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-0 Limitations and Zero point disadvantages


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Re: -0 Limitations and Zero point disadvantages

 

I generally just include the flavor into the power. For example, I let a character use a "mental" Ranged Killing attack, and said that he didn't have to worry about firing into melee, but he couldn't target hit locations either. no writeup, just flavor.

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Re: -0 Limitations and Zero point disadvantages

 

I frequently use 0pt Disadvantages on characters for flavor text, very useful for mental quirks that can be easily overcome but are still notable and fun to roleplay - noting them on the character sheet is useful tool to remember all the bits and parts of a particular character.

 

I don't often come across the need for -0 Limitations on powers as those tend to be "common sense limitations" inherent to the special effects. But occasionally noting them on the sheet helps.

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Re: -0 Limitations and Zero point disadvantages

 

I use 0 cost Disads all the time, sometimes because a character's Disad actually equals 0 after modifiers, but mostly because he's already reached max points or has gained it during game play.

 

-0 Limitation (or a +0 Advantage) I use moderately, and mostly just to describe an ususual effect of a particular Power on the character sheet (like STUN Only).

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Re: -0 Limitations and Zero point disadvantages

 

-0 limitations.... YES. It is important to note when something won't work but is still not worthy of additional points.

 

0 pt. Disadvantages.... NO. If you're not getting the points for it then I don't feel a need to enforce it. It's up to you to roleplay things like that on your own; I don't need a rule on your sheet for it.

 

I see that these two points of view are somewhat contradictory, but they work for me and make sense to my players, so that's what counts.

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Re: -0 Limitations and Zero point disadvantages

 

I have had a few players use 0-point disadvantages, because they came up with a cool backstory/background, and it required the disads after the maximum in that category. And since they were so into the character, roleplaying was not a problem. Along the same lines, Normal Characteristic Maxima for no points is basically a campaign- or genre-based 0-point disadvantage that most GMs don't think twice about implementing.

 

JoeG

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Re: -0 Limitations and Zero point disadvantages

 

I have had 0 pt. Disads, usually because I already filled my quota for a category but kept going. :) The GM, would sometimes pick a Zero point because it was more relevant to the current game and because there was others that had becoming boring. "Yes, yes, Demon from Hell, people run, yawn."

 

 

Spell end up having a -0 Limitation, although it would be worth an 1/8 if there was such a creature.

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Re: -0 Limitations and Zero point disadvantages

 

0 pt. Disadvantages.... NO. If you're not getting the points for it then I don't feel a need to enforce it. It's up to you to roleplay things like that on your own; I don't need a rule on your sheet for it.

 

I see that these two points of view are somewhat contradictory, but they work for me and make sense to my players, so that's what counts.

Nobody earns a hunted, or reputation or a social condition during game play in your games?

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Re: -0 Limitations and Zero point disadvantages

 

As a player I've had a few characters who easily had 50+ points of disads past the amount he could get points for. As a GM, I've seen some players who end up with characters in that same boat. As to -0 Limitations, rarely.

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Re: -0 Limitations and Zero point disadvantages

 

I've often seen 0 disads (though they're actually just disads in excess of the disads allowed by campaign rules) but our group hasn't adopted -0 lims yet. It's a good idea, though, just hasn't come into play, we're old school that way.

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Re: -0 Limitations and Zero point disadvantages

 

I dont bother listing Disads if they arent worth at least 5 points. Flavor doesnt need annotation IMO.

 

As far as Lims, IMO -0 Lims dont affect the cost of a Power and so can basically be handled as part of a Power's SFX. Otherwise, Id encourage the player to figure out a combination of "flavor" defects that aggregate into an actual downside and roll them into a single Limited Power limitation for -1/4.

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Re: -0 Limitations and Zero point disadvantages

 

I've often seen 0 disads (though they're actually just disads in excess of the disads allowed by campaign rules) but our group hasn't adopted -0 lims yet. It's a good idea' date=' though, just hasn't come into play, we're old school that way.[/quote']

 

I list them at full points, but fix the total at the campaign limit. [These can ber handy if your GM doesn't agree with the severity of a couple of disadvantages, actually...]

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Re: -0 Limitations and Zero point disadvantages

 

I list them at full points' date=' but fix the total at the campaign limit. [These can ber handy if your GM doesn't agree with the severity of a couple of disadvantages, actually...']

Actually that's what we do, that's what I meant by "they're actually just disads in excess of the disads allowed by campaign rules", wasn't well-stated, but that was the idea.

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Re: -0 Limitations and Zero point disadvantages

 

I am presently making a character with a normal sight PER bonus that is "only for important things." (The character has super good luck, not super eyesight - he is more likely than other people to notice things if they're important).

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  • 9 months later...

Re: -0 Limitations and Zero point disadvantages

 

I like both +/10 Disadvantages and +/-0 Limitations. But I don't like many of either, because I strongly prefer character sheets that are "clean", simple, concise and transparent.

 

I usually want 40 to 70 points of Psychological Limitations to define an intense, super-heroic character. By default, Hero gives me 50, which is about right. So usually I take the maximum, and sometimes I keep going for a Psychological Limitation or two.

 

I like characters built to act and fight in classic comic ways - no cheese. But sometimes when you build something simple Hero gives you cheese by default. Maybe the way the numbers added up, Captain Olympic should be a movethrough specialist, when that's not the idea, or maybe Freight Train would alway be better off grabbing and squeezing.

 

It's not enough to decide mentally not to do something that will muck up your character idea, because the option is there, and the gamemaster and your fellow players may assume you will and should do it.

 

A simple +/-0 Limitation like "no squeeze with Express Strength" de-cheeses the hero and restores the original concept. Bliss. :)

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Re: -0 Limitations and Zero point disadvantages

 

Like others seem to, I figure the full cost of Disadvantages, and simply clip the points I actually gain from them if they go over total or categorical maximums. Rarely will they actually be 0-point Disadvantages (except in the case of Dependencies, which seem to always wind up being 0 points, since I guess requiring a substance once a day shouldn't be considered a problem :rolleyes: ).

 

As for +0 Advantages and -0 Limitations, I use them all the time to define a Power. Like Stun Only, they reflect decisions that should be made when the Power is built, and cannot be changed at whim (mostly the Limitations, as I am sometimes a little loose on the rule of Advantages always being in effect when the Power is used). They can also be nice flavor to flesh out the concept and SFX the builder of the Power had in mind during creation.

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