complications in a way that allows characters to be built very quickly. So that's my question: how do you point new players at a disadvantage set that doesn't result in them sitting about scratching their heads?
  18. We get an extra argument in Australia: even if we reduce our emissions, it won't make any difference, because there are much bigger polluters, so we needn't bother trying. This also works by excluding the emissions caused by the coal and gas Australia exports. Australia is a major producer of both of those commodities, but if they are used elsewhere they doesn't count.
  19. OK, so despite my semi-regular mild depression, I've managed to put the rosters together. (Second post on the first page on this thread.) There may be some errors, and of course people might want to add last minute picks. But aside from that, we should be about ready to go to the poll. The question is: what categories would be appropriate? There hasn't been much weirdness, so a straightforward: "I would prefer to read/watch/play this" could be an option. Or we could get fancy. What do people think? --- (It hasn't the most successful draft, IMHO, but at least there's been some interesting entries.)
  20. I haven't done anything of the sort but... Obviously they were originally designed for a superheroic campaign, but they wouldn't be too overpowered for the right kind of FH game. I'd replace the X Ray Vision with something with a more magical feel. I'd consider some limitations on their other abilities, but I might not be too strict. I'm not too fussed by their power level. They would be burning a lot of points just on their basic stuff alone. That wouldn't leave a lot for everything else.
  21. The Dark Lord Surga has a problem. He is being pursued by an even more powerful entity - a Hellhound. So far, it has forced him out of his familiar haunts, and into the broader world - but sooner or later it will catch up with him. Monster Pick: The Hellhound. --- If I was to actually write this thing, there would be a lot of other characters, including plenty of women. It wouldn't be anything like the sausage fest this list of picks implies.
  22. Hopefully I will get most of the rosters updated today. If people can put their own rosters together, that would help, but only because I'm lazy. I'm still personally failing on my Monster pick, but I've explained why before. Mind you, on a personal level, this has been the useful exercise I was hoping it would be. I've stuck names on a bunch of characters and ideas I had sitting in my head in fragments for years. Not as much fun for everyone else though. I should have worked out a way for more interaction between players. The Monster, the Monster...
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