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MisterBaldy

HERO Member
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Everything posted by MisterBaldy

  1. Re: Takofanes help I'm not sure...but I believe my mommy is calling me. YUP...that was her just now...
  2. Re: I Speak to Dead People Advise him to stop "living in the past", and don't go hanging out with those silly voodoo priest wanna-bees... OK...I'll get serious for a moment. L. Marcus and steriaca both have some good ideas on the topic. Dr. Anomaly's concept has some merit as well. I think what Mightybec suggests, although insightful...it falls a little short of the concept that you are looking for. caris...not really sure. Personally...I think that steriaca's idea holds the most merit. For that...I bestow REPUTATION upon you.
  3. Re: How to handle RKA? It's a simple solution to get your PC to rethink his love of "High Power" RKAs...Just create a villian with the following abilities... 87 Cosmic Energy Shield: Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target, Indirect (Any origin, any direction; +3/4) (87 Active Points) 30 Cosmic Power Dampener: Energy Damage Reduction, Resistant, 50% 30 Cosmic Power Dampener: Physical Damage Reduction, Resistant, 50% When his RKAs start redirecting back at his buddies (especially those without Resistant Defenses, and do so without knowing where they will originate from because of the Indirect Power Advantage)...or perhaps himself, see if that changes his tune. "With Great Power, Comes Great Responsibility." Teach him that lesson the hard way.
  4. Re: Hostile Intent No Problem...that's what we're here for!!!
  5. Re: Hostile Intent My dear Dominique... First...I am REPPING you for your post. I know I kind of "poked" at it in my first post, but you deserve some REP all the same. I think that part of the great thing about the Hero Boards, is that it's a place for gamers to freely exchange ideas, thoughts, concepts, and the like. It's fine to take the ideas many of us express here on the Hero Boards. Most of us (I can't speak for the total group), are fine with that...this is why we put in our "two cents worth". Use what you want...and no apologies or explanations are needed. Although you have a good write-up, my first post to the thread was to make a point...although be it a sarcastic one. Here is some plain, simple advice from a long time GM (27+ years of RPG GMing)... Never create the "I'm uber-cool and you can't catch me" group, unless...your intent is for the PCs to be the ones to break-up/catch the team. Part of the concept of the "I'm uber-cool and you can't catch me" group, is their overconfidence...which will be their ultimate downfall. As a GM, you can't be afraid to let the PCs destroy your creation. That doesn't mean that you have to make it easy for them. MAKE THEM WORK FOR IT!!! Although they are the main characters (a.k.a., the "stars of the comicbook"), this doesn't mean that you should serve everything to them on a silver platter...now does it? In my first post to this thread, I pointed out a flaw in your write-up, so...develop that flaw as the "fatal one", the one that will bring about the teams untimely demise. Any chain is only as strong as it's weakest link. So maybe the character that recruited Pit Bull (or for that matter Pit Bull himself) who is that weak link in the team, and the PCs can exploit it to bring down the team once and for all. Ultimately, any RPG is about the group, as a whole (that's also you included) "having fun". Make sure that this is your goal...and all will work out fine. A FEW WORDS OF CAUTION ABOUT POSTING "CAMPAIGN IDEAS" ON THE HERO BOARDS: Remember, your players can also visit the HERO Boards as well...so once you introduce the team into your campaign, all bets are off. They will already know a bit about your plans, even though they may not let on. So, keep this in mind Dominique...OK?
  6. Re: who's missing from this team Why not...Big Ben? He's a brick...big in stature, and with Growth to boot!!! The Druid? Alchemist/Mage
  7. Re: Advice on GMing superhero campaigns? OK bigdamnhero...here's some small bits of advice. First things first. Are you planning a primarily episodic campaign? If so, then I think that you are on the right track for superheroes gaming. So many GMs (even experienced ones like yourself) fall prey to the desires of attempting to live out the "day to day lives" of superheroes. This is not a good thing. It's important to develop the "normal/alternate life" of the superhero, but you don't have to roleplay it all out. During PC downtime, get with your players individually, and delve into the development of thePCs personal lives. Do superheroes have normal lives? Sure they do, but you don't have to experience every waking moment of it...do you? The majority of of the roleplaying should be dedicated to superheroing. I think a good mix is 80%/20% (Superhero/Secret ID). If you keep that balance (or at least close to it)...you'll do fine. Just remember that although GMing can be a lot of work...HAVING FUN is Job #1. Enjoy yourself...and let the games begin.
  8. Re: Hostile Intent A well organized, one step ahead of law enforcement, supervillian group...but one chance encounter, and this character was able to find them, and petition them over a few weeks time...and allowed to join? Aparently they are only one step ahead of law enforcement...and not supervillians.
  9. Re: The Munchkin Build Contest Wouldn't want to leave anyone out... What...astronauts/cosmonauts don't dance?
  10. Re: The Munchkin Build Contest Why let that stop you...just have fun with it Matt!!! That's the whole idea.
  11. Re: Marvel Universe Question I like rep. I'm slowly inching towards the semantic nonsense (but cool) "reputation beyond repute". I know what you mean Lord Mhoram...I like REP as well. I've jumped up a bit in the past couple of days, and I haven't even had to post in "The Catsuit Thread" to do it.
  12. Re: Marvel Universe Question Thanks Lord Mhoram...that ties-up a little bit of the loose ends. And for being the first to answer...here's some REP!!!
  13. Here's my question... What are the differences between: Original Marvel Universe Marvel Ultimates Marvel's House of M Are these just different versions/retellings on the same universe?
  14. Re: Drawing Super characters. There's nothing wrong with using HeroMachine. I use it myself, and I can actually draw pretty well. I've always had a talent for it...but sometimes it's just fun playing around with a program like HeroMachine, and using a picture editiong program to customise it just a little. Mastering art on a PC can be sometimes a greater investment in time...but it's still an artform. Many of these video game creators have some amazing talent...it's truly a distinctive artform, all it's own. My advice to you...be persistant. Artistic ability has to be worked at constantly, just like any other skill or talent you may possess. First and foremost...do it for yourself. Cultivate a style that you can be happy with...and don't compare yourself to others. Only YOU need to be happy with your achievements, and if you're happy...you shall find inner peace.
  15. Re: what does it take to get a copy of 5ER I as well bought my 5th Edition Revised online, and got it in about 7 days.
  16. Re: Champions Diceless Role-playing Although I am not familiar with AMBER, the major problem with a dicelees system is the inevitable gravitation toward PC Stat Min/Maxing.
  17. Re: The Munchkin Build Contest Here's a slightly different version of Everybody Dance Now! for your Munchkin Supervillians... Everybody Do The Conga!!!: Entangle 1d6, 2 DEF, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Area Of Effect (1,073,741,824" Radius; +8 1/2) (154 Active Points); OAF (Disco-tronic Dance Machine; -1), No Range (-1/2), Cannot Form Barriers (-1/4) (SFX: Everybody moves to the rhythmn of the beat.) Powers Cost: 56 Too bad we cannot use Stopsign or Warning Powers/Advantages...because Mega Scale would be so much more "cost effective".
  18. Re: liaison officers in DC:TAS I'm not sure what you mean by a liaison officer. Could you elaborate?
  19. Re: What's in a Name? About Macedonia...http://www.mymacedonia.net/
  20. Re: Old Soldier. The following U.S. Ranger Units saw tours of duty during the Korean War: 1st Ranger Infantry Company, Airborne 2nd Ranger Infantry Company, Airborne 3rd Ranger Infantry Company, Airborne 4th Ranger Infantry Company, Airborne 5th Ranger Infantry Company, Airborne 7th Ranger Infantry Company, Airborne 8th Ranger Infantry Company, Airborne 8th Army Ranger Company (8213th Army Unit) Also, for all the information that you cound possible want for research into the Korean War, got to http://www.korean-war.com/. You can also check out the Korean War Project, which has some really good information about the conflict. I hope this helps in your endeavor Enforcer84...Good Luck.
  21. Re: Character write-ups should include QUOTES For Sueth Thou, Yon Mortal...Whatever dost thy attempt to convey by thine well versed reparte' and witty banter?
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