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IndianaJoe3

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  1. Like
    IndianaJoe3 reacted to Doc Democracy in Extra Time Query   
    I guess I am being distracted by the description of "full phase action" it makes it sound like it takes time when it actually takes no time at all.  You declare and act on DEX 28 of segment 3, it takes no additional time and simply makes a zero or half phase action into a full-phase action in game mechanics terms.  Which provides the fullest explanation of why it attracts no additional limitation for the purposes of the OP. 🙂
  2. Thanks
    IndianaJoe3 got a reaction from Duke Bushido in How do you run Contacts?   
    "...Within the same campaign" is the important bit here. My argument is that the character shouldn't have to pay more for usable Contacts just because the campaign is set world-wide, instead of being limited to NYC (for example).
  3. Like
    IndianaJoe3 got a reaction from Cygnia in And now, for your daily dose of cute...   
    My new neighbors (living under the shed).


  4. Like
    IndianaJoe3 got a reaction from drunkonduty in Poisons and Saving Throws   
    One idea that I've toyed with but never tried in a game is to build poisons as AVAD, where the defense is CON. 
  5. Like
    IndianaJoe3 got a reaction from TranquiloUno in Poisons and Saving Throws   
    One idea that I've toyed with but never tried in a game is to build poisons as AVAD, where the defense is CON. 
  6. Like
    IndianaJoe3 got a reaction from Ninja-Bear in Poisons and Saving Throws   
    One idea that I've toyed with but never tried in a game is to build poisons as AVAD, where the defense is CON. 
  7. Like
    IndianaJoe3 got a reaction from GM_Champion in Speed in Fantasy HERO   
    A comparison to later editions of D&D might be useful. Their combat round is 6 seconds, so Hero's 12-second turn is 2 D&D rounds. This lets us draw some direct comparisons:
     
    SPD 2 = 1 attack/round
    SPD 3 = 3 attacks/2 rounds
    SPD 4 = 4 attacks/2 rounds
     
    So, novice (low-level) characters would be SPD 2, with their SPD increasing as they gain experience.
  8. Like
    IndianaJoe3 reacted to Killer Shrike in I have a horrible confession to make . . .   
    Nonsense. I've always found that the best way to do most things is to do a little research to get broad strokes and then just throw yourself into it, fail, adapt, then try again. Repeat as necessary. We're talking about playing a game, not launching yourself in a rocket over a ravine. The Risk / Reward ratio is in your favor here; just go for it.
     
     
    The genre you are most comfortable with generally, and that you are excited to run a game in.
     
     
    Yes, definitely do pre-gens. And don't try to be clever or cute with the character builds. Make a list of the most archetypal character types for the setting you intend to run and knock out one of each kind right down the line, no fancy bull$#!%. Make sure each of them has something to offer, something to differentiate them, but are otherwise bread & butter, basic builds.
     
     
    Don't teach. Just start a low-risk combat on Phase 12 and call down the DEX order. 
     
     
    I highly recommend "in medias res" as an intro. Get people into it right away. 
     
     
    Mastery is overrated. Don't let perfect be the enemy of good enough. The best way to start is simply to start. Keep it simple, and go. Imagine the events of the play session to be a movie. If the movie is boring, you're doing it wrong. Just wing it. Learn as you go. Don't be afraid to get it wrong. If you run into something you don't know, either take a beat to look it up (or have someone else at the table look it up while you keep the plates spinning) or just make a ruling "for now" and keep the tempo going.
     
     
    Nothing. That's already a lot of information to slap on the average person. Pick or make a character sheet template that has the info you want on it, and run with just that. 
     
     
    You're getting lost in details. 
     
    Have players explain what they are trying to do, interpret that into rules or rulings for them on the fly, and apply whatever rules you know off the top of your head or can quickly look up. Anything else, just wing it. Look up anything you were unsure of before the next session and if you got it wrong, admit that to the players next time and present how it should have worked and how that sort of thing will be resolved thereafter. GMing 101. 
     
     
    If you intend to use 6e-based rules, then don't muddy the waters. Go forth as you intend to continue.
     
     
    The main problem is your own lack of confidence. Worry less about mechanics and more about fun. Be confident in your ability to entertain your players for a handful of hours. The game you choose to do that with is just a tool, but its your own ability to frame an engaging adventure and keep things moving along that will be the difference between a good or bad experience for the group...not your grasp of rules. 
     
    Just tell your players up front that you are learning the game too and wont always get it right, and promise to do your best. That's all they can reasonably ask of you.
  9. Like
    IndianaJoe3 got a reaction from steph in castle in heroic context   
    Exactly. If it's just a base of operations between adventures, it doesn't matter that it's a mighty fortress with a large garrison. When the character is out adventuring, he doesn't have access to those resources and shouldn't need to pay points for them. If the character wants to bring a few bodyguards along, he only pays for those guards, not the whole garrison.
     
    Of course, this assumes a conventional heroic fantasy campaign. If you are playing more of a military wargame, the character will be using those resources and you'll need to build it with the base and follower rules.
  10. Haha
    IndianaJoe3 reacted to Brian Stanfield in The Page Has been Moved   
    Wouldn’t it be hilarious if the link was redirected to the HERO store instead?!
  11. Like
    IndianaJoe3 reacted to Michael Hopcroft in Random Television Quotes   
    "Bunnies aren't just cute like everybody supposes! They've got them hoppy legs and twitchy little noses! And what's with all the carrots? What do they need such good eyesight for anyway? Bunnies! Bunnies! It must be Bunnies!... or maybe midgets..."
  12. Like
    IndianaJoe3 got a reaction from Ockham's Spoon in Things that should be in fortune cookies   
    Just because you're the smartest person in the room doesn't make everyone else an idiot.
  13. Like
    IndianaJoe3 got a reaction from Amorkca in Building an All or Nothing Killing Curse   
    The KA is to provide a mechanical reason for characters (well, players of characters) that would be immune to the EDM to take the attack seriously. Many (if not all) of the PCs would have Combat Luck. If the KA wasn't there, the, "Killing Curse" would be a joke.
     
    The palindromedary tagline is to authenticate that a post is by Lucius Alexander.
  14. Like
    IndianaJoe3 reacted to Christopher in Invisibility   
    Except it does not say that at all?
    " Invisibility to Sight Group covers a character’s fists when he punches someone (or the like) using just his STR (and related abilities, like Martial Arts). But it doesn’t make his weapons-based attacks Invisible — that requires the Invisible Power Effects Advantage. As long as the character just holds the weapon and doesn’t use it, his Invisibility covers it. "
     
    The only thing even remotely like this is:
    " If a character has an Obvious Focus that provides him with Invisibility, the Invisibility doesn’t cover the Focus. Only Inobvious Foci are covered by the Invisibility they generate."
    And that only means "a focus on the Invisibiltiy Power should at tops be a inobvious one".
     
    Everything else is how Perceivable Powers interact with Invisibility. And there is some overlap with Percievability of a Power and a Focus.
  15. Like
    IndianaJoe3 got a reaction from tkdguy in Genre-crossover nightmares   
    Citizen Kong
  16. Haha
    IndianaJoe3 got a reaction from Duke Bushido in Genre-crossover nightmares   
    Citizen Kong
  17. Like
    IndianaJoe3 got a reaction from Durzan Malakim in Free Equipment - Pros & Cons   
    It's hilarious when a mole in a friendly agency relays the hero's opinions back to VIPER R&D.
     
  18. Like
    IndianaJoe3 got a reaction from Ninja-Bear in Stupid Question: Making an AI car   
    Build the AI. Build the car. Say that the AI is in the car. It's that straightforward.
  19. Like
    IndianaJoe3 got a reaction from Christopher R Taylor in Free Equipment - Pros & Cons   
    It's hilarious when a mole in a friendly agency relays the hero's opinions back to VIPER R&D.
     
  20. Haha
    IndianaJoe3 got a reaction from Duke Bushido in It's an unpleasant day when.....   
    ...you're getting ready for bed, you take your polar-tec sweatshirt off, and the static discharge zaps your nipple.
  21. Haha
    IndianaJoe3 got a reaction from Doc Democracy in It's an unpleasant day when.....   
    ...you're getting ready for bed, you take your polar-tec sweatshirt off, and the static discharge zaps your nipple.
  22. Like
    IndianaJoe3 got a reaction from Doc Democracy in Philosophy of Complications: Secret Identity   
    Aren't Hunteds worth more if the character is easy to find?
  23. Like
    IndianaJoe3 got a reaction from Hugh Neilson in HS 6e is mechanically the best version of the rules; dissenting views welcome   
    6 points is arguable, but (IMHO) incorrect. 8 points is ridiculous unless you think that STR should cost 2, which is ridiculous for different reasons.
     
    Consider that Extra DC is functionally equivalent to STR, 0 END, Only for martial maneuvers. What is the last bit worth? If one thinks it's -1/4 or -1/2, than charging 6 points for a DC is reasonable. If it's more than that, than the current 4-point cost is correct.
     
  24. Like
    IndianaJoe3 got a reaction from Lord Liaden in And now, for your daily dose of cute...   
    Kilroy was here. And here. And over here, too.
  25. Like
    IndianaJoe3 got a reaction from RDU Neil in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    Disney is the one company I think can get away with starting their own streaming service, simply because they have so much existing IP. Amazon can leverage their other businesses, and Netflix has their current customer base. Everyone else has an uphill fight.
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